mirror of
https://github.com/KillzXGaming/Switch-Toolbox
synced 2024-12-20 09:53:11 +00:00
197 lines
6.2 KiB
C#
197 lines
6.2 KiB
C#
using System;
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using System.Collections.Generic;
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using System.ComponentModel;
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using System.Drawing;
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using System.IO;
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using Switch_Toolbox.Library.Forms;
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using Switch_Toolbox.Library;
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using System.Windows.Forms;
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using FirstPlugin.Turbo.CourseMuuntStructs;
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using GL_EditorFramework.EditorDrawables;
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using OpenTK;
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using OpenTK.Graphics.OpenGL;
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namespace FirstPlugin.Forms
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{
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public partial class TurboMunntEditor : UserControl
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{
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Viewport viewport;
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bool IsLoaded = false;
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public TurboMunntEditor()
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{
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InitializeComponent();
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stTabControl1.myBackColor = FormThemes.BaseTheme.FormBackColor;
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treeView1.BackColor = FormThemes.BaseTheme.FormBackColor;
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treeView1.ForeColor = FormThemes.BaseTheme.FormForeColor;
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viewport = new Viewport();
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viewport.Dock = DockStyle.Fill;
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viewport.scene.SelectionChanged += Scene_SelectionChanged;
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stPanel4.Controls.Add(viewport);
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}
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CourseMuuntScene scene;
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public void LoadCourseInfo(System.Collections.IEnumerable by, string FilePath)
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{
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string CourseFolder = System.IO.Path.GetDirectoryName(FilePath);
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scene = new CourseMuuntScene(by);
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if (File.Exists($"{CourseFolder}/course_kcl.szs"))
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scene.AddRenderableKcl($"{CourseFolder}/course_kcl.szs");
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if (File.Exists($"{CourseFolder}/course.kcl"))
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scene.AddRenderableKcl($"{CourseFolder}/course.kcl");
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if (File.Exists($"{CourseFolder}/course_model.szs"))
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{
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// scene.AddRenderableBfres($"{CourseFolder}/course_model.szs");
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}
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foreach (var kcl in scene.KclObjects)
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{
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// viewport.AddDrawable(kcl.Renderer);
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// kcl.Renderer.UpdateVertexData();
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}
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foreach (var bfres in scene.BfresObjects)
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{
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viewport.AddDrawable(bfres.BFRESRender);
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bfres.BFRESRender.UpdateVertexData();
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bfres.BFRESRender.UpdateTextureMaps();
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}
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viewport.AddDrawable(new GL_EditorFramework.EditorDrawables.SingleObject(new OpenTK.Vector3(0)));
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viewport.LoadObjects();
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treeView1.Nodes.Add("Scene");
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if (scene.EnemyPaths.Count > 0) {
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AddPathDrawable("Enemy Path", scene.EnemyPaths, Color.Red);
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}
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if (scene.EnemyPaths.Count > 0) {
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AddPathDrawable("Lap Path", scene.LapPaths,Color.Blue, false);
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}
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IsLoaded = true;
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}
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private void AddPathDrawable(string Name, IEnumerable<PathGroup> Groups, Color color, bool CanConnect = true)
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{
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//Create a connectable object to connect each point
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var renderablePathConnected = new RenderableConnectedPaths(color);
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if (CanConnect) {
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viewport.AddDrawable(renderablePathConnected);
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}
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//Load a node wrapper to the tree
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var pathNode = new PathCollectionNode(Name);
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treeView1.Nodes.Add(pathNode);
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int groupIndex = 0;
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foreach (var group in Groups)
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{
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if (CanConnect)
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renderablePathConnected.AddGroup(group);
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var groupNode = new PathGroupNode($"{Name} Group{groupIndex++}");
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pathNode.Nodes.Add(groupNode);
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int pointIndex = 0;
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foreach (var path in group.PathPoints)
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{
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var pontNode = new PathPointNode($"{Name} Point{pointIndex++}");
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pontNode.PathPoint = path;
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groupNode.Nodes.Add(pontNode);
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path.OnPathMoved = OnPathMoved;
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viewport.AddDrawable(path.RenderablePoint);
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}
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}
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}
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private void OnPathMoved() {
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stPropertyGrid1.Refresh();
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}
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private void Scene_SelectionChanged(object sender, EventArgs e)
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{
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foreach (EditableObject o in viewport.scene.objects)
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{
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if (o.IsSelected() && o is RenderablePathPoint)
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{
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stPropertyGrid1.LoadProperty(((RenderablePathPoint)o).NodeObject, OnPropertyChanged);
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}
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}
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}
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private void OnPropertyChanged()
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{
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}
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private void viewIntroCameraToolStripMenuItem_Click(object sender, EventArgs e)
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{
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}
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private void treeView1_AfterSelect(object sender, TreeViewEventArgs e)
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{
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List<EditableObject> newSelection = new List<EditableObject>();
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TreeNode node = treeView1.SelectedNode;
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if (node == null)
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return;
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if (node is PathCollectionNode)
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{
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foreach (var group in ((PathCollectionNode)node).Nodes)
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{
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foreach (var point in ((PathGroupNode)group).Nodes)
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{
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newSelection.Add(((PathPointNode)point).PathPoint.RenderablePoint);
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}
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}
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}
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if (node is PathGroupNode)
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{
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foreach (var point in ((PathGroupNode)node).Nodes)
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{
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newSelection.Add(((PathPointNode)point).PathPoint.RenderablePoint);
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}
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}
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if (node is PathPointNode)
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{
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newSelection.Add(((PathPointNode)node).PathPoint.RenderablePoint);
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}
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if (newSelection.Count > 0)
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viewport.scene.SelectedObjects = newSelection;
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}
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private void treeView1_AfterCheck(object sender, TreeViewEventArgs e) {
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if (!IsLoaded)
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return;
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if (e.Node is PathPointNode)
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((PathPointNode)e.Node).OnChecked(e.Node.Checked);
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CheckChildNodes(e.Node, e.Node.Checked);
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}
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private void CheckChildNodes(TreeNode node, bool IsChecked)
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{
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foreach (TreeNode n in node.Nodes)
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{
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n.Checked = IsChecked;
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}
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}
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}
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}
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