mirror of
https://github.com/KillzXGaming/Switch-Toolbox
synced 2024-12-24 03:43:08 +00:00
c30f758f8d
Fix the UV editor not applying saved UV data. Start to add basic LM2 dict file support. Start to add GFA support (todo need BPE compression)
1281 lines
No EOL
58 KiB
XML
1281 lines
No EOL
58 KiB
XML
<?xml version="1.0" encoding="utf-8"?>
|
|
<Project ToolsVersion="15.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
|
|
<Import Project="$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props" Condition="Exists('$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props')" />
|
|
<PropertyGroup>
|
|
<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
|
|
<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
|
|
<ProjectGuid>{A11705CF-A6A3-41C3-875A-E1CFD8080F09}</ProjectGuid>
|
|
<OutputType>Library</OutputType>
|
|
<AppDesignerFolder>Properties</AppDesignerFolder>
|
|
<RootNamespace>FirstPlugin</RootNamespace>
|
|
<AssemblyName>FirstPlugin.Plg</AssemblyName>
|
|
<TargetFrameworkVersion>v4.6.2</TargetFrameworkVersion>
|
|
<FileAlignment>512</FileAlignment>
|
|
<Deterministic>true</Deterministic>
|
|
<NuGetPackageImportStamp>
|
|
</NuGetPackageImportStamp>
|
|
<TargetFrameworkProfile />
|
|
</PropertyGroup>
|
|
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
|
|
<DebugSymbols>true</DebugSymbols>
|
|
<DebugType>full</DebugType>
|
|
<Optimize>false</Optimize>
|
|
<OutputPath>..\Toolbox\bin\Release\Lib\Plugins\</OutputPath>
|
|
<DefineConstants>DEBUG;TRACE</DefineConstants>
|
|
<ErrorReport>prompt</ErrorReport>
|
|
<WarningLevel>4</WarningLevel>
|
|
<AllowUnsafeBlocks>true</AllowUnsafeBlocks>
|
|
</PropertyGroup>
|
|
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
|
|
<DebugType>pdbonly</DebugType>
|
|
<Optimize>true</Optimize>
|
|
<OutputPath>..\Toolbox\bin\Release\Lib\Plugins\</OutputPath>
|
|
<DefineConstants>TRACE</DefineConstants>
|
|
<ErrorReport>prompt</ErrorReport>
|
|
<WarningLevel>4</WarningLevel>
|
|
<AllowUnsafeBlocks>true</AllowUnsafeBlocks>
|
|
</PropertyGroup>
|
|
<PropertyGroup>
|
|
<AutoGenerateBindingRedirects>true</AutoGenerateBindingRedirects>
|
|
</PropertyGroup>
|
|
<ItemGroup>
|
|
<Reference Include="AampCommon">
|
|
<HintPath>..\Toolbox\Lib\AampCommon.dll</HintPath>
|
|
<Private>False</Private>
|
|
</Reference>
|
|
<Reference Include="AampV1Library">
|
|
<HintPath>..\Toolbox\Lib\AampV1Library.dll</HintPath>
|
|
<Private>False</Private>
|
|
</Reference>
|
|
<Reference Include="AampV2Library">
|
|
<HintPath>..\Toolbox\Lib\AampV2Library.dll</HintPath>
|
|
<Private>False</Private>
|
|
</Reference>
|
|
<Reference Include="BarsLibrary">
|
|
<HintPath>..\Toolbox\Lib\BarsLibrary.dll</HintPath>
|
|
<Private>False</Private>
|
|
</Reference>
|
|
<Reference Include="BcresLibrary, Version=1.0.0.0, Culture=neutral, processorArchitecture=MSIL">
|
|
<SpecificVersion>False</SpecificVersion>
|
|
<HintPath>..\Toolbox\Lib\BcresLibrary.dll</HintPath>
|
|
</Reference>
|
|
<Reference Include="BezelEngineArchive_Lib">
|
|
<HintPath>..\Toolbox\Lib\BezelEngineArchive_Lib.dll</HintPath>
|
|
<Private>False</Private>
|
|
</Reference>
|
|
<Reference Include="BfshaLibrary, Version=1.2.3.0, Culture=neutral, processorArchitecture=MSIL">
|
|
<SpecificVersion>False</SpecificVersion>
|
|
<HintPath>..\Toolbox\Lib\BfshaLibrary.dll</HintPath>
|
|
</Reference>
|
|
<Reference Include="ByamlExt, Version=1.0.0.0, Culture=neutral, processorArchitecture=MSIL">
|
|
<SpecificVersion>False</SpecificVersion>
|
|
<HintPath>..\Toolbox\Lib\ByamlExt.dll</HintPath>
|
|
<Private>False</Private>
|
|
</Reference>
|
|
<Reference Include="CSCore">
|
|
<HintPath>..\Toolbox\Lib\CSCore.dll</HintPath>
|
|
<Private>False</Private>
|
|
</Reference>
|
|
<Reference Include="CsvHelper">
|
|
<HintPath>..\Toolbox\Lib\CsvHelper.dll</HintPath>
|
|
<Private>False</Private>
|
|
</Reference>
|
|
<Reference Include="EditorCoreCommon">
|
|
<HintPath>..\Toolbox\Lib\EditorCoreCommon.dll</HintPath>
|
|
<Private>False</Private>
|
|
</Reference>
|
|
<Reference Include="Gl_EditorFramework">
|
|
<HintPath>..\Toolbox\Gl_EditorFramework.dll</HintPath>
|
|
</Reference>
|
|
<Reference Include="KCLExt">
|
|
<HintPath>..\Toolbox\Lib\KCLExt.dll</HintPath>
|
|
<Private>False</Private>
|
|
</Reference>
|
|
<Reference Include="LibHac">
|
|
<HintPath>..\Toolbox\Lib\LibHac.dll</HintPath>
|
|
<Private>False</Private>
|
|
</Reference>
|
|
<Reference Include="Microsoft.VisualBasic" />
|
|
<Reference Include="NAudio">
|
|
<HintPath>..\Toolbox\Lib\NAudio.dll</HintPath>
|
|
<Private>False</Private>
|
|
</Reference>
|
|
<Reference Include="Newtonsoft.Json, Version=6.0.0.0, Culture=neutral, PublicKeyToken=30ad4fe6b2a6aeed, processorArchitecture=MSIL">
|
|
<SpecificVersion>False</SpecificVersion>
|
|
<HintPath>..\Toolbox\Lib\Newtonsoft.Json.dll</HintPath>
|
|
<Private>False</Private>
|
|
</Reference>
|
|
<Reference Include="ObjectListView">
|
|
<HintPath>..\Toolbox\Lib\ObjectListView.dll</HintPath>
|
|
<Private>False</Private>
|
|
</Reference>
|
|
<Reference Include="OpenTK">
|
|
<HintPath>..\Toolbox\Lib\OpenTK.dll</HintPath>
|
|
<Private>False</Private>
|
|
</Reference>
|
|
<Reference Include="OpenTK.GLControl">
|
|
<HintPath>..\Toolbox\Lib\OpenTK.GLControl.dll</HintPath>
|
|
<Private>False</Private>
|
|
</Reference>
|
|
<Reference Include="PresentationCore">
|
|
<Private>False</Private>
|
|
<EmbedInteropTypes>False</EmbedInteropTypes>
|
|
</Reference>
|
|
<Reference Include="SARCExt">
|
|
<HintPath>..\Toolbox\Lib\SARCExt.dll</HintPath>
|
|
<Private>False</Private>
|
|
</Reference>
|
|
<Reference Include="SELib">
|
|
<HintPath>..\Toolbox\Lib\SELib.dll</HintPath>
|
|
<Private>False</Private>
|
|
</Reference>
|
|
<Reference Include="SFGraphics">
|
|
<HintPath>..\Toolbox\Lib\SFGraphics.dll</HintPath>
|
|
<Private>False</Private>
|
|
</Reference>
|
|
<Reference Include="SFGraphics.Utils">
|
|
<HintPath>..\Toolbox\Lib\SFGraphics.Utils.dll</HintPath>
|
|
<Private>False</Private>
|
|
</Reference>
|
|
<Reference Include="SharpYaml">
|
|
<HintPath>..\Toolbox\Lib\SharpYaml.dll</HintPath>
|
|
</Reference>
|
|
<Reference Include="Syroot.BinaryData">
|
|
<HintPath>..\Toolbox\Lib\Syroot.BinaryData.dll</HintPath>
|
|
<Private>False</Private>
|
|
</Reference>
|
|
<Reference Include="Syroot.Maths">
|
|
<HintPath>..\Toolbox\Lib\Syroot.Maths.dll</HintPath>
|
|
<Private>False</Private>
|
|
</Reference>
|
|
<Reference Include="Syroot.NintenTools.Bfres">
|
|
<HintPath>..\Toolbox\Lib\Syroot.NintenTools.Bfres.dll</HintPath>
|
|
<Private>False</Private>
|
|
</Reference>
|
|
<Reference Include="Syroot.NintenTools.MarioKart8">
|
|
<HintPath>..\Toolbox\Lib\Syroot.NintenTools.MarioKart8.dll</HintPath>
|
|
</Reference>
|
|
<Reference Include="Syroot.NintenTools.NSW.Bfres">
|
|
<HintPath>..\Toolbox\Lib\Syroot.NintenTools.NSW.Bfres.dll</HintPath>
|
|
<Private>False</Private>
|
|
</Reference>
|
|
<Reference Include="Syroot.NintenTools.NSW.Bntx">
|
|
<HintPath>..\Toolbox\Lib\Syroot.NintenTools.NSW.Bntx.dll</HintPath>
|
|
</Reference>
|
|
<Reference Include="System" />
|
|
<Reference Include="System.Buffers">
|
|
<HintPath>.\System.Buffers.dll</HintPath>
|
|
</Reference>
|
|
<Reference Include="System.Core" />
|
|
<Reference Include="System.Drawing" />
|
|
<Reference Include="System.Memory">
|
|
<HintPath>.\System.Memory.dll</HintPath>
|
|
</Reference>
|
|
<Reference Include="System.Messaging" />
|
|
<Reference Include="System.Numerics" />
|
|
<Reference Include="System.Runtime.CompilerServices.Unsafe">
|
|
<HintPath>.\System.Runtime.CompilerServices.Unsafe.dll</HintPath>
|
|
</Reference>
|
|
<Reference Include="System.Runtime.Serialization" />
|
|
<Reference Include="System.ValueTuple, Version=4.0.3.0, Culture=neutral, PublicKeyToken=cc7b13ffcd2ddd51, processorArchitecture=MSIL">
|
|
<HintPath>..\packages\System.ValueTuple.4.5.0\lib\net461\System.ValueTuple.dll</HintPath>
|
|
<Private>False</Private>
|
|
</Reference>
|
|
<Reference Include="System.Windows.Forms" />
|
|
<Reference Include="System.Xml.Linq" />
|
|
<Reference Include="System.Data.DataSetExtensions" />
|
|
<Reference Include="Microsoft.CSharp" />
|
|
<Reference Include="System.Data" />
|
|
<Reference Include="System.Net.Http" />
|
|
<Reference Include="System.Xml" />
|
|
<Reference Include="VGAudio">
|
|
<HintPath>..\Toolbox\Lib\VGAudio.dll</HintPath>
|
|
<Private>False</Private>
|
|
</Reference>
|
|
</ItemGroup>
|
|
<ItemGroup>
|
|
<Compile Include="Config.cs" />
|
|
<Compile Include="FileFormats\AAMP\AAMP.cs" />
|
|
<Compile Include="FileFormats\Archives\APAK.cs" />
|
|
<Compile Include="FileFormats\Archives\ARC.cs" />
|
|
<Compile Include="FileFormats\Archives\GFA.cs" />
|
|
<Compile Include="FileFormats\Archives\IGA_PAK.cs" />
|
|
<Compile Include="FileFormats\Archives\LM2\LM2_DICT.cs" />
|
|
<Compile Include="FileFormats\Archives\LZARC.cs" />
|
|
<Compile Include="FileFormats\Archives\ME01.cs" />
|
|
<Compile Include="FileFormats\Archives\MKGPDX_PAC.cs" />
|
|
<Compile Include="FileFormats\Archives\NXARC.cs" />
|
|
<Compile Include="FileFormats\Archives\RARC.cs" />
|
|
<Compile Include="FileFormats\Archives\SARC_OLD.cs" />
|
|
<Compile Include="FileFormats\Archives\SP2.cs" />
|
|
<Compile Include="FileFormats\Archives\TMPK.cs" />
|
|
<Compile Include="FileFormats\Audio\Archives\BARS.cs" />
|
|
<Compile Include="FileFormats\Audio\BARSLIST.cs" />
|
|
<Compile Include="FileFormats\Audio\BCSTM.cs" />
|
|
<Compile Include="FileFormats\Archives\BEA.cs" />
|
|
<Compile Include="FileFormats\Audio\BCWAV.cs" />
|
|
<Compile Include="FileFormats\Audio\BFWAV.cs" />
|
|
<Compile Include="FileFormats\Audio\BRWAV.cs" />
|
|
<Compile Include="FileFormats\Audio\HPS.cs" />
|
|
<Compile Include="FileFormats\Audio\IDSP.cs" />
|
|
<Compile Include="FileFormats\Audio\MP3.cs" />
|
|
<Compile Include="FileFormats\Audio\Ogg.cs" />
|
|
<Compile Include="FileFormats\Audio\WAV.cs" />
|
|
<Compile Include="FileFormats\BCRES\BCRES.cs" />
|
|
<Compile Include="FileFormats\BCRES\Wrappers\BCRESGroupNode.cs" />
|
|
<Compile Include="FileFormats\BCRES\Wrappers\CMDL\BcresMatTexture.cs" />
|
|
<Compile Include="FileFormats\BCRES\Wrappers\CMDL\CMDLWrapper.cs" />
|
|
<Compile Include="FileFormats\BCRES\Wrappers\CMDL\CRESBoneWrapper.cs" />
|
|
<Compile Include="FileFormats\BCRES\Wrappers\CMDL\CRESSkeletonWrapper.cs" />
|
|
<Compile Include="FileFormats\BCRES\Wrappers\CMDL\MTOBWrapper.cs" />
|
|
<Compile Include="FileFormats\BCRES\Wrappers\CMDL\SOBJWrapper.cs" />
|
|
<Compile Include="FileFormats\BCRES\Wrappers\TXOBWrapper.cs" />
|
|
<Compile Include="FileFormats\BFRES\PlatformConverter\BfresPlatformConverter.cs" />
|
|
<Compile Include="FileFormats\BFRES\BFRESGroupNode.cs" />
|
|
<Compile Include="FileFormats\BFRES\BFRESAnimFolder.cs" />
|
|
<Compile Include="FileFormats\BFRES\BfresUtilies.cs" />
|
|
<Compile Include="FileFormats\BFRES\gfxEnum.cs" />
|
|
<Compile Include="FileFormats\BFRES\GLEnumConverter.cs" />
|
|
<Compile Include="FileFormats\Bin\KartParts.cs" />
|
|
<Compile Include="FileFormats\Collision\KclFile.cs" />
|
|
<Compile Include="FileFormats\Effects\EFCF.cs" />
|
|
<Compile Include="FileFormats\Effects\PTCL_3DS.cs" />
|
|
<Compile Include="FileFormats\Effects\PTCL_WiiU.cs" />
|
|
<Compile Include="FileFormats\Font\BFFNT.cs" />
|
|
<Compile Include="FileFormats\Audio\Archives\BFGRP.cs" />
|
|
<Compile Include="FileFormats\GFBMDL\GFBMDL.cs" />
|
|
<Compile Include="FileFormats\GFBMDL\GFBMDL_Wrappers.cs" />
|
|
<Compile Include="FileFormats\Hashes\SAHT.cs" />
|
|
<Compile Include="FileFormats\MKAGPDX\MKAGPDX_Model.cs" />
|
|
<Compile Include="FileFormats\Rom\IStorage.cs" />
|
|
<Compile Include="FileFormats\Rom\RomfsNodeWrapper.cs" />
|
|
<Compile Include="FileFormats\Shader\NSWShaderDecompile.cs" />
|
|
<Compile Include="FileFormats\Shader\NUSHDB.cs" />
|
|
<Compile Include="FileFormats\Shader\NVNSH.cs" />
|
|
<Compile Include="FileFormats\Shader\SHARCFBNX.cs" />
|
|
<Compile Include="FileFormats\Texture\BCLIM.cs" />
|
|
<Compile Include="FileFormats\Texture\BFLIM.cs" />
|
|
<Compile Include="FileFormats\Layout\BFLAN.cs" />
|
|
<Compile Include="FileFormats\Layout\BFLYT.cs" />
|
|
<Compile Include="FileFormats\BFRES\Bfres Structs\CurveHelper.cs" />
|
|
<Compile Include="FileFormats\BFRES\BFRES.cs" />
|
|
<Compile Include="FileFormats\Texture\NUT.cs" />
|
|
<Compile Include="FileFormats\Texture\TEX3DS.cs" />
|
|
<Compile Include="FileFormats\XLINK\XLINK.cs" />
|
|
<Compile Include="GL\BCRES_Render.cs" />
|
|
<Compile Include="GL\GFBMDL_Render.cs" />
|
|
<Compile Include="GL\Helpers\DepthGLControl.cs" />
|
|
<Compile Include="GL\ShaderData\AglShaderOdyssey.cs" />
|
|
<Compile Include="GL\ShaderData\AglShaderTurbo.cs" />
|
|
<Compile Include="FileFormats\BFRES\Bfres Structs\ResourceFile.cs" />
|
|
<Compile Include="FileFormats\BFRES\Bfres Structs\SubFiles\ExternalFiles.cs" />
|
|
<Compile Include="FileFormats\BFRES\Bfres Structs\SubFiles\FVIS.cs" />
|
|
<Compile Include="FileFormats\BFRES\Bfres Structs\SubFiles\FMAA.cs" />
|
|
<Compile Include="FileFormats\BFRES\Bfres Structs\SubFiles\FMDL\FMAT.cs" />
|
|
<Compile Include="FileFormats\BFRES\Bfres Structs\SubFiles\FSCN.cs" />
|
|
<Compile Include="FileFormats\BFRES\Bfres Structs\SubFiles\FSHA.cs" />
|
|
<Compile Include="FileFormats\Audio\BFSTM.cs" />
|
|
<Compile Include="FileFormats\Archives\NARC.cs" />
|
|
<Compile Include="FileFormats\Archives\SDF.cs" />
|
|
<Compile Include="FileFormats\Shader\SHARCFB.cs" />
|
|
<Compile Include="FileFormats\Audio\BRSTM.cs" />
|
|
<Compile Include="GL\Helpers\AlphaGLControl.cs" />
|
|
<Compile Include="GL\Helpers\ColorGLControl.cs" />
|
|
<Compile Include="GUI\AAMP\AampEditor.cs">
|
|
<SubType>UserControl</SubType>
|
|
</Compile>
|
|
<Compile Include="GUI\AAMP\AampEditor.Designer.cs">
|
|
<DependentUpon>AampEditor.cs</DependentUpon>
|
|
</Compile>
|
|
<Compile Include="GUI\BFRES\ParamAnim\ParamPatternMaterialEditor.cs">
|
|
<SubType>Form</SubType>
|
|
</Compile>
|
|
<Compile Include="GUI\BFRES\ParamAnim\ParamPatternMaterialEditor.Designer.cs">
|
|
<DependentUpon>ParamPatternMaterialEditor.cs</DependentUpon>
|
|
</Compile>
|
|
<Compile Include="GUI\BFRES\SmoothNormalsMultiMeshForm.cs">
|
|
<SubType>Form</SubType>
|
|
</Compile>
|
|
<Compile Include="GUI\BFRES\SmoothNormalsMultiMeshForm.Designer.cs">
|
|
<DependentUpon>SmoothNormalsMultiMeshForm.cs</DependentUpon>
|
|
</Compile>
|
|
<Compile Include="YAML\YamlAamp.cs" />
|
|
<Compile Include="GUI\BCRES\BcresEditor.cs">
|
|
<SubType>UserControl</SubType>
|
|
</Compile>
|
|
<Compile Include="GUI\BCRES\BcresEditor.Designer.cs">
|
|
<DependentUpon>BcresEditor.cs</DependentUpon>
|
|
</Compile>
|
|
<Compile Include="GUI\BCRES\Material\SamplerEditorSimple.cs">
|
|
<SubType>UserControl</SubType>
|
|
</Compile>
|
|
<Compile Include="GUI\BCRES\Material\SamplerEditorSimple.Designer.cs">
|
|
<DependentUpon>SamplerEditorSimple.cs</DependentUpon>
|
|
</Compile>
|
|
<Compile Include="GUI\BFRES\BoneVisualAnims\BoneVisualAnimEditor.cs">
|
|
<SubType>UserControl</SubType>
|
|
</Compile>
|
|
<Compile Include="GUI\BFRES\BoneVisualAnims\BoneVisualAnimEditor.Designer.cs">
|
|
<DependentUpon>BoneVisualAnimEditor.cs</DependentUpon>
|
|
</Compile>
|
|
<Compile Include="GUI\BFRES\BoneVisualAnims\BoneVisListEditor.cs">
|
|
<SubType>Form</SubType>
|
|
</Compile>
|
|
<Compile Include="GUI\BFRES\BoneVisualAnims\BoneVisListEditor.Designer.cs">
|
|
<DependentUpon>BoneVisListEditor.cs</DependentUpon>
|
|
</Compile>
|
|
<Compile Include="GUI\BFRES\BoneVisualAnims\VisObjectAddDialog.cs">
|
|
<SubType>Form</SubType>
|
|
</Compile>
|
|
<Compile Include="GUI\BFRES\BoneVisualAnims\VisObjectAddDialog.Designer.cs">
|
|
<DependentUpon>VisObjectAddDialog.cs</DependentUpon>
|
|
</Compile>
|
|
<Compile Include="MaterialDefineConfig.cs" />
|
|
<Compile Include="GUI\BFRES\Materials\Presets\MaterialPresetDialog.cs">
|
|
<SubType>Form</SubType>
|
|
</Compile>
|
|
<Compile Include="GUI\BFRES\Materials\Presets\MaterialPresetDialog.Designer.cs">
|
|
<DependentUpon>MaterialPresetDialog.cs</DependentUpon>
|
|
</Compile>
|
|
<Compile Include="GUI\BFRES\Materials\MaterialReplaceDialog.cs">
|
|
<SubType>Form</SubType>
|
|
</Compile>
|
|
<Compile Include="GUI\BFRES\Materials\MaterialReplaceDialog.Designer.cs">
|
|
<DependentUpon>MaterialReplaceDialog.cs</DependentUpon>
|
|
</Compile>
|
|
<Compile Include="GUI\BFRES\Materials\ShaderAssign\VertexAttributeInputListEdit.cs">
|
|
<SubType>Form</SubType>
|
|
</Compile>
|
|
<Compile Include="GUI\BFRES\Materials\ShaderAssign\VertexAttributeInputListEdit.Designer.cs">
|
|
<DependentUpon>VertexAttributeInputListEdit.cs</DependentUpon>
|
|
</Compile>
|
|
<Compile Include="GUI\BFRES\Materials\ShaderAssign\SamplerInputListEdit.cs">
|
|
<SubType>Form</SubType>
|
|
</Compile>
|
|
<Compile Include="GUI\BFRES\Materials\ShaderAssign\SamplerInputListEdit.Designer.cs">
|
|
<DependentUpon>SamplerInputListEdit.cs</DependentUpon>
|
|
</Compile>
|
|
<Compile Include="GUI\BFRES\Materials\ShaderParams\ParamValueDialog.cs">
|
|
<SubType>Form</SubType>
|
|
</Compile>
|
|
<Compile Include="GUI\BFRES\Materials\ShaderParams\ParamValueDialog.Designer.cs">
|
|
<DependentUpon>ParamValueDialog.cs</DependentUpon>
|
|
</Compile>
|
|
<Compile Include="GUI\BFRES\Materials\ShaderParams\ParamValueEditorBase.cs">
|
|
<SubType>UserControl</SubType>
|
|
</Compile>
|
|
<Compile Include="GUI\BFRES\Materials\ShaderParams\booleanPanel.cs">
|
|
<SubType>UserControl</SubType>
|
|
</Compile>
|
|
<Compile Include="GUI\BFRES\Materials\ShaderParams\booleanPanel.Designer.cs">
|
|
<DependentUpon>booleanPanel.cs</DependentUpon>
|
|
</Compile>
|
|
<Compile Include="GUI\BFRES\Shape\BoundingBoxListEditor.cs">
|
|
<SubType>Form</SubType>
|
|
</Compile>
|
|
<Compile Include="GUI\BFRES\Shape\BoundingBoxListEditor.Designer.cs">
|
|
<DependentUpon>BoundingBoxListEditor.cs</DependentUpon>
|
|
</Compile>
|
|
<Compile Include="GUI\BFRES\Shape\CopyUVChannelDialog.cs">
|
|
<SubType>Form</SubType>
|
|
</Compile>
|
|
<Compile Include="GUI\BFRES\Shape\CopyUVChannelDialog.Designer.cs">
|
|
<DependentUpon>CopyUVChannelDialog.cs</DependentUpon>
|
|
</Compile>
|
|
<Compile Include="GUI\BFRES\Shape\FaceIndiceListViewer.cs">
|
|
<SubType>Form</SubType>
|
|
</Compile>
|
|
<Compile Include="GUI\BFRES\Shape\FaceIndiceListViewer.Designer.cs">
|
|
<DependentUpon>FaceIndiceListViewer.cs</DependentUpon>
|
|
</Compile>
|
|
<Compile Include="GUI\BFRES\Shape\SubMeshEditor.cs">
|
|
<SubType>Form</SubType>
|
|
</Compile>
|
|
<Compile Include="GUI\BFRES\Shape\SubMeshEditor.Designer.cs">
|
|
<DependentUpon>SubMeshEditor.cs</DependentUpon>
|
|
</Compile>
|
|
<Compile Include="GUI\BFRES\Shape\VertexBufferCreator.cs">
|
|
<SubType>Form</SubType>
|
|
</Compile>
|
|
<Compile Include="GUI\BFRES\Shape\VertexBufferCreator.Designer.cs">
|
|
<DependentUpon>VertexBufferCreator.cs</DependentUpon>
|
|
</Compile>
|
|
<Compile Include="GUI\BFRES\Shape\VertexBufferEncodeEditor.cs">
|
|
<SubType>Form</SubType>
|
|
</Compile>
|
|
<Compile Include="GUI\BFRES\Shape\VertexBufferEncodeEditor.Designer.cs">
|
|
<DependentUpon>VertexBufferEncodeEditor.cs</DependentUpon>
|
|
</Compile>
|
|
<Compile Include="GUI\BFRES\Texture Sampler\SamplerEditorSimple.cs">
|
|
<SubType>UserControl</SubType>
|
|
</Compile>
|
|
<Compile Include="GUI\BFRES\Texture Sampler\SamplerEditorSimple.Designer.cs">
|
|
<DependentUpon>SamplerEditorSimple.cs</DependentUpon>
|
|
</Compile>
|
|
<Compile Include="GUI\BFRES\TexturePattern\AddSamplerKeyGroup.cs">
|
|
<SubType>Form</SubType>
|
|
</Compile>
|
|
<Compile Include="GUI\BFRES\TexturePattern\AddSamplerKeyGroup.Designer.cs">
|
|
<DependentUpon>AddSamplerKeyGroup.cs</DependentUpon>
|
|
</Compile>
|
|
<Compile Include="GUI\BFRES\TexturePattern\AddTextureKey.cs">
|
|
<SubType>Form</SubType>
|
|
</Compile>
|
|
<Compile Include="GUI\BFRES\TexturePattern\AddTextureKey.Designer.cs">
|
|
<DependentUpon>AddTextureKey.cs</DependentUpon>
|
|
</Compile>
|
|
<Compile Include="GIF\GifToTexturePatternAnimation.cs" />
|
|
<Compile Include="GUI\BFRES\TexturePattern\TexPatternInfoEditor.cs">
|
|
<SubType>Form</SubType>
|
|
</Compile>
|
|
<Compile Include="GUI\BFRES\TexturePattern\TexPatternInfoEditor.Designer.cs">
|
|
<DependentUpon>TexPatternInfoEditor.cs</DependentUpon>
|
|
</Compile>
|
|
<Compile Include="GUI\BFRES\TexturePattern\TexPatternMaterialEditor.cs">
|
|
<SubType>Form</SubType>
|
|
</Compile>
|
|
<Compile Include="GUI\BFRES\TexturePattern\TexPatternMaterialEditor.Designer.cs">
|
|
<DependentUpon>TexPatternMaterialEditor.cs</DependentUpon>
|
|
</Compile>
|
|
<Compile Include="GUI\Byaml\CourseMuunt\Base\BaseControlPoint.cs" />
|
|
<Compile Include="GUI\Byaml\CourseMuunt\Base\BaseObjPt.cs" />
|
|
<Compile Include="GUI\Byaml\CourseMuunt\Base\PointID.cs" />
|
|
<Compile Include="GUI\Byaml\CourseMuunt\Base\RenderableConnectedMapPoints.cs" />
|
|
<Compile Include="GUI\Byaml\CourseMuunt\CourseMuuntStructs.cs" />
|
|
<Compile Include="GUI\Byaml\CourseMuunt\IObject.cs" />
|
|
<Compile Include="GUI\Byaml\CourseMuunt\Paths\GravityPaths.cs" />
|
|
<Compile Include="GUI\Byaml\CourseMuunt\IntroCamera.cs" />
|
|
<Compile Include="GUI\Byaml\CourseMuunt\Paths\ItemPaths.cs" />
|
|
<Compile Include="GUI\Byaml\CourseMuunt\Paths\EnemyPaths.cs" />
|
|
<Compile Include="GUI\Byaml\CourseMuunt\Paths\GliderPaths.cs" />
|
|
<Compile Include="GUI\Byaml\CourseMuunt\Paths\JugemPath.cs" />
|
|
<Compile Include="GUI\Byaml\CourseMuunt\Paths\LapPaths.cs" />
|
|
<Compile Include="GUI\Byaml\CourseMuunt\Base\RenderablePathPoint.cs" />
|
|
<Compile Include="GUI\Byaml\CourseMuunt\Paths\ObjPath.cs" />
|
|
<Compile Include="GUI\Byaml\CourseMuunt\Paths\Paths.cs" />
|
|
<Compile Include="GUI\Byaml\CourseMuunt\Base\BasePathGroup.cs" />
|
|
<Compile Include="GUI\Byaml\CourseMuunt\Paths\PullPath.cs" />
|
|
<Compile Include="GUI\Byaml\CourseMuunt\Paths\RenderableConnectedPaths.cs" />
|
|
<Compile Include="GUI\Byaml\CourseMuunt\Paths\ReturnPoint.cs" />
|
|
<Compile Include="GUI\Byaml\CourseMuunt\Base\BasePathPoint.cs" />
|
|
<Compile Include="GUI\Byaml\CourseMuunt\Paths\SteerAssistPath.cs" />
|
|
<Compile Include="GUI\Byaml\CourseMuunt\TurboMunntEditor.cs">
|
|
<SubType>UserControl</SubType>
|
|
</Compile>
|
|
<Compile Include="GUI\Byaml\CourseMuunt\TurboMunntEditor.Designer.cs">
|
|
<DependentUpon>TurboMunntEditor.cs</DependentUpon>
|
|
</Compile>
|
|
<Compile Include="GUI\Byaml\CourseMuunt\Wrappers\PathCollectionNode.cs" />
|
|
<Compile Include="GUI\Byaml\CourseMuunt\Wrappers\PathGroupNode.cs" />
|
|
<Compile Include="GUI\Byaml\CourseMuunt\Wrappers\PathPointNode.cs" />
|
|
<Compile Include="GUI\Byaml\CourseMuunt\Wrappers\ProbeLightingEntryWrapper.cs" />
|
|
<Compile Include="GUI\Byaml\CourseMuunt\Wrappers\ProbeLightingWrapper.cs" />
|
|
<Compile Include="GUI\Editors\EffectTableEditor.cs">
|
|
<SubType>UserControl</SubType>
|
|
</Compile>
|
|
<Compile Include="GUI\Editors\EffectTableEditor.Designer.cs">
|
|
<DependentUpon>EffectTableEditor.cs</DependentUpon>
|
|
</Compile>
|
|
<Compile Include="GUI\KCL\CollisionMaterialEditor.cs">
|
|
<SubType>Form</SubType>
|
|
</Compile>
|
|
<Compile Include="GUI\KCL\CollisionMaterialEditor.Designer.cs">
|
|
<DependentUpon>CollisionMaterialEditor.cs</DependentUpon>
|
|
</Compile>
|
|
<Compile Include="GUI\Message\MSBTEditor.cs">
|
|
<SubType>UserControl</SubType>
|
|
</Compile>
|
|
<Compile Include="GUI\Message\MSBTEditor.Designer.cs">
|
|
<DependentUpon>MSBTEditor.cs</DependentUpon>
|
|
</Compile>
|
|
<Compile Include="GUI\SMO\OdysseyCostumeLoader.cs">
|
|
<SubType>Form</SubType>
|
|
</Compile>
|
|
<Compile Include="GUI\SMO\OdysseyCostumeLoader.Designer.cs">
|
|
<DependentUpon>OdysseyCostumeLoader.cs</DependentUpon>
|
|
</Compile>
|
|
<Compile Include="GUI\TextureUI\Importers\3DS\CTR_3DSImporterSettings.cs" />
|
|
<Compile Include="GUI\TextureUI\Importers\3DS\CTR_3DSTextureImporter.cs">
|
|
<SubType>Form</SubType>
|
|
</Compile>
|
|
<Compile Include="GUI\SMO\MarioCostumeEditor.cs" />
|
|
<Compile Include="GUI\AAMP\AampV1Editor.cs">
|
|
<SubType>UserControl</SubType>
|
|
</Compile>
|
|
<Compile Include="GUI\AAMP\AampV2Editor.cs">
|
|
<SubType>UserControl</SubType>
|
|
</Compile>
|
|
<Compile Include="GUI\AAMP\EditBox.cs">
|
|
<SubType>Form</SubType>
|
|
</Compile>
|
|
<Compile Include="GUI\AAMP\EditBox.Designer.cs" />
|
|
<Compile Include="GUI\BFRES\BfresEditor.cs">
|
|
<SubType>UserControl</SubType>
|
|
</Compile>
|
|
<Compile Include="GUI\BFRES\BfresEditor.Designer.cs">
|
|
<DependentUpon>BfresEditor.cs</DependentUpon>
|
|
</Compile>
|
|
<Compile Include="GUI\BFRES\BfresHeaderEditor.cs">
|
|
<SubType>UserControl</SubType>
|
|
</Compile>
|
|
<Compile Include="GUI\BFRES\BfresHeaderEditor.Designer.cs">
|
|
<DependentUpon>BfresHeaderEditor.cs</DependentUpon>
|
|
</Compile>
|
|
<Compile Include="GUI\BFRES\BoneAnimEditor.cs">
|
|
<SubType>UserControl</SubType>
|
|
</Compile>
|
|
<Compile Include="GUI\BFRES\BoneAnimEditor.Designer.cs">
|
|
<DependentUpon>BoneAnimEditor.cs</DependentUpon>
|
|
</Compile>
|
|
<Compile Include="GUI\BFRES\Materials\ShaderParams\ColorPicker.cs">
|
|
<SubType>Form</SubType>
|
|
</Compile>
|
|
<Compile Include="GUI\BFRES\Materials\ShaderParams\ColorPicker.Designer.cs">
|
|
<DependentUpon>ColorPicker.cs</DependentUpon>
|
|
</Compile>
|
|
<Compile Include="GUI\BFRES\Materials\ShaderParams\ColorWheel.cs">
|
|
<SubType>UserControl</SubType>
|
|
</Compile>
|
|
<Compile Include="GUI\BFRES\Materials\ShaderParams\ColorWheel.Designer.cs">
|
|
<DependentUpon>ColorWheel.cs</DependentUpon>
|
|
</Compile>
|
|
<Compile Include="GUI\BFRES\Materials\ShaderParams\ShaderParamEditor.cs">
|
|
<SubType>UserControl</SubType>
|
|
</Compile>
|
|
<Compile Include="GUI\BFRES\Materials\ShaderParams\ShaderParamEditor.Designer.cs">
|
|
<DependentUpon>ShaderParamEditor.cs</DependentUpon>
|
|
</Compile>
|
|
<Compile Include="GUI\BFRES\Materials\ShaderParams\TexSrtPanel.cs">
|
|
<SubType>UserControl</SubType>
|
|
</Compile>
|
|
<Compile Include="GUI\BFRES\Materials\ShaderParams\TexSrtPanel.Designer.cs">
|
|
<DependentUpon>TexSrtPanel.cs</DependentUpon>
|
|
</Compile>
|
|
<Compile Include="GUI\BFRES\Materials\ShaderParams\vector1SliderPanel.cs">
|
|
<SubType>UserControl</SubType>
|
|
</Compile>
|
|
<Compile Include="GUI\BFRES\Materials\ShaderParams\vector1SliderPanel.Designer.cs">
|
|
<DependentUpon>vector1SliderPanel.cs</DependentUpon>
|
|
</Compile>
|
|
<Compile Include="GUI\BFRES\Materials\ShaderParams\vector2SliderPanel.cs">
|
|
<SubType>UserControl</SubType>
|
|
</Compile>
|
|
<Compile Include="GUI\BFRES\Materials\ShaderParams\vector2SliderPanel.Designer.cs">
|
|
<DependentUpon>vector2SliderPanel.cs</DependentUpon>
|
|
</Compile>
|
|
<Compile Include="GUI\BFRES\Materials\ShaderParams\vector3SliderPanel.cs">
|
|
<SubType>UserControl</SubType>
|
|
</Compile>
|
|
<Compile Include="GUI\BFRES\Materials\ShaderParams\vector3SliderPanel.Designer.cs">
|
|
<DependentUpon>vector3SliderPanel.cs</DependentUpon>
|
|
</Compile>
|
|
<Compile Include="GUI\BFRES\Materials\ShaderParams\vector4SliderPanel.cs">
|
|
<SubType>UserControl</SubType>
|
|
</Compile>
|
|
<Compile Include="GUI\BFRES\Materials\ShaderParams\vector4SliderPanel.Designer.cs">
|
|
<DependentUpon>vector4SliderPanel.cs</DependentUpon>
|
|
</Compile>
|
|
<Compile Include="GUI\BFRES\Materials\VolatileFlagEditor.cs">
|
|
<SubType>Form</SubType>
|
|
</Compile>
|
|
<Compile Include="GUI\BFRES\Materials\VolatileFlagEditor.Designer.cs">
|
|
<DependentUpon>VolatileFlagEditor.cs</DependentUpon>
|
|
</Compile>
|
|
<Compile Include="GUI\BFRES\Shape\KeyShapeList.cs">
|
|
<SubType>UserControl</SubType>
|
|
</Compile>
|
|
<Compile Include="GUI\BFRES\Shape\KeyShapeList.Designer.cs">
|
|
<DependentUpon>KeyShapeList.cs</DependentUpon>
|
|
</Compile>
|
|
<Compile Include="GUI\BFRES\Shape\VertexBufferList.cs">
|
|
<SubType>UserControl</SubType>
|
|
</Compile>
|
|
<Compile Include="GUI\BFRES\Shape\VertexBufferList.Designer.cs">
|
|
<DependentUpon>VertexBufferList.cs</DependentUpon>
|
|
</Compile>
|
|
<Compile Include="GUI\BFRES\Skeleton\BoneIndexList.cs">
|
|
<SubType>Form</SubType>
|
|
</Compile>
|
|
<Compile Include="GUI\BFRES\Skeleton\BoneIndexList.Designer.cs">
|
|
<DependentUpon>BoneIndexList.cs</DependentUpon>
|
|
</Compile>
|
|
<Compile Include="GUI\BFRES\Skeleton\BoneInfoPanel.cs">
|
|
<SubType>UserControl</SubType>
|
|
</Compile>
|
|
<Compile Include="GUI\BFRES\Skeleton\BoneInfoPanel.Designer.cs">
|
|
<DependentUpon>BoneInfoPanel.cs</DependentUpon>
|
|
</Compile>
|
|
<Compile Include="GUI\BFRES\DebugInfoBox.cs">
|
|
<SubType>Form</SubType>
|
|
</Compile>
|
|
<Compile Include="GUI\BFRES\DebugInfoBox.Designer.cs">
|
|
<DependentUpon>DebugInfoBox.cs</DependentUpon>
|
|
</Compile>
|
|
<Compile Include="GUI\BFRES\BoneAnims\BoneAnimEditor.cs">
|
|
<SubType>UserControl</SubType>
|
|
</Compile>
|
|
<Compile Include="GUI\BFRES\BoneAnims\BoneAnimEditor.Designer.cs">
|
|
<DependentUpon>BoneAnimEditor.cs</DependentUpon>
|
|
</Compile>
|
|
<Compile Include="GUI\BFRES\Shape\BfresShapeEditor.cs">
|
|
<SubType>UserControl</SubType>
|
|
</Compile>
|
|
<Compile Include="GUI\BFRES\Shape\BfresShapeEditor.Designer.cs">
|
|
<DependentUpon>BfresShapeEditor.cs</DependentUpon>
|
|
</Compile>
|
|
<Compile Include="GUI\BFRES\SubFileEditor.cs">
|
|
<SubType>UserControl</SubType>
|
|
</Compile>
|
|
<Compile Include="GUI\BFRES\SubFileEditor.Designer.cs">
|
|
<DependentUpon>SubFileEditor.cs</DependentUpon>
|
|
</Compile>
|
|
<Compile Include="GUI\BFRES\Materials\ShaderAssign\ShaderOptionsEditor.cs">
|
|
<SubType>UserControl</SubType>
|
|
</Compile>
|
|
<Compile Include="GUI\BFRES\Materials\ShaderAssign\ShaderOptionsEditor.Designer.cs">
|
|
<DependentUpon>ShaderOptionsEditor.cs</DependentUpon>
|
|
</Compile>
|
|
<Compile Include="GUI\BFRES\Materials\NewFolder1\SamplerEditor.cs">
|
|
<SubType>UserControl</SubType>
|
|
</Compile>
|
|
<Compile Include="GUI\BFRES\Materials\NewFolder1\SamplerEditor.Designer.cs">
|
|
<DependentUpon>SamplerEditor.cs</DependentUpon>
|
|
</Compile>
|
|
<Compile Include="GUI\BFRES\Materials\RenderStateEditor.cs">
|
|
<SubType>UserControl</SubType>
|
|
</Compile>
|
|
<Compile Include="GUI\BFRES\Materials\RenderStateEditor.Designer.cs">
|
|
<DependentUpon>RenderStateEditor.cs</DependentUpon>
|
|
</Compile>
|
|
<Compile Include="GUI\BFRES\Materials\SamplerEditor.cs">
|
|
<SubType>UserControl</SubType>
|
|
</Compile>
|
|
<Compile Include="GUI\BFRES\Materials\SamplerEditor.Designer.cs">
|
|
<DependentUpon>SamplerEditor.cs</DependentUpon>
|
|
</Compile>
|
|
<Compile Include="GUI\BFRES\Materials\SamplerListEdit.cs">
|
|
<SubType>Form</SubType>
|
|
</Compile>
|
|
<Compile Include="GUI\BFRES\Materials\SamplerListEdit.Designer.cs">
|
|
<DependentUpon>SamplerListEdit.cs</DependentUpon>
|
|
</Compile>
|
|
<Compile Include="GUI\BFRES\Materials\RenderInfoEditor.cs">
|
|
<SubType>UserControl</SubType>
|
|
</Compile>
|
|
<Compile Include="GUI\BFRES\Materials\RenderInfoEditor.Designer.cs">
|
|
<DependentUpon>RenderInfoEditor.cs</DependentUpon>
|
|
</Compile>
|
|
<Compile Include="GUI\BFRES\Materials\RenderInfoDataEditor.cs">
|
|
<SubType>Form</SubType>
|
|
</Compile>
|
|
<Compile Include="GUI\BFRES\Materials\RenderInfoDataEditor.Designer.cs">
|
|
<DependentUpon>RenderInfoDataEditor.cs</DependentUpon>
|
|
</Compile>
|
|
<Compile Include="GUI\BFRES\TexturePattern\BfresTexturePatternEditor.cs">
|
|
<SubType>UserControl</SubType>
|
|
</Compile>
|
|
<Compile Include="GUI\BFRES\TexturePattern\BfresTexturePatternEditor.Designer.cs">
|
|
<DependentUpon>BfresTexturePatternEditor.cs</DependentUpon>
|
|
</Compile>
|
|
<Compile Include="GUI\BFRES\TexturePattern\FrameTextureThumbnail.cs">
|
|
<SubType>UserControl</SubType>
|
|
</Compile>
|
|
<Compile Include="GUI\BFRES\TexturePattern\FrameTextureThumbnail.Designer.cs">
|
|
<DependentUpon>FrameTextureThumbnail.cs</DependentUpon>
|
|
</Compile>
|
|
<Compile Include="GUI\BFRES\ParamAnim\AnimParamEditor.cs">
|
|
<SubType>UserControl</SubType>
|
|
</Compile>
|
|
<Compile Include="GUI\BFRES\ParamAnim\AnimParamEditor.Designer.cs">
|
|
<DependentUpon>AnimParamEditor.cs</DependentUpon>
|
|
</Compile>
|
|
<Compile Include="GUI\BFRES\AnimKeyViewer.cs">
|
|
<SubType>Form</SubType>
|
|
</Compile>
|
|
<Compile Include="GUI\BFRES\AnimKeyViewer.Designer.cs">
|
|
<DependentUpon>AnimKeyViewer.cs</DependentUpon>
|
|
</Compile>
|
|
<Compile Include="GUI\BFRES\Scene\SceneAnimEditor.cs">
|
|
<SubType>UserControl</SubType>
|
|
</Compile>
|
|
<Compile Include="GUI\BFRES\Scene\SceneAnimEditor.Designer.cs">
|
|
<DependentUpon>SceneAnimEditor.cs</DependentUpon>
|
|
</Compile>
|
|
<Compile Include="GUI\Editors\ShaderBinaryDisplay.cs">
|
|
<SubType>UserControl</SubType>
|
|
</Compile>
|
|
<Compile Include="GUI\Editors\ShaderBinaryDisplay.Designer.cs">
|
|
<DependentUpon>ShaderBinaryDisplay.cs</DependentUpon>
|
|
</Compile>
|
|
<Compile Include="GUI\Editors\ShaderEditor.cs">
|
|
<SubType>UserControl</SubType>
|
|
</Compile>
|
|
<Compile Include="GUI\Editors\ShaderEditor.Designer.cs">
|
|
<DependentUpon>ShaderEditor.cs</DependentUpon>
|
|
</Compile>
|
|
<Compile Include="GUI\Editors\TexturePatternAnimEditor.cs">
|
|
<SubType>UserControl</SubType>
|
|
</Compile>
|
|
<Compile Include="GUI\Editors\TexturePatternAnimEditor.Designer.cs">
|
|
<DependentUpon>TexturePatternAnimEditor.cs</DependentUpon>
|
|
</Compile>
|
|
<Compile Include="GUI\Editors\UserDataEditor.cs">
|
|
<SubType>UserControl</SubType>
|
|
</Compile>
|
|
<Compile Include="GUI\Editors\UserDataEditor.Designer.cs">
|
|
<DependentUpon>UserDataEditor.cs</DependentUpon>
|
|
</Compile>
|
|
<Compile Include="GUI\Editors\UserDataParser.cs">
|
|
<SubType>Form</SubType>
|
|
</Compile>
|
|
<Compile Include="GUI\Editors\UserDataParser.Designer.cs">
|
|
<DependentUpon>UserDataParser.cs</DependentUpon>
|
|
</Compile>
|
|
<Compile Include="GUI\Editors\UserDataWrapper.cs" />
|
|
<Compile Include="FileFormats\BFRES\Bfres Structs\SubFiles\FSHU.cs" />
|
|
<Compile Include="FileFormats\BFRES\Bfres Structs\SubFiles\FMDL\FSHP.cs" />
|
|
<Compile Include="FileFormats\BFRES\Bfres Structs\SubFiles\FMDL\FSKL.cs" />
|
|
<Compile Include="FileFormats\BFRES\Bfres Structs\SubFiles\FTXP.cs" />
|
|
<Compile Include="FileFormats\BFRES\BfresSwitch.cs" />
|
|
<Compile Include="FileFormats\BFRES\BfresWiiU.cs" />
|
|
<Compile Include="FileFormats\BFRES\Bfres Structs\SubFiles\FMDL.cs" />
|
|
<Compile Include="FileFormats\BFRES\Bfres Structs\SubFiles\FSKA.cs" />
|
|
<Compile Include="FileFormats\BFRES\KsaShader.cs" />
|
|
<Compile Include="FileFormats\Audio\Archives\BFSAR.cs" />
|
|
<Compile Include="FileFormats\Shader\BFSHA.cs" />
|
|
<Compile Include="FileFormats\Shader\BNSH.cs" />
|
|
<Compile Include="FileFormats\Byaml\BYAML.cs" />
|
|
<Compile Include="FileFormats\Turbo\Course_MapCamera_bin.cs" />
|
|
<Compile Include="FileFormats\Custom\CsvModels.cs" />
|
|
<Compile Include="FileFormats\Archives\GFPAK.cs" />
|
|
<Compile Include="FileFormats\Collision\KCL.cs" />
|
|
<Compile Include="FileFormats\Message\MSBT.cs" />
|
|
<Compile Include="FileFormats\Rom\NCA.cs" />
|
|
<Compile Include="FileFormats\Rom\NSP.cs" />
|
|
<Compile Include="FileFormats\Effects\PCTL.cs" />
|
|
<Compile Include="FileFormats\Archives\SARC.cs" />
|
|
<Compile Include="FileFormats\Shader\SHARC.cs" />
|
|
<Compile Include="FileFormats\Texture\BNTX.cs" />
|
|
<Compile Include="FileFormats\Effects\EFF.cs" />
|
|
<Compile Include="FileFormats\BFRES\Bfres Structs\SubFiles\FTEX.cs" />
|
|
<Compile Include="FileFormats\Texture\GTXFile.cs" />
|
|
<Compile Include="FileFormats\Texture\NUTEXB.cs" />
|
|
<Compile Include="FileFormats\Texture\TexConv.cs" />
|
|
<Compile Include="FileFormats\Texture\XTX.cs" />
|
|
<Compile Include="FileFormats\Rom\XCI.cs" />
|
|
<Compile Include="GetSwitchKeys.cs" />
|
|
<Compile Include="GL\BFRES_Render.cs" />
|
|
<Compile Include="GUI\Advanced Editor\TextureViewer.cs">
|
|
<SubType>UserControl</SubType>
|
|
</Compile>
|
|
<Compile Include="GUI\Advanced Editor\TextureViewer.Designer.cs">
|
|
<DependentUpon>TextureViewer.cs</DependentUpon>
|
|
</Compile>
|
|
<Compile Include="GUI\AttributeEditor.cs">
|
|
<SubType>Form</SubType>
|
|
</Compile>
|
|
<Compile Include="GUI\AttributeEditor.Designer.cs">
|
|
<DependentUpon>AttributeEditor.cs</DependentUpon>
|
|
</Compile>
|
|
<Compile Include="GUI\Editors\MK8TrackEditor\MK8MapCameraEditor.cs">
|
|
<SubType>UserControl</SubType>
|
|
</Compile>
|
|
<Compile Include="GUI\Editors\MK8TrackEditor\MK8MapCameraEditor.Designer.cs">
|
|
<DependentUpon>MK8MapCameraEditor.cs</DependentUpon>
|
|
</Compile>
|
|
<Compile Include="GUI\Editors\PTCL\EmitterEditor.cs">
|
|
<SubType>UserControl</SubType>
|
|
</Compile>
|
|
<Compile Include="GUI\Editors\PTCL\EmitterEditor.Designer.cs">
|
|
<DependentUpon>EmitterEditor.cs</DependentUpon>
|
|
</Compile>
|
|
<Compile Include="GUI\BFRES\BfresModelImportSettings.cs">
|
|
<SubType>Form</SubType>
|
|
</Compile>
|
|
<Compile Include="GUI\BFRES\BfresModelImportSettings.Designer.cs">
|
|
<DependentUpon>BfresModelImportSettings.cs</DependentUpon>
|
|
</Compile>
|
|
<Compile Include="GUI\BntxSelector.cs">
|
|
<SubType>Form</SubType>
|
|
</Compile>
|
|
<Compile Include="GUI\BntxSelector.Designer.cs">
|
|
<DependentUpon>BntxSelector.cs</DependentUpon>
|
|
</Compile>
|
|
<Compile Include="GUI\BFRES\CopyMaterialMenu.cs">
|
|
<SubType>Form</SubType>
|
|
</Compile>
|
|
<Compile Include="GUI\BFRES\CopyMaterialMenu.Designer.cs">
|
|
<DependentUpon>CopyMaterialMenu.cs</DependentUpon>
|
|
</Compile>
|
|
<Compile Include="GUI\Editors\BFAVEditor.cs">
|
|
<SubType>UserControl</SubType>
|
|
</Compile>
|
|
<Compile Include="GUI\Editors\BFAVEditor.Designer.cs">
|
|
<DependentUpon>BFAVEditor.cs</DependentUpon>
|
|
</Compile>
|
|
<Compile Include="GUI\BFRES\Skeleton\BfresBoneEditor.cs">
|
|
<SubType>UserControl</SubType>
|
|
</Compile>
|
|
<Compile Include="GUI\BFRES\Skeleton\BfresBoneEditor.Designer.cs">
|
|
<DependentUpon>BfresBoneEditor.cs</DependentUpon>
|
|
</Compile>
|
|
<Compile Include="GUI\BFRES\Shape\BfresLODMeshEditor.cs">
|
|
<SubType>Form</SubType>
|
|
</Compile>
|
|
<Compile Include="GUI\BFRES\Shape\BfresLODMeshEditor.Designer.cs">
|
|
<DependentUpon>BfresLODMeshEditor.cs</DependentUpon>
|
|
</Compile>
|
|
<Compile Include="GUI\BFRES\Materials\BfresMaterialEditor.cs">
|
|
<SubType>UserControl</SubType>
|
|
</Compile>
|
|
<Compile Include="GUI\BFRES\Materials\BfresMaterialEditor.Designer.cs">
|
|
<DependentUpon>BfresMaterialEditor.cs</DependentUpon>
|
|
</Compile>
|
|
<Compile Include="GUI\BFRES\Materials\ShaderAssign\ShaderOptionsEditBox.cs">
|
|
<SubType>Form</SubType>
|
|
</Compile>
|
|
<Compile Include="GUI\BFRES\Materials\ShaderAssign\ShaderOptionsEditBox.Designer.cs">
|
|
<DependentUpon>ShaderOptionsEditBox.cs</DependentUpon>
|
|
</Compile>
|
|
<Compile Include="GUI\Editors\VisibiltyAnimEditor.cs">
|
|
<SubType>UserControl</SubType>
|
|
</Compile>
|
|
<Compile Include="GUI\Editors\VisibiltyAnimEditor.Designer.cs">
|
|
<DependentUpon>VisibiltyAnimEditor.cs</DependentUpon>
|
|
</Compile>
|
|
<Compile Include="GUI\FormLoader.cs" />
|
|
<Compile Include="GUI\KeySelection.cs">
|
|
<SubType>Form</SubType>
|
|
</Compile>
|
|
<Compile Include="GUI\KeySelection.Designer.cs" />
|
|
<Compile Include="GUI\TextureLoader.cs">
|
|
<SubType>UserControl</SubType>
|
|
</Compile>
|
|
<Compile Include="GUI\TextureLoader.Designer.cs">
|
|
<DependentUpon>TextureLoader.cs</DependentUpon>
|
|
</Compile>
|
|
<Compile Include="GUI\TextureUI\Importers\GX2\GTXImporterSettings.cs" />
|
|
<Compile Include="GUI\TextureUI\Importers\GX2\GTXTextureImporter.cs">
|
|
<SubType>Form</SubType>
|
|
</Compile>
|
|
<Compile Include="GUI\Byaml\ByamlEditor.cs">
|
|
<SubType>UserControl</SubType>
|
|
</Compile>
|
|
<Compile Include="GUI\Byaml\ByamlEditor.Designer.cs">
|
|
<DependentUpon>ByamlEditor.cs</DependentUpon>
|
|
</Compile>
|
|
<Compile Include="GUI\Advanced Editor\PreviewEditor.cs">
|
|
<SubType>Form</SubType>
|
|
</Compile>
|
|
<Compile Include="GUI\Advanced Editor\PreviewEditor.Designer.cs">
|
|
<DependentUpon>PreviewEditor.cs</DependentUpon>
|
|
</Compile>
|
|
<Compile Include="GUI\BFRES\Skeleton\FSKLEditor.cs">
|
|
<SubType>UserControl</SubType>
|
|
</Compile>
|
|
<Compile Include="GUI\BFRES\Skeleton\FSKLEditor.Designer.cs">
|
|
<DependentUpon>FSKLEditor.cs</DependentUpon>
|
|
</Compile>
|
|
<Compile Include="GUI\BFRES\Materials\RenderInfoEnums.cs" />
|
|
<Compile Include="GUI\Editors\VertexAttributeDataList.cs">
|
|
<SubType>Form</SubType>
|
|
</Compile>
|
|
<Compile Include="GUI\Editors\VertexAttributeDataList.Designer.cs">
|
|
<DependentUpon>VertexAttributeDataList.cs</DependentUpon>
|
|
</Compile>
|
|
<Compile Include="GUI\PreviewFormatList.cs">
|
|
<SubType>Form</SubType>
|
|
</Compile>
|
|
<Compile Include="GUI\PreviewFormatList.Designer.cs">
|
|
<DependentUpon>PreviewFormatList.cs</DependentUpon>
|
|
</Compile>
|
|
<Compile Include="GUI\BFRES\Materials\Texture Selector.cs">
|
|
<SubType>Form</SubType>
|
|
</Compile>
|
|
<Compile Include="GUI\BFRES\Materials\Texture Selector.Designer.cs">
|
|
<DependentUpon>Texture Selector.cs</DependentUpon>
|
|
</Compile>
|
|
<Compile Include="GUI\TextureUI\Importers\BNTX\BinaryTextureImporterList.cs">
|
|
<SubType>Form</SubType>
|
|
</Compile>
|
|
<Compile Include="GUI\TextureUI\Importers\BNTX\BinaryTextureImporterList.Designer.cs">
|
|
<DependentUpon>BinaryTextureImporterList.cs</DependentUpon>
|
|
</Compile>
|
|
<Compile Include="GUI\TextureUI\Importers\GX2\CreateGx2Texture.cs" />
|
|
<Compile Include="GUI\TextureUI\Importers\BNTX\TextureImporterSettings.cs" />
|
|
<Compile Include="Main.cs" />
|
|
<Compile Include="MaterialPresetConfig.cs" />
|
|
<Compile Include="NodeWrappers\Archives\BFRESWrapper.cs" />
|
|
<Compile Include="NodeWrappers\BfresFilters.cs" />
|
|
<Compile Include="Properties\AssemblyInfo.cs" />
|
|
<Compile Include="Properties\Resources.Designer.cs">
|
|
<AutoGen>True</AutoGen>
|
|
<DesignTime>True</DesignTime>
|
|
<DependentUpon>Resources.resx</DependentUpon>
|
|
</Compile>
|
|
<Compile Include="PluginRuntime.cs" />
|
|
<Compile Include="XML\BfresMaterial2XML.cs" />
|
|
<Compile Include="XML\Bfsha2Xml.cs" />
|
|
<Compile Include="XML\Sharc2XML.cs" />
|
|
<Compile Include="YAML\YamlFmat.cs" />
|
|
</ItemGroup>
|
|
<ItemGroup>
|
|
<None Include="Resources\InjectTexErrored.dds" />
|
|
</ItemGroup>
|
|
<ItemGroup>
|
|
<EmbeddedResource Include="GUI\AAMP\AampEditor.resx">
|
|
<DependentUpon>AampEditor.cs</DependentUpon>
|
|
</EmbeddedResource>
|
|
<EmbeddedResource Include="GUI\AAMP\EditBox.resx" />
|
|
<EmbeddedResource Include="GUI\Advanced Editor\TextureViewer.resx">
|
|
<DependentUpon>TextureViewer.cs</DependentUpon>
|
|
</EmbeddedResource>
|
|
<EmbeddedResource Include="GUI\AttributeEditor.resx">
|
|
<DependentUpon>AttributeEditor.cs</DependentUpon>
|
|
</EmbeddedResource>
|
|
<EmbeddedResource Include="GUI\BCRES\BcresEditor.resx">
|
|
<DependentUpon>BcresEditor.cs</DependentUpon>
|
|
</EmbeddedResource>
|
|
<EmbeddedResource Include="GUI\BCRES\Material\SamplerEditorSimple.resx">
|
|
<DependentUpon>SamplerEditorSimple.cs</DependentUpon>
|
|
</EmbeddedResource>
|
|
<EmbeddedResource Include="GUI\BFRES\BfresEditor.resx">
|
|
<DependentUpon>BfresEditor.cs</DependentUpon>
|
|
</EmbeddedResource>
|
|
<EmbeddedResource Include="GUI\BFRES\BfresHeaderEditor.resx">
|
|
<DependentUpon>BfresHeaderEditor.cs</DependentUpon>
|
|
</EmbeddedResource>
|
|
<EmbeddedResource Include="GUI\BFRES\BoneAnimEditor.resx">
|
|
<DependentUpon>BoneAnimEditor.cs</DependentUpon>
|
|
</EmbeddedResource>
|
|
<EmbeddedResource Include="GUI\BFRES\BoneVisualAnims\BoneVisualAnimEditor.resx">
|
|
<DependentUpon>BoneVisualAnimEditor.cs</DependentUpon>
|
|
</EmbeddedResource>
|
|
<EmbeddedResource Include="GUI\BFRES\BoneVisualAnims\BoneVisListEditor.resx">
|
|
<DependentUpon>BoneVisListEditor.cs</DependentUpon>
|
|
</EmbeddedResource>
|
|
<EmbeddedResource Include="GUI\BFRES\BoneVisualAnims\VisObjectAddDialog.resx">
|
|
<DependentUpon>VisObjectAddDialog.cs</DependentUpon>
|
|
</EmbeddedResource>
|
|
<EmbeddedResource Include="GUI\BFRES\Materials\Presets\MaterialPresetDialog.resx">
|
|
<DependentUpon>MaterialPresetDialog.cs</DependentUpon>
|
|
</EmbeddedResource>
|
|
<EmbeddedResource Include="GUI\BFRES\Materials\MaterialReplaceDialog.resx">
|
|
<DependentUpon>MaterialReplaceDialog.cs</DependentUpon>
|
|
</EmbeddedResource>
|
|
<EmbeddedResource Include="GUI\BFRES\Materials\ShaderAssign\VertexAttributeInputListEdit.resx">
|
|
<DependentUpon>VertexAttributeInputListEdit.cs</DependentUpon>
|
|
</EmbeddedResource>
|
|
<EmbeddedResource Include="GUI\BFRES\Materials\ShaderAssign\SamplerInputListEdit.resx">
|
|
<DependentUpon>SamplerInputListEdit.cs</DependentUpon>
|
|
</EmbeddedResource>
|
|
<EmbeddedResource Include="GUI\BFRES\Materials\ShaderParams\ColorPicker.resx">
|
|
<DependentUpon>ColorPicker.cs</DependentUpon>
|
|
</EmbeddedResource>
|
|
<EmbeddedResource Include="GUI\BFRES\Materials\ShaderParams\ColorWheel.resx">
|
|
<DependentUpon>ColorWheel.cs</DependentUpon>
|
|
</EmbeddedResource>
|
|
<EmbeddedResource Include="GUI\BFRES\Materials\ShaderParams\ParamValueDialog.resx">
|
|
<DependentUpon>ParamValueDialog.cs</DependentUpon>
|
|
</EmbeddedResource>
|
|
<EmbeddedResource Include="GUI\BFRES\Materials\ShaderParams\ShaderParamEditor.resx">
|
|
<DependentUpon>ShaderParamEditor.cs</DependentUpon>
|
|
</EmbeddedResource>
|
|
<EmbeddedResource Include="GUI\BFRES\Materials\ShaderParams\TexSrtPanel.resx">
|
|
<DependentUpon>TexSrtPanel.cs</DependentUpon>
|
|
</EmbeddedResource>
|
|
<EmbeddedResource Include="GUI\BFRES\Materials\ShaderParams\booleanPanel.resx">
|
|
<DependentUpon>booleanPanel.cs</DependentUpon>
|
|
</EmbeddedResource>
|
|
<EmbeddedResource Include="GUI\BFRES\Materials\ShaderParams\vector1SliderPanel.resx">
|
|
<DependentUpon>vector1SliderPanel.cs</DependentUpon>
|
|
</EmbeddedResource>
|
|
<EmbeddedResource Include="GUI\BFRES\Materials\ShaderParams\vector2SliderPanel.resx">
|
|
<DependentUpon>vector2SliderPanel.cs</DependentUpon>
|
|
</EmbeddedResource>
|
|
<EmbeddedResource Include="GUI\BFRES\Materials\ShaderParams\vector3SliderPanel.resx">
|
|
<DependentUpon>vector3SliderPanel.cs</DependentUpon>
|
|
</EmbeddedResource>
|
|
<EmbeddedResource Include="GUI\BFRES\Materials\ShaderParams\vector4SliderPanel.resx">
|
|
<DependentUpon>vector4SliderPanel.cs</DependentUpon>
|
|
</EmbeddedResource>
|
|
<EmbeddedResource Include="GUI\BFRES\Materials\VolatileFlagEditor.resx">
|
|
<DependentUpon>VolatileFlagEditor.cs</DependentUpon>
|
|
</EmbeddedResource>
|
|
<EmbeddedResource Include="GUI\BFRES\ParamAnim\ParamPatternMaterialEditor.resx">
|
|
<DependentUpon>ParamPatternMaterialEditor.cs</DependentUpon>
|
|
</EmbeddedResource>
|
|
<EmbeddedResource Include="GUI\BFRES\Shape\CopyUVChannelDialog.resx">
|
|
<DependentUpon>CopyUVChannelDialog.cs</DependentUpon>
|
|
</EmbeddedResource>
|
|
<EmbeddedResource Include="GUI\BFRES\Shape\FaceIndiceListViewer.resx">
|
|
<DependentUpon>FaceIndiceListViewer.cs</DependentUpon>
|
|
</EmbeddedResource>
|
|
<EmbeddedResource Include="GUI\BFRES\Shape\KeyShapeList.resx">
|
|
<DependentUpon>KeyShapeList.cs</DependentUpon>
|
|
</EmbeddedResource>
|
|
<EmbeddedResource Include="GUI\BFRES\Shape\SubMeshEditor.resx">
|
|
<DependentUpon>SubMeshEditor.cs</DependentUpon>
|
|
</EmbeddedResource>
|
|
<EmbeddedResource Include="GUI\BFRES\Shape\VertexBufferCreator.resx">
|
|
<DependentUpon>VertexBufferCreator.cs</DependentUpon>
|
|
</EmbeddedResource>
|
|
<EmbeddedResource Include="GUI\BFRES\Shape\VertexBufferEncodeEditor.resx">
|
|
<DependentUpon>VertexBufferEncodeEditor.cs</DependentUpon>
|
|
</EmbeddedResource>
|
|
<EmbeddedResource Include="GUI\BFRES\Shape\VertexBufferList.resx">
|
|
<DependentUpon>VertexBufferList.cs</DependentUpon>
|
|
</EmbeddedResource>
|
|
<EmbeddedResource Include="GUI\BFRES\Skeleton\BoneIndexList.resx">
|
|
<DependentUpon>BoneIndexList.cs</DependentUpon>
|
|
</EmbeddedResource>
|
|
<EmbeddedResource Include="GUI\BFRES\Skeleton\BoneInfoPanel.resx">
|
|
<DependentUpon>BoneInfoPanel.cs</DependentUpon>
|
|
</EmbeddedResource>
|
|
<EmbeddedResource Include="GUI\BFRES\DebugInfoBox.resx">
|
|
<DependentUpon>DebugInfoBox.cs</DependentUpon>
|
|
</EmbeddedResource>
|
|
<EmbeddedResource Include="GUI\BFRES\BoneAnims\BoneAnimEditor.resx">
|
|
<DependentUpon>BoneAnimEditor.cs</DependentUpon>
|
|
</EmbeddedResource>
|
|
<EmbeddedResource Include="GUI\BFRES\Shape\BfresShapeEditor.resx">
|
|
<DependentUpon>BfresShapeEditor.cs</DependentUpon>
|
|
</EmbeddedResource>
|
|
<EmbeddedResource Include="GUI\BFRES\SmoothNormalsMultiMeshForm.resx">
|
|
<DependentUpon>SmoothNormalsMultiMeshForm.cs</DependentUpon>
|
|
</EmbeddedResource>
|
|
<EmbeddedResource Include="GUI\BFRES\SubFileEditor.resx">
|
|
<DependentUpon>SubFileEditor.cs</DependentUpon>
|
|
</EmbeddedResource>
|
|
<EmbeddedResource Include="GUI\BFRES\Materials\ShaderAssign\ShaderOptionsEditor.resx">
|
|
<DependentUpon>ShaderOptionsEditor.cs</DependentUpon>
|
|
</EmbeddedResource>
|
|
<EmbeddedResource Include="GUI\BFRES\Materials\NewFolder1\SamplerEditor.resx">
|
|
<DependentUpon>SamplerEditor.cs</DependentUpon>
|
|
</EmbeddedResource>
|
|
<EmbeddedResource Include="GUI\BFRES\Materials\RenderStateEditor.resx">
|
|
<DependentUpon>RenderStateEditor.cs</DependentUpon>
|
|
</EmbeddedResource>
|
|
<EmbeddedResource Include="GUI\BFRES\Materials\SamplerEditor.resx">
|
|
<DependentUpon>SamplerEditor.cs</DependentUpon>
|
|
</EmbeddedResource>
|
|
<EmbeddedResource Include="GUI\BFRES\Materials\SamplerListEdit.resx">
|
|
<DependentUpon>SamplerListEdit.cs</DependentUpon>
|
|
</EmbeddedResource>
|
|
<EmbeddedResource Include="GUI\BFRES\Materials\RenderInfoEditor.resx">
|
|
<DependentUpon>RenderInfoEditor.cs</DependentUpon>
|
|
</EmbeddedResource>
|
|
<EmbeddedResource Include="GUI\BFRES\Materials\RenderInfoDataEditor.resx">
|
|
<DependentUpon>RenderInfoDataEditor.cs</DependentUpon>
|
|
</EmbeddedResource>
|
|
<EmbeddedResource Include="GUI\BFRES\Texture Sampler\SamplerEditorSimple.resx">
|
|
<DependentUpon>SamplerEditorSimple.cs</DependentUpon>
|
|
</EmbeddedResource>
|
|
<EmbeddedResource Include="GUI\BFRES\TexturePattern\AddSamplerKeyGroup.resx">
|
|
<DependentUpon>AddSamplerKeyGroup.cs</DependentUpon>
|
|
</EmbeddedResource>
|
|
<EmbeddedResource Include="GUI\BFRES\TexturePattern\AddTextureKey.resx">
|
|
<DependentUpon>AddTextureKey.cs</DependentUpon>
|
|
</EmbeddedResource>
|
|
<EmbeddedResource Include="GUI\BFRES\TexturePattern\BfresTexturePatternEditor.resx">
|
|
<DependentUpon>BfresTexturePatternEditor.cs</DependentUpon>
|
|
</EmbeddedResource>
|
|
<EmbeddedResource Include="GUI\BFRES\TexturePattern\FrameTextureThumbnail.resx">
|
|
<DependentUpon>FrameTextureThumbnail.cs</DependentUpon>
|
|
</EmbeddedResource>
|
|
<EmbeddedResource Include="GUI\BFRES\TexturePattern\TexPatternInfoEditor.resx">
|
|
<DependentUpon>TexPatternInfoEditor.cs</DependentUpon>
|
|
</EmbeddedResource>
|
|
<EmbeddedResource Include="GUI\BFRES\TexturePattern\TexPatternMaterialEditor.resx">
|
|
<DependentUpon>TexPatternMaterialEditor.cs</DependentUpon>
|
|
</EmbeddedResource>
|
|
<EmbeddedResource Include="GUI\Byaml\CourseMuunt\TurboMunntEditor.resx">
|
|
<DependentUpon>TurboMunntEditor.cs</DependentUpon>
|
|
</EmbeddedResource>
|
|
<EmbeddedResource Include="GUI\BFRES\ParamAnim\AnimParamEditor.resx">
|
|
<DependentUpon>AnimParamEditor.cs</DependentUpon>
|
|
</EmbeddedResource>
|
|
<EmbeddedResource Include="GUI\BFRES\AnimKeyViewer.resx">
|
|
<DependentUpon>AnimKeyViewer.cs</DependentUpon>
|
|
</EmbeddedResource>
|
|
<EmbeddedResource Include="GUI\Editors\EffectTableEditor.resx">
|
|
<DependentUpon>EffectTableEditor.cs</DependentUpon>
|
|
</EmbeddedResource>
|
|
<EmbeddedResource Include="GUI\Editors\MK8TrackEditor\MK8MapCameraEditor.resx">
|
|
<DependentUpon>MK8MapCameraEditor.cs</DependentUpon>
|
|
</EmbeddedResource>
|
|
<EmbeddedResource Include="GUI\Editors\PTCL\EmitterEditor.resx">
|
|
<DependentUpon>EmitterEditor.cs</DependentUpon>
|
|
</EmbeddedResource>
|
|
<EmbeddedResource Include="GUI\BFRES\BfresModelImportSettings.resx">
|
|
<DependentUpon>BfresModelImportSettings.cs</DependentUpon>
|
|
</EmbeddedResource>
|
|
<EmbeddedResource Include="GUI\BntxSelector.resx">
|
|
<DependentUpon>BntxSelector.cs</DependentUpon>
|
|
</EmbeddedResource>
|
|
<EmbeddedResource Include="GUI\BFRES\CopyMaterialMenu.resx">
|
|
<DependentUpon>CopyMaterialMenu.cs</DependentUpon>
|
|
</EmbeddedResource>
|
|
<EmbeddedResource Include="GUI\Editors\BFAVEditor.resx">
|
|
<DependentUpon>BFAVEditor.cs</DependentUpon>
|
|
</EmbeddedResource>
|
|
<EmbeddedResource Include="GUI\BFRES\Skeleton\BfresBoneEditor.resx">
|
|
<DependentUpon>BfresBoneEditor.cs</DependentUpon>
|
|
</EmbeddedResource>
|
|
<EmbeddedResource Include="GUI\BFRES\Shape\BfresLODMeshEditor.resx">
|
|
<DependentUpon>BfresLODMeshEditor.cs</DependentUpon>
|
|
</EmbeddedResource>
|
|
<EmbeddedResource Include="GUI\BFRES\Materials\BfresMaterialEditor.resx">
|
|
<DependentUpon>BfresMaterialEditor.cs</DependentUpon>
|
|
</EmbeddedResource>
|
|
<EmbeddedResource Include="GUI\BFRES\Materials\ShaderAssign\ShaderOptionsEditBox.resx">
|
|
<DependentUpon>ShaderOptionsEditBox.cs</DependentUpon>
|
|
</EmbeddedResource>
|
|
<EmbeddedResource Include="GUI\BFRES\Scene\SceneAnimEditor.resx">
|
|
<DependentUpon>SceneAnimEditor.cs</DependentUpon>
|
|
</EmbeddedResource>
|
|
<EmbeddedResource Include="GUI\Editors\ShaderBinaryDisplay.resx">
|
|
<DependentUpon>ShaderBinaryDisplay.cs</DependentUpon>
|
|
</EmbeddedResource>
|
|
<EmbeddedResource Include="GUI\Editors\ShaderEditor.resx">
|
|
<DependentUpon>ShaderEditor.cs</DependentUpon>
|
|
</EmbeddedResource>
|
|
<EmbeddedResource Include="GUI\Editors\TexturePatternAnimEditor.resx">
|
|
<DependentUpon>TexturePatternAnimEditor.cs</DependentUpon>
|
|
</EmbeddedResource>
|
|
<EmbeddedResource Include="GUI\Editors\UserDataEditor.resx">
|
|
<DependentUpon>UserDataEditor.cs</DependentUpon>
|
|
</EmbeddedResource>
|
|
<EmbeddedResource Include="GUI\Editors\UserDataParser.resx">
|
|
<DependentUpon>UserDataParser.cs</DependentUpon>
|
|
</EmbeddedResource>
|
|
<EmbeddedResource Include="GUI\Editors\VisibiltyAnimEditor.resx">
|
|
<DependentUpon>VisibiltyAnimEditor.cs</DependentUpon>
|
|
</EmbeddedResource>
|
|
<EmbeddedResource Include="GUI\KCL\CollisionMaterialEditor.resx">
|
|
<DependentUpon>CollisionMaterialEditor.cs</DependentUpon>
|
|
</EmbeddedResource>
|
|
<EmbeddedResource Include="GUI\KeySelection.resx" />
|
|
<EmbeddedResource Include="GUI\Byaml\ByamlEditor.resx">
|
|
<DependentUpon>ByamlEditor.cs</DependentUpon>
|
|
</EmbeddedResource>
|
|
<EmbeddedResource Include="GUI\Advanced Editor\PreviewEditor.resx">
|
|
<DependentUpon>PreviewEditor.cs</DependentUpon>
|
|
</EmbeddedResource>
|
|
<EmbeddedResource Include="GUI\BFRES\Skeleton\FSKLEditor.resx">
|
|
<DependentUpon>FSKLEditor.cs</DependentUpon>
|
|
</EmbeddedResource>
|
|
<EmbeddedResource Include="GUI\Editors\VertexAttributeDataList.resx">
|
|
<DependentUpon>VertexAttributeDataList.cs</DependentUpon>
|
|
</EmbeddedResource>
|
|
<EmbeddedResource Include="GUI\Message\MSBTEditor.resx">
|
|
<DependentUpon>MSBTEditor.cs</DependentUpon>
|
|
</EmbeddedResource>
|
|
<EmbeddedResource Include="GUI\PreviewFormatList.resx">
|
|
<DependentUpon>PreviewFormatList.cs</DependentUpon>
|
|
</EmbeddedResource>
|
|
<EmbeddedResource Include="GUI\BFRES\Materials\Texture Selector.resx">
|
|
<DependentUpon>Texture Selector.cs</DependentUpon>
|
|
</EmbeddedResource>
|
|
<EmbeddedResource Include="GUI\SMO\OdysseyCostumeLoader.resx">
|
|
<DependentUpon>OdysseyCostumeLoader.cs</DependentUpon>
|
|
</EmbeddedResource>
|
|
<EmbeddedResource Include="GUI\TextureLoader.resx">
|
|
<DependentUpon>TextureLoader.cs</DependentUpon>
|
|
</EmbeddedResource>
|
|
<EmbeddedResource Include="GUI\TextureUI\Importers\3DS\CTR_3DSTextureImporter.resx">
|
|
<DependentUpon>CTR_3DSTextureImporter.cs</DependentUpon>
|
|
</EmbeddedResource>
|
|
<EmbeddedResource Include="GUI\TextureUI\Importers\BNTX\BinaryTextureImporterList.resx">
|
|
<DependentUpon>BinaryTextureImporterList.cs</DependentUpon>
|
|
</EmbeddedResource>
|
|
<EmbeddedResource Include="GUI\TextureUI\Importers\GX2\GTXTextureImporter.resx">
|
|
<DependentUpon>GTXTextureImporter.cs</DependentUpon>
|
|
</EmbeddedResource>
|
|
<EmbeddedResource Include="Properties\Resources.resx">
|
|
<Generator>ResXFileCodeGenerator</Generator>
|
|
<LastGenOutput>Resources.Designer.cs</LastGenOutput>
|
|
<SubType>Designer</SubType>
|
|
</EmbeddedResource>
|
|
</ItemGroup>
|
|
<ItemGroup>
|
|
<None Include="app.config" />
|
|
<None Include="packages.config" />
|
|
</ItemGroup>
|
|
<ItemGroup>
|
|
<ProjectReference Include="..\BrawlboxHelper\BrawlboxHelper.csproj">
|
|
<Project>{fa690685-3370-44d5-b138-f538c8d4c2a3}</Project>
|
|
<Name>BrawlboxHelper</Name>
|
|
<Private>False</Private>
|
|
</ProjectReference>
|
|
<ProjectReference Include="..\Switch_Toolbox_Library\Switch_Toolbox_Library.csproj">
|
|
<Project>{96820047-2a39-4e5a-bfa4-e84fff5c66cf}</Project>
|
|
<Name>Switch_Toolbox_Library</Name>
|
|
<Private>False</Private>
|
|
</ProjectReference>
|
|
</ItemGroup>
|
|
<ItemGroup>
|
|
<None Include="Resources\resource_factory_info.tsv" />
|
|
<None Include="Resources\TextureError.png" />
|
|
</ItemGroup>
|
|
<ItemGroup>
|
|
<WCFMetadata Include="Connected Services\" />
|
|
</ItemGroup>
|
|
<ItemGroup>
|
|
<None Include="Resources\arrowMinimize .png" />
|
|
</ItemGroup>
|
|
<ItemGroup>
|
|
<None Include="Resources\Basic_Nrm.dds" />
|
|
</ItemGroup>
|
|
<ItemGroup>
|
|
<None Include="Resources\Basic_NrmBC5.dds" />
|
|
</ItemGroup>
|
|
<ItemGroup>
|
|
<None Include="Resources\Black.dds" />
|
|
</ItemGroup>
|
|
<ItemGroup>
|
|
<None Include="Resources\White.dds" />
|
|
</ItemGroup>
|
|
<ItemGroup>
|
|
<COMReference Include="AxWMPLib">
|
|
<Guid>{6BF52A50-394A-11D3-B153-00C04F79FAA6}</Guid>
|
|
<VersionMajor>1</VersionMajor>
|
|
<VersionMinor>0</VersionMinor>
|
|
<Lcid>0</Lcid>
|
|
<WrapperTool>aximp</WrapperTool>
|
|
<Isolated>False</Isolated>
|
|
<Private>False</Private>
|
|
</COMReference>
|
|
</ItemGroup>
|
|
<ItemGroup>
|
|
<None Include="Resources\Basic_Bake_st0.dds" />
|
|
</ItemGroup>
|
|
<ItemGroup>
|
|
<None Include="Resources\Basic_Bake_st1.dds" />
|
|
</ItemGroup>
|
|
<ItemGroup>
|
|
<None Include="Resources\arrowMinimize 1.png" />
|
|
</ItemGroup>
|
|
<ItemGroup>
|
|
<None Include="Resources\GridBackground.png" />
|
|
</ItemGroup>
|
|
<ItemGroup>
|
|
<None Include="Resources\AddIcon.png" />
|
|
</ItemGroup>
|
|
<ItemGroup>
|
|
<None Include="Resources\RemoveIcon.png" />
|
|
</ItemGroup>
|
|
<ItemGroup>
|
|
<None Include="Resources\Texture.png" />
|
|
</ItemGroup>
|
|
<ItemGroup>
|
|
<None Include="Resources\ViewportIcon.png" />
|
|
</ItemGroup>
|
|
<ItemGroup>
|
|
<None Include="Resources\ViewportIconDisable.png" />
|
|
</ItemGroup>
|
|
<ItemGroup>
|
|
<Folder Include="FileFormats\EvemtFlow\" />
|
|
</ItemGroup>
|
|
<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
|
|
</Project> |