Switch-Toolbox/File_Format_Library
2024-10-17 20:16:32 -04:00
..
Actors Some fixes 2019-08-12 15:19:30 -04:00
FileFormats Support latest BEA, multiple UVs for bfres, bounding box/shadow fixes, and more 2024-10-17 20:16:32 -04:00
GIF Cleanup 2019-07-16 17:45:10 -04:00
GL Add TXTG loading for loaded bfres 2023-05-28 16:59:31 -04:00
GUI Support latest BEA, multiple UVs for bfres, bounding box/shadow fixes, and more 2024-10-17 20:16:32 -04:00
NodeWrappers Fix bfres disappearing (bounding radius calculation) and fixes to xtx and astc support. 2021-07-18 15:17:07 -04:00
Properties BFRES : Support v0.10 bfres loading (no saving with models). 2022-08-25 19:33:46 -04:00
Resources Rewrite pokemon string gen code; Add some PLA strings (#455) 2022-02-14 18:18:02 -05:00
Scenes More improvements. 2019-09-15 19:13:01 -04:00
XML Add latest SHARCFB code for switch 2023-06-07 19:00:44 -04:00
YAML BFRES : Fix yaml formatting for materials with duplicate values in keyframes. 2020-08-03 19:28:50 -04:00
app.config Update packages for zstd sharp usage 2023-05-28 15:05:06 -04:00
BodyB_Ysi.szs Cleanup 2019-07-16 17:45:10 -04:00
Config.cs Adjust plugin config save path to ensure it saves correctly 2020-03-04 17:10:38 -05:00
File_Format_Library.csproj Support latest BEA, multiple UVs for bfres, bounding box/shadow fixes, and more 2024-10-17 20:16:32 -04:00
GetSwitchKeys.cs Cleanup 2019-07-16 17:45:10 -04:00
Main.cs Add .mc creation and editing. Fix TXTG updating in viewer. 2023-06-03 15:31:08 -04:00
MaterialDefineConfig.cs Cleanup 2019-07-16 17:45:10 -04:00
MaterialPresetConfig.cs Cleanup 2019-07-16 17:45:10 -04:00
packages.config Update packages for zstd sharp usage 2023-05-28 15:05:06 -04:00
PluginRuntime.cs Add TXTG loading for loaded bfres 2023-05-28 16:59:31 -04:00
System.Buffers.dll Cleanup 2019-07-16 17:45:10 -04:00
System.Memory.dll Cleanup 2019-07-16 17:45:10 -04:00
System.Numerics.Vectors.dll Cleanup 2019-07-16 17:45:10 -04:00
System.Runtime.CompilerServices.Unsafe.dll Cleanup 2019-07-16 17:45:10 -04:00