mirror of
https://github.com/KillzXGaming/Switch-Toolbox
synced 2024-12-20 01:43:15 +00:00
c30f758f8d
Fix the UV editor not applying saved UV data. Start to add basic LM2 dict file support. Start to add GFA support (todo need BPE compression)
1281 lines
No EOL
58 KiB
XML
1281 lines
No EOL
58 KiB
XML
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<Compile Include="GUI\BFRES\Shape\BoundingBoxListEditor.Designer.cs">
|
|
<DependentUpon>BoundingBoxListEditor.cs</DependentUpon>
|
|
</Compile>
|
|
<Compile Include="GUI\BFRES\Shape\CopyUVChannelDialog.cs">
|
|
<SubType>Form</SubType>
|
|
</Compile>
|
|
<Compile Include="GUI\BFRES\Shape\CopyUVChannelDialog.Designer.cs">
|
|
<DependentUpon>CopyUVChannelDialog.cs</DependentUpon>
|
|
</Compile>
|
|
<Compile Include="GUI\BFRES\Shape\FaceIndiceListViewer.cs">
|
|
<SubType>Form</SubType>
|
|
</Compile>
|
|
<Compile Include="GUI\BFRES\Shape\FaceIndiceListViewer.Designer.cs">
|
|
<DependentUpon>FaceIndiceListViewer.cs</DependentUpon>
|
|
</Compile>
|
|
<Compile Include="GUI\BFRES\Shape\SubMeshEditor.cs">
|
|
<SubType>Form</SubType>
|
|
</Compile>
|
|
<Compile Include="GUI\BFRES\Shape\SubMeshEditor.Designer.cs">
|
|
<DependentUpon>SubMeshEditor.cs</DependentUpon>
|
|
</Compile>
|
|
<Compile Include="GUI\BFRES\Shape\VertexBufferCreator.cs">
|
|
<SubType>Form</SubType>
|
|
</Compile>
|
|
<Compile Include="GUI\BFRES\Shape\VertexBufferCreator.Designer.cs">
|
|
<DependentUpon>VertexBufferCreator.cs</DependentUpon>
|
|
</Compile>
|
|
<Compile Include="GUI\BFRES\Shape\VertexBufferEncodeEditor.cs">
|
|
<SubType>Form</SubType>
|
|
</Compile>
|
|
<Compile Include="GUI\BFRES\Shape\VertexBufferEncodeEditor.Designer.cs">
|
|
<DependentUpon>VertexBufferEncodeEditor.cs</DependentUpon>
|
|
</Compile>
|
|
<Compile Include="GUI\BFRES\Texture Sampler\SamplerEditorSimple.cs">
|
|
<SubType>UserControl</SubType>
|
|
</Compile>
|
|
<Compile Include="GUI\BFRES\Texture Sampler\SamplerEditorSimple.Designer.cs">
|
|
<DependentUpon>SamplerEditorSimple.cs</DependentUpon>
|
|
</Compile>
|
|
<Compile Include="GUI\BFRES\TexturePattern\AddSamplerKeyGroup.cs">
|
|
<SubType>Form</SubType>
|
|
</Compile>
|
|
<Compile Include="GUI\BFRES\TexturePattern\AddSamplerKeyGroup.Designer.cs">
|
|
<DependentUpon>AddSamplerKeyGroup.cs</DependentUpon>
|
|
</Compile>
|
|
<Compile Include="GUI\BFRES\TexturePattern\AddTextureKey.cs">
|
|
<SubType>Form</SubType>
|
|
</Compile>
|
|
<Compile Include="GUI\BFRES\TexturePattern\AddTextureKey.Designer.cs">
|
|
<DependentUpon>AddTextureKey.cs</DependentUpon>
|
|
</Compile>
|
|
<Compile Include="GIF\GifToTexturePatternAnimation.cs" />
|
|
<Compile Include="GUI\BFRES\TexturePattern\TexPatternInfoEditor.cs">
|
|
<SubType>Form</SubType>
|
|
</Compile>
|
|
<Compile Include="GUI\BFRES\TexturePattern\TexPatternInfoEditor.Designer.cs">
|
|
<DependentUpon>TexPatternInfoEditor.cs</DependentUpon>
|
|
</Compile>
|
|
<Compile Include="GUI\BFRES\TexturePattern\TexPatternMaterialEditor.cs">
|
|
<SubType>Form</SubType>
|
|
</Compile>
|
|
<Compile Include="GUI\BFRES\TexturePattern\TexPatternMaterialEditor.Designer.cs">
|
|
<DependentUpon>TexPatternMaterialEditor.cs</DependentUpon>
|
|
</Compile>
|
|
<Compile Include="GUI\Byaml\CourseMuunt\Base\BaseControlPoint.cs" />
|
|
<Compile Include="GUI\Byaml\CourseMuunt\Base\BaseObjPt.cs" />
|
|
<Compile Include="GUI\Byaml\CourseMuunt\Base\PointID.cs" />
|
|
<Compile Include="GUI\Byaml\CourseMuunt\Base\RenderableConnectedMapPoints.cs" />
|
|
<Compile Include="GUI\Byaml\CourseMuunt\CourseMuuntStructs.cs" />
|
|
<Compile Include="GUI\Byaml\CourseMuunt\IObject.cs" />
|
|
<Compile Include="GUI\Byaml\CourseMuunt\Paths\GravityPaths.cs" />
|
|
<Compile Include="GUI\Byaml\CourseMuunt\IntroCamera.cs" />
|
|
<Compile Include="GUI\Byaml\CourseMuunt\Paths\ItemPaths.cs" />
|
|
<Compile Include="GUI\Byaml\CourseMuunt\Paths\EnemyPaths.cs" />
|
|
<Compile Include="GUI\Byaml\CourseMuunt\Paths\GliderPaths.cs" />
|
|
<Compile Include="GUI\Byaml\CourseMuunt\Paths\JugemPath.cs" />
|
|
<Compile Include="GUI\Byaml\CourseMuunt\Paths\LapPaths.cs" />
|
|
<Compile Include="GUI\Byaml\CourseMuunt\Base\RenderablePathPoint.cs" />
|
|
<Compile Include="GUI\Byaml\CourseMuunt\Paths\ObjPath.cs" />
|
|
<Compile Include="GUI\Byaml\CourseMuunt\Paths\Paths.cs" />
|
|
<Compile Include="GUI\Byaml\CourseMuunt\Base\BasePathGroup.cs" />
|
|
<Compile Include="GUI\Byaml\CourseMuunt\Paths\PullPath.cs" />
|
|
<Compile Include="GUI\Byaml\CourseMuunt\Paths\RenderableConnectedPaths.cs" />
|
|
<Compile Include="GUI\Byaml\CourseMuunt\Paths\ReturnPoint.cs" />
|
|
<Compile Include="GUI\Byaml\CourseMuunt\Base\BasePathPoint.cs" />
|
|
<Compile Include="GUI\Byaml\CourseMuunt\Paths\SteerAssistPath.cs" />
|
|
<Compile Include="GUI\Byaml\CourseMuunt\TurboMunntEditor.cs">
|
|
<SubType>UserControl</SubType>
|
|
</Compile>
|
|
<Compile Include="GUI\Byaml\CourseMuunt\TurboMunntEditor.Designer.cs">
|
|
<DependentUpon>TurboMunntEditor.cs</DependentUpon>
|
|
</Compile>
|
|
<Compile Include="GUI\Byaml\CourseMuunt\Wrappers\PathCollectionNode.cs" />
|
|
<Compile Include="GUI\Byaml\CourseMuunt\Wrappers\PathGroupNode.cs" />
|
|
<Compile Include="GUI\Byaml\CourseMuunt\Wrappers\PathPointNode.cs" />
|
|
<Compile Include="GUI\Byaml\CourseMuunt\Wrappers\ProbeLightingEntryWrapper.cs" />
|
|
<Compile Include="GUI\Byaml\CourseMuunt\Wrappers\ProbeLightingWrapper.cs" />
|
|
<Compile Include="GUI\Editors\EffectTableEditor.cs">
|
|
<SubType>UserControl</SubType>
|
|
</Compile>
|
|
<Compile Include="GUI\Editors\EffectTableEditor.Designer.cs">
|
|
<DependentUpon>EffectTableEditor.cs</DependentUpon>
|
|
</Compile>
|
|
<Compile Include="GUI\KCL\CollisionMaterialEditor.cs">
|
|
<SubType>Form</SubType>
|
|
</Compile>
|
|
<Compile Include="GUI\KCL\CollisionMaterialEditor.Designer.cs">
|
|
<DependentUpon>CollisionMaterialEditor.cs</DependentUpon>
|
|
</Compile>
|
|
<Compile Include="GUI\Message\MSBTEditor.cs">
|
|
<SubType>UserControl</SubType>
|
|
</Compile>
|
|
<Compile Include="GUI\Message\MSBTEditor.Designer.cs">
|
|
<DependentUpon>MSBTEditor.cs</DependentUpon>
|
|
</Compile>
|
|
<Compile Include="GUI\SMO\OdysseyCostumeLoader.cs">
|
|
<SubType>Form</SubType>
|
|
</Compile>
|
|
<Compile Include="GUI\SMO\OdysseyCostumeLoader.Designer.cs">
|
|
<DependentUpon>OdysseyCostumeLoader.cs</DependentUpon>
|
|
</Compile>
|
|
<Compile Include="GUI\TextureUI\Importers\3DS\CTR_3DSImporterSettings.cs" />
|
|
<Compile Include="GUI\TextureUI\Importers\3DS\CTR_3DSTextureImporter.cs">
|
|
<SubType>Form</SubType>
|
|
</Compile>
|
|
<Compile Include="GUI\SMO\MarioCostumeEditor.cs" />
|
|
<Compile Include="GUI\AAMP\AampV1Editor.cs">
|
|
<SubType>UserControl</SubType>
|
|
</Compile>
|
|
<Compile Include="GUI\AAMP\AampV2Editor.cs">
|
|
<SubType>UserControl</SubType>
|
|
</Compile>
|
|
<Compile Include="GUI\AAMP\EditBox.cs">
|
|
<SubType>Form</SubType>
|
|
</Compile>
|
|
<Compile Include="GUI\AAMP\EditBox.Designer.cs" />
|
|
<Compile Include="GUI\BFRES\BfresEditor.cs">
|
|
<SubType>UserControl</SubType>
|
|
</Compile>
|
|
<Compile Include="GUI\BFRES\BfresEditor.Designer.cs">
|
|
<DependentUpon>BfresEditor.cs</DependentUpon>
|
|
</Compile>
|
|
<Compile Include="GUI\BFRES\BfresHeaderEditor.cs">
|
|
<SubType>UserControl</SubType>
|
|
</Compile>
|
|
<Compile Include="GUI\BFRES\BfresHeaderEditor.Designer.cs">
|
|
<DependentUpon>BfresHeaderEditor.cs</DependentUpon>
|
|
</Compile>
|
|
<Compile Include="GUI\BFRES\BoneAnimEditor.cs">
|
|
<SubType>UserControl</SubType>
|
|
</Compile>
|
|
<Compile Include="GUI\BFRES\BoneAnimEditor.Designer.cs">
|
|
<DependentUpon>BoneAnimEditor.cs</DependentUpon>
|
|
</Compile>
|
|
<Compile Include="GUI\BFRES\Materials\ShaderParams\ColorPicker.cs">
|
|
<SubType>Form</SubType>
|
|
</Compile>
|
|
<Compile Include="GUI\BFRES\Materials\ShaderParams\ColorPicker.Designer.cs">
|
|
<DependentUpon>ColorPicker.cs</DependentUpon>
|
|
</Compile>
|
|
<Compile Include="GUI\BFRES\Materials\ShaderParams\ColorWheel.cs">
|
|
<SubType>UserControl</SubType>
|
|
</Compile>
|
|
<Compile Include="GUI\BFRES\Materials\ShaderParams\ColorWheel.Designer.cs">
|
|
<DependentUpon>ColorWheel.cs</DependentUpon>
|
|
</Compile>
|
|
<Compile Include="GUI\BFRES\Materials\ShaderParams\ShaderParamEditor.cs">
|
|
<SubType>UserControl</SubType>
|
|
</Compile>
|
|
<Compile Include="GUI\BFRES\Materials\ShaderParams\ShaderParamEditor.Designer.cs">
|
|
<DependentUpon>ShaderParamEditor.cs</DependentUpon>
|
|
</Compile>
|
|
<Compile Include="GUI\BFRES\Materials\ShaderParams\TexSrtPanel.cs">
|
|
<SubType>UserControl</SubType>
|
|
</Compile>
|
|
<Compile Include="GUI\BFRES\Materials\ShaderParams\TexSrtPanel.Designer.cs">
|
|
<DependentUpon>TexSrtPanel.cs</DependentUpon>
|
|
</Compile>
|
|
<Compile Include="GUI\BFRES\Materials\ShaderParams\vector1SliderPanel.cs">
|
|
<SubType>UserControl</SubType>
|
|
</Compile>
|
|
<Compile Include="GUI\BFRES\Materials\ShaderParams\vector1SliderPanel.Designer.cs">
|
|
<DependentUpon>vector1SliderPanel.cs</DependentUpon>
|
|
</Compile>
|
|
<Compile Include="GUI\BFRES\Materials\ShaderParams\vector2SliderPanel.cs">
|
|
<SubType>UserControl</SubType>
|
|
</Compile>
|
|
<Compile Include="GUI\BFRES\Materials\ShaderParams\vector2SliderPanel.Designer.cs">
|
|
<DependentUpon>vector2SliderPanel.cs</DependentUpon>
|
|
</Compile>
|
|
<Compile Include="GUI\BFRES\Materials\ShaderParams\vector3SliderPanel.cs">
|
|
<SubType>UserControl</SubType>
|
|
</Compile>
|
|
<Compile Include="GUI\BFRES\Materials\ShaderParams\vector3SliderPanel.Designer.cs">
|
|
<DependentUpon>vector3SliderPanel.cs</DependentUpon>
|
|
</Compile>
|
|
<Compile Include="GUI\BFRES\Materials\ShaderParams\vector4SliderPanel.cs">
|
|
<SubType>UserControl</SubType>
|
|
</Compile>
|
|
<Compile Include="GUI\BFRES\Materials\ShaderParams\vector4SliderPanel.Designer.cs">
|
|
<DependentUpon>vector4SliderPanel.cs</DependentUpon>
|
|
</Compile>
|
|
<Compile Include="GUI\BFRES\Materials\VolatileFlagEditor.cs">
|
|
<SubType>Form</SubType>
|
|
</Compile>
|
|
<Compile Include="GUI\BFRES\Materials\VolatileFlagEditor.Designer.cs">
|
|
<DependentUpon>VolatileFlagEditor.cs</DependentUpon>
|
|
</Compile>
|
|
<Compile Include="GUI\BFRES\Shape\KeyShapeList.cs">
|
|
<SubType>UserControl</SubType>
|
|
</Compile>
|
|
<Compile Include="GUI\BFRES\Shape\KeyShapeList.Designer.cs">
|
|
<DependentUpon>KeyShapeList.cs</DependentUpon>
|
|
</Compile>
|
|
<Compile Include="GUI\BFRES\Shape\VertexBufferList.cs">
|
|
<SubType>UserControl</SubType>
|
|
</Compile>
|
|
<Compile Include="GUI\BFRES\Shape\VertexBufferList.Designer.cs">
|
|
<DependentUpon>VertexBufferList.cs</DependentUpon>
|
|
</Compile>
|
|
<Compile Include="GUI\BFRES\Skeleton\BoneIndexList.cs">
|
|
<SubType>Form</SubType>
|
|
</Compile>
|
|
<Compile Include="GUI\BFRES\Skeleton\BoneIndexList.Designer.cs">
|
|
<DependentUpon>BoneIndexList.cs</DependentUpon>
|
|
</Compile>
|
|
<Compile Include="GUI\BFRES\Skeleton\BoneInfoPanel.cs">
|
|
<SubType>UserControl</SubType>
|
|
</Compile>
|
|
<Compile Include="GUI\BFRES\Skeleton\BoneInfoPanel.Designer.cs">
|
|
<DependentUpon>BoneInfoPanel.cs</DependentUpon>
|
|
</Compile>
|
|
<Compile Include="GUI\BFRES\DebugInfoBox.cs">
|
|
<SubType>Form</SubType>
|
|
</Compile>
|
|
<Compile Include="GUI\BFRES\DebugInfoBox.Designer.cs">
|
|
<DependentUpon>DebugInfoBox.cs</DependentUpon>
|
|
</Compile>
|
|
<Compile Include="GUI\BFRES\BoneAnims\BoneAnimEditor.cs">
|
|
<SubType>UserControl</SubType>
|
|
</Compile>
|
|
<Compile Include="GUI\BFRES\BoneAnims\BoneAnimEditor.Designer.cs">
|
|
<DependentUpon>BoneAnimEditor.cs</DependentUpon>
|
|
</Compile>
|
|
<Compile Include="GUI\BFRES\Shape\BfresShapeEditor.cs">
|
|
<SubType>UserControl</SubType>
|
|
</Compile>
|
|
<Compile Include="GUI\BFRES\Shape\BfresShapeEditor.Designer.cs">
|
|
<DependentUpon>BfresShapeEditor.cs</DependentUpon>
|
|
</Compile>
|
|
<Compile Include="GUI\BFRES\SubFileEditor.cs">
|
|
<SubType>UserControl</SubType>
|
|
</Compile>
|
|
<Compile Include="GUI\BFRES\SubFileEditor.Designer.cs">
|
|
<DependentUpon>SubFileEditor.cs</DependentUpon>
|
|
</Compile>
|
|
<Compile Include="GUI\BFRES\Materials\ShaderAssign\ShaderOptionsEditor.cs">
|
|
<SubType>UserControl</SubType>
|
|
</Compile>
|
|
<Compile Include="GUI\BFRES\Materials\ShaderAssign\ShaderOptionsEditor.Designer.cs">
|
|
<DependentUpon>ShaderOptionsEditor.cs</DependentUpon>
|
|
</Compile>
|
|
<Compile Include="GUI\BFRES\Materials\NewFolder1\SamplerEditor.cs">
|
|
<SubType>UserControl</SubType>
|
|
</Compile>
|
|
<Compile Include="GUI\BFRES\Materials\NewFolder1\SamplerEditor.Designer.cs">
|
|
<DependentUpon>SamplerEditor.cs</DependentUpon>
|
|
</Compile>
|
|
<Compile Include="GUI\BFRES\Materials\RenderStateEditor.cs">
|
|
<SubType>UserControl</SubType>
|
|
</Compile>
|
|
<Compile Include="GUI\BFRES\Materials\RenderStateEditor.Designer.cs">
|
|
<DependentUpon>RenderStateEditor.cs</DependentUpon>
|
|
</Compile>
|
|
<Compile Include="GUI\BFRES\Materials\SamplerEditor.cs">
|
|
<SubType>UserControl</SubType>
|
|
</Compile>
|
|
<Compile Include="GUI\BFRES\Materials\SamplerEditor.Designer.cs">
|
|
<DependentUpon>SamplerEditor.cs</DependentUpon>
|
|
</Compile>
|
|
<Compile Include="GUI\BFRES\Materials\SamplerListEdit.cs">
|
|
<SubType>Form</SubType>
|
|
</Compile>
|
|
<Compile Include="GUI\BFRES\Materials\SamplerListEdit.Designer.cs">
|
|
<DependentUpon>SamplerListEdit.cs</DependentUpon>
|
|
</Compile>
|
|
<Compile Include="GUI\BFRES\Materials\RenderInfoEditor.cs">
|
|
<SubType>UserControl</SubType>
|
|
</Compile>
|
|
<Compile Include="GUI\BFRES\Materials\RenderInfoEditor.Designer.cs">
|
|
<DependentUpon>RenderInfoEditor.cs</DependentUpon>
|
|
</Compile>
|
|
<Compile Include="GUI\BFRES\Materials\RenderInfoDataEditor.cs">
|
|
<SubType>Form</SubType>
|
|
</Compile>
|
|
<Compile Include="GUI\BFRES\Materials\RenderInfoDataEditor.Designer.cs">
|
|
<DependentUpon>RenderInfoDataEditor.cs</DependentUpon>
|
|
</Compile>
|
|
<Compile Include="GUI\BFRES\TexturePattern\BfresTexturePatternEditor.cs">
|
|
<SubType>UserControl</SubType>
|
|
</Compile>
|
|
<Compile Include="GUI\BFRES\TexturePattern\BfresTexturePatternEditor.Designer.cs">
|
|
<DependentUpon>BfresTexturePatternEditor.cs</DependentUpon>
|
|
</Compile>
|
|
<Compile Include="GUI\BFRES\TexturePattern\FrameTextureThumbnail.cs">
|
|
<SubType>UserControl</SubType>
|
|
</Compile>
|
|
<Compile Include="GUI\BFRES\TexturePattern\FrameTextureThumbnail.Designer.cs">
|
|
<DependentUpon>FrameTextureThumbnail.cs</DependentUpon>
|
|
</Compile>
|
|
<Compile Include="GUI\BFRES\ParamAnim\AnimParamEditor.cs">
|
|
<SubType>UserControl</SubType>
|
|
</Compile>
|
|
<Compile Include="GUI\BFRES\ParamAnim\AnimParamEditor.Designer.cs">
|
|
<DependentUpon>AnimParamEditor.cs</DependentUpon>
|
|
</Compile>
|
|
<Compile Include="GUI\BFRES\AnimKeyViewer.cs">
|
|
<SubType>Form</SubType>
|
|
</Compile>
|
|
<Compile Include="GUI\BFRES\AnimKeyViewer.Designer.cs">
|
|
<DependentUpon>AnimKeyViewer.cs</DependentUpon>
|
|
</Compile>
|
|
<Compile Include="GUI\BFRES\Scene\SceneAnimEditor.cs">
|
|
<SubType>UserControl</SubType>
|
|
</Compile>
|
|
<Compile Include="GUI\BFRES\Scene\SceneAnimEditor.Designer.cs">
|
|
<DependentUpon>SceneAnimEditor.cs</DependentUpon>
|
|
</Compile>
|
|
<Compile Include="GUI\Editors\ShaderBinaryDisplay.cs">
|
|
<SubType>UserControl</SubType>
|
|
</Compile>
|
|
<Compile Include="GUI\Editors\ShaderBinaryDisplay.Designer.cs">
|
|
<DependentUpon>ShaderBinaryDisplay.cs</DependentUpon>
|
|
</Compile>
|
|
<Compile Include="GUI\Editors\ShaderEditor.cs">
|
|
<SubType>UserControl</SubType>
|
|
</Compile>
|
|
<Compile Include="GUI\Editors\ShaderEditor.Designer.cs">
|
|
<DependentUpon>ShaderEditor.cs</DependentUpon>
|
|
</Compile>
|
|
<Compile Include="GUI\Editors\TexturePatternAnimEditor.cs">
|
|
<SubType>UserControl</SubType>
|
|
</Compile>
|
|
<Compile Include="GUI\Editors\TexturePatternAnimEditor.Designer.cs">
|
|
<DependentUpon>TexturePatternAnimEditor.cs</DependentUpon>
|
|
</Compile>
|
|
<Compile Include="GUI\Editors\UserDataEditor.cs">
|
|
<SubType>UserControl</SubType>
|
|
</Compile>
|
|
<Compile Include="GUI\Editors\UserDataEditor.Designer.cs">
|
|
<DependentUpon>UserDataEditor.cs</DependentUpon>
|
|
</Compile>
|
|
<Compile Include="GUI\Editors\UserDataParser.cs">
|
|
<SubType>Form</SubType>
|
|
</Compile>
|
|
<Compile Include="GUI\Editors\UserDataParser.Designer.cs">
|
|
<DependentUpon>UserDataParser.cs</DependentUpon>
|
|
</Compile>
|
|
<Compile Include="GUI\Editors\UserDataWrapper.cs" />
|
|
<Compile Include="FileFormats\BFRES\Bfres Structs\SubFiles\FSHU.cs" />
|
|
<Compile Include="FileFormats\BFRES\Bfres Structs\SubFiles\FMDL\FSHP.cs" />
|
|
<Compile Include="FileFormats\BFRES\Bfres Structs\SubFiles\FMDL\FSKL.cs" />
|
|
<Compile Include="FileFormats\BFRES\Bfres Structs\SubFiles\FTXP.cs" />
|
|
<Compile Include="FileFormats\BFRES\BfresSwitch.cs" />
|
|
<Compile Include="FileFormats\BFRES\BfresWiiU.cs" />
|
|
<Compile Include="FileFormats\BFRES\Bfres Structs\SubFiles\FMDL.cs" />
|
|
<Compile Include="FileFormats\BFRES\Bfres Structs\SubFiles\FSKA.cs" />
|
|
<Compile Include="FileFormats\BFRES\KsaShader.cs" />
|
|
<Compile Include="FileFormats\Audio\Archives\BFSAR.cs" />
|
|
<Compile Include="FileFormats\Shader\BFSHA.cs" />
|
|
<Compile Include="FileFormats\Shader\BNSH.cs" />
|
|
<Compile Include="FileFormats\Byaml\BYAML.cs" />
|
|
<Compile Include="FileFormats\Turbo\Course_MapCamera_bin.cs" />
|
|
<Compile Include="FileFormats\Custom\CsvModels.cs" />
|
|
<Compile Include="FileFormats\Archives\GFPAK.cs" />
|
|
<Compile Include="FileFormats\Collision\KCL.cs" />
|
|
<Compile Include="FileFormats\Message\MSBT.cs" />
|
|
<Compile Include="FileFormats\Rom\NCA.cs" />
|
|
<Compile Include="FileFormats\Rom\NSP.cs" />
|
|
<Compile Include="FileFormats\Effects\PCTL.cs" />
|
|
<Compile Include="FileFormats\Archives\SARC.cs" />
|
|
<Compile Include="FileFormats\Shader\SHARC.cs" />
|
|
<Compile Include="FileFormats\Texture\BNTX.cs" />
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<Compile Include="FileFormats\Rom\XCI.cs" />
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<Compile Include="GetSwitchKeys.cs" />
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<Compile Include="GL\BFRES_Render.cs" />
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<Compile Include="GUI\Advanced Editor\TextureViewer.cs">
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<SubType>UserControl</SubType>
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<Compile Include="GUI\AttributeEditor.cs">
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<SubType>Form</SubType>
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<Compile Include="GUI\AttributeEditor.Designer.cs">
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<DependentUpon>AttributeEditor.cs</DependentUpon>
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<Compile Include="GUI\Editors\MK8TrackEditor\MK8MapCameraEditor.cs">
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<SubType>UserControl</SubType>
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<Compile Include="GUI\Editors\MK8TrackEditor\MK8MapCameraEditor.Designer.cs">
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<DependentUpon>MK8MapCameraEditor.cs</DependentUpon>
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</Compile>
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<Compile Include="GUI\Editors\PTCL\EmitterEditor.cs">
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<SubType>UserControl</SubType>
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</Compile>
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<Compile Include="GUI\Editors\PTCL\EmitterEditor.Designer.cs">
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<DependentUpon>EmitterEditor.cs</DependentUpon>
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</Compile>
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<Compile Include="GUI\BFRES\BfresModelImportSettings.cs">
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<SubType>Form</SubType>
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</Compile>
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<Compile Include="GUI\BFRES\BfresModelImportSettings.Designer.cs">
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<DependentUpon>BfresModelImportSettings.cs</DependentUpon>
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</Compile>
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<Compile Include="GUI\BntxSelector.cs">
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<SubType>Form</SubType>
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</Compile>
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<Compile Include="GUI\BntxSelector.Designer.cs">
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<DependentUpon>BntxSelector.cs</DependentUpon>
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</Compile>
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<Compile Include="GUI\BFRES\CopyMaterialMenu.cs">
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<SubType>Form</SubType>
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</Compile>
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<Compile Include="GUI\BFRES\CopyMaterialMenu.Designer.cs">
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<DependentUpon>CopyMaterialMenu.cs</DependentUpon>
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<Compile Include="GUI\Editors\BFAVEditor.cs">
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<SubType>UserControl</SubType>
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</Compile>
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<Compile Include="GUI\Editors\BFAVEditor.Designer.cs">
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<DependentUpon>BFAVEditor.cs</DependentUpon>
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<Compile Include="GUI\BFRES\Skeleton\BfresBoneEditor.cs">
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<SubType>UserControl</SubType>
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<Compile Include="GUI\BFRES\Skeleton\BfresBoneEditor.Designer.cs">
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<DependentUpon>BfresBoneEditor.cs</DependentUpon>
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</Compile>
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<Compile Include="GUI\BFRES\Shape\BfresLODMeshEditor.cs">
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<SubType>Form</SubType>
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</Compile>
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<Compile Include="GUI\BFRES\Shape\BfresLODMeshEditor.Designer.cs">
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<DependentUpon>BfresLODMeshEditor.cs</DependentUpon>
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</Compile>
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<Compile Include="GUI\BFRES\Materials\BfresMaterialEditor.cs">
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<SubType>UserControl</SubType>
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</Compile>
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<Compile Include="GUI\BFRES\Materials\BfresMaterialEditor.Designer.cs">
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<DependentUpon>BfresMaterialEditor.cs</DependentUpon>
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</Compile>
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<Compile Include="GUI\BFRES\Materials\ShaderAssign\ShaderOptionsEditBox.cs">
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<SubType>Form</SubType>
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</Compile>
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<Compile Include="GUI\BFRES\Materials\ShaderAssign\ShaderOptionsEditBox.Designer.cs">
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<DependentUpon>ShaderOptionsEditBox.cs</DependentUpon>
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</Compile>
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<Compile Include="GUI\Editors\VisibiltyAnimEditor.cs">
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<SubType>UserControl</SubType>
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</Compile>
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<Compile Include="GUI\Editors\VisibiltyAnimEditor.Designer.cs">
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<DependentUpon>VisibiltyAnimEditor.cs</DependentUpon>
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</Compile>
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<Compile Include="GUI\FormLoader.cs" />
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<Compile Include="GUI\KeySelection.cs">
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<SubType>Form</SubType>
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</Compile>
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<Compile Include="GUI\KeySelection.Designer.cs" />
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<Compile Include="GUI\TextureLoader.cs">
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<SubType>UserControl</SubType>
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</Compile>
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<Compile Include="GUI\TextureLoader.Designer.cs">
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<DependentUpon>TextureLoader.cs</DependentUpon>
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</Compile>
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<Compile Include="GUI\TextureUI\Importers\GX2\GTXImporterSettings.cs" />
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<Compile Include="GUI\TextureUI\Importers\GX2\GTXTextureImporter.cs">
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<SubType>Form</SubType>
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</Compile>
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|
<Compile Include="GUI\Byaml\ByamlEditor.cs">
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<SubType>UserControl</SubType>
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</Compile>
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<Compile Include="GUI\Byaml\ByamlEditor.Designer.cs">
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<DependentUpon>ByamlEditor.cs</DependentUpon>
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</Compile>
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<Compile Include="GUI\Advanced Editor\PreviewEditor.cs">
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|
<SubType>Form</SubType>
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</Compile>
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<Compile Include="GUI\Advanced Editor\PreviewEditor.Designer.cs">
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<DependentUpon>PreviewEditor.cs</DependentUpon>
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</Compile>
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<Compile Include="GUI\BFRES\Skeleton\FSKLEditor.cs">
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|
<SubType>UserControl</SubType>
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</Compile>
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<Compile Include="GUI\BFRES\Skeleton\FSKLEditor.Designer.cs">
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<DependentUpon>FSKLEditor.cs</DependentUpon>
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</Compile>
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|
<Compile Include="GUI\BFRES\Materials\RenderInfoEnums.cs" />
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<Compile Include="GUI\Editors\VertexAttributeDataList.cs">
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|
<SubType>Form</SubType>
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|
</Compile>
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<Compile Include="GUI\Editors\VertexAttributeDataList.Designer.cs">
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|
<DependentUpon>VertexAttributeDataList.cs</DependentUpon>
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|
</Compile>
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<Compile Include="GUI\PreviewFormatList.cs">
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<SubType>Form</SubType>
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</Compile>
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|
<Compile Include="GUI\PreviewFormatList.Designer.cs">
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|
<DependentUpon>PreviewFormatList.cs</DependentUpon>
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|
</Compile>
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|
<Compile Include="GUI\BFRES\Materials\Texture Selector.cs">
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|
<SubType>Form</SubType>
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|
</Compile>
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|
<Compile Include="GUI\BFRES\Materials\Texture Selector.Designer.cs">
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|
<DependentUpon>Texture Selector.cs</DependentUpon>
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|
</Compile>
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|
<Compile Include="GUI\TextureUI\Importers\BNTX\BinaryTextureImporterList.cs">
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|
<SubType>Form</SubType>
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|
</Compile>
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|
<Compile Include="GUI\TextureUI\Importers\BNTX\BinaryTextureImporterList.Designer.cs">
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|
<DependentUpon>BinaryTextureImporterList.cs</DependentUpon>
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|
</Compile>
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|
<Compile Include="GUI\TextureUI\Importers\GX2\CreateGx2Texture.cs" />
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<Compile Include="GUI\TextureUI\Importers\BNTX\TextureImporterSettings.cs" />
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|
<Compile Include="Main.cs" />
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<Compile Include="MaterialPresetConfig.cs" />
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|
<Compile Include="NodeWrappers\Archives\BFRESWrapper.cs" />
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<Compile Include="NodeWrappers\BfresFilters.cs" />
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<Compile Include="Properties\AssemblyInfo.cs" />
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<Compile Include="Properties\Resources.Designer.cs">
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|
<AutoGen>True</AutoGen>
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<DesignTime>True</DesignTime>
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<DependentUpon>Resources.resx</DependentUpon>
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</Compile>
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<Compile Include="PluginRuntime.cs" />
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<Compile Include="XML\BfresMaterial2XML.cs" />
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|
<Compile Include="XML\Bfsha2Xml.cs" />
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|
<Compile Include="XML\Sharc2XML.cs" />
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<Compile Include="YAML\YamlFmat.cs" />
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</ItemGroup>
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<ItemGroup>
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|
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<ItemGroup>
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|
<DependentUpon>AampEditor.cs</DependentUpon>
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|
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|
<EmbeddedResource Include="GUI\Advanced Editor\TextureViewer.resx">
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|
<DependentUpon>TextureViewer.cs</DependentUpon>
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|
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|
<EmbeddedResource Include="GUI\AttributeEditor.resx">
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|
<DependentUpon>AttributeEditor.cs</DependentUpon>
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|
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|
<EmbeddedResource Include="GUI\BCRES\BcresEditor.resx">
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|
<DependentUpon>BcresEditor.cs</DependentUpon>
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|
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|
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|
<DependentUpon>SamplerEditorSimple.cs</DependentUpon>
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|
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|
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|
<DependentUpon>BfresEditor.cs</DependentUpon>
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|
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|
<DependentUpon>BfresHeaderEditor.cs</DependentUpon>
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|
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|
<DependentUpon>BoneAnimEditor.cs</DependentUpon>
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|
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|
<EmbeddedResource Include="GUI\BFRES\BoneVisualAnims\BoneVisualAnimEditor.resx">
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|
<DependentUpon>BoneVisualAnimEditor.cs</DependentUpon>
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|
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<EmbeddedResource Include="GUI\BFRES\BoneVisualAnims\BoneVisListEditor.resx">
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|
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<EmbeddedResource Include="GUI\BFRES\BoneVisualAnims\VisObjectAddDialog.resx">
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|
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|
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<EmbeddedResource Include="GUI\BFRES\Materials\Presets\MaterialPresetDialog.resx">
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|
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|
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|
<EmbeddedResource Include="GUI\BFRES\Materials\MaterialReplaceDialog.resx">
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|
<DependentUpon>MaterialReplaceDialog.cs</DependentUpon>
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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