Switch-Toolbox/Switch_Toolbox_Library/Generics
KillzXGaming e1fd664112 Few more additions
Start to impliment a muunt editor. This plans to use the 2D engine i've been using with layouts mixed with 3d to fully edit object and path placements.
Start to add pane copying.
Brlyt improvements with window pane support.
Add bflyt texture combiner UI.
2019-10-16 20:15:36 -04:00
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Materials Some fixes 2019-08-12 15:19:30 -04:00
Texture Few more additions 2019-10-16 20:15:36 -04:00
BoundingBox.cs Adjust the toolbox name to no longer include "Switch" in it. 2019-07-16 17:35:21 -04:00
GenericBitmapTexture.cs Adjust the toolbox name to no longer include "Switch" in it. 2019-07-16 17:35:21 -04:00
GenericModel.cs Adjust the toolbox name to no longer include "Switch" in it. 2019-07-16 17:35:21 -04:00
GenericObject.cs More improvements. 2019-09-15 19:13:01 -04:00
GenericPolygonGroup.cs Adjust the toolbox name to no longer include "Switch" in it. 2019-07-16 17:35:21 -04:00
OpenGLTexture.cs Adjust the toolbox name to no longer include "Switch" in it. 2019-07-16 17:35:21 -04:00
STBone.cs Adjust the toolbox name to no longer include "Switch" in it. 2019-07-16 17:35:21 -04:00
STGenericWrapper.cs resolve a few warnings 2019-08-25 13:08:32 -07:00
STSkeleton.cs Finally fix the dpi scaling issues when opengl gets loaded 2019-08-10 19:20:39 -04:00
TEX_FORMAT.cs Add support for basic BTI and TXE 2019-08-04 14:15:34 +01:00