mirror of
https://github.com/KillzXGaming/Switch-Toolbox
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af0869d308
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82 lines
No EOL
3.6 KiB
XML
82 lines
No EOL
3.6 KiB
XML
<?xml version="1.0" encoding="utf-8"?>
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<Project ToolsVersion="15.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
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<Import Project="$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props" Condition="Exists('$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props')" />
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<PropertyGroup>
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<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
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<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
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<ProjectGuid>{FA690685-3370-44D5-B138-F538C8D4C2A3}</ProjectGuid>
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<OutputType>Library</OutputType>
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<AppDesignerFolder>Properties</AppDesignerFolder>
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<RootNamespace>BrawlboxHelper</RootNamespace>
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<AssemblyName>BrawlboxHelper</AssemblyName>
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<TargetFrameworkVersion>v4.8</TargetFrameworkVersion>
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<FileAlignment>512</FileAlignment>
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<Deterministic>true</Deterministic>
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<TargetFrameworkProfile />
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</PropertyGroup>
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<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
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<DebugSymbols>true</DebugSymbols>
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<DebugType>full</DebugType>
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<Optimize>false</Optimize>
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<OutputPath>.\</OutputPath>
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<DefineConstants>DEBUG;TRACE</DefineConstants>
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<ErrorReport>prompt</ErrorReport>
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<WarningLevel>4</WarningLevel>
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</PropertyGroup>
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<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
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<DebugType>pdbonly</DebugType>
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<Optimize>true</Optimize>
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<OutputPath>..\Toolbox\bin\Release\Lib\</OutputPath>
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<DefineConstants>TRACE</DefineConstants>
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<ErrorReport>prompt</ErrorReport>
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<WarningLevel>4</WarningLevel>
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</PropertyGroup>
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<ItemGroup>
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<Reference Include="BrawlLib">
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<HintPath>..\Toolbox\Lib\BrawlLib.dll</HintPath>
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<Private>False</Private>
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</Reference>
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<Reference Include="Gl_EditorFramework">
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<HintPath>..\Toolbox\Gl_EditorFramework.dll</HintPath>
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<Private>False</Private>
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</Reference>
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<Reference Include="Syroot.BinaryData">
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<HintPath>..\Toolbox\Lib\Syroot.BinaryData.dll</HintPath>
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<Private>False</Private>
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</Reference>
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<Reference Include="Syroot.Maths">
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<HintPath>..\Toolbox\Lib\Syroot.Maths.dll</HintPath>
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<Private>False</Private>
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</Reference>
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<Reference Include="Syroot.NintenTools.Bfres, Version=1.2.3.0, Culture=neutral, processorArchitecture=MSIL">
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<SpecificVersion>False</SpecificVersion>
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<HintPath>..\Toolbox\Lib\Syroot.NintenTools.Bfres.dll</HintPath>
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</Reference>
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<Reference Include="Syroot.NintenTools.NSW.Bfres, Version=1.2.3.0, Culture=neutral, processorArchitecture=MSIL">
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<SpecificVersion>False</SpecificVersion>
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<HintPath>..\Toolbox\Lib\Syroot.NintenTools.NSW.Bfres.dll</HintPath>
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</Reference>
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<Reference Include="System" />
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<Reference Include="System.Core" />
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<Reference Include="System.Drawing" />
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<Reference Include="System.Windows.Forms" />
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<Reference Include="System.Xml.Linq" />
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<Reference Include="System.Data.DataSetExtensions" />
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<Reference Include="Microsoft.CSharp" />
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<Reference Include="System.Data" />
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<Reference Include="System.Net.Http" />
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<Reference Include="System.Xml" />
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</ItemGroup>
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<ItemGroup>
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<Compile Include="BrawlHelper.cs" />
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<Compile Include="Properties\AssemblyInfo.cs" />
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</ItemGroup>
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<ItemGroup>
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<ProjectReference Include="..\Switch_Toolbox_Library\Toolbox_Library.csproj">
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<Project>{96820047-2a39-4e5a-bfa4-e84fff5c66cf}</Project>
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<Name>Toolbox_Library</Name>
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<Private>False</Private>
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</ProjectReference>
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</ItemGroup>
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<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
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</Project> |