Switch-Toolbox/Switch_Toolbox_Library/Config.cs
2019-09-05 18:14:15 -04:00

509 lines
25 KiB
C#

using System;
using System.Collections.Generic;
using System.Xml;
using System.Drawing;
using System.IO;
namespace Toolbox.Library
{
//Based on
// https://github.com/jam1garner/Smash-Forge/blob/26e0dcbd84cdf8a4ffe3fbe0b0317520a4099286/Smash%20Forge/Filetypes/Application/Config.cs
public class Config
{
public static void StartupFromFile(string fileName)
{
if (!File.Exists(fileName))
{
Save();
return;
}
ReadConfigFromFile(fileName);
}
public static void GamePathsFromFile(string fileName)
{
if (!File.Exists(fileName))
{
SavePaths();
return;
}
ReadConfigFromFile(fileName);
}
private static void ReadConfigFromFile(string fileName) {
ReadConfigXMLFromFile(fileName);
}
private static XmlDocument ReadConfigXMLFromFile(string fileName)
{
int discordImageKey;
XmlDocument doc = new XmlDocument();
doc.Load(fileName);
Queue<XmlNode> que = new Queue<XmlNode>();
foreach (XmlNode node in doc.ChildNodes)
que.Enqueue(node);
while (que.Count > 0)
{
XmlNode node = que.Dequeue();
foreach (XmlNode n in node.ChildNodes)
que.Enqueue(n);
switch (node.Name)
{
case "UseDebugDomainExceptionHandler":
bool.TryParse(node.InnerText, out Runtime.UseDebugDomainExceptionHandler);
break;
case "OpenStartupWindow":
bool.TryParse(node.InnerText, out Runtime.OpenStartupWindow);
break;
case "EnableVersionCheck":
bool.TryParse(node.InnerText, out Runtime.EnableVersionCheck);
break;
case "RenderModels":
bool.TryParse(node.InnerText, out Runtime.RenderModels);
break;
case "RenderModelSelection":
bool.TryParse(node.InnerText, out Runtime.RenderModelSelection);
break;
case "RenderModelWireframe":
bool.TryParse(node.InnerText, out Runtime.RenderModelWireframe);
break;
case "EnablePBR":
bool.TryParse(node.InnerText, out Runtime.EnablePBR);
break;
case "viewportShading":
if (node.ParentNode != null && node.ParentNode.Name.Equals("RENDERSETTINGS"))
Enum.TryParse(node.InnerText, out Runtime.viewportShading);
break;
case "thumbnailSize":
if (node.ParentNode != null && node.ParentNode.Name.Equals("OBJLISTSETTINGS"))
Enum.TryParse(node.InnerText, out Runtime.thumbnailSize);
break;
case "stereoscopy": bool.TryParse(node.InnerText, out Runtime.stereoscopy);
break;
case "CameraFar":
float.TryParse(node.InnerText, out Runtime.CameraFar);
break;
case "CameraNear":
float.TryParse(node.InnerText, out Runtime.CameraNear);
break;
case "PreviewScale":
float.TryParse(node.InnerText, out Runtime.previewScale);
break;
case "Yaz0CompressionLevel":
int.TryParse(node.InnerText, out Runtime.Yaz0CompressionLevel);
break;
case "FormTheme":
Toolbox.Library.Forms.FormThemes.Preset preset;
Enum.TryParse(node.InnerText, out preset);
Toolbox.Library.Forms.FormThemes.ActivePreset = preset;
break;
case "MaximizeMdiWindow": bool.TryParse(node.InnerText, out Runtime.MaximizeMdiWindow);
break;
case "PreferredTexFormat":
TEX_FORMAT texFormat;
Enum.TryParse(node.InnerText, out texFormat);
Runtime.PreferredTexFormat = texFormat;
break;
case "backgroundGradientTop":
TryParseHexColor(node, ref Runtime.backgroundGradientTop);
break;
case "backgroundGradientBottom":
TryParseHexColor(node, ref Runtime.backgroundGradientBottom);
break;
case "renderVertColor":
bool.TryParse(node.InnerText, out Runtime.renderVertColor);
break;
case "renderReflection":
bool.TryParse(node.InnerText, out Runtime.renderReflection);
break;
case "renderSpecular":
bool.TryParse(node.InnerText, out Runtime.renderSpecular);
break;
case "useNormalMap":
bool.TryParse(node.InnerText, out Runtime.useNormalMap);
break;
case "CellSize":
float.TryParse(node.InnerText, out Runtime.gridSettings.CellSize);
break;
case "CellAmount":
uint.TryParse(node.InnerText, out Runtime.gridSettings.CellAmount);
break;
case "GridColor":
TryParseHexColor(node, ref Runtime.gridSettings.color);
break;
case "ListPanelWidth":
int.TryParse(node.InnerText, out Runtime.ObjectEditor.ListPanelWidth);
break;
case "EditorDiplayIndex":
int.TryParse(node.InnerText, out Runtime.ObjectEditor.EditorDiplayIndex);
break;
case "ViewportWidth":
int.TryParse(node.InnerText, out Runtime.ViewportEditor.Width);
break;
case "renderBones":
bool.TryParse(node.InnerText, out Runtime.renderBones);
break;
case "normalsLineLength":
float.TryParse(node.InnerText, out Runtime.normalsLineLength);
break;
case "bonePointSize":
float.TryParse(node.InnerText, out Runtime.bonePointSize);
break;
case "MaxCameraSpeed":
float.TryParse(node.InnerText, out Runtime.MaxCameraSpeed);
break;
case "AddFilesToActiveObjectEditor":
bool.TryParse(node.InnerText, out Runtime.AddFilesToActiveObjectEditor);
break;
case "SmoGamePath":
Runtime.SmoGamePath = node.InnerText;
break;
case "Mk8GamePath":
Runtime.Mk8GamePath = node.InnerText;
break;
case "Mk8dGamePath":
Runtime.Mk8dGamePath = node.InnerText;
break;
case "TpGamePath":
Runtime.TpGamePath = node.InnerText;
break;
case "BotwGamePath":
Runtime.BotwGamePath = node.InnerText;
break;
case "SpecularCubeMapPath":
Runtime.PBR.SpecularCubeMapPath = node.InnerText;
break;
case "DiffuseCubeMapPath":
Runtime.PBR.DiffuseCubeMapPath = node.InnerText;
break;
case "renderBoundingBoxes":
bool.TryParse(node.InnerText, out Runtime.renderBoundingBoxes);
break;
case "UseOpenGL":
bool.TryParse(node.InnerText, out Runtime.UseOpenGL);
break;
case "DisplayViewport":
bool.TryParse(node.InnerText, out Runtime.DisplayViewport);
break;
case "DisplayVertical":
bool.TryParse(node.InnerText, out Runtime.ImageEditor.DisplayVertical);
break;
case "ShowPropertiesPanel":
bool.TryParse(node.InnerText, out Runtime.ImageEditor.ShowPropertiesPanel);
break;
case "DisplayAlpha":
bool.TryParse(node.InnerText, out Runtime.ImageEditor.DisplayAlpha);
break;
case "UseComponetSelector":
bool.TryParse(node.InnerText, out Runtime.ImageEditor.UseComponetSelector);
break;
case "EnableImageZoom":
bool.TryParse(node.InnerText, out Runtime.ImageEditor.EnableImageZoom);
break;
case "EnablePixelGrid":
bool.TryParse(node.InnerText, out Runtime.ImageEditor.EnablePixelGrid);
break;
case "OpenModelsOnOpen":
bool.TryParse(node.InnerText, out Runtime.ObjectEditor.OpenModelsOnOpen);
break;
case "UseSkybox":
bool.TryParse(node.InnerText, out Runtime.PBR.UseSkybox);
break;
case "UseDiffuseSkyTexture":
bool.TryParse(node.InnerText, out Runtime.PBR.UseDiffuseSkyTexture);
break;
case "ViewportCameraMode":
Runtime.CameraMode cameraMode;
Enum.TryParse(node.InnerText, out cameraMode);
Runtime.ViewportCameraMode = cameraMode;
break;
case "BotwTable":
bool.TryParse(node.InnerText, out Runtime.ResourceTables.BotwTable);
break;
case "TpTable":
bool.TryParse(node.InnerText, out Runtime.ResourceTables.TpTable);
break;
case "DEVELOPER_DEBUG_MODE":
bool.TryParse(node.InnerText, out Runtime.DEVELOPER_DEBUG_MODE);
break;
case "FrameCamera":
bool.TryParse(node.InnerText, out Runtime.FrameCamera);
break;
case "UseDirectXTexDecoder":
// bool.TryParse(node.InnerText, out Runtime.UseDirectXTexDecoder);
break;
case "AlwaysCompressOnSave":
bool.TryParse(node.InnerText, out Runtime.AlwaysCompressOnSave);
break;
case "CustomPicureBoxBGColor":
TryParseHexColor(node, ref Runtime.CustomPicureBoxBGColor);
break;
case "UseSingleInstance":
bool.TryParse(node.InnerText, out Runtime.UseSingleInstance);
break;
case "LayoutBackgroundColor":
TryParseHexColor(node, ref Runtime.LayoutEditor.BackgroundColor);
break;
case "LayoutShadingMode":
Runtime.LayoutEditor.DebugShading shadingMode;
Enum.TryParse(node.InnerText, out shadingMode);
Runtime.LayoutEditor.Shading = shadingMode;
break;
}
}
return doc;
}
private static bool TryParsePoint(XmlNode node, ref Point point)
{
try
{
string[] values = node.InnerText.Split(',');
int x = -1;
int y = -1;
for (int i = 0; i < values.Length; i++)
{
values[i] = values[i].Replace('=', ' ');
values[i] = values[i].Replace('}', ' ');
values[i] = values[i].Replace('{', ' ');
if (values[i].Contains("X"))
{
values[i] = values[i].Replace('X', ' ');
int.TryParse(values[i], out x);
}
if (values[i].Contains("Y"))
{
values[i] = values[i].Replace('Y', ' ');
int.TryParse(values[i], out y);
}
}
if (x == -1 || y == -1)
return false;
point.X = x;
point.Y = y;
return true;
}
catch (Exception)
{
// Invalid hex format.
return false;
}
}
private static bool TryParseHexColor(XmlNode node, ref Color color)
{
try
{
color = ColorTranslator.FromHtml(node.InnerText);
return true;
}
catch (Exception)
{
// Invalid hex format.
return false;
}
}
public static void Save()
{
XmlDocument doc = CreateXmlFromSettings();
doc.Save(Runtime.ExecutableDir + "\\config.xml");
SavePaths();
}
private static void SavePaths()
{
XmlDocument doc = CreatePathXmlFromSettings();
doc.Save(Runtime.ExecutableDir + "\\config_paths.xml");
}
private static XmlDocument CreatePathXmlFromSettings()
{
XmlDocument doc = new XmlDocument();
XmlNode mainNode = doc.CreateElement("TOOLCONFIG");
doc.AppendChild(mainNode);
AppendPathSettings(doc, mainNode);
return doc;
}
private static XmlDocument CreateXmlFromSettings()
{
XmlDocument doc = new XmlDocument();
XmlNode mainNode = doc.CreateElement("TOOLCONFIG");
doc.AppendChild(mainNode);
AppendMainFormSettings(doc, mainNode);
AppendImageEditorSettings(doc, mainNode);
AppendObjectlistSettings(doc, mainNode);
AppendRenderSettings(doc, mainNode);
AppendOCompressionFilelistSettings(doc, mainNode);
AppendEditorSettings(doc, mainNode);
AppendBackgroundSettings(doc, mainNode);
AppendGridSettings(doc, mainNode);
AppenPBRSettings(doc, mainNode);
AppendResourceTableSettings(doc, mainNode);
AppendDeveloperSettings(doc, mainNode);
AppendLayoutEditorSettings(doc, mainNode);
return doc;
}
private static void AppendLayoutEditorSettings(XmlDocument doc, XmlNode parentNode)
{
XmlNode layoutSettingsNode = doc.CreateElement("LAYOUT_EDITOR");
parentNode.AppendChild(layoutSettingsNode);
layoutSettingsNode.AppendChild(createNode(doc, "LayoutShadingMode", Runtime.LayoutEditor.Shading.ToString()));
layoutSettingsNode.AppendChild(createNode(doc, "LayoutBackgroundColor", ColorTranslator.ToHtml(Runtime.LayoutEditor.BackgroundColor)));
}
private static void AppendDeveloperSettings(XmlDocument doc, XmlNode parentNode)
{
XmlNode mainSettingsNode = doc.CreateElement("DEVELOPER_SETTINGS_DONT_TOUCH");
parentNode.AppendChild(mainSettingsNode);
mainSettingsNode.AppendChild(createNode(doc, "DEVELOPER_DEBUG_MODE", Runtime.DEVELOPER_DEBUG_MODE.ToString()));
}
private static void AppendMainFormSettings(XmlDocument doc, XmlNode parentNode)
{
XmlNode mainSettingsNode = doc.CreateElement("MAINFORM");
parentNode.AppendChild(mainSettingsNode);
mainSettingsNode.AppendChild(createNode(doc, "UseSingleInstance", Runtime.UseSingleInstance.ToString()));
mainSettingsNode.AppendChild(createNode(doc, "UseDirectXTexDecoder", Runtime.UseDirectXTexDecoder.ToString()));
mainSettingsNode.AppendChild(createNode(doc, "AlwaysCompressOnSave", Runtime.AlwaysCompressOnSave.ToString()));
mainSettingsNode.AppendChild(createNode(doc, "DisplayViewport", Runtime.DisplayViewport.ToString()));
mainSettingsNode.AppendChild(createNode(doc, "UseOpenGL", Runtime.UseOpenGL.ToString()));
mainSettingsNode.AppendChild(createNode(doc, "UseDebugDomainExceptionHandler", Runtime.UseDebugDomainExceptionHandler.ToString()));
mainSettingsNode.AppendChild(createNode(doc, "OpenStartupWindow", Runtime.OpenStartupWindow.ToString()));
mainSettingsNode.AppendChild(createNode(doc, "EnableVersionCheck", Runtime.EnableVersionCheck.ToString()));
mainSettingsNode.AppendChild(createNode(doc, "FormTheme", Toolbox.Library.Forms.FormThemes.ActivePreset.ToString()));
mainSettingsNode.AppendChild(createNode(doc, "MaximizeMdiWindow", Runtime.MaximizeMdiWindow.ToString()));
}
private static void AppendImageEditorSettings(XmlDocument doc, XmlNode parentNode)
{
XmlNode PathsNode = doc.CreateElement("ImageEditor");
parentNode.AppendChild(PathsNode);
PathsNode.AppendChild(createNode(doc, "DisplayVertical", Runtime.ImageEditor.DisplayVertical.ToString()));
PathsNode.AppendChild(createNode(doc, "ShowPropertiesPanel", Runtime.ImageEditor.ShowPropertiesPanel.ToString()));
PathsNode.AppendChild(createNode(doc, "DisplayAlpha", Runtime.ImageEditor.DisplayAlpha.ToString()));
PathsNode.AppendChild(createNode(doc, "UseComponetSelector", Runtime.ImageEditor.UseComponetSelector.ToString()));
PathsNode.AppendChild(createNode(doc, "EnablePixelGrid", Runtime.ImageEditor.EnablePixelGrid.ToString()));
PathsNode.AppendChild(createNode(doc, "EnableImageZoom", Runtime.ImageEditor.EnableImageZoom.ToString()));
parentNode.AppendChild(createNode(doc, "CustomPicureBoxBGColor", ColorTranslator.ToHtml(Runtime.CustomPicureBoxBGColor)));
}
private static void AppendPathSettings(XmlDocument doc, XmlNode parentNode)
{
XmlNode PathsNode = doc.CreateElement("PATHS");
parentNode.AppendChild(PathsNode);
PathsNode.AppendChild(createNode(doc, "SmoGamePath", Runtime.SmoGamePath.ToString()));
PathsNode.AppendChild(createNode(doc, "Mk8GamePath", Runtime.Mk8GamePath.ToString()));
PathsNode.AppendChild(createNode(doc, "Mk8dGamePath", Runtime.Mk8dGamePath.ToString()));
PathsNode.AppendChild(createNode(doc, "TpGamePath", Runtime.TpGamePath.ToString()));
PathsNode.AppendChild(createNode(doc, "BotwGamePath", Runtime.BotwGamePath.ToString()));
PathsNode.AppendChild(createNode(doc, "SpecularCubeMapPath", Runtime.PBR.SpecularCubeMapPath.ToString()));
PathsNode.AppendChild(createNode(doc, "DiffuseCubeMapPath", Runtime.PBR.DiffuseCubeMapPath.ToString()));
}
private static void AppenPBRSettings(XmlDocument doc, XmlNode parentNode)
{
XmlNode SettingsNode = doc.CreateElement("PBR");
parentNode.AppendChild(SettingsNode);
SettingsNode.AppendChild(createNode(doc, "UseSkybox", Runtime.PBR.UseSkybox.ToString()));
SettingsNode.AppendChild(createNode(doc, "EnablePBR", Runtime.EnablePBR.ToString()));
SettingsNode.AppendChild(createNode(doc, "UseDiffuseSkyTexture", Runtime.PBR.UseDiffuseSkyTexture.ToString()));
}
private static void AppendEditorSettings(XmlDocument doc, XmlNode parentNode)
{
XmlNode SettingsNode = doc.CreateElement("EDITORSETTINGS");
parentNode.AppendChild(SettingsNode);
SettingsNode.AppendChild(createNode(doc, "PreferredTexFormat", Runtime.PreferredTexFormat.ToString()));
}
private static void AppendOCompressionFilelistSettings(XmlDocument doc, XmlNode parentNode)
{
XmlNode compSettingsNode = doc.CreateElement("COMPRESSIONSETTINGS");
parentNode.AppendChild(compSettingsNode);
compSettingsNode.AppendChild(createNode(doc, "Yaz0CompressionLevel", Runtime.Yaz0CompressionLevel.ToString()));
}
private static void AppendObjectlistSettings(XmlDocument doc, XmlNode parentNode)
{
XmlNode objlistSettingsNode = doc.CreateElement("OBJLISTSETTINGS");
parentNode.AppendChild(objlistSettingsNode);
objlistSettingsNode.AppendChild(createNode(doc, "EditorDiplayIndex", Runtime.ObjectEditor.EditorDiplayIndex.ToString()));
objlistSettingsNode.AppendChild(createNode(doc, "thumbnailSize", Runtime.thumbnailSize.ToString()));
objlistSettingsNode.AppendChild(createNode(doc, "ListPanelWidth", Runtime.ObjectEditor.ListPanelWidth.ToString()));
objlistSettingsNode.AppendChild(createNode(doc, "AddFilesToActiveObjectEditor", Runtime.AddFilesToActiveObjectEditor.ToString()));
objlistSettingsNode.AppendChild(createNode(doc, "OpenModelsOnOpen", Runtime.ObjectEditor.OpenModelsOnOpen.ToString()));
}
private static void AppendRenderSettings(XmlDocument doc, XmlNode parentNode)
{
XmlNode renderSettingsNode = doc.CreateElement("RENDERSETTINGS");
parentNode.AppendChild(renderSettingsNode);
renderSettingsNode.AppendChild(createNode(doc, "ViewportCameraMode", Runtime.ViewportCameraMode.ToString()));
renderSettingsNode.AppendChild(createNode(doc, "viewportShading", Runtime.viewportShading.ToString()));
renderSettingsNode.AppendChild(createNode(doc, "stereoscopy", Runtime.stereoscopy.ToString()));
renderSettingsNode.AppendChild(createNode(doc, "CameraFar", Runtime.CameraFar.ToString()));
renderSettingsNode.AppendChild(createNode(doc, "CameraNear", Runtime.CameraNear.ToString()));
renderSettingsNode.AppendChild(createNode(doc, "PreviewScale", Runtime.previewScale.ToString()));
renderSettingsNode.AppendChild(createNode(doc, "renderVertColor", Runtime.renderVertColor.ToString()));
renderSettingsNode.AppendChild(createNode(doc, "renderReflection", Runtime.renderReflection.ToString()));
renderSettingsNode.AppendChild(createNode(doc, "renderSpecular", Runtime.renderSpecular.ToString()));
renderSettingsNode.AppendChild(createNode(doc, "renderBones", Runtime.renderBones.ToString()));
renderSettingsNode.AppendChild(createNode(doc, "renderBoundingBoxes", Runtime.renderBoundingBoxes.ToString()));
renderSettingsNode.AppendChild(createNode(doc, "useNormalMap", Runtime.useNormalMap.ToString()));
renderSettingsNode.AppendChild(createNode(doc, "ViewportWidth", Runtime.ViewportEditor.Width.ToString()));
renderSettingsNode.AppendChild(createNode(doc, "normalsLineLength", Runtime.normalsLineLength.ToString()));
renderSettingsNode.AppendChild(createNode(doc, "bonePointSize", Runtime.bonePointSize.ToString()));
renderSettingsNode.AppendChild(createNode(doc, "MaxCameraSpeed", Runtime.MaxCameraSpeed.ToString()));
renderSettingsNode.AppendChild(createNode(doc, "FrameCamera", Runtime.FrameCamera.ToString()));
}
private static void AppendResourceTableSettings(XmlDocument doc, XmlNode parentNode)
{
XmlNode resourceTableNode = doc.CreateElement("ResourceTables");
parentNode.AppendChild(resourceTableNode);
resourceTableNode.AppendChild(createNode(doc, "BotwTable", Runtime.ResourceTables.BotwTable.ToString()));
resourceTableNode.AppendChild(createNode(doc, "TpTable", Runtime.ResourceTables.TpTable.ToString()));
}
private static void AppendGridSettings(XmlDocument doc, XmlNode parentNode)
{
parentNode.AppendChild(createNode(doc, "GridColor", ColorTranslator.ToHtml(Runtime.gridSettings.color)));
parentNode.AppendChild(createNode(doc, "CellAmount", Runtime.gridSettings.CellAmount.ToString()));
parentNode.AppendChild(createNode(doc, "CellSize", Runtime.gridSettings.CellSize.ToString()));
}
private static void AppendBackgroundSettings(XmlDocument doc, XmlNode parentNode)
{
parentNode.AppendChild(createNode(doc, "renderBackGround", Runtime.renderBackGround.ToString()));
parentNode.AppendChild(createNode(doc, "backgroundGradientTop", ColorTranslator.ToHtml(Runtime.backgroundGradientTop)));
parentNode.AppendChild(createNode(doc, "backgroundGradientBottom", ColorTranslator.ToHtml(Runtime.backgroundGradientBottom)));
}
public static XmlNode createNode(XmlDocument doc, string el, string v)
{
XmlNode floorstyle = doc.CreateElement(el);
floorstyle.InnerText = v;
return floorstyle;
}
}
}