mirror of
https://github.com/KillzXGaming/Switch-Toolbox
synced 2024-11-27 23:10:31 +00:00
ddcd0285b3
Fixed samplers for switch not mapping properly. Fixed DDS files exporting mip maps wrong. Would cause them to not import back with size errors. Fixed bntx alignment causing corrupted textures. Fixed bfres not opening from null bone indices/unrigged meshes.
1355 lines
52 KiB
C#
1355 lines
52 KiB
C#
using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.IO;
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using System.Data;
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using System.Threading;
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using System.Windows.Forms;
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using Switch_Toolbox.Library;
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using Switch_Toolbox.Library.Forms;
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using Switch_Toolbox.Library.IO;
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using Bfres.Structs;
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using ResU = Syroot.NintenTools.Bfres;
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using Syroot.NintenTools.NSW.Bfres;
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using Switch_Toolbox.Library.Animations;
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using Switch_Toolbox.Library.NodeWrappers;
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using GL_EditorFramework.Interfaces;
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using FirstPlugin.Forms;
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using FirstPlugin.NodeWrappers;
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namespace FirstPlugin
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{
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public class BFRES : BFRESWrapper, IFileFormat
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{
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public bool CanSave { get; set; }
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public string[] Description { get; set; } = new string[] { "BFRES" };
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public string[] Extension { get; set; } = new string[] {
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"*.bfres", "*.sbfres", "*.sbmapopen", "*.sbstftex", "*.sbitemico", "*.sbmaptex", "*.sbreviewtex" };
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public string FileName { get; set; }
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public string FilePath { get; set; }
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public IFileInfo IFileInfo { get; set; }
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public bool Identify(Stream stream)
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{
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using (var reader = new FileReader(stream, true))
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{
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return reader.CheckSignature(4, "FRES");
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}
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}
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public Type[] Types
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{
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get
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{
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List<Type> types = new List<Type>();
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types.Add(typeof(MenuExt));
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return types.ToArray();
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}
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}
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private Thread Thread;
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public override string ExportFilter => Utils.GetAllFilters(new BFRES());
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class MenuExt : IFileMenuExtension
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{
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public STToolStripItem[] NewFileMenuExtensions => newFileExt;
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public STToolStripItem[] NewFromFileMenuExtensions => null;
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public STToolStripItem[] ToolsMenuExtensions => toolExt;
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public STToolStripItem[] TitleBarExtensions => null;
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public STToolStripItem[] CompressionMenuExtensions => null;
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public STToolStripItem[] ExperimentalMenuExtensions => null;
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STToolStripItem[] toolExt = new STToolStripItem[1];
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STToolStripItem[] newFileExt = new STToolStripItem[2];
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public MenuExt()
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{
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toolExt[0] = new STToolStripItem("Open Bfres Debugger");
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toolExt[0].Click += DebugInfo;
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newFileExt[0] = new STToolStripItem("BFRES (Switch)");
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newFileExt[0].Click += NewSwitchBfres;
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newFileExt[1] = new STToolStripItem("BFRES (Wii U)");
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newFileExt[1].Click += NewWiiUBfres;
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}
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private void NewWiiUBfres(object sender, EventArgs args)
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{
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BFRES bfres = new BFRES();
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bfres.IFileInfo = new IFileInfo();
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bfres.FileName = "Untitled.bfres";
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bfres.Load(new MemoryStream(BfresWiiU.CreateNewBFRES("Untitled.bfres")));
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ObjectEditor editor = new ObjectEditor();
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editor.Text = "Untitled-" + 0;
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editor.treeViewCustom1.Nodes.Add(bfres);
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LibraryGUI.Instance.CreateMdiWindow(editor);
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}
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private void NewSwitchBfres(object sender, EventArgs args)
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{
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BFRES bfres = new BFRES();
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bfres.IFileInfo = new IFileInfo();
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bfres.FileName = "Untitled.bfres";
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bfres.Load(new MemoryStream(CreateNewBFRESSwitch("Untitled.bfres")));
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ObjectEditor editor = new ObjectEditor();
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editor.Text = "Untitled-" + 0;
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editor.treeViewCustom1.Nodes.Add(bfres);
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LibraryGUI.Instance.CreateMdiWindow(editor);
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}
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private void DebugInfo(object sender, EventArgs args)
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{
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OpenFileDialog ofd = new OpenFileDialog();
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ofd.Filter = Utils.GetAllFilters(new BFRES());
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if (ofd.ShowDialog() != DialogResult.OK)
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return;
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var debugInfo = new DebugInfoBox();
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debugInfo.Show();
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debugInfo.PrintDebugInfo(ofd.FileName);
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}
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}
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private static byte[] CreateNewBFRESSwitch(string Name)
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{
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MemoryStream mem = new MemoryStream();
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ResFile resFile = new ResFile();
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resFile.Name = Name;
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resFile.Save(mem);
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var data = mem.ToArray();
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mem.Close();
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mem.Dispose();
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return data;
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}
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public void OnPropertyChanged()
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{
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if (resFile != null)
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{
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Text = resFile.Name;
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}
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else
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{
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Text = resFileU.Name;
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}
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STPropertyGrid editor = (STPropertyGrid)LibraryGUI.Instance.GetActiveContent(typeof(STPropertyGrid));
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if (editor != null)
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editor.Refresh();
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}
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//Used for adding new skeleton drawables
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public void AddSkeletonDrawable(STSkeleton skeleton)
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{
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BfresEditor bfresEditor = (BfresEditor)LibraryGUI.Instance.GetActiveContent(typeof(BfresEditor));
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if (bfresEditor != null)
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{
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bfresEditor.AddDrawable(skeleton);
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}
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drawables.Add(skeleton);
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}
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public void RemoveSkeletonDrawable(STSkeleton skeleton)
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{
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BfresEditor bfresEditor = (BfresEditor)LibraryGUI.Instance.GetActiveContent(typeof(BfresEditor));
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if (bfresEditor != null)
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{
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bfresEditor.RemoveDrawable(skeleton);
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}
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drawables.Remove(skeleton);
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}
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List<AbstractGlDrawable> drawables = new List<AbstractGlDrawable>();
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public void LoadEditors(object SelectedSection)
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{
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BfresEditor bfresEditor = (BfresEditor)LibraryGUI.Instance.GetActiveContent(typeof(BfresEditor));
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bool HasModels = BFRESRender.models.Count > 0;
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if (bfresEditor == null)
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{
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bfresEditor = new BfresEditor(HasModels);
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bfresEditor.Dock = DockStyle.Fill;
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LibraryGUI.Instance.LoadEditor(bfresEditor);
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}
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var toolstrips = new List<ToolStripMenuItem>();
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var menu = new ToolStripMenuItem("Animation Loader", null, AnimLoader);
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toolstrips.Add(menu);
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bool IsLoaded = drawables.Count != 0;
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bfresEditor.IsLoaded = IsLoaded;
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if (drawables.Count <= 0)
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{
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//Add drawables
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drawables.Add(BFRESRender);
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foreach (var mdl in BFRESRender.models)
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drawables.Add(mdl.Skeleton);
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}
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bfresEditor.LoadViewport(drawables, toolstrips);
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if (!IsLoaded)
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{
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bfresEditor.UpdateVertexData = BFRESRender.UpdateVertexData;
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bfresEditor.UpdateTextureMaps = BFRESRender.UpdateTextureMaps;
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bfresEditor.OnLoadedTab();
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}
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if (SelectedSection is BFRES)
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{
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STPropertyGrid editor = (STPropertyGrid)bfresEditor.GetActiveEditor(typeof(STPropertyGrid));
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if (editor == null)
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{
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editor = new STPropertyGrid();
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editor.Dock = DockStyle.Fill;
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bfresEditor.LoadEditor(editor);
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}
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editor.Text = Text;
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if (resFile != null)
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editor.LoadProperty(resFile, OnPropertyChanged);
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else
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editor.LoadProperty(resFileU, OnPropertyChanged);
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}
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else if (SelectedSection is BFRESGroupNode)
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{
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STPropertyGrid editor = (STPropertyGrid)bfresEditor.GetActiveEditor(typeof(STPropertyGrid));
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if (editor == null)
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{
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editor = new STPropertyGrid();
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editor.Dock = DockStyle.Fill;
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bfresEditor.LoadEditor(editor);
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}
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editor.Text = Text;
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editor.LoadProperty(null, null);
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}
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else if(SelectedSection is FSKL.fsklNode)
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{
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FSKLEditor editor = (FSKLEditor)bfresEditor.GetActiveEditor(typeof(FSKLEditor));
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if (editor == null)
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{
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editor = new FSKLEditor();
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editor.Text = Text;
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editor.Dock = DockStyle.Fill;
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bfresEditor.LoadEditor(editor);
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}
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editor.LoadSkeleton(((FSKL.fsklNode)SelectedSection).fskl);
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}
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else if (SelectedSection is BfresBone)
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{
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BfresBoneEditor editor = (BfresBoneEditor)bfresEditor.GetActiveEditor(typeof(BfresBoneEditor));
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if (editor == null)
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{
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editor = new BfresBoneEditor();
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editor.Text = Text;
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editor.Dock = DockStyle.Fill;
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bfresEditor.LoadEditor(editor);
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}
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editor.LoadBone((BfresBone)SelectedSection);
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}
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else if (SelectedSection is FSHP)
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{
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BfresShapeEditor editor = (BfresShapeEditor)bfresEditor.GetActiveEditor(typeof(BfresShapeEditor));
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if (editor == null)
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{
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editor = new BfresShapeEditor();
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editor.Text = Text;
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editor.Dock = DockStyle.Fill;
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bfresEditor.LoadEditor(editor);
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}
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editor.LoadShape((FSHP)SelectedSection);
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}
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else if (SelectedSection is FMAT)
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{
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FMATEditor editor = (FMATEditor)bfresEditor.GetActiveEditor(typeof(FMATEditor));
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if (editor == null)
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{
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editor = new FMATEditor();
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editor.Text = Text;
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editor.Dock = DockStyle.Fill;
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bfresEditor.LoadEditor(editor);
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}
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editor.LoadMaterial((FMAT)SelectedSection);
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}
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else if (SelectedSection is FSKA.BoneAnimNode)
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{
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BoneAnimEditor editor = (BoneAnimEditor)bfresEditor.GetActiveEditor(typeof(BoneAnimEditor));
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if (editor == null)
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{
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editor = new BoneAnimEditor();
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editor.Text = Text;
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editor.Dock = DockStyle.Fill;
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bfresEditor.LoadEditor(editor);
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}
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editor.LoadBoneAnim((FSKA.BoneAnimNode)SelectedSection);
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}
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else if (SelectedSection is FSCN.BfresCameraAnim)
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{
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SceneAnimEditor editor = (SceneAnimEditor)bfresEditor.GetActiveEditor(typeof(SceneAnimEditor));
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if (editor == null)
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{
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editor = new SceneAnimEditor();
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editor.Text = Text;
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editor.Dock = DockStyle.Fill;
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bfresEditor.LoadEditor(editor);
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}
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editor.LoadCameraAnim((FSCN.BfresCameraAnim)SelectedSection);
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}
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else if (SelectedSection is FSCN.BfresLightAnim)
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{
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SceneAnimEditor editor = (SceneAnimEditor)bfresEditor.GetActiveEditor(typeof(SceneAnimEditor));
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if (editor == null)
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{
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editor = new SceneAnimEditor();
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editor.Text = Text;
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editor.Dock = DockStyle.Fill;
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bfresEditor.LoadEditor(editor);
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}
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editor.LoadLightAnim((FSCN.BfresLightAnim)SelectedSection);
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}
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else if (SelectedSection is FSCN.BfresFogAnim)
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{
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SceneAnimEditor editor = (SceneAnimEditor)bfresEditor.GetActiveEditor(typeof(SceneAnimEditor));
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if (editor == null)
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{
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editor = new SceneAnimEditor();
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editor.Text = Text;
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editor.Dock = DockStyle.Fill;
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bfresEditor.LoadEditor(editor);
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}
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editor.LoadFogAnim((FSCN.BfresFogAnim)SelectedSection);
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}
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else if (SelectedSection is FMDL)
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OpenSubFileEditor<FMDL>(SelectedSection, bfresEditor);
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else if (SelectedSection is FSKA)
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OpenSubFileEditor<FSKA>(SelectedSection, bfresEditor);
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else if (SelectedSection is FSHU)
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OpenSubFileEditor<FSHU>(SelectedSection, bfresEditor);
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else if (SelectedSection is FSCN)
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OpenSubFileEditor<FSCN>(SelectedSection, bfresEditor);
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else if (SelectedSection is FSHA)
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OpenSubFileEditor<FSHA>(SelectedSection, bfresEditor);
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else if (SelectedSection is FTXP)
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OpenSubFileEditor<FTXP>(SelectedSection, bfresEditor);
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else if (SelectedSection is FMAA)
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OpenSubFileEditor<FMAA>(SelectedSection, bfresEditor);
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else if (SelectedSection is FVIS)
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OpenSubFileEditor<FVIS>(SelectedSection, bfresEditor);
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/* else if (SelectedSection is FMAA && ((FMAA)SelectedSection).AnimType == MaterialAnimation.AnimationType.TexturePattern)
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{
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BfresTexturePatternEditor editor = (BfresTexturePatternEditor)bfresEditor.GetActiveEditor(typeof(BfresTexturePatternEditor));
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if (editor == null)
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{
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editor = new BfresTexturePatternEditor();
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bfresEditor.LoadEditor(editor);
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}
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editor.Text = Text;
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editor.Dock = DockStyle.Fill;
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editor.LoadAnim((FMAA)SelectedSection);
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}*/
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}
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private SubFileEditor OpenSubFileEditor<T>(object node, BfresEditor bfresEditor) where T : STGenericWrapper
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{
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SubFileEditor editor = (SubFileEditor)bfresEditor.GetActiveEditor(typeof(SubFileEditor));
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if (editor == null)
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{
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editor = new SubFileEditor();
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editor.Dock = DockStyle.Fill;
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bfresEditor.LoadEditor(editor);
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}
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editor.LoadSubFile<T>(node);
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return editor;
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}
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public void AnimLoader(object sender, EventArgs args)
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{
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AnimationLoader loader = new AnimationLoader();
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loader.TopLevel = true;
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loader.Show();
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}
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public BFRESRender BFRESRender;
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public void Load(System.IO.Stream stream)
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{
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CanSave = true;
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ImageKey = "bfres";
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SelectedImageKey = "bfres";
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using (FileReader reader = new FileReader(stream, true))
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{
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reader.ByteOrder = Syroot.BinaryData.ByteOrder.BigEndian;
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reader.Position = 4;
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if (reader.ReadInt32() != 0x20202020)
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IsWiiU = true;
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reader.Position = 0;
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}
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LoadMenus(IsWiiU);
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BFRESRender = new BFRESRender();
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BFRESRender.ModelTransform = MarioCostumeEditor.SetTransform(FileName);
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BFRESRender.ResFileNode = this;
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if (IsWiiU)
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{
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BFRESRender.LoadFile(new Syroot.NintenTools.Bfres.ResFile(stream));
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}
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else
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{
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BFRESRender.LoadFile(new Syroot.NintenTools.NSW.Bfres.ResFile(stream));
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}
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}
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public void Unload()
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{
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BFRESRender.Destroy();
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foreach (var node in TreeViewExtensions.Collect(BFRESRender.ResFileNode.Nodes))
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{
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if (node is BFRESGroupNode)
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{
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if (((BFRESGroupNode)node).Type == BRESGroupType.Textures)
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{
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if (PluginRuntime.ftexContainers.Contains(((BFRESGroupNode)node)))
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PluginRuntime.ftexContainers.Remove(((BFRESGroupNode)node));
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}
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}
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if (node is BNTX)
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((BNTX)node).Unload();
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}
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Nodes.Clear();
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}
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public byte[] Save()
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{
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MemoryStream mem = new MemoryStream();
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if (IsWiiU)
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SaveWiiU(mem);
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else
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SaveSwitch(mem);
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return mem.ToArray();
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}
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public ResFile resFile = null;
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public ResU.ResFile resFileU = null;
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public override void OnClick(TreeView treeView)
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{
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LoadEditors(this);
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}
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public void Load(ResU.ResFile res)
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{
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resFileU = res;
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Text = resFileU.Name;
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var modelFolder = new BFRESGroupNode(BRESGroupType.Models);
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var texturesFolder = new BFRESGroupNode(BRESGroupType.Textures);
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var animFolder = new BFRESAnimFolder();
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var externalFilesFolder = new BFRESGroupNode(BRESGroupType.Embedded);
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Nodes.Add(modelFolder);
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Nodes.Add(texturesFolder);
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Nodes.Add(animFolder);
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Nodes.Add(externalFilesFolder);
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animFolder.LoadMenus(IsWiiU);
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PluginRuntime.ftexContainers.Add(texturesFolder);
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if (resFileU.Models.Count > 0)
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{
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foreach (ResU.Model mdl in resFileU.Models.Values)
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{
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var fmdl = new FMDL();
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BfresWiiU.ReadModel(fmdl, mdl);
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modelFolder.AddNode(fmdl);
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}
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}
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if (resFileU.Textures.Count > 0)
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{
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foreach (ResU.Texture tex in resFileU.Textures.Values)
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texturesFolder.AddNode(new FTEX(tex));
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}
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if (resFileU.SkeletalAnims.Count > 0)
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{
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var group = new BFRESGroupNode(BRESGroupType.SkeletalAnim);
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animFolder.Nodes.Add(group);
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foreach (ResU.SkeletalAnim anim in resFileU.SkeletalAnims.Values)
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group.AddNode(new FSKA(anim));
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}
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if (resFileU.ShaderParamAnims.Count > 0)
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{
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var group = new BFRESGroupNode(BRESGroupType.ShaderParamAnim);
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animFolder.Nodes.Add(group);
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foreach (ResU.ShaderParamAnim anim in resFileU.ShaderParamAnims.Values)
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group.AddNode(new FSHU(anim, MaterialAnimation.AnimationType.ShaderParam));
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}
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if (resFileU.ColorAnims.Count > 0)
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{
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var group = new BFRESGroupNode(BRESGroupType.ColorAnim);
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animFolder.Nodes.Add(group);
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foreach (ResU.ShaderParamAnim anim in resFileU.ColorAnims.Values)
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group.AddNode(new FSHU(anim, MaterialAnimation.AnimationType.Color));
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}
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if (resFileU.TexSrtAnims.Count > 0)
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{
|
|
var group = new BFRESGroupNode(BRESGroupType.TexSrtAnim);
|
|
animFolder.Nodes.Add(group);
|
|
|
|
foreach (ResU.ShaderParamAnim anim in resFileU.TexSrtAnims.Values)
|
|
group.AddNode(new FSHU(anim, MaterialAnimation.AnimationType.TexturePattern));
|
|
}
|
|
if (resFileU.TexPatternAnims.Count > 0)
|
|
{
|
|
var group = new BFRESGroupNode(BRESGroupType.TexPatAnim);
|
|
animFolder.Nodes.Add(group);
|
|
|
|
foreach (ResU.TexPatternAnim anim in resFileU.TexPatternAnims.Values)
|
|
group.AddNode(new FTXP(anim));
|
|
}
|
|
if (resFileU.ShapeAnims.Count > 0)
|
|
{
|
|
var group = new BFRESGroupNode(BRESGroupType.ShapeAnim);
|
|
animFolder.Nodes.Add(group);
|
|
|
|
foreach (ResU.ShapeAnim anim in resFileU.ShapeAnims.Values)
|
|
group.AddNode(new FSHA(anim));
|
|
}
|
|
if (resFileU.BoneVisibilityAnims.Count > 0)
|
|
{
|
|
var group = new BFRESGroupNode(BRESGroupType.BoneVisAnim);
|
|
animFolder.Nodes.Add(group);
|
|
|
|
foreach (ResU.VisibilityAnim anim in resFileU.BoneVisibilityAnims.Values)
|
|
group.AddNode(new FVIS(anim));
|
|
}
|
|
if (resFileU.MatVisibilityAnims.Count > 0)
|
|
{
|
|
var group = new BFRESGroupNode(BRESGroupType.MatVisAnim);
|
|
animFolder.Nodes.Add(group);
|
|
|
|
foreach (ResU.VisibilityAnim anim in resFileU.BoneVisibilityAnims.Values)
|
|
group.AddNode(new FVIS(anim));
|
|
}
|
|
if (resFileU.SceneAnims.Count > 0)
|
|
{
|
|
var group = new BFRESGroupNode(BRESGroupType.SceneAnim);
|
|
animFolder.Nodes.Add(group);
|
|
|
|
foreach (ResU.SceneAnim anim in resFileU.SceneAnims.Values)
|
|
group.AddNode(new FSCN(anim));
|
|
}
|
|
if (resFileU.ExternalFiles.Count > 0)
|
|
{
|
|
foreach (var anim in resFileU.ExternalFiles)
|
|
{
|
|
externalFilesFolder.AddNode(new ExternalFileData(anim.Key, anim.Value.Data));
|
|
}
|
|
}
|
|
}
|
|
public void Load(ResFile res)
|
|
{
|
|
resFile = res;
|
|
|
|
Text = resFile.Name;
|
|
|
|
var modelFolder = new BFRESGroupNode(BRESGroupType.Models);
|
|
var texturesFolder = new BNTX() { ImageKey = "folder", SelectedImageKey = "folder", Text = "Textures" };
|
|
var animFolder = new BFRESAnimFolder();
|
|
var externalFilesFolder = new BFRESGroupNode(BRESGroupType.Embedded);
|
|
|
|
//Texture folder acts like a bntx for saving back
|
|
//This will only save if the user adds textures to it or the file has a bntx already
|
|
texturesFolder.IFileInfo = new IFileInfo();
|
|
texturesFolder.FileName = "Textures";
|
|
texturesFolder.Load(new MemoryStream(BNTX.CreateNewBNTX("Textures")));
|
|
|
|
animFolder.LoadMenus(IsWiiU);
|
|
|
|
Nodes.Add(modelFolder);
|
|
Nodes.Add(texturesFolder);
|
|
Nodes.Add(animFolder);
|
|
Nodes.Add(externalFilesFolder);
|
|
|
|
if (resFile.Models.Count > 0)
|
|
{
|
|
foreach (Model mdl in resFile.Models)
|
|
{
|
|
var fmdl = new FMDL();
|
|
BfresSwitch.ReadModel(fmdl, mdl);
|
|
modelFolder.AddNode(fmdl);
|
|
}
|
|
}
|
|
if (resFile.SkeletalAnims.Count > 0)
|
|
{
|
|
var group = new BFRESGroupNode(BRESGroupType.SkeletalAnim);
|
|
animFolder.Nodes.Add(group);
|
|
|
|
foreach (SkeletalAnim anim in resFile.SkeletalAnims)
|
|
group.AddNode(new FSKA(anim));
|
|
}
|
|
if (resFile.MaterialAnims.Count > 0)
|
|
{
|
|
var group = new BFRESGroupNode(BRESGroupType.ShaderParamAnim);
|
|
var group2 = new BFRESGroupNode(BRESGroupType.TexSrtAnim);
|
|
var group3 = new BFRESGroupNode(BRESGroupType.TexPatAnim);
|
|
var group4 = new BFRESGroupNode(BRESGroupType.ColorAnim);
|
|
var group5 = new BFRESGroupNode(BRESGroupType.MatVisAnim);
|
|
var group6 = new BFRESGroupNode(BRESGroupType.MaterialAnim);
|
|
|
|
bool HasShaderParamsAnim = false;
|
|
bool HasTextureSrtAnim = false;
|
|
bool HasTexturePatternAnim = false;
|
|
bool HasColorAnim = false;
|
|
bool HasMatVisAnim = false;
|
|
bool HasMaterialAnim = false;
|
|
|
|
foreach (MaterialAnim anim in resFile.MaterialAnims)
|
|
{
|
|
if (FMAA.IsShaderParamAnimation(anim.Name))
|
|
{
|
|
group.AddNode(new FMAA(anim, MaterialAnimation.AnimationType.ShaderParam));
|
|
HasShaderParamsAnim = true;
|
|
}
|
|
else if (FMAA.IsSRTAnimation(anim.Name))
|
|
{
|
|
group2.AddNode(new FMAA(anim, MaterialAnimation.AnimationType.TextureSrt));
|
|
HasTextureSrtAnim = true;
|
|
}
|
|
else if(FMAA.IsTexturePattern(anim.Name))
|
|
{
|
|
group3.AddNode(new FMAA(anim, MaterialAnimation.AnimationType.TexturePattern));
|
|
HasTexturePatternAnim = true;
|
|
}
|
|
else if (FMAA.IsColorAnimation(anim.Name))
|
|
{
|
|
group4.AddNode(new FMAA(anim, MaterialAnimation.AnimationType.Color));
|
|
HasColorAnim = true;
|
|
}
|
|
else if (FMAA.IsVisibiltyAnimation(anim.Name))
|
|
{
|
|
group5.AddNode(new FMAA(anim, MaterialAnimation.AnimationType.Visibilty));
|
|
HasMatVisAnim = true;
|
|
}
|
|
else
|
|
{
|
|
group6.AddNode(new FMAA(anim, MaterialAnimation.AnimationType.ShaderParam));
|
|
HasMaterialAnim = true;
|
|
}
|
|
}
|
|
|
|
if (HasShaderParamsAnim)
|
|
animFolder.Nodes.Add(group);
|
|
if (HasTextureSrtAnim)
|
|
animFolder.Nodes.Add(group2);
|
|
if (HasTexturePatternAnim)
|
|
animFolder.Nodes.Add(group3);
|
|
if (HasColorAnim)
|
|
animFolder.Nodes.Add(group4);
|
|
if (HasMatVisAnim)
|
|
animFolder.Nodes.Add(group5);
|
|
if (HasMaterialAnim)
|
|
animFolder.Nodes.Add(group6);
|
|
}
|
|
if (resFile.BoneVisibilityAnims.Count > 0)
|
|
{
|
|
var group = new BFRESGroupNode(BRESGroupType.BoneVisAnim);
|
|
animFolder.Nodes.Add(group);
|
|
|
|
foreach (VisibilityAnim anim in resFile.BoneVisibilityAnims)
|
|
group.AddNode(new FVIS(anim));
|
|
}
|
|
if (resFile.SceneAnims.Count > 0)
|
|
{
|
|
var group = new BFRESGroupNode(BRESGroupType.SceneAnim);
|
|
animFolder.Nodes.Add(group);
|
|
|
|
foreach (SceneAnim anim in resFile.SceneAnims)
|
|
group.AddNode(new FSCN(anim));
|
|
}
|
|
if (resFile.ShapeAnims.Count > 0)
|
|
{
|
|
var group = new BFRESGroupNode(BRESGroupType.ShapeAnim);
|
|
animFolder.Nodes.Add(group);
|
|
|
|
foreach (ShapeAnim anim in resFile.ShapeAnims)
|
|
group.AddNode(new FSHA(anim));
|
|
}
|
|
if (resFile.ExternalFiles.Count > 0)
|
|
{
|
|
int index = 0;
|
|
|
|
//This also can be set to true if we don't want to rebuild the bntx for debug purposes
|
|
bool IsTexturesReplaced = false;
|
|
|
|
foreach (var anim in resFile.ExternalFiles)
|
|
{
|
|
// group.AddNode(new ExternalFileData(Name, anim.Data) { FileFormat = file });
|
|
|
|
string Name = resFile.ExternalFileDict.GetKey(index++);
|
|
|
|
var file = STFileLoader.OpenFileFormat(Name, anim.Data, false, true);
|
|
|
|
//Only do once. There's usually one bntx embedded but incase there are multiple
|
|
if (file is BNTX && !IsTexturesReplaced)
|
|
{
|
|
((TreeNode)file).Text = texturesFolder.Text;
|
|
((TreeNode)file).ImageKey = texturesFolder.ImageKey;
|
|
((TreeNode)file).SelectedImageKey = texturesFolder.SelectedImageKey;
|
|
|
|
//Remove temporary bntx file with file one
|
|
PluginRuntime.bntxContainers.Remove(texturesFolder);
|
|
|
|
ReplaceNode(texturesFolder.Parent, texturesFolder, (TreeNode)file);
|
|
|
|
IsTexturesReplaced = true;
|
|
}
|
|
else
|
|
{
|
|
externalFilesFolder.AddNode(new ExternalFileData(Name, anim.Data));
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
public static void ReplaceNode(TreeNode node, TreeNode replaceNode, TreeNode NewNode)
|
|
{
|
|
if (NewNode == null)
|
|
return;
|
|
|
|
int index = node.Nodes.IndexOf(replaceNode);
|
|
node.Nodes.RemoveAt(index);
|
|
node.Nodes.Insert(index, NewNode);
|
|
}
|
|
|
|
public override void Export(string FileName)
|
|
{
|
|
bool IsTex1 = FileName.Contains("Tex1");
|
|
bool HasTextures = false;
|
|
|
|
foreach (TreeNode group in Nodes)
|
|
{
|
|
if (group is BFRESGroupNode)
|
|
{
|
|
if (((BFRESGroupNode)group).Type == BRESGroupType.Textures && group.Nodes.Count > 0)
|
|
HasTextures = true;
|
|
}
|
|
}
|
|
|
|
|
|
if (IsTex1 && HasTextures)
|
|
{
|
|
STFileSaver.SaveFileFormat(this, FileName);
|
|
|
|
byte[] Tex2 = GenerateTex2();
|
|
|
|
SaveFileDialog sfd = new SaveFileDialog();
|
|
sfd.FileName = FileName + FileName.Replace("Tex1", "Tex2");
|
|
sfd.DefaultExt = ".sbfres";
|
|
|
|
List<IFileFormat> formats = new List<IFileFormat>();
|
|
formats.Add(this);
|
|
sfd.Filter = Utils.GetAllFilters(formats);
|
|
|
|
if (sfd.ShowDialog() == DialogResult.OK)
|
|
STFileSaver.SaveFileFormat(Tex2, true, 0, CompressionType.Yaz0, sfd.FileName);
|
|
}
|
|
else
|
|
STFileSaver.SaveFileFormat(this, FileName);
|
|
}
|
|
|
|
private byte[] GenerateTex2()
|
|
{
|
|
var mem = new MemoryStream();
|
|
|
|
var resFileU = BFRESRender.ResFileNode.resFileU;
|
|
|
|
//Create a tex2 file
|
|
ResU.ResFile resFileTex2 = new ResU.ResFile();
|
|
resFileTex2.Alignment = resFileU.Alignment;
|
|
resFileTex2.Name = resFileU.Name.Replace("Tex1", "Tex2");
|
|
resFileTex2.VersionMajor = resFileU.VersionMajor;
|
|
resFileTex2.VersionMajor2 = resFileU.VersionMajor2;
|
|
resFileTex2.VersionMinor = resFileU.VersionMinor;
|
|
resFileTex2.VersionMinor2 = resFileU.VersionMinor2;
|
|
resFileTex2.Textures = resFileU.Textures;
|
|
|
|
foreach (var group in Nodes)
|
|
{
|
|
if (group is BFRESGroupNode)
|
|
{
|
|
if (((BFRESGroupNode)group).Type != BRESGroupType.Textures)
|
|
continue;
|
|
|
|
foreach (FTEX tex in ((BFRESGroupNode)group).Nodes)
|
|
{
|
|
if (resFileTex2.Textures.ContainsKey(tex.Text))
|
|
{
|
|
resFileTex2.Textures[tex.Text].Data = null;
|
|
resFileTex2.Textures[tex.Text].MipData = tex.texture.MipData;
|
|
resFileTex2.Textures[tex.Text].MipOffsets = tex.texture.MipOffsets;
|
|
resFileTex2.Textures[tex.Text].MipCount = tex.texture.MipCount;
|
|
resFileTex2.Textures[tex.Text].Swizzle = 65536;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
resFileTex2.Save(mem);
|
|
|
|
return mem.ToArray();
|
|
}
|
|
|
|
private void SaveTex2(string fileName)
|
|
{
|
|
var resFileU = BFRESRender.ResFileNode.resFileU;
|
|
|
|
bool Compressed = fileName.EndsWith("sbfres");
|
|
|
|
byte[] data;
|
|
if (Compressed)
|
|
data = EveryFileExplorer.YAZ0.Decompress(fileName);
|
|
else
|
|
data = File.ReadAllBytes(fileName);
|
|
|
|
ResU.ResFile resFileTex2 = new ResU.ResFile(new MemoryStream(data));
|
|
|
|
|
|
foreach (BFRESGroupNode group in Nodes)
|
|
{
|
|
if (group.Type != BRESGroupType.Textures)
|
|
return;
|
|
|
|
foreach (FTEX tex in group.Nodes)
|
|
{
|
|
if (resFileTex2.Textures.ContainsKey(tex.Text))
|
|
{
|
|
resFileTex2.Textures[tex.Text].MipData = tex.texture.MipData;
|
|
resFileTex2.Textures[tex.Text].MipOffsets = tex.texture.MipOffsets;
|
|
resFileTex2.Textures[tex.Text].MipCount = tex.texture.MipCount;
|
|
}
|
|
}
|
|
}
|
|
MemoryStream mem2 = new MemoryStream();
|
|
resFileTex2.Save(mem2);
|
|
|
|
SaveFileDialog sfd = new SaveFileDialog();
|
|
sfd.FileName = FileName + "NewTex2.sbfres";
|
|
|
|
List<IFileFormat> formats = new List<IFileFormat>();
|
|
formats.Add(this);
|
|
sfd.Filter = Utils.GetAllFilters(formats);
|
|
|
|
if (sfd.ShowDialog() == DialogResult.OK)
|
|
STFileSaver.SaveFileFormat(mem2.ToArray(), Compressed, 0, CompressionType.Yaz0, sfd.FileName);
|
|
}
|
|
private void Rename(object sender, EventArgs args)
|
|
{
|
|
RenameDialog dialog = new RenameDialog();
|
|
dialog.SetString(Text);
|
|
|
|
if (dialog.ShowDialog() == DialogResult.OK)
|
|
{
|
|
Text = dialog.textBox1.Text;
|
|
}
|
|
}
|
|
private void Remove(object sender, EventArgs args)
|
|
{
|
|
Unload();
|
|
}
|
|
private void SaveSwitch(MemoryStream mem)
|
|
{
|
|
var resFile = BFRESRender.ResFileNode.resFile;
|
|
|
|
resFile.Models.Clear();
|
|
resFile.SkeletalAnims.Clear();
|
|
resFile.MaterialAnims.Clear();
|
|
resFile.SceneAnims.Clear();
|
|
resFile.ShapeAnims.Clear();
|
|
resFile.BoneVisibilityAnims.Clear();
|
|
resFile.ModelDict.Clear();
|
|
resFile.SkeletalAnimDict.Clear();
|
|
resFile.MaterialAnimDict.Clear();
|
|
resFile.SceneAnimDict.Clear();
|
|
resFile.ShapeAnimDict.Clear();
|
|
resFile.BoneVisibilityAnimDict.Clear();
|
|
resFile.ExternalFiles.Clear();
|
|
resFile.ExternalFileDict.Clear();
|
|
|
|
foreach (TreeNode node in Nodes)
|
|
{
|
|
if (node is BFRESGroupNode)
|
|
SaveBfresSwitchGroup((BFRESGroupNode)node, resFile);
|
|
|
|
if (node is BFRESAnimFolder)
|
|
{
|
|
foreach (var animGroup in node.Nodes)
|
|
SaveBfresSwitchGroup((BFRESGroupNode)animGroup, resFile);
|
|
}
|
|
if (node is BNTX)
|
|
{
|
|
if (((BNTX)node).Textures.Count > 0)
|
|
{
|
|
resFile.ExternalFiles.Add(new ExternalFile() { Data = ((BNTX)node).Save() });
|
|
resFile.ExternalFileDict.Add("textures.bntx");
|
|
}
|
|
}
|
|
}
|
|
|
|
ErrorCheck();
|
|
resFile.Save(mem);
|
|
}
|
|
|
|
private static void SaveBfresSwitchGroup(BFRESGroupNode group, ResFile resFile)
|
|
{
|
|
switch (group.Type)
|
|
{
|
|
case BRESGroupType.Models:
|
|
foreach (FMDL model in group.Nodes)
|
|
{
|
|
model.Model.Name = model.Text;
|
|
resFile.Models.Add(BfresSwitch.SetModel(model));
|
|
}
|
|
break;
|
|
case BRESGroupType.SkeletalAnim:
|
|
foreach (FSKA ska in group.Nodes)
|
|
{
|
|
ska.SkeletalAnim.BoneAnims.Clear();
|
|
|
|
foreach (FSKA.BoneAnimNode bone in ska.Bones)
|
|
ska.SkeletalAnim.BoneAnims.Add(bone.SaveData());
|
|
|
|
ska.SkeletalAnim.Name = ska.Text;
|
|
resFile.SkeletalAnims.Add(ska.SkeletalAnim);
|
|
}
|
|
break;
|
|
case BRESGroupType.TexPatAnim:
|
|
case BRESGroupType.ShaderParamAnim:
|
|
case BRESGroupType.ColorAnim:
|
|
case BRESGroupType.TexSrtAnim:
|
|
case BRESGroupType.MatVisAnim:
|
|
foreach (FMAA fmaa in group.Nodes)
|
|
{
|
|
fmaa.MaterialAnim.MaterialAnimDataList.Clear();
|
|
foreach (FMAA.MaterialAnimEntry mat in fmaa.Materials)
|
|
fmaa.MaterialAnim.MaterialAnimDataList.Add(mat.SaveData());
|
|
|
|
fmaa.SetName();
|
|
fmaa.SaveAnimData();
|
|
resFile.MaterialAnims.Add(fmaa.MaterialAnim);
|
|
}
|
|
break;
|
|
case BRESGroupType.BoneVisAnim:
|
|
foreach (FVIS fbnv in group.Nodes)
|
|
{
|
|
fbnv.SaveData();
|
|
fbnv.VisibilityAnim.Name = fbnv.Text;
|
|
resFile.BoneVisibilityAnims.Add(fbnv.VisibilityAnim);
|
|
}
|
|
break;
|
|
case BRESGroupType.ShapeAnim:
|
|
foreach (FSHA fsha in group.Nodes)
|
|
{
|
|
fsha.ShapeAnim.VertexShapeAnims.Clear();
|
|
foreach (FSHA.ShapeAnimEntry shp in fsha.Nodes)
|
|
fsha.ShapeAnim.VertexShapeAnims.Add(shp.SaveData());
|
|
|
|
fsha.ShapeAnim.Name = fsha.Text;
|
|
resFile.ShapeAnims.Add(fsha.ShapeAnim);
|
|
}
|
|
break;
|
|
case BRESGroupType.SceneAnim:
|
|
foreach (FSCN fscn in group.Nodes)
|
|
{
|
|
fscn.SceneAnim.Name = fscn.Text;
|
|
resFile.SceneAnims.Add(fscn.SceneAnim);
|
|
}
|
|
break;
|
|
case BRESGroupType.Embedded:
|
|
foreach (var ext in group.Nodes)
|
|
{
|
|
if (ext is ExternalFileData)
|
|
{
|
|
resFile.ExternalFiles.Add(new ExternalFile() { Data = ((ExternalFileData)ext).Data });
|
|
resFile.ExternalFileDict.Add(((ExternalFileData)ext).Text);
|
|
}
|
|
else if (ext is TreeNodeFile)
|
|
{
|
|
resFile.ExternalFiles.Add(new ExternalFile() { Data = ((IFileFormat)ext).Save() });
|
|
resFile.ExternalFileDict.Add(((TreeNodeFile)ext).Text);
|
|
}
|
|
|
|
}
|
|
break;
|
|
}
|
|
}
|
|
|
|
private void SaveMaterialAnims(TreeNodeCollection nodes)
|
|
{
|
|
|
|
}
|
|
|
|
|
|
private void SaveWiiU(MemoryStream mem)
|
|
{
|
|
var resFileU = BFRESRender.ResFileNode.resFileU;
|
|
|
|
resFileU.Models.Clear();
|
|
resFileU.Textures.Clear();
|
|
resFileU.SkeletalAnims.Clear();
|
|
resFileU.ShaderParamAnims.Clear();
|
|
resFileU.ColorAnims.Clear();
|
|
resFileU.TexSrtAnims.Clear();
|
|
resFileU.TexPatternAnims.Clear();
|
|
resFileU.BoneVisibilityAnims.Clear();
|
|
resFileU.MatVisibilityAnims.Clear();
|
|
resFileU.ShapeAnims.Clear();
|
|
resFileU.SceneAnims.Clear();
|
|
resFileU.ExternalFiles.Clear();
|
|
|
|
bool IsTex1 = FilePath.Contains("Tex1");
|
|
|
|
foreach (TreeNode node in Nodes)
|
|
{
|
|
if (node is BFRESGroupNode)
|
|
SaveBfresWiiUGroup((BFRESGroupNode)node, resFileU);
|
|
|
|
if (node is BFRESAnimFolder)
|
|
{
|
|
foreach (var animGroup in node.Nodes)
|
|
SaveBfresWiiUGroup((BFRESGroupNode)animGroup, resFileU);
|
|
}
|
|
}
|
|
|
|
// ErrorCheck();
|
|
resFileU.Save(mem);
|
|
}
|
|
|
|
private static void SaveBfresWiiUGroup(BFRESGroupNode group, ResU.ResFile resFileU)
|
|
{
|
|
switch (group.Type)
|
|
{
|
|
case BRESGroupType.Models:
|
|
foreach (FMDL model in group.Nodes)
|
|
{
|
|
model.ModelU.Name = model.Text;
|
|
resFileU.Models.Add(model.Text, BfresWiiU.SetModel(model));
|
|
}
|
|
break;
|
|
case BRESGroupType.Textures:
|
|
foreach (FTEX tex in group.Nodes)
|
|
{
|
|
tex.texture.Name = tex.Text;
|
|
resFileU.Textures.Add(tex.Text, tex.texture);
|
|
}
|
|
break;
|
|
case BRESGroupType.SkeletalAnim:
|
|
foreach (FSKA ska in group.Nodes)
|
|
{
|
|
ska.SkeletalAnimU.BoneAnims.Clear();
|
|
foreach (FSKA.BoneAnimNode bone in ska.Bones)
|
|
ska.SkeletalAnimU.BoneAnims.Add(bone.SaveDataU());
|
|
|
|
ska.SkeletalAnimU.Name = ska.Text;
|
|
resFileU.SkeletalAnims.Add(ska.Text, ska.SkeletalAnimU);
|
|
}
|
|
break;
|
|
case BRESGroupType.ShaderParamAnim:
|
|
foreach (FSHU anim in group.Nodes)
|
|
{
|
|
anim.ShaderParamAnim.ShaderParamMatAnims.Clear();
|
|
foreach (FSHU.MaterialAnimEntry bone in anim.Materials)
|
|
anim.ShaderParamAnim.ShaderParamMatAnims.Add(bone.SaveData());
|
|
|
|
|
|
anim.ShaderParamAnim.Name = anim.Text;
|
|
resFileU.ShaderParamAnims.Add(anim.Text, anim.ShaderParamAnim);
|
|
}
|
|
break;
|
|
case BRESGroupType.ColorAnim:
|
|
foreach (FSHU anim in group.Nodes)
|
|
{
|
|
anim.ShaderParamAnim.ShaderParamMatAnims.Clear();
|
|
foreach (FSHU.MaterialAnimEntry bone in anim.Materials)
|
|
anim.ShaderParamAnim.ShaderParamMatAnims.Add(bone.SaveData());
|
|
|
|
anim.ShaderParamAnim.Name = anim.Text;
|
|
resFileU.ColorAnims.Add(anim.Text, anim.ShaderParamAnim);
|
|
}
|
|
break;
|
|
case BRESGroupType.TexSrtAnim:
|
|
foreach (FSHU anim in group.Nodes)
|
|
{
|
|
anim.ShaderParamAnim.ShaderParamMatAnims.Clear();
|
|
foreach (FSHU.MaterialAnimEntry bone in anim.Materials)
|
|
anim.ShaderParamAnim.ShaderParamMatAnims.Add(bone.SaveData());
|
|
|
|
anim.ShaderParamAnim.Name = anim.Text;
|
|
resFileU.TexSrtAnims.Add(anim.Text, anim.ShaderParamAnim);
|
|
}
|
|
break;
|
|
case BRESGroupType.TexPatAnim:
|
|
foreach (FTXP anim in group.Nodes)
|
|
{
|
|
anim.TexPatternAnim.Name = anim.Text;
|
|
resFileU.TexPatternAnims.Add(anim.Text, anim.TexPatternAnim);
|
|
}
|
|
break;
|
|
case BRESGroupType.MatVisAnim:
|
|
foreach (FVIS anim in group.Nodes)
|
|
{
|
|
anim.SaveData();
|
|
anim.VisibilityAnimU.Name = anim.Text;
|
|
resFileU.MatVisibilityAnims.Add(anim.Text, anim.VisibilityAnimU);
|
|
}
|
|
break;
|
|
case BRESGroupType.BoneVisAnim:
|
|
foreach (FVIS anim in group.Nodes)
|
|
{
|
|
anim.SaveData();
|
|
anim.VisibilityAnimU.Name = anim.Text;
|
|
resFileU.BoneVisibilityAnims.Add(anim.Text, anim.VisibilityAnimU);
|
|
}
|
|
break;
|
|
case BRESGroupType.ShapeAnim:
|
|
foreach (FSHA anim in group.Nodes)
|
|
{
|
|
anim.ShapeAnimU.VertexShapeAnims.Clear();
|
|
foreach (FSHA.ShapeAnimEntry shp in anim.Nodes)
|
|
anim.ShapeAnimU.VertexShapeAnims.Add(shp.SaveDataU());
|
|
|
|
anim.ShapeAnimU.Name = anim.Text;
|
|
resFileU.ShapeAnims.Add(anim.Text, anim.ShapeAnimU);
|
|
}
|
|
break;
|
|
case BRESGroupType.SceneAnim:
|
|
foreach (FSCN anim in group.Nodes)
|
|
{
|
|
anim.SceneAnimU.Name = anim.Text;
|
|
resFileU.SceneAnims.Add(anim.Text, anim.SceneAnimU);
|
|
}
|
|
break;
|
|
case BRESGroupType.Embedded:
|
|
foreach (TreeNode ext in group.Nodes)
|
|
{
|
|
if (ext is ExternalFileData)
|
|
{
|
|
resFileU.ExternalFiles.Add(ext.Text, new ResU.ExternalFile() { Data = ((ExternalFileData)ext).Data });
|
|
}
|
|
}
|
|
break;
|
|
}
|
|
}
|
|
|
|
public static void SetShaderAssignAttributes(FMAT.ShaderAssign shd, FSHP shape)
|
|
{
|
|
foreach (var att in shape.vertexAttributes)
|
|
{
|
|
if (!shd.attributes.ContainsValue(att.Name))
|
|
{
|
|
try
|
|
{
|
|
shd.attributes.Add(att.Name, att.Name);
|
|
}
|
|
catch (Exception ex)
|
|
{
|
|
Console.WriteLine("Attribute link failed! \n " + ex);
|
|
}
|
|
}
|
|
}
|
|
foreach (var tex in shape.GetMaterial().TextureMaps)
|
|
{
|
|
if (!shd.samplers.ContainsValue(tex.SamplerName))
|
|
{
|
|
try
|
|
{
|
|
shd.samplers.Add(tex.SamplerName, tex.SamplerName);
|
|
}
|
|
catch (Exception ex)
|
|
{
|
|
Console.WriteLine("Sampler link failed! \n " + ex);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
|
|
private void SetDuplicateShapeName(FSHP shape)
|
|
{
|
|
DialogResult dialogResult = MessageBox.Show($"A shape {shape.Text} already exists with that name", "", MessageBoxButtons.OK);
|
|
|
|
if (dialogResult == DialogResult.OK)
|
|
{
|
|
RenameDialog renameDialog = new RenameDialog();
|
|
renameDialog.Text = "Rename Texture";
|
|
if (renameDialog.ShowDialog() == DialogResult.OK)
|
|
{
|
|
shape.Text = renameDialog.textBox1.Text;
|
|
}
|
|
}
|
|
}
|
|
|
|
static bool ImportMissingTextures = false;
|
|
public static void CheckMissingTextures(FSHP shape)
|
|
{
|
|
// FSHP > Objects > FMDL > Models > BFRES
|
|
BFRES root = (BFRES)shape.Parent.Parent.Parent.Parent;
|
|
|
|
foreach (var node in root.Nodes)
|
|
{
|
|
if (node is BNTX)
|
|
{
|
|
BNTX bntx = (BNTX)node;
|
|
if (bntx.Textures.Count == 0)
|
|
return;
|
|
|
|
foreach (MatTexture tex in shape.GetMaterial().TextureMaps)
|
|
{
|
|
if (!bntx.Textures.ContainsKey(tex.Name))
|
|
{
|
|
if (!ImportMissingTextures)
|
|
{
|
|
DialogResult result = MessageBox.Show("Missing textures found! Would you like to use placeholders?", "", MessageBoxButtons.YesNo, MessageBoxIcon.Question);
|
|
|
|
if (result == DialogResult.Yes)
|
|
{
|
|
ImportMissingTextures = true;
|
|
}
|
|
else
|
|
return;
|
|
}
|
|
|
|
if (ImportMissingTextures)
|
|
bntx.ImportPlaceholderTexture(tex.Name);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
foreach (var node in root.Nodes)
|
|
{
|
|
if (node is BFRESGroupNode && ((BFRESGroupNode)node).Type == BRESGroupType.Textures)
|
|
{
|
|
if (((BFRESGroupNode)node).ResourceNodes.Count <= 0)
|
|
return;
|
|
|
|
foreach (MatTexture tex in shape.GetMaterial().TextureMaps)
|
|
{
|
|
if (!((BFRESGroupNode)node).ResourceNodes.ContainsKey(tex.Name))
|
|
{
|
|
if (!ImportMissingTextures)
|
|
{
|
|
DialogResult result = MessageBox.Show("Missing textures found! Would you like to use placeholders?", "", MessageBoxButtons.YesNo, MessageBoxIcon.Question);
|
|
|
|
if (result == DialogResult.Yes)
|
|
{
|
|
ImportMissingTextures = true;
|
|
}
|
|
else
|
|
{
|
|
return;
|
|
}
|
|
}
|
|
|
|
if (ImportMissingTextures)
|
|
((BFRESGroupNode)node).ImportPlaceholderTexture(tex.Name);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
public void ErrorCheck()
|
|
{
|
|
if (BFRESRender != null)
|
|
{
|
|
List<Errors> Errors = new List<Errors>();
|
|
foreach (FMDL model in BFRESRender.models)
|
|
{
|
|
foreach (FSHP shp in model.shapes)
|
|
{
|
|
if (!IsWiiU)
|
|
{
|
|
Syroot.NintenTools.NSW.Bfres.VertexBuffer vtx = shp.VertexBuffer;
|
|
Syroot.NintenTools.NSW.Bfres.Material mat = shp.GetMaterial().Material;
|
|
Syroot.NintenTools.NSW.Bfres.ShaderAssign shdr = mat.ShaderAssign;
|
|
|
|
for (int att = 0; att < vtx.Attributes.Count; att++)
|
|
{
|
|
if (!shdr.AttribAssigns.Contains(vtx.Attributes[att].Name))
|
|
STConsole.WriteLine($"Error! Attribute {vtx.Attributes[att].Name} is unlinked!");
|
|
}
|
|
for (int att = 0; att < mat.Samplers.Count; att++)
|
|
{
|
|
if (!shdr.SamplerAssigns.Contains(mat.SamplerDict.GetKey(att))) //mat.SamplerDict[att]
|
|
STConsole.WriteLine($"Error! Sampler {mat.Samplers[att].Name} is unlinked!");
|
|
}
|
|
}
|
|
else
|
|
{
|
|
Syroot.NintenTools.Bfres.VertexBuffer vtx = shp.VertexBufferU;
|
|
Syroot.NintenTools.Bfres.Material mat = shp.GetMaterial().MaterialU;
|
|
Syroot.NintenTools.Bfres.ShaderAssign shdr = mat.ShaderAssign;
|
|
|
|
for (int att = 0; att < vtx.Attributes.Count; att++)
|
|
{
|
|
ResU.ResString str = new ResU.ResString();
|
|
str.String = vtx.Attributes[att].Name;
|
|
if (!shdr.AttribAssigns.ContainsValue(str))
|
|
STConsole.WriteLine($"Error! Attribute {vtx.Attributes[att].Name} is unlinked!");
|
|
}
|
|
|
|
for (int att = 0; att < mat.Samplers.Count; att++)
|
|
{
|
|
ResU.ResString str2 = new ResU.ResString();
|
|
str2.String = mat.Samplers[att].Name;
|
|
if (!shdr.SamplerAssigns.ContainsValue(str2)) //mat.SamplerDict[att]
|
|
STConsole.WriteLine($"Error! Sampler {mat.Samplers[att].Name} is unlinked!");
|
|
}
|
|
}
|
|
}
|
|
}
|
|
// ErrorList errorList = new ErrorList();
|
|
// errorList.LoadList(Errors);
|
|
// errorList.Show();
|
|
}
|
|
}
|
|
public class Errors
|
|
{
|
|
public string Section = "None";
|
|
public string Section2 = "None";
|
|
public string Message = "";
|
|
public string Type = "Unkown";
|
|
}
|
|
}
|
|
}
|