mirror of
https://github.com/KillzXGaming/Switch-Toolbox
synced 2024-11-23 04:53:09 +00:00
67d1b6920a
Basic tex 3ds support BC4 textures will be rendered grayscale in opengl (not using opengl decoder) Fix a few format issues with 3ds Mip total method is one function in STGeneric texture Weight format default to floats again until i find a proper fix for the 888 unform format.
170 lines
5.4 KiB
C#
170 lines
5.4 KiB
C#
using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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using Syroot.BinaryData;
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using System.IO;
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using System.IO.Compression;
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using OpenTK;
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namespace Switch_Toolbox.Library.IO
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{
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public class FileReader : BinaryDataReader
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{
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public FileReader(Stream stream, bool leaveOpen = false)
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: base(stream, Encoding.ASCII, leaveOpen)
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{
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this.Position = 0;
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}
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public FileReader(string fileName)
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: this(new FileStream(fileName, FileMode.Open, FileAccess.Read, FileShare.Read))
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{
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this.Position = 0;
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}
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public FileReader(byte[] data)
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: this(new MemoryStream(data))
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{
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this.Position = 0;
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}
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//Checks signature (no stream advancement)
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public bool CheckSignature(int length, string Identifier, long position = 0)
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{
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if (Position + length >= BaseStream.Length || position < 0)
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return false;
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Position = position;
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string signature = ReadString(length, Encoding.ASCII);
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//Reset position
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Position = 0;
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return signature == Identifier;
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}
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public string ReadZeroTerminatedString()
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{
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return ReadString(BinaryStringFormat.ZeroTerminated);
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}
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/// <summary>
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/// Checks the byte order mark to determine the endianness of the reader.
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/// </summary>
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/// <param name="ByteOrderMark">The byte order value being read. 0xFFFE = Little, 0xFEFF = Big. </param>
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/// <returns></returns>
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public void CheckByteOrderMark(uint ByteOrderMark)
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{
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if (ByteOrderMark == 0xFEFF)
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ByteOrder = ByteOrder.BigEndian;
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else
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ByteOrder = ByteOrder.LittleEndian;
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}
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public string ReadSignature(int length, string ExpectedSignature)
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{
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string RealSignature = ReadString(length, Encoding.ASCII);
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if (RealSignature != ExpectedSignature)
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throw new Exception($"Invalid signature {RealSignature}! Expected {ExpectedSignature}.");
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return RealSignature;
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}
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public string LoadString(bool IsRelative, Type OffsetType, Encoding encoding = null, uint ReadStringLength = 0)
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{
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long pos = Position;
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long offset = 0;
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int size = 0;
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if (OffsetType == typeof(long))
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offset = ReadInt64();
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if (OffsetType == typeof(ulong))
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offset = (long)ReadUInt64();
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if (OffsetType == typeof(uint))
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offset = ReadUInt32();
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if (OffsetType == typeof(int))
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offset = ReadInt32();
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if (offset == 0) return null;
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if (IsRelative)
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offset = offset + pos;
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encoding = encoding ?? Encoding;
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using (TemporarySeek(offset, SeekOrigin.Begin))
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{
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//Read the size of the string if set
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uint stringLength = 0;
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if (ReadStringLength == 2)
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stringLength = ReadUInt16();
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if (ReadStringLength == 4)
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stringLength = ReadUInt32();
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return ReadString(BinaryStringFormat.ZeroTerminated, encoding);
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}
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}
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public static byte[] DeflateZLIB(byte[] i)
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{
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MemoryStream output = new MemoryStream();
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output.WriteByte(0x78);
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output.WriteByte(0x9C);
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using (DeflateStream dstream = new DeflateStream(output, CompressionLevel.Optimal))
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{
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dstream.Write(i, 0, i.Length);
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}
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return output.ToArray();
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}
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public byte[] getSection(int offset, int size)
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{
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Seek(offset, SeekOrigin.Begin);
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return ReadBytes(size);
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}
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public Vector4 ReadVec4()
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{
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return new Vector4(ReadSingle(), ReadSingle(), ReadSingle(), ReadSingle());
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}
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public Vector3 ReadVec3()
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{
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return new Vector3(ReadSingle(), ReadSingle(), ReadSingle());
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}
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public Syroot.Maths.Vector3F ReadVec3SY()
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{
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return new Syroot.Maths.Vector3F(ReadSingle(), ReadSingle(), ReadSingle());
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}
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public Vector2 ReadVec2()
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{
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return new Vector2(ReadSingle(), ReadSingle());
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}
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public Syroot.Maths.Vector2F ReadVec2SY()
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{
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return new Syroot.Maths.Vector2F(ReadSingle(), ReadSingle());
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}
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public static byte[] InflateZLIB(byte[] i)
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{
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var stream = new MemoryStream();
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var ms = new MemoryStream(i);
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ms.ReadByte();
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ms.ReadByte();
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var zlibStream = new DeflateStream(ms, CompressionMode.Decompress);
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byte[] buffer = new byte[4095];
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while (true)
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{
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int size = zlibStream.Read(buffer, 0, buffer.Length);
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if (size > 0)
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stream.Write(buffer, 0, buffer.Length);
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else
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break;
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}
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zlibStream.Close();
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return stream.ToArray();
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}
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public string ReadMagic(int Offset, int Length)
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{
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Seek(Offset, SeekOrigin.Begin);
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return ReadString(Length);
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}
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}
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}
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