mirror of
https://github.com/KillzXGaming/Switch-Toolbox
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249 lines
10 KiB
C#
249 lines
10 KiB
C#
// https://github.com/KFreon/CSharpImageLibrary
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// ReSharper disable InconsistentNaming
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using System.Diagnostics;
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namespace CSharpImageLibrary.DDS
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{
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/// <summary>
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/// Adapted almost wholesale from DirectXTex from Microsoft. https://github.com/Microsoft/DirectXTex
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/// </summary>
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internal static class BC7
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{
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struct Mode
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{
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public readonly int Partitions;
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public readonly int PartitionBits;
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public readonly int IndexPrecision;
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public readonly DX10_Helpers.LDRColour RawRGBPrecision;
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public readonly DX10_Helpers.LDRColour RGBPrecisionWithP;
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public readonly int APrecision;
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public readonly int PBits;
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public readonly int RotationBits;
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public readonly int IndexModeBits;
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public Mode(int partitions, int partitionBits, int IndexPrecision, DX10_Helpers.LDRColour rawrgbPrecision, DX10_Helpers.LDRColour RGBPrecisionWithP, int APrecision, int PBits, int RotationBits, int IndexModeBits)
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{
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Partitions = partitions;
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PartitionBits = partitionBits;
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this.IndexPrecision = IndexPrecision;
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RawRGBPrecision = rawrgbPrecision;
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this.RGBPrecisionWithP = RGBPrecisionWithP;
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this.APrecision = APrecision;
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this.PBits = PBits;
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this.RotationBits = RotationBits;
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this.IndexModeBits = IndexModeBits;
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}
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}
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// Mode: Partitions, partitionBits, indexPrecision, rgbPrecision, rgbPrecisionWithP, APrecision, PBits, Rotation, IndexMode
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static Mode[] Modes = {
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/* Mode 0: */ new Mode(2, 4, 3, new DX10_Helpers.LDRColour(4, 4, 4, 0), new DX10_Helpers.LDRColour(5, 5, 5, 0), 0, 6, 0, 0),
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/* Mode 1: */ new Mode(1, 6, 3, new DX10_Helpers.LDRColour(6, 6, 6, 0), new DX10_Helpers.LDRColour(7, 7, 7, 0), 0, 2, 0, 0),
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/* Mode 2: */ new Mode(2, 6, 2, new DX10_Helpers.LDRColour(5, 5, 5, 0), new DX10_Helpers.LDRColour(5, 5, 5, 0), 0, 0, 0, 0),
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/* Mode 3: */ new Mode(1, 6, 2, new DX10_Helpers.LDRColour(7, 7, 7, 0), new DX10_Helpers.LDRColour(8, 8, 8, 0), 0, 4, 0, 0),
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/* Mode 4: */ new Mode(0, 0, 2, new DX10_Helpers.LDRColour(5, 5, 5, 6), new DX10_Helpers.LDRColour(5, 5, 5, 6), 3, 0, 2, 1),
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/* Mode 5: */ new Mode(0, 0, 2, new DX10_Helpers.LDRColour(7, 7, 7, 8), new DX10_Helpers.LDRColour(7, 7, 7, 8), 2, 0, 2, 0),
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/* Mode 6: */ new Mode(0, 0, 4, new DX10_Helpers.LDRColour(7, 7, 7, 7), new DX10_Helpers.LDRColour(8, 8, 8, 8), 0, 2, 0, 0),
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/* Mode 7: */ new Mode(1, 6, 2, new DX10_Helpers.LDRColour(5, 5, 5, 5), new DX10_Helpers.LDRColour(6, 6, 6, 6), 0, 4, 0, 0)
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};
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private static DX10_Helpers.LDRColour Interpolate(DX10_Helpers.LDRColour lDRColour1, DX10_Helpers.LDRColour lDRColour2, int wc, int wa, int wcPrec, int waPrec)
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{
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DX10_Helpers.LDRColour temp = DX10_Helpers.InterpolateRGB(lDRColour1, lDRColour2, wc, wcPrec);
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temp.A = DX10_Helpers.InterpolateA(lDRColour1, lDRColour2, wa, waPrec);
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return temp;
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}
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internal static void SetColoursFromDX10(DX10_Helpers.LDRColour[] block, byte[] destination, int xPos, int yPos, int width)
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{
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for (int i = 0; i < 4; i++)
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{
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for (int j = 0; j < 4; j++)
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{
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var offset = (xPos + j + (yPos+ i) * width) * 4;
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var colour = block[(i * 4) + j];
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destination[offset] = (byte) colour.B;
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destination[offset + 1] = (byte) colour.G;
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destination[offset + 2] = (byte) colour.R;
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destination[offset + 3] = (byte) colour.A;
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}
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}
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}
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public static DX10_Helpers.LDRColour[] DecompressBC7(byte[] source, int sourceStart)
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{
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int start = 0;
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while (start < 128 && DX10_Helpers.GetBit(source, sourceStart, ref start) == 0) { }
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int modeVal = start - 1;
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Mode mode = Modes[modeVal];
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var outColours = new DX10_Helpers.LDRColour[DX10_Helpers.NUM_PIXELS_PER_BLOCK];
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if (modeVal < 8)
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{
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int partitions = mode.Partitions;
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int numEndPoints = (partitions + 1) << 1;
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int indexPrecision = mode.IndexPrecision;
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int APrecision = mode.APrecision;
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int i;
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int[] P = new int[mode.PBits];
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int shape = DX10_Helpers.GetBits(source, sourceStart, ref start, mode.PartitionBits);
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int rotation = DX10_Helpers.GetBits(source, sourceStart, ref start, mode.RotationBits);
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int indexMode = DX10_Helpers.GetBits(source, sourceStart, ref start, mode.IndexModeBits);
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DX10_Helpers.LDRColour[] c = new DX10_Helpers.LDRColour[6];
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DX10_Helpers.LDRColour RGBPrecision = mode.RawRGBPrecision;
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DX10_Helpers.LDRColour RGBPrecisionWithP = mode.RGBPrecisionWithP;
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// Red
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for(i = 0; i < numEndPoints; i++)
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{
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if (start + RGBPrecision.R > 128)
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Debugger.Break(); // Error
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c[i].R = DX10_Helpers.GetBits(source, sourceStart, ref start, RGBPrecision.R);
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}
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// Green
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for (i = 0; i < numEndPoints; i++)
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{
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if (start + RGBPrecision.G > 128)
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Debugger.Break(); // Error
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c[i].G = DX10_Helpers.GetBits(source, sourceStart, ref start, RGBPrecision.G);
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}
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// Blue
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for (i = 0; i < numEndPoints; i++)
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{
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if (start + RGBPrecision.B > 128)
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Debugger.Break(); // Error
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c[i].B = DX10_Helpers.GetBits(source, sourceStart, ref start, RGBPrecision.B);
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}
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// Alpha
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for (i = 0; i < numEndPoints; i++)
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{
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if (start + RGBPrecision.A > 128)
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Debugger.Break(); // Error
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c[i].A = RGBPrecision.A == 0 ? 255 : DX10_Helpers.GetBits(source, sourceStart, ref start, RGBPrecision.A);
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}
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// P Bits
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for (i = 0; i < mode.PBits; i++)
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{
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if (start > 127)
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{
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Debugger.Break();
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// Error
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}
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P[i] = DX10_Helpers.GetBit(source, sourceStart, ref start);
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}
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// Adjust for P bits
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bool rDiff = RGBPrecision.R != RGBPrecisionWithP.R;
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bool gDiff = RGBPrecision.G != RGBPrecisionWithP.B;
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bool bDiff = RGBPrecision.G != RGBPrecisionWithP.G;
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bool aDiff = RGBPrecision.A != RGBPrecisionWithP.A;
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if (mode.PBits != 0)
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{
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for (i = 0; i < numEndPoints; i++)
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{
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int pi = i * mode.PBits / numEndPoints;
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if (rDiff)
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c[i].R = (c[i].R << 1) | P[pi];
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if (gDiff)
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c[i].G = (c[i].G << 1) | P[pi];
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if (bDiff)
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c[i].B = (c[i].B << 1) | P[pi];
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if (aDiff)
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c[i].A = (c[i].A << 1) | P[pi];
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}
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}
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for (i = 0; i < numEndPoints; i++)
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c[i] = DX10_Helpers.Unquantise(c[i], RGBPrecisionWithP);
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int[] w1 = new int[DX10_Helpers.NUM_PIXELS_PER_BLOCK];
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int[] w2 = new int[DX10_Helpers.NUM_PIXELS_PER_BLOCK];
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// Read colour indicies
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for (i = 0; i < DX10_Helpers.NUM_PIXELS_PER_BLOCK; i++)
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{
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int numBits = DX10_Helpers.IsFixUpOffset(partitions, shape, i) ? indexPrecision - 1 : indexPrecision;
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if (start + numBits > 128)
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{
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Debugger.Break();
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// Error
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}
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w1[i] = DX10_Helpers.GetBits(source, sourceStart, ref start, numBits);
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}
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// Read Alpha
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if (APrecision != 0)
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{
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for (i = 0; i < DX10_Helpers.NUM_PIXELS_PER_BLOCK; i++)
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{
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int numBits = i != 0 ? APrecision : APrecision - 1;
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if (start + numBits > 128)
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{
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Debugger.Break();
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// Error
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}
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w2[i] = DX10_Helpers.GetBits(source, sourceStart, ref start, numBits);
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}
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}
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for (i = 0; i < DX10_Helpers.NUM_PIXELS_PER_BLOCK; i++)
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{
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int region = DX10_Helpers.PartitionTable[partitions][shape][i];
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DX10_Helpers.LDRColour outPixel;
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if (APrecision == 0)
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outPixel = Interpolate(c[region << 1], c[(region << 1) + 1], w1[i], w1[i], indexPrecision, indexPrecision);
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else
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{
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if (indexMode == 0)
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outPixel = Interpolate(c[region << 1], c[(region << 1) + 1], w1[i], w2[i], indexPrecision, APrecision);
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else
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outPixel = Interpolate(c[region << 1], c[(region << 1) + 1], w2[i], w1[i], APrecision, indexPrecision);
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}
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switch (rotation)
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{
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case 1:
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int temp = outPixel.R;
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outPixel.R = outPixel.A;
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outPixel.A = temp;
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break;
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case 2:
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temp = outPixel.G;
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outPixel.G = outPixel.A;
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outPixel.A = temp;
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break;
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case 3:
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temp = outPixel.B;
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outPixel.B = outPixel.A;
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outPixel.A = temp;
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break;
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}
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outColours[i] = outPixel;
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}
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return outColours;
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}
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return outColours;
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}
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}
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}
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