mirror of
https://github.com/KillzXGaming/Switch-Toolbox
synced 2024-11-22 20:43:09 +00:00
04eec01042
- The UI has been completely redone. It's far much more clean and intuitive to edit with. - All major pane types can be created now. Part panes are not supported but will be added in a future update due to being more complex to mess with. - Window panes can be fully customized now, with custom frame adjusting, adding, and editing materials per frame and content regions. - Picture panes have improved UV editing, and vertex color editing (which can set by corner or all at once). - Text boxes will have a dialog for selecting the font file. These also can be switchted in the text editor. - Improved pane deleting signifcantly. Material references are removed, and undo/redo works perfectly fine. - Fixed many flags for properties which didn't get set correctly if edited. - Fixed layout saving for text boxes with using the wrong encoding. Also some padding fixes. - Text panes now auto calculate the text length and allow restricted lengths to be edited. - Properties can now be scrolled down, and kept at that state when refocused. - Add a selection box for selecting multiple panes at once - Textures can be added, removed and edited in editor. Make sure these are in the same archive!!! Wii U auto does it in the same archive opened, switch must have a bntx in it. Automatic creaton of these will come - Picture panes can be generated via textures. Drag and drop one from a list. Also keeps the original image sizes. - Fixed window pane rendering with 1 frame and flipping textures. - Materials can add textures, and have new custom blend and alpha modes. when i finish the new layout export dialog. - Added an edit option for image editor to gamma fix smash ultimate bntx.
19 lines
894 B
XML
19 lines
894 B
XML
<?xml version="1.0" encoding="utf-8"?>
|
|
<configuration>
|
|
<runtime>
|
|
<assemblyBinding xmlns="urn:schemas-microsoft-com:asm.v1">
|
|
<dependentAssembly>
|
|
<assemblyIdentity name="OpenTK" publicKeyToken="bad199fe84eb3df4" culture="neutral" />
|
|
<bindingRedirect oldVersion="0.0.0.0-3.0.0.0" newVersion="3.0.0.0" />
|
|
</dependentAssembly>
|
|
<dependentAssembly>
|
|
<assemblyIdentity name="System.Buffers" publicKeyToken="cc7b13ffcd2ddd51" culture="neutral" />
|
|
<bindingRedirect oldVersion="0.0.0.0-4.0.3.0" newVersion="4.0.3.0" />
|
|
</dependentAssembly>
|
|
<dependentAssembly>
|
|
<assemblyIdentity name="WeifenLuo.WinFormsUI.Docking" publicKeyToken="5cded1a1a0a7b481" culture="neutral" />
|
|
<bindingRedirect oldVersion="0.0.0.0-3.1.0.0" newVersion="3.1.0.0" />
|
|
</dependentAssembly>
|
|
</assemblyBinding>
|
|
</runtime>
|
|
</configuration>
|