Switch-Toolbox/File_Format_Library/FileFormats/Byaml/BYAML.cs
KillzXGaming ede5c62031 More fixes.
Fix loop error for 3DW stage files when creating the string table.
Fix converting yaml so it uses the custom syntax flow/tags.
Fix AAMP version issues for v1.
Add support for loading empty byaml files so data can be added onto them.
Fix bone importing issue with assimp.
2020-02-07 15:50:52 -05:00

243 lines
7.9 KiB
C#

using System;
using System.Collections.Generic;
using System.Linq;
using System.IO;
using System.Text;
using Toolbox;
using System.Windows.Forms;
using Toolbox.Library;
using Toolbox.Library.Forms;
using Toolbox.Library.IO;
using ByamlExt.Byaml;
using ByamlExt;
using SharpYaml.Serialization;
using SharpYaml;
using Syroot.BinaryData;
namespace FirstPlugin
{
public class BYAML : IEditor<ByamlEditor>, IFileFormat, IConvertableTextFormat
{
public FileType FileType { get; set; } = FileType.Parameter;
public bool CanSave { get; set; }
public string[] Description { get; set; } = new string[] { "BYAML" };
public string[] Extension { get; set; } = new string[] { "*.byaml", "*.byml", "*.bprm", "*.sbyml" };
public string FileName { get; set; }
public string FilePath { get; set; }
public IFileInfo IFileInfo { get; set; }
public bool Identify(System.IO.Stream stream)
{
using (var reader = new Toolbox.Library.IO.FileReader(stream, true))
{
//File too small to have any data
if (stream.Length <= 8)
return false;
if (reader.CheckSignature(2, "BY") || reader.CheckSignature(2, "YB"))
return true;
else
return false;
}
}
public Type[] Types
{
get
{
List<Type> types = new List<Type>();
types.Add(typeof(MenuExt));
return types.ToArray();
}
}
#region Text Converter Interface
public TextFileType TextFileType => TextFileType.Yaml;
public bool CanConvertBack => true;
public string ConvertToString()
{
if (TextFileType == TextFileType.Xml)
return XmlByamlConverter.ToXML(BymlData);
else
return YamlByamlConverter.ToYaml(BymlData);
}
public void ConvertFromString(string text)
{
if (TextFileType == TextFileType.Xml)
BymlData = XmlByamlConverter.FromXML(text);
else
BymlData = YamlByamlConverter.FromYaml(text);
}
#endregion
class MenuExt : IFileMenuExtension
{
public STToolStripItem[] NewFileMenuExtensions => null;
public STToolStripItem[] NewFromFileMenuExtensions => null;
public STToolStripItem[] ToolsMenuExtensions => toolFileExt;
public STToolStripItem[] TitleBarExtensions => null;
public STToolStripItem[] CompressionMenuExtensions => null;
public STToolStripItem[] ExperimentalMenuExtensions => null;
public STToolStripItem[] EditMenuExtensions => null;
public ToolStripButton[] IconButtonMenuExtensions => null;
STToolStripItem[] toolFileExt = new STToolStripItem[1];
public MenuExt()
{
toolFileExt[0] = new STToolStripItem("BYAML");
toolFileExt[0].DropDownItems.Add(new STToolStripItem("Convert to Big Endian", ConvertLEtoBE));
toolFileExt[0].DropDownItems.Add(new STToolStripItem("Convert to Little Endian", ConvertBEtoLE));
}
public void ConvertLEtoBE(object sender, EventArgs args)
{
var byamlF = new BYAML();
byamlF.IFileInfo = new IFileInfo();
OpenFileDialog ofd = new OpenFileDialog();
ofd.Filter = Utils.GetAllFilters(byamlF);
if (ofd.ShowDialog() == DialogResult.OK)
{
byamlF.Load(new FileStream(ofd.FileName, FileMode.Open));
byamlF.BymlData.byteOrder = Syroot.BinaryData.ByteOrder.BigEndian;
SaveFileDialog sfd = new SaveFileDialog();
sfd.Filter = Utils.GetAllFilters(byamlF);
if (sfd.ShowDialog() == DialogResult.OK)
{
STFileSaver.SaveFileFormat(byamlF, sfd.FileName);
}
}
}
public void ConvertBEtoLE(object sender, EventArgs args)
{
var byamlF = new BYAML();
byamlF.IFileInfo = new IFileInfo();
OpenFileDialog ofd = new OpenFileDialog();
ofd.Filter = Utils.GetAllFilters(byamlF);
if (ofd.ShowDialog() == DialogResult.OK)
{
byamlF.Load(new FileStream(ofd.FileName, FileMode.Open));
byamlF.BymlData.byteOrder = Syroot.BinaryData.ByteOrder.LittleEndian;
SaveFileDialog sfd = new SaveFileDialog();
sfd.Filter = Utils.GetAllFilters(byamlF);
if (sfd.ShowDialog() == DialogResult.OK)
{
STFileSaver.SaveFileFormat(byamlF, sfd.FileName);
}
}
}
}
class EditableNode
{
public Type type { get { return Node[Index].GetType(); } }
dynamic Node;
dynamic Index;
public dynamic Get() { return Node[Index]; }
public void Set(dynamic value) { Node[Index] = value; }
public string GetTreeViewString()
{
if (Index is int)
return Node[Index].ToString();
else
return Index + " : " + Node[Index].ToString();
}
public EditableNode(dynamic _node, dynamic _index)
{
Node = _node;
Index = _index;
}
}
bool IsDialog = false;
public BymlFileData BymlData;
public ByamlEditor OpenForm()
{
ByamlEditor editor = new ByamlEditor();
editor.FileFormat = this;
editor.Text = FileName;
editor.Dock = DockStyle.Fill;
/* if (FileName.Contains("_muunt"))
{
var muuntEditor = new MuuntEditor.MuuntEditor();
muuntEditor.LoadByaml(data.RootNode, FileName);
muuntEditor.Show();
}*/
return editor;
}
public void FillEditor(UserControl control)
{
((ByamlEditor)control).UpdateByaml(
BymlData.RootNode,
BymlData.SupportPaths,
BymlData.Version,
BymlData.byteOrder,
IsDialog, this);
}
public void Load(Stream stream)
{
CanSave = true;
//Keep the stream open.
//This is for the file to optionally be reloaded for different encoding types
IsDialog = IFileInfo != null && IFileInfo.InArchive;
BymlData = ByamlFile.LoadN(stream);
}
public void ReloadEncoding(Encoding encoding) {
BymlFileData.Encoding = encoding;
//Reopen and reload the byml data
if (IFileInfo.ArchiveParent != null)
{
foreach (var file in IFileInfo.ArchiveParent.Files)
{
var name = Path.GetFileName(file.FileName);
if (name == FileName)
BymlData = ByamlFile.LoadN(new MemoryStream(file.FileData));
}
}
else if (File.Exists(FilePath))
{
var file = File.OpenRead(FilePath);
BymlData = ByamlFile.LoadN(file);
file.Close();
}
}
public void Unload()
{
}
public void Save(System.IO.Stream stream)
{
ByamlFile.SaveN(stream, new BymlFileData
{
Version = BymlData.Version,
byteOrder = BymlData.byteOrder,
SupportPaths = BymlData.SupportPaths,
RootNode = BymlData.RootNode
});
}
}
}