mirror of
https://github.com/KillzXGaming/Switch-Toolbox
synced 2024-11-22 12:33:12 +00:00
110 lines
2.8 KiB
C#
110 lines
2.8 KiB
C#
using System;
|
|
using System.Collections.Generic;
|
|
using System.Linq;
|
|
using System.Text;
|
|
using System.Threading.Tasks;
|
|
using System.Reflection;
|
|
|
|
namespace Toolbox.Library.Forms
|
|
{
|
|
/// <summary>
|
|
/// Custom binding class
|
|
/// </summary>
|
|
/// <typeparam name="T"></typeparam>
|
|
public class PropertyBinding<T>
|
|
{
|
|
public T Value
|
|
{
|
|
get
|
|
{
|
|
return _value;
|
|
}
|
|
set
|
|
{
|
|
_value = value;
|
|
if (BoundType != null)
|
|
{
|
|
Property.SetValue(null, _value);
|
|
}
|
|
if (BoundObject != null)
|
|
{
|
|
Property.SetValue(BoundObject, _value);
|
|
}
|
|
}
|
|
}
|
|
private T _value
|
|
{
|
|
get; set;
|
|
}
|
|
|
|
public bool IsBound
|
|
{
|
|
get { return Property != null; }
|
|
}
|
|
|
|
private PropertyInfo Property;
|
|
private object BoundObject;
|
|
private Type BoundType;
|
|
|
|
public static implicit operator T(PropertyBinding<T> p)
|
|
{
|
|
return p.Value;
|
|
}
|
|
|
|
public static implicit operator PropertyBinding<T>(T d)
|
|
{
|
|
return new PropertyBinding<T>() { Value = d };
|
|
}
|
|
|
|
/// <summary>
|
|
/// Binds a given objects parameter to this value
|
|
/// </summary>
|
|
/// <param name="Object"></param>
|
|
/// <param name="PropertyName"></param>
|
|
public void Bind(object Object, string PropertyName)
|
|
{
|
|
UnBind();
|
|
if (Object is Type)
|
|
{
|
|
BoundType = (Type)Object;
|
|
|
|
foreach (var prop in BoundType.GetProperties())
|
|
{
|
|
if (prop.Name.Equals(PropertyName) && prop.PropertyType == typeof(T))
|
|
{
|
|
Property = prop;
|
|
_value = (T)Property.GetValue(BoundObject);
|
|
break;
|
|
}
|
|
}
|
|
return;
|
|
}
|
|
if (Object == null)
|
|
{
|
|
BoundObject = null;
|
|
Property = null;
|
|
return;
|
|
}
|
|
foreach (var prop in Object.GetType().GetProperties())
|
|
{
|
|
if (prop.Name.Equals(PropertyName) && prop.PropertyType == typeof(T))
|
|
{
|
|
BoundObject = Object;
|
|
Property = prop;
|
|
_value = (T)Property.GetValue(BoundObject);
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// Releases the binding on the object
|
|
/// </summary>
|
|
public void UnBind()
|
|
{
|
|
BoundObject = null;
|
|
BoundType = null;
|
|
Property = null;
|
|
}
|
|
}
|
|
}
|