Switch-Toolbox/Toolbox/Toolbox.csproj
2020-08-18 13:37:01 -04:00

673 lines
No EOL
29 KiB
XML

<?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="15.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<Import Project="$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props" Condition="Exists('$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props')" />
<PropertyGroup>
<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
<ProjectGuid>{5E55CA2B-F181-4681-AAFA-A20FEBCF7387}</ProjectGuid>
<OutputType>WinExe</OutputType>
<RootNamespace>Toolbox</RootNamespace>
<AssemblyName>Toolbox</AssemblyName>
<TargetFrameworkVersion>v4.6.2</TargetFrameworkVersion>
<FileAlignment>512</FileAlignment>
<AutoGenerateBindingRedirects>true</AutoGenerateBindingRedirects>
<Deterministic>true</Deterministic>
<TargetFrameworkProfile />
<NuGetPackageImportStamp>
</NuGetPackageImportStamp>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
<PlatformTarget>AnyCPU</PlatformTarget>
<DebugSymbols>true</DebugSymbols>
<DebugType>full</DebugType>
<Optimize>false</Optimize>
<OutputPath>bin\Debug\</OutputPath>
<DefineConstants>DEBUG;TRACE</DefineConstants>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
<Prefer32Bit>false</Prefer32Bit>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
<PlatformTarget>AnyCPU</PlatformTarget>
<DebugType>pdbonly</DebugType>
<Optimize>true</Optimize>
<OutputPath>bin\Release\</OutputPath>
<DefineConstants>TRACE</DefineConstants>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
<Prefer32Bit>false</Prefer32Bit>
</PropertyGroup>
<PropertyGroup>
<ApplicationIcon>Tool.ico</ApplicationIcon>
</PropertyGroup>
<PropertyGroup>
<TargetZone>LocalIntranet</TargetZone>
</PropertyGroup>
<PropertyGroup>
<GenerateManifests>false</GenerateManifests>
</PropertyGroup>
<PropertyGroup>
<ApplicationManifest>Properties\app.manifest</ApplicationManifest>
</PropertyGroup>
<ItemGroup>
<Reference Include="DirectXTexNet, Version=1.0.0.3, Culture=neutral, PublicKeyToken=67e4f5ed452a4f5d, processorArchitecture=MSIL">
<HintPath>..\packages\DirectXTexNet.1.0.0-rc3\lib\net40\DirectXTexNet.dll</HintPath>
</Reference>
<Reference Include="GL_EditorFramework, Version=1.0.0.0, Culture=neutral, processorArchitecture=MSIL">
<SpecificVersion>False</SpecificVersion>
<HintPath>..\GL_EditorFramework.dll</HintPath>
</Reference>
<Reference Include="Microsoft.VisualBasic" />
<Reference Include="Octokit, Version=0.31.0.0, Culture=neutral, processorArchitecture=MSIL">
<SpecificVersion>False</SpecificVersion>
<HintPath>..\Switch_Toolbox\Lib\Octokit.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="OpenTK, Version=3.0.1.0, Culture=neutral, PublicKeyToken=bad199fe84eb3df4, processorArchitecture=MSIL">
<SpecificVersion>False</SpecificVersion>
<HintPath>..\..\..\NintenTools.Bfres-master\NintenTools.Bfres\src\ConsoleApp1\OpenTK.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="OpenTK.GLControl, Version=3.0.1.0, Culture=neutral, PublicKeyToken=bad199fe84eb3df4, processorArchitecture=MSIL">
<SpecificVersion>False</SpecificVersion>
<HintPath>Lib\OpenTK.GLControl.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="System" />
<Reference Include="System.Core" />
<Reference Include="System.Xml.Linq" />
<Reference Include="System.Data.DataSetExtensions" />
<Reference Include="Microsoft.CSharp" />
<Reference Include="System.Data" />
<Reference Include="System.Deployment" />
<Reference Include="System.Drawing" />
<Reference Include="System.Net.Http" />
<Reference Include="System.Windows.Forms" />
<Reference Include="System.Xml" />
</ItemGroup>
<ItemGroup>
<Compile Include="GUI\AF_FileAssociations.cs" />
<Compile Include="GUI\Credits.cs">
<SubType>Form</SubType>
</Compile>
<Compile Include="GUI\Credits.Designer.cs">
<DependentUpon>Credits.cs</DependentUpon>
</Compile>
<Compile Include="GUI\FileAssociationForm.cs">
<SubType>Form</SubType>
</Compile>
<Compile Include="GUI\FileAssociationForm.Designer.cs">
<DependentUpon>FileAssociationForm.cs</DependentUpon>
</Compile>
<Compile Include="GUI\GithubIssueDialog.cs">
<SubType>Form</SubType>
</Compile>
<Compile Include="GUI\GithubIssueDialog.Designer.cs">
<DependentUpon>GithubIssueDialog.cs</DependentUpon>
</Compile>
<Compile Include="GUI\GithubUpdateDialog.cs">
<SubType>Form</SubType>
</Compile>
<Compile Include="GUI\GithubUpdateDialog.Designer.cs">
<DependentUpon>GithubUpdateDialog.cs</DependentUpon>
</Compile>
<Compile Include="GUI\HashCalculatorForm.cs">
<SubType>Form</SubType>
</Compile>
<Compile Include="GUI\HashCalculatorForm.Designer.cs">
<DependentUpon>HashCalculatorForm.cs</DependentUpon>
</Compile>
<Compile Include="GUI\NodeWrappers.cs" />
<Compile Include="GUI\PluginManager.cs">
<SubType>Form</SubType>
</Compile>
<Compile Include="GUI\PluginManager.Designer.cs">
<DependentUpon>PluginManager.cs</DependentUpon>
</Compile>
<Compile Include="GUI\Settings.cs">
<SubType>Form</SubType>
</Compile>
<Compile Include="GUI\Settings.Designer.cs">
<DependentUpon>Settings.cs</DependentUpon>
</Compile>
<Compile Include="GUI\Startup Window.cs">
<SubType>Form</SubType>
</Compile>
<Compile Include="GUI\Startup Window.Designer.cs">
<DependentUpon>Startup Window.cs</DependentUpon>
</Compile>
<Compile Include="MainForm.cs">
<SubType>Form</SubType>
</Compile>
<Compile Include="MainForm.Designer.cs">
<DependentUpon>MainForm.cs</DependentUpon>
</Compile>
<Compile Include="Program.cs" />
<Compile Include="Properties\AssemblyInfo.cs" />
<Compile Include="UpdateProgram.cs" />
<Compile Include="VersionCheck.cs" />
<Compile Include="WindowsExplorer\ExplorerContextMeny.cs" />
<EmbeddedResource Include="GUI\Credits.resx">
<DependentUpon>Credits.cs</DependentUpon>
</EmbeddedResource>
<EmbeddedResource Include="GUI\FileAssociationForm.resx">
<DependentUpon>FileAssociationForm.cs</DependentUpon>
</EmbeddedResource>
<EmbeddedResource Include="GUI\GithubIssueDialog.resx">
<DependentUpon>GithubIssueDialog.cs</DependentUpon>
</EmbeddedResource>
<EmbeddedResource Include="GUI\GithubUpdateDialog.resx">
<DependentUpon>GithubUpdateDialog.cs</DependentUpon>
</EmbeddedResource>
<EmbeddedResource Include="GUI\HashCalculatorForm.resx">
<DependentUpon>HashCalculatorForm.cs</DependentUpon>
</EmbeddedResource>
<EmbeddedResource Include="GUI\PluginManager.resx">
<DependentUpon>PluginManager.cs</DependentUpon>
</EmbeddedResource>
<EmbeddedResource Include="GUI\Settings.resx">
<DependentUpon>Settings.cs</DependentUpon>
</EmbeddedResource>
<EmbeddedResource Include="GUI\Startup Window.resx">
<DependentUpon>Startup Window.cs</DependentUpon>
</EmbeddedResource>
<EmbeddedResource Include="MainForm.resx">
<DependentUpon>MainForm.cs</DependentUpon>
</EmbeddedResource>
<EmbeddedResource Include="Properties\Resources.resx">
<Generator>ResXFileCodeGenerator</Generator>
<LastGenOutput>Resources.Designer.cs</LastGenOutput>
<SubType>Designer</SubType>
</EmbeddedResource>
<Compile Include="Properties\Resources.Designer.cs">
<AutoGen>True</AutoGen>
<DependentUpon>Resources.resx</DependentUpon>
<DesignTime>True</DesignTime>
</Compile>
<None Include="KclMaterialPresets\3D World.json">
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
</None>
<None Include="KclMaterialPresets\Default.json">
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
</None>
<None Include="KclMaterialPresets\Mario Kart 8 Deluxe.json">
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
</None>
<None Include="KclMaterialPresets\Mario Kart 8.json">
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
</None>
<None Include="KclMaterialPresets\Mario Kart Wii.json">
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
</None>
<None Include="KclMaterialPresets\Mario Odyssey.json">
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
</None>
<None Include="KclMaterialPresets\Splatoon 1.json">
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
</None>
<None Include="KclMaterialPresets\Splatoon 2.json">
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
</None>
<None Include="KclMaterialPresets\Twilight Princess.json">
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
</None>
<None Include="packages.config" />
<None Include="Properties\app.manifest" />
<None Include="Properties\Settings.settings">
<Generator>SettingsSingleFileGenerator</Generator>
<LastGenOutput>Settings.Designer.cs</LastGenOutput>
</None>
<Compile Include="Properties\Settings.Designer.cs">
<AutoGen>True</AutoGen>
<DependentUpon>Settings.settings</DependentUpon>
<DesignTimeSharedInput>True</DesignTimeSharedInput>
</Compile>
<None Include="Shader\Bcres\BCRES.frag">
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
</None>
<None Include="Shader\Bcres\BCRES.vert">
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
</None>
<None Include="Shader\Bfres\BFRES.frag">
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
</None>
<None Include="Shader\Bfres\BFRES.vert">
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
</None>
<None Include="Shader\Bfres\BFRESTurboShadow.frag">
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
</None>
<None Include="Shader\Bfres\BFRES_Botw.frag">
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
</None>
<None Include="Shader\Bfres\BFRES_Debug.frag">
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
</None>
<None Include="Shader\Bfres\BFRES_PBR.frag">
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
</None>
<None Include="Shader\Bfres\BFRES_utility.frag">
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
</None>
<None Include="Shader\Bfres\Normals.frag">
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
</None>
<None Include="Shader\Bfres\Normals.geom">
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
</None>
<None Include="Shader\Bfres\Normals.vert">
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
</None>
<None Include="Shader\Bone.frag">
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
</None>
<None Include="Shader\Bone.vert">
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
</None>
<None Include="Shader\Drawing2D\KCL.frag">
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
</None>
<None Include="Shader\Drawing2D\KCL.vert">
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
</None>
<None Include="Shader\GFBModel.frag">
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
</None>
<None Include="Shader\GFBModel.vert">
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
</None>
<None Include="Shader\HDRSkyBox\HDRSkyBox.frag">
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
</None>
<None Include="Shader\HDRSkyBox\HDRSkyBox.vert">
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
</None>
<None Include="Shader\KCL.frag">
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
</None>
<None Include="Shader\KCL.vert">
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
</None>
<None Include="Shader\Layout\Bflyt.frag">
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
</None>
<None Include="Shader\Layout\Bflyt.vert">
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
</None>
<None Include="Shader\Layout\Legacy\Bflyt.frag">
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
</None>
<None Include="Shader\Layout\Legacy\Bflyt.vert">
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
</None>
<None Include="Shader\Legacy\BFRES.frag" />
<None Include="Shader\Legacy\BFRES.vert" />
<None Include="Shader\Legacy\KCL.frag">
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
</None>
<None Include="Shader\Legacy\KCL.vert">
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
</None>
<None Include="Shader\LevelEditor\BfresBasic.frag">
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
</None>
<None Include="Shader\LevelEditor\BfresBasic.vert">
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
</None>
<None Include="Shader\LevelEditor\BfresDebug.frag">
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
</None>
<None Include="Shader\LevelEditor\ProbeSphere.frag">
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
</None>
<None Include="Shader\LevelEditor\ProbeSphere.vert">
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
</None>
<None Include="Shader\MKAGPDX\MKAGPDX_Model.frag">
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
</None>
<None Include="Shader\MKAGPDX\MKAGPDX_Model.vert">
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
</None>
<None Include="Shader\Path\LineShader2.geom">
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
</None>
<None Include="Shader\Path\TriangleShader2.geom">
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
</None>
<None Include="Shader\PBR\brdf.frag">
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
</None>
<None Include="Shader\PBR\brdf.vert">
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
</None>
<None Include="Shader\PBR\HDR.frag">
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
</None>
<None Include="Shader\PBR\HDR.vert">
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
</None>
<None Include="Shader\PBR\irradianceShader.frag">
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
</None>
<None Include="Shader\PBR\irradianceShader.vert">
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
</None>
<None Include="Shader\PBR\preFilter.frag">
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
</None>
<None Include="Shader\PBR\preFilter.vert">
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
</None>
<None Include="Shader\GenericShader.frag">
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
</None>
<None Include="Shader\GenericShader.vert">
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
</None>
<None Include="Shader\Utility\Utility.frag">
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
</None>
<None Include="Shader\Utility\Wireframe.frag">
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
</None>
<None Include="Update.bat">
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
</None>
</ItemGroup>
<ItemGroup>
<None Include="App.config" />
</ItemGroup>
<ItemGroup>
<ProjectReference Include="..\File_Format_Library\File_Format_Library.csproj">
<Project>{a11705cf-a6a3-41c3-875a-e1cfd8080f09}</Project>
<Name>File_Format_Library</Name>
</ProjectReference>
<ProjectReference Include="..\Switch_Toolbox_Library\Toolbox_Library.csproj">
<Project>{96820047-2a39-4e5a-bfa4-e84fff5c66cf}</Project>
<Name>Toolbox_Library</Name>
<Private>True</Private>
</ProjectReference>
<ProjectReference Include="..\Updater\Updater.csproj">
<Project>{d82a2c08-2a65-43af-bda6-a36cc27aa003}</Project>
<Name>Updater</Name>
</ProjectReference>
</ItemGroup>
<ItemGroup>
<Content Include="Gl_EditorFramework.dll">
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
</Content>
<Content Include="Hashes\ACNH.txt">
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
</Content>
<Content Include="Lib\aamp_hashed_names.txt">
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
</Content>
<Content Include="Lib\BarsLibrary.dll">
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
</Content>
<Content Include="Lib\BcresLibrary.dll">
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
</Content>
<Content Include="Lib\Be.Windows.Forms.HexBox.dll">
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
</Content>
<Content Include="Lib\BezelEngineArchive_Lib.dll">
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
</Content>
<Content Include="Lib\BfshaLibrary.dll">
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
</Content>
<Content Include="Lib\BrawlLib.dll">
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
</Content>
<Content Include="Lib\ByamlExt.dll">
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
</Content>
<Content Include="Lib\CSCore.dll">
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
</Content>
<Content Include="Lib\CsvHelper.dll">
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
</Content>
<Content Include="Lib\Cyotek.Windows.Forms.ImageBox.dll">
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
</Content>
<Content Include="Lib\DarkUI.dll">
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
</Content>
<Content Include="Lib\EditorCoreCommon.dll">
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
</Content>
<Content Include="Lib\EndianBinaryStreams.dll">
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
</Content>
<Content Include="Lib\Extensions.Data.xxHash.dll">
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
</Content>
<Content Include="Lib\FirstPlugin.Plg.dll" />
<Content Include="Lib\FlatBuffers.dll">
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
</Content>
<Content Include="Lib\GL_Core.dll">
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
</Content>
<Content Include="Lib\K4os.Compression.LZ4.dll">
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
</Content>
<Content Include="Lib\K4os.Compression.LZ4.Streams.dll">
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
</Content>
<Content Include="Lib\K4os.Hash.xxHash.dll">
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
</Content>
<Content Include="Lib\KclLibrary.dll">
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
</Content>
<Content Include="Lib\KclLibraryGUI.dll">
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
</Content>
<Content Include="Lib\LibHac.dll">
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
</Content>
<Content Include="Lib\LibTennis32.dll">
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
</Content>
<Content Include="Lib\LibTennis64.dll">
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
</Content>
<Content Include="Lib\Licenses\7ZIP LZMA LICENSE.txt">
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
</Content>
<Content Include="Lib\Licenses\Assimp COPYRIGHT.txt" />
<Content Include="Lib\Licenses\ImageBox COPYRIGHT.txt">
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
</Content>
<Content Include="Lib\Licenses\Kuriimu LICENSE.txt">
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
</Content>
<Content Include="Lib\Licenses\NAudio COPYRIGHT.txt">
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
</Content>
<Content Include="Lib\Licenses\SFGraphics COPYRIGHT.txt">
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
</Content>
<Content Include="Lib\Licenses\SharpYaml COPYRIGHT.txt">
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
</Content>
<Content Include="Lib\Licenses\SmashForge COPYRIGHT.txt">
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
</Content>
<Content Include="Lib\Licenses\TargaImage COPYRIGHT.txt">
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
</Content>
<Content Include="Lib\Licenses\TMPK LICENSE.txt">
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
</Content>
<Content Include="Lib\Licenses\ZSTD NET COPYRIGHT.txt">
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
</Content>
<Content Include="Lib\LZ4.dll">
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
</Content>
<Content Include="Lib\LZ4.Frame.dll">
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
</Content>
<Content Include="Lib\NAudio.dll">
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
</Content>
<Content Include="Lib\Newtonsoft.Json.dll">
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
</Content>
<Content Include="Lib\ObjectListView.dll">
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
</Content>
<Content Include="Lib\Octokit.dll">
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
</Content>
<Content Include="Lib\OpenTK.dll">
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
</Content>
<Content Include="Lib\OpenTK.GLControl.dll">
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
</Content>
<Content Include="Lib\Plugins\Blank.txt">
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
</Content>
<Content Include="Lib\RG_ETC1.dll">
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
</Content>
<Content Include="Lib\SARCExt.dll">
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
</Content>
<Content Include="Lib\ScintillaNET FindReplaceDialog.dll">
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
</Content>
<Content Include="Lib\ScintillaNET.dll">
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
</Content>
<Content Include="Lib\SELib.dll">
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
</Content>
<Content Include="Lib\SFGraphics.dll">
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
</Content>
<Content Include="Lib\SFGraphics.Utils.dll">
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
</Content>
<Content Include="Lib\SharpYaml.dll">
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
</Content>
<Content Include="Lib\SPICA.dll">
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
</Content>
<Content Include="Lib\SPICA.Rendering.dll">
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
</Content>
<Content Include="Lib\SuperBMDLib.dll">
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
</Content>
<Content Include="Lib\Syroot.BinaryData.dll">
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
</Content>
<Content Include="Lib\Syroot.Maths.dll">
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
</Content>
<Content Include="Lib\Syroot.NintenTools.Bfres.dll">
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
</Content>
<Content Include="Lib\Syroot.NintenTools.MarioKart8.dll">
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
</Content>
<Content Include="Lib\Syroot.NintenTools.NSW.Bfres.dll">
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
</Content>
<Content Include="Lib\Syroot.NintenTools.NSW.Bntx.dll">
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
</Content>
<Content Include="Lib\VGAudio.dll">
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
</Content>
<Content Include="Lib\WeifenLuo.WinFormsUI.Docking.dll">
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
</Content>
<Content Include="Lib\WeifenLuo.WinFormsUI.Docking.ThemeVS2015.dll">
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
</Content>
<Content Include="Lib\Yaz0.dll">
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
</Content>
<Content Include="Lib\yaz0_x86.dll" />
<Content Include="Lib\ZeldaLib.dll">
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
</Content>
<Content Include="LZ4.dll">
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
</Content>
<Content Include="Octokit.dll">
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
</Content>
<Content Include="Presets\Materials\Dummy.txt">
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
</Content>
<Content Include="Presets\Shaders\Dummy.txt">
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
</Content>
<Content Include="Presets\UserData.xml">
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
</Content>
<Content Include="Projects\Recent\DUMMY.txt" />
<None Include="Shader\LevelEditor\LightingGraphics.frag">
<CopyToOutputDirectory>Always</CopyToOutputDirectory>
</None>
<Content Include="x64\DirectXTexNetImpl.dll">
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
</Content>
<Content Include="x64\libzstd.dll">
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
</Content>
<Content Include="x86\DirectXTexNetImpl.dll">
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
</Content>
<Content Include="x86\libzstd.dll">
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
</Content>
<Content Include="ZstdNet.dll">
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
</Content>
<None Include="Resources\Save.png" />
<None Include="Resources\UpdateIcon.png" />
<None Include="Shader\Utility\PbrUtility.frag">
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
</None>
<Content Include="Switch_Toolbox.csproj.user" />
<Content Include="System.Buffers.dll">
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
</Content>
<Content Include="System.Memory.dll">
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
</Content>
<Content Include="System.Numerics.Vectors.dll">
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
</Content>
<Content Include="System.Runtime.CompilerServices.Unsafe.dll">
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
</Content>
<Content Include="Tool.ico" />
<None Include="Resources\Logo.png" />
<Content Include="Version.txt">
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
</Content>
</ItemGroup>
<ItemGroup />
<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
<Target Name="EnsureNuGetPackageBuildImports" BeforeTargets="PrepareForBuild">
<PropertyGroup>
<ErrorText>This project references NuGet package(s) that are missing on this computer. Use NuGet Package Restore to download them. For more information, see http://go.microsoft.com/fwlink/?LinkID=322105. The missing file is {0}.</ErrorText>
</PropertyGroup>
<Error Condition="!Exists('..\packages\AssimpNet.4.1.0\build\AssimpNet.targets')" Text="$([System.String]::Format('$(ErrorText)', '..\packages\AssimpNet.4.1.0\build\AssimpNet.targets'))" />
<Error Condition="!Exists('..\packages\DirectXTexNet.1.0.0-rc3\build\DirectXTexNet.targets')" Text="$([System.String]::Format('$(ErrorText)', '..\packages\DirectXTexNet.1.0.0-rc3\build\DirectXTexNet.targets'))" />
</Target>
<Import Project="..\packages\AssimpNet.4.1.0\build\AssimpNet.targets" Condition="Exists('..\packages\AssimpNet.4.1.0\build\AssimpNet.targets')" />
<Import Project="..\packages\DirectXTexNet.1.0.0-rc3\build\DirectXTexNet.targets" Condition="Exists('..\packages\DirectXTexNet.1.0.0-rc3\build\DirectXTexNet.targets')" />
</Project>