Switch-Toolbox/Switch_FileFormatsMain/GUI/BFRES/BoneAnims/BoneAnimEditor.cs

140 lines
5.6 KiB
C#

using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Drawing;
using System.Data;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Windows.Forms;
using Bfres.Structs;
using Switch_Toolbox.Library.Forms;
using BrightIdeasSoftware;
namespace FirstPlugin.Forms
{
public partial class BoneAnimEditor2 : UserControl
{
public BoneAnimEditor2()
{
InitializeComponent();
objectListView1.BackColor = FormThemes.BaseTheme.FormBackColor;
objectListView1.ForeColor = FormThemes.BaseTheme.FormForeColor;
}
public void LoadBoneAnim(FSKA.BoneAnimNode boneAnim)
{
objectListView1.BeginUpdate();
objectListView1.ClearObjects();
objectListView1.ShowGroups = false;
FSKA fska = (FSKA)boneAnim.Parent;
if (boneAnim.BoneAnimU != null)
stPropertyGrid1.LoadProperty(boneAnim.BoneAnimU, onPropertyChanged);
else
stPropertyGrid1.LoadProperty(boneAnim.BoneAnim, onPropertyChanged);
frameCountLbl.Text = $" / {fska.FrameCount}";
currentFrameUD.Maximum = fska.FrameCount;
return;
for (int frame = 0; frame < fska.FrameCount; frame++)
{
bool IsKeyed = (boneAnim.XPOS.HasAnimation() && boneAnim.XPOS.GetKeyFrame(frame).IsKeyed ||
boneAnim.YPOS.HasAnimation() && boneAnim.YPOS.GetKeyFrame(frame).IsKeyed ||
boneAnim.ZPOS.HasAnimation() && boneAnim.ZPOS.GetKeyFrame(frame).IsKeyed ||
boneAnim.XROT.HasAnimation() && boneAnim.XROT.GetKeyFrame(frame).IsKeyed ||
boneAnim.YROT.HasAnimation() && boneAnim.YROT.GetKeyFrame(frame).IsKeyed ||
boneAnim.ZROT.HasAnimation() && boneAnim.ZROT.GetKeyFrame(frame).IsKeyed ||
boneAnim.WROT.HasAnimation() && boneAnim.WROT.GetKeyFrame(frame).IsKeyed ||
boneAnim.XSCA.HasAnimation() && boneAnim.XSCA.GetKeyFrame(frame).IsKeyed ||
boneAnim.YSCA.HasAnimation() && boneAnim.YSCA.GetKeyFrame(frame).IsKeyed ||
boneAnim.ZSCA.HasAnimation() && boneAnim.ZSCA.GetKeyFrame(frame).IsKeyed);
if (IsKeyed)
{
KeyFrame key = new KeyFrame();
key.Frame = frame;
//Load position
if (boneAnim.XPOS.HasAnimation())
key.PosX = boneAnim.XPOS.GetValue(frame);
if (boneAnim.YPOS.HasAnimation())
key.PosY = boneAnim.YPOS.GetValue(frame);
if (boneAnim.ZPOS.HasAnimation())
key.PosZ = boneAnim.ZPOS.GetValue(frame);
//Load Rotation
if (boneAnim.XROT.HasAnimation())
key.RotX = boneAnim.XROT.GetValue(frame);
if (boneAnim.YROT.HasAnimation())
key.RotY = boneAnim.YROT.GetValue(frame);
if (boneAnim.ZROT.HasAnimation())
key.RotZ = boneAnim.ZROT.GetValue(frame);
if (boneAnim.WROT.HasAnimation())
key.RotW = boneAnim.WROT.GetValue(frame);
//Load Scale
if (boneAnim.XSCA.HasAnimation())
key.ScaX = boneAnim.XSCA.GetValue(frame);
if (boneAnim.YSCA.HasAnimation())
key.ScaY = boneAnim.YSCA.GetValue(frame);
if (boneAnim.ZSCA.HasAnimation())
key.ScaZ = boneAnim.ZSCA.GetValue(frame);
objectListView1.AddObject(key);
}
}
objectListView1.EndUpdate();
}
public class KeyFrame
{
public int Frame { get; set; }
public float PosX { get; set; }
public float PosY { get; set; }
public float PosZ { get; set; }
public float RotX { get; set; }
public float RotY { get; set; }
public float RotZ { get; set; }
public float RotW { get; set; } = 1;
public float ScaX { get; set; } = 1;
public float ScaY { get; set; } = 1;
public float ScaZ { get; set; } = 1;
const int size = 4;
const int padding = 8;
/* public override string ToString()
{
return String.Format("[{0}][{1}],[{2}],[{3}],[{4}],[{5}],[{6}],[{7}],[{8}],[{9}]", (Frame + 1).ToString().PadLeft(5),
PosX.ToString().ToFixedString(size, ' ').PadRight(padding),
PosY.ToString().ToFixedString(size, ' ').PadRight(padding),
PosZ.ToString().ToFixedString(size, ' ').PadRight(padding),
RotX.ToString().ToFixedString(size, ' ').PadRight(padding),
RotY.ToString().ToFixedString(size, ' ').PadRight(padding),
RotZ.ToString().ToFixedString(size, ' ').PadRight(padding),
RotW.ToString().ToFixedString(size, ' ').PadRight(padding),
ScaX.ToString().ToFixedString(size, ' ').PadRight(padding),
ScaY.ToString().ToFixedString(size, ' ').PadRight(padding),
ScaZ.ToString().ToFixedString(size, ' ').PadRight(padding));
}*/
}
public void onPropertyChanged() { }
private void stPanel2_Paint(object sender, PaintEventArgs e)
{
}
}
}