mirror of
https://github.com/KillzXGaming/Switch-Toolbox
synced 2024-12-12 22:22:30 +00:00
165 lines
5 KiB
C#
165 lines
5 KiB
C#
using System;
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using System.Collections.Generic;
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using System.IO;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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using System.Xml;
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using SARCExt;
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using ByamlExt.Byaml;
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using EveryFileExplorer;
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namespace OdysseyEditor
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{
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public class ObjList : List<LevelObj>
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{
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IList<dynamic> bymlNode;
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public ObjList(string _name, IList<dynamic> _bymlNode)
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{
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name = _name;
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if (_bymlNode == null)
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{
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bymlNode = new List<dynamic>();
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return;
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}
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bymlNode = _bymlNode;
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foreach (var o in bymlNode) this.Add(new LevelObj(o));
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}
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public void ApplyToNode()
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{
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bymlNode.Clear();
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foreach (var o in this) bymlNode.Add(o.Prop);
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}
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public bool IsHidden = false;
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public string name = "";
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}
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public class Level
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{
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public Dictionary<string, byte[]> SzsFiles;
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public Dictionary<string, ObjList> objs = new Dictionary<string, ObjList>();
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dynamic LoadedByml = null;
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public string Filename = "";
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int _ScenarioIndex = -1;
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public Level(bool empty, string levelN)
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{
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if (!empty) throw new Exception();
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SzsFiles = new Dictionary<string, byte[]>();
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Filename = levelN;
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LoadedByml = new dynamic[15];
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for (int i = 0; i < 15; i++)
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LoadedByml[i] = new Dictionary<string, dynamic>();
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// SzsFiles.Add(Path.GetFileNameWithoutExtension(Filename) + ".byml", ByamlFile.SaveN(LoadedByml,false, Syroot.BinaryData.ByteOrder.LittleEndian));
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LoadObjects();
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}
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public Level (string path, int scenarioIndex = -1)
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{
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Filename = path;
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Load(File.ReadAllBytes(path), scenarioIndex);
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}
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void Load(byte[] file, int scenarioIndex = -1)
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{
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SzsFiles = SARC.UnpackRamN(YAZ0.Decompress(file)).Files;
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LoadObjects(scenarioIndex);
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}
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void LoadObjects(int scenarioIndex = -1)
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{
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Stream s = new MemoryStream(SzsFiles[Path.GetFileNameWithoutExtension(Filename) + ".byml"]);
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LoadedByml = ByamlFile.LoadN(s,false, Syroot.BinaryData.ByteOrder.LittleEndian).RootNode;
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if (scenarioIndex == -1)
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{
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string res = "0";
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InputDialog.Show("Select scenario", $"enter scenario value [0,{LoadedByml.Count- 1}]", ref res);
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if (!int.TryParse(res, out scenarioIndex)) scenarioIndex = 0;
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}
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_ScenarioIndex = scenarioIndex;
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var Scenario = (Dictionary<string, dynamic>)LoadedByml[scenarioIndex];
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if (Scenario.Keys.Count == 0)
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Scenario.Add("ObjectList", new List<dynamic>());
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foreach (string k in Scenario.Keys)
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{
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objs.Add(k, new ObjList(k,Scenario[k]));
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}
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}
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public void OpenBymlViewer()
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{
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}
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void ApplyChangesToByml() //this makes sure new objects are added
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{
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objs.OrderBy(k => k.Key);
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for (int i = 0; i < objs.Count; i++)
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{
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var values = objs.Values.ToArray();
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if (values[i].Count == 0) objs.Remove(objs.Keys.ToArray()[i--]);
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else values[i].ApplyToNode();
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}
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}
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public byte[] ToByaml()
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{
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ApplyChangesToByml();
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MemoryStream mem = new MemoryStream();
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// ByamlFile.Save(mem, LoadedByml, false, Syroot.BinaryData.ByteOrder.LittleEndian);
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var res = mem.ToArray();
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return res;
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}
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public byte[] SaveSzs()
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{
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SzsFiles[Path.GetFileNameWithoutExtension(Filename) + ".byml"] = ToByaml();
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return YAZ0.Compress(SARC.pack(SzsFiles));
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}
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public bool HasList(string name) { return objs.ContainsKey(name); }
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public struct SearchResult
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{
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public LevelObj obj;
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public int Index;
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public string ListName;
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}
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public SearchResult FindObjById(string ID)
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{
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foreach (string k in objs.Keys)
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{
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for (int i = 0; i < objs[k].Count; i++)
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{
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if (objs[k][i].ID == ID)
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return new SearchResult
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{
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obj = objs[k][i],
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Index = i,
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ListName = k
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};
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}
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}
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return new SearchResult
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{
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obj = null,
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Index = -1,
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ListName = ""
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};
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}
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public ObjList FindListByObj(LevelObj o)
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{
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foreach (string k in objs.Keys)
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{
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if (objs[k].Contains(o)) return objs[k];
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}
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return null;
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}
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}
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}
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