mirror of
https://github.com/KillzXGaming/Switch-Toolbox
synced 2024-12-18 08:53:08 +00:00
45 lines
1.5 KiB
C#
45 lines
1.5 KiB
C#
using System;
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using System.Collections.Generic;
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using System.ComponentModel;
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using System.Data;
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using System.Drawing;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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using System.Windows.Forms;
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using Switch_Toolbox.Library.Forms;
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namespace FirstPlugin.Forms
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{
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public partial class MaterialReplaceDialog : STForm
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{
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bool IsLoaded = false;
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public MaterialReplaceDialog()
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{
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InitializeComponent();
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stButton2.Select();
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paramChkBox.Checked = PluginRuntime.MaterialReplace.SwapShaderParams;
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optionsChkBox.Checked = PluginRuntime.MaterialReplace.SwapShaderOptions;
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renderInfosChkBox.Checked = PluginRuntime.MaterialReplace.SwapRenderInfos;
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textureChkBox.Checked = PluginRuntime.MaterialReplace.SwapTextures;
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UserDataChkBox.Checked = PluginRuntime.MaterialReplace.SwapUserData;
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IsLoaded = true;
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}
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private void ChkBox_CheckedChanged(object sender, EventArgs e)
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{
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if (!IsLoaded)
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return;
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PluginRuntime.MaterialReplace.SwapShaderParams = paramChkBox.Checked;
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PluginRuntime.MaterialReplace.SwapShaderOptions = optionsChkBox.Checked;
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PluginRuntime.MaterialReplace.SwapRenderInfos = renderInfosChkBox.Checked;
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PluginRuntime.MaterialReplace.SwapTextures = textureChkBox.Checked;
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PluginRuntime.MaterialReplace.SwapUserData = UserDataChkBox.Checked;
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}
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}
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}
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