Switch-Toolbox/Switch_Toolbox_Library/Forms/Custom/DropdownPanel/STDropDownPanel.cs
KillzXGaming 04eec01042 Tons more layout editor improvements.
- The UI has been completely redone. It's far much more clean and intuitive to edit with.
- All major pane types can be created now. Part panes are not supported but will be added in a future update due to being more complex to mess with.
- Window panes can be fully customized now, with custom frame adjusting, adding, and editing materials per frame and content regions.
- Picture panes have improved UV editing, and vertex color editing (which can set by corner or all at once).
- Text boxes will have a dialog for selecting the font file. These also can be switchted in the text editor.
- Improved pane deleting signifcantly. Material references are removed, and undo/redo works perfectly fine.
- Fixed many flags for properties which didn't get set correctly if edited.
- Fixed layout saving for text boxes with using the wrong encoding. Also some padding fixes.
- Text panes now auto calculate the text length and allow restricted lengths to be edited.
- Properties can now be scrolled down, and kept at that state when refocused.
- Add a selection box for selecting multiple panes at once
- Textures can be added, removed and edited in editor. Make sure these are in the same archive!!!
 Wii U auto does it in the same archive opened, switch must have a bntx in it. Automatic creaton of these will come
 - Picture panes can be generated via textures. Drag and drop one from a list. Also keeps the original image sizes.
 - Fixed window pane rendering with 1 frame and flipping textures.
 - Materials can add textures, and have new custom blend and alpha modes.
 when i finish the new layout export dialog.
- Added an edit option for image editor to gamma fix smash ultimate bntx.
2019-10-13 21:02:39 -04:00

215 lines
6.6 KiB
C#

using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Drawing;
using System.Data;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Windows.Forms;
using System.ComponentModel.Design;
namespace Toolbox.Library.Forms
{
[Designer("System.Windows.Forms.Design.ParentControlDesigner, System.Design", typeof(IDesigner))]
public partial class STDropDownPanel : STPanel
{
private Size _previousParentSize = Size.Empty;
public Image SetIcon
{
get
{
return stCollapsePanelButton1.SetIcon;
}
set
{
stCollapsePanelButton1.SetIcon = value;
}
}
public Color SetIconColor
{
get
{
return stCollapsePanelButton1.SetIconColor;
}
set
{
stCollapsePanelButton1.SetIconColor = value;
}
}
public Color SetIconAlphaColor
{
get
{
return stCollapsePanelButton1.SetIconAlphaColor;
}
set
{
stCollapsePanelButton1.SetIconAlphaColor = value;
}
}
/// <summary>
/// Height of panel in expanded state
/// </summary>
private int _expandedHeight;
/// <summary>
/// Height of panel in collapsed state
/// </summary>
private readonly int _collapsedHeight;
public string PanelName
{
get
{
return stCollapsePanelButton1.PanelName;
}
set
{
stCollapsePanelButton1.PanelName = value;
}
}
public string PanelValueName
{
get
{
return stCollapsePanelButton1.PanelValueName;
}
set
{
stCollapsePanelButton1.PanelValueName = value;
}
}
private InternalPanelState _internalPanelState;
private enum InternalPanelState
{
Normal,
Expanding,
Collapsing
}
public void AddColorPreview(Color color)
{
}
public STDropDownPanel()
{
InitializeComponent();
_collapsedHeight = stCollapsePanelButton1.Location.Y + stCollapsePanelButton1.Size.Height;
// _collapsedHeight = stCollapsePanelButton1.Location.Y + stCollapsePanelButton1.Size.Height + stCollapsePanelButton1.Margin.Bottom;
stCollapsePanelButton1.Size = new Size(ClientSize.Width - stCollapsePanelButton1.Margin.Left - stCollapsePanelButton1.Margin.Right,
stCollapsePanelButton1.Height);
stCollapsePanelButton1.Anchor = AnchorStyles.Left | AnchorStyles.Right | AnchorStyles.Top;
stCollapsePanelButton1.AutoSize = true;
stCollapsePanelButton1.IsExpanded = true;
stCollapsePanelButton1.ExpandCollapse += BtnExpandCollapseExpandCollapse;
stCollapsePanelButton1.SetIconColor = FormThemes.BaseTheme.DropdownButtonBackColor;
}
public void ResetColors()
{
stCollapsePanelButton1.SetIconColor = FormThemes.BaseTheme.DropdownButtonBackColor;
stCollapsePanelButton1.SetIconAlphaColor = FormThemes.BaseTheme.DropdownButtonBackColor;
}
public bool IsExpanded
{
get { return stCollapsePanelButton1.IsExpanded; }
set
{
if (stCollapsePanelButton1.IsExpanded != value)
stCollapsePanelButton1.IsExpanded = value;
}
}
public int ExpandedHeight
{
get { return _expandedHeight; }
set
{
_expandedHeight = value;
if (IsExpanded)
{
Height = _expandedHeight;
}
}
}
public event EventHandler<ExpandCollapseEventArgs> ExpandCollapse;
private void BtnExpandCollapseExpandCollapse(object sender, ExpandCollapseEventArgs e)
{
if (e.IsExpanded) // if button is expanded now
{
Expand(); // expand the panel
}
else
{
Collapse(); // collapse the panel
}
// Retrieve expand-collapse state changed event for panel
EventHandler<ExpandCollapseEventArgs> handler = ExpandCollapse;
if (handler != null)
handler(this, e);
}
protected virtual void Expand()
{
_internalPanelState = InternalPanelState.Normal;
Size = new Size(Size.Width, _expandedHeight);
}
protected virtual void Collapse()
{
if (_internalPanelState == InternalPanelState.Normal)
{
// store current panel height in expanded state
_expandedHeight = Size.Height;
}
Size = new Size(Size.Width, _collapsedHeight);
}
protected override void OnSizeChanged(EventArgs e)
{
base.OnSizeChanged(e);
// we always manually scale expand-collapse button for filling the horizontal space of panel:
stCollapsePanelButton1.Size = new Size(ClientSize.Width - stCollapsePanelButton1.Margin.Left - stCollapsePanelButton1.Margin.Right,
stCollapsePanelButton1.Height);
#region Handling panel's Anchor property sets to Bottom when panel collapsed
if (!IsExpanded // if panel collapsed
&& ((Anchor & AnchorStyles.Bottom) != 0) //and panel's Anchor property sets to Bottom
&& Size.Height != _collapsedHeight // and panel height is changed (it could happens only if parent control just has resized)
&& Parent != null) // and panel has the parent control
{
// main, calculate the parent control resize diff and add it to expandedHeight value:
_expandedHeight += Parent.Height - _previousParentSize.Height;
// reset resized height (by base.OnSizeChanged anchor.Bottom handling) to collapsedHeight value:
Size = new Size(Size.Width, _collapsedHeight);
}
// store previous size of parent control (however we need only height)
if (Parent != null)
_previousParentSize = Parent.Size;
#endregion
}
}
}