mirror of
https://github.com/KillzXGaming/Switch-Toolbox
synced 2024-11-23 04:53:09 +00:00
55 lines
1.5 KiB
C#
55 lines
1.5 KiB
C#
using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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using System.Windows.Forms;
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using Toolbox.Library;
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namespace PluginContracts
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{
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/// <summary>
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/// Reprenets a plguin to be loaded externally.
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/// These will be loaded if a project uses this, is in the Lib/Plugins folder
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/// and that the .dll has .plg in the name.
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/// </summary>
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public interface IPlugin
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{
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/// <summary>
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/// The name of the plugin.
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/// </summary>
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string Name { get; }
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/// <summary>
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/// The author of the plugin.
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/// </summary>
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string Author { get; }
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/// <summary>
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/// The description of the plugin.
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/// </summary>
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string Description { get; }
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/// <summary>
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/// The version of the plugin.
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/// </summary>
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string Version { get; }
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/// <summary>
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/// A type array to load custom data
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/// These can load <see cref="IFileFormat"/> to load new files
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/// These can also load <see cref="IMenuExtension"/> to load custom menu extensions
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/// </summary>
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Type[] Types { get; } //Types hold File extensions
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/// <summary>
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/// Method to execute when the file is loaded.
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/// </summary>
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void Load();
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/// <summary>
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/// Method to execute when the file is unloaded.
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/// </summary>
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void Unload();
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}
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}
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