Switch-Toolbox/Toolbox/KclMaterialPresets/Default.json
KillzXGaming 232c44a605 Major KCL update.
KCL support has been greatly improved.
- High poly collisions can now be created (even higher than 65k+).
Collision should still be made with the game limitations and performance in mind!
- Support for all KCL versions (GC, Wii, DS, 3DS, etc). Keep in mind for various games to work, you must create a preset and configure the settings used for individual games. I will be adding many more soon to support a wide range of games.
- KCL files can now have the endianness switched and saved back allowing for direct conversion.
- OBJ importing will auto map materials by name COL_## (## being hex value). This allows to export and reimport collisions with all the data intact.
- File sizes are more optmized and improved.
- Speed signifcantly improved and is much faster for both exporting and replacing.
-Materials are now split in the node view for a KCL.  This is to select and easily see all the material types and so they can be highlighted.
2020-08-16 11:42:39 -04:00

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JSON

{
"GameTitle": "Default",
"Platform": "SWITCH",
"PrismThickness": 30.0,
"SphereRadius": 25.0,
"PaddingMin": -50.0,
"PaddingMax": 50.0,
"MaxRootSize": 2048,
"MinRootSize": 128,
"MinCubeSize": 32,
"MaxTrianglesInCube": 10,
"Comments": "",
"MaterialPresets": {
"0": "Unknown"
}
}