Switch-Toolbox/Switch_Toolbox_Library/Helpers/DragHelper.cs
KillzXGaming 00e9c6506f A few fixes and additions
Files can be dragged out of and dropped within archives if adding is supported..
Fixed some archive issues with it updating, and removing improperly.
Adjustments to default transform bone settings for bfres to prevent any deform issues if a new skeleton is created.
2019-08-14 15:27:45 -04:00

57 lines
2.2 KiB
C#

using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Runtime.InteropServices;
namespace Toolbox.Library
{
public class DragHelper
{
[DllImport("comctl32.dll")]
public static extern bool InitCommonControls();
[DllImport("comctl32.dll", CharSet = CharSet.Auto)]
public static extern bool ImageList_BeginDrag(
IntPtr himlTrack, // Handler of the image list containing the image to drag
int iTrack, // Index of the image to drag
int dxHotspot, // x-delta between mouse position and drag image
int dyHotspot // y-delta between mouse position and drag image
);
[DllImport("comctl32.dll", CharSet = CharSet.Auto)]
public static extern bool ImageList_DragMove(
int x, // X-coordinate (relative to the form,
// not the treeview) at which to display the drag image.
int y // Y-coordinate (relative to the form,
// not the treeview) at which to display the drag image.
);
[DllImport("comctl32.dll", CharSet = CharSet.Auto)]
public static extern void ImageList_EndDrag();
[DllImport("comctl32.dll", CharSet = CharSet.Auto)]
public static extern bool ImageList_DragEnter(
IntPtr hwndLock, // Handle to the control that owns the drag image.
int x, // X-coordinate (relative to the treeview)
// at which to display the drag image.
int y // Y-coordinate (relative to the treeview)
// at which to display the drag image.
);
[DllImport("comctl32.dll", CharSet = CharSet.Auto)]
public static extern bool ImageList_DragLeave(
IntPtr hwndLock // Handle to the control that owns the drag image.
);
[DllImport("comctl32.dll", CharSet = CharSet.Auto)]
public static extern bool ImageList_DragShowNolock(
bool fShow // False to hide, true to show the image
);
static DragHelper()
{
InitCommonControls();
}
}
}