mirror of
https://github.com/KillzXGaming/Switch-Toolbox
synced 2024-11-23 13:03:15 +00:00
152 lines
4.2 KiB
C#
152 lines
4.2 KiB
C#
using System;
|
|
using System.Collections.Generic;
|
|
using System.Linq;
|
|
using System.Text;
|
|
using System.Threading.Tasks;
|
|
using OpenTK;
|
|
using OpenTK.Graphics.OpenGL;
|
|
using Toolbox.Library;
|
|
|
|
namespace Toolbox.Library.Forms
|
|
{
|
|
public class Abstract2DDrawable
|
|
{
|
|
public virtual void Prepare(GLControl2D control)
|
|
{
|
|
|
|
}
|
|
|
|
public virtual void Draw(GLControl2D control)
|
|
{
|
|
|
|
}
|
|
}
|
|
|
|
public class GLControl2D : GLControl
|
|
{
|
|
public GLControl2D() {
|
|
InitializeComponent();
|
|
}
|
|
|
|
public List<Abstract2DDrawable> Drawables = new List<Abstract2DDrawable>();
|
|
|
|
public float ZoomFactor = 1;
|
|
|
|
private void InitializeComponent()
|
|
{
|
|
this.SuspendLayout();
|
|
//
|
|
// GLControl2D
|
|
//
|
|
this.AutoScaleDimensions = new System.Drawing.SizeF(6F, 13F);
|
|
this.Name = "GLControl2D";
|
|
this.Paint += new System.Windows.Forms.PaintEventHandler(this.GLControl2D_Paint);
|
|
this.ResumeLayout(false);
|
|
|
|
}
|
|
|
|
private void GLControl2D_Paint(object sender, System.Windows.Forms.PaintEventArgs e)
|
|
{
|
|
MakeCurrent();
|
|
|
|
SetupRendering();
|
|
GL.ClearColor(System.Drawing.Color.FromArgb(0, 0, 40));
|
|
GL.Clear(ClearBufferMask.ColorBufferBit | ClearBufferMask.DepthBufferBit);
|
|
|
|
GL.Disable(EnableCap.Texture2D);
|
|
|
|
foreach (var drawable in Drawables)
|
|
drawable.Draw(this);
|
|
|
|
SwapBuffers();
|
|
}
|
|
|
|
private void SetupRendering()
|
|
{
|
|
GL.Viewport(0, 0, Width, Height);
|
|
GL.MatrixMode(MatrixMode.Projection);
|
|
GL.PushMatrix();
|
|
GL.LoadIdentity();
|
|
|
|
GL.Ortho(0, Width * 225, Height * 225, 0, -1, 1);
|
|
GL.MatrixMode(MatrixMode.Modelview);
|
|
GL.PushMatrix();
|
|
GL.LoadIdentity();
|
|
|
|
// Draw over everything
|
|
GL.Disable(EnableCap.DepthTest);
|
|
GL.Disable(EnableCap.CullFace);
|
|
}
|
|
|
|
public void AddCircle(Vector2 Position, float Scale = 1) {
|
|
Drawables.Add(new Circle2D(Position));
|
|
}
|
|
|
|
public class Circle2D : Abstract2DDrawable
|
|
{
|
|
public float Radius = 1;
|
|
public Vector2 Position = new Vector2(0);
|
|
|
|
public Circle2D(Vector2 position)
|
|
{
|
|
Position = position;
|
|
}
|
|
|
|
public override void Draw(GLControl2D control)
|
|
{
|
|
GL.PushMatrix();
|
|
GL.Translate(Position.X, Position.Y, 0);
|
|
|
|
GL.Color4(System.Drawing.Color.Red);
|
|
GL.Begin(PrimitiveType.LineLoop);
|
|
for (int i = 0; i <= 300; i++)
|
|
{
|
|
double angle = 2 * Math.PI * i / 300;
|
|
double x = Math.Cos(angle);
|
|
double y = Math.Sin(angle);
|
|
GL.Vertex2(x, y);
|
|
}
|
|
GL.End();
|
|
|
|
GL.PopMatrix();
|
|
}
|
|
}
|
|
|
|
public class Rectangle2D : Abstract2DDrawable
|
|
{
|
|
public float Width = 600;
|
|
public float Height = 400;
|
|
public Vector2 Position = new Vector2(0);
|
|
|
|
public Rectangle2D(float width, float height, Vector2 position) {
|
|
Width = width;
|
|
Height = height;
|
|
Position = position;
|
|
}
|
|
|
|
public override void Draw(GLControl2D control)
|
|
{
|
|
GL.PushMatrix();
|
|
GL.Translate(Position.X, Position.Y, 0);
|
|
|
|
GL.Color4(System.Drawing.Color.White);
|
|
GL.Begin(PrimitiveType.Quads);
|
|
GL.TexCoord2(-1, -1);
|
|
GL.Vertex3(-Width, -Height, 0);
|
|
GL.TexCoord2(0, -1);
|
|
GL.Vertex3(Width, -Height, 0);
|
|
GL.TexCoord2(0, 0);
|
|
GL.Vertex3(Width, Height, 0);
|
|
GL.TexCoord2(-1, 0);
|
|
GL.Vertex3(-Width, Height, 0);
|
|
GL.End();
|
|
|
|
GL.PopMatrix();
|
|
}
|
|
}
|
|
|
|
public void AddRectangle(float Width, float Height, Vector2 Position) {
|
|
Drawables.Add(new Rectangle2D(Width, Height, Position));
|
|
}
|
|
}
|
|
}
|