mirror of
https://github.com/KillzXGaming/Switch-Toolbox
synced 2024-11-22 20:43:09 +00:00
140 lines
3.1 KiB
C#
140 lines
3.1 KiB
C#
using System;
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using System.Collections.Generic;
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using System.ComponentModel;
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using System.Drawing;
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using System.Data;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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using System.Windows.Forms;
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namespace Toolbox.Library.Forms
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{
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public partial class STCollapsePanelButton : UserControl
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{
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//Somewhat based on https://github.com/alexander-makarov/ExpandCollapsePanel
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public STCollapsePanelButton()
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{
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InitializeComponent();
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isExpanded = false;
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BackColor = FormThemes.BaseTheme.DropdownButtonBackColor;
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ForeColor = FormThemes.BaseTheme.FormForeColor;
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ExpandedImage = pictureBox1.Image;
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CollapsedImage = new Bitmap(pictureBox1.Image);
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CollapsedImage.RotateFlip(RotateFlipType.Rotate90FlipX);
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}
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public string PanelName
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{
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get
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{
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return stLabel1.Text;
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}
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set
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{
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stLabel1.Text = value;
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}
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}
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public string PanelValueName
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{
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get
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{
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return alternativeLabel.Text;
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}
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set
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{
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alternativeLabel.Text = value;
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}
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}
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public Image SetIcon
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{
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get
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{
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return pictureBox2.Image;
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}
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set
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{
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pictureBox2.Image = value;
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}
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}
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public Color SetIconColor
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{
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get
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{
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return pictureBox3.BackColor;
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}
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set
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{
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pictureBox3.BackColor = value;
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}
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}
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public Color SetIconAlphaColor
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{
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get
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{
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return pictureBox2.BackColor;
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}
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set
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{
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pictureBox2.BackColor = value;
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}
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}
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private Image ExpandedImage { get; set; }
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private Image CollapsedImage { get; set; }
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private bool isExpanded = false;
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public bool IsExpanded
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{
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get { return isExpanded; }
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set
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{
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isExpanded = value;
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OnExpandCollapse();
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}
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}
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[Browsable(false)]
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public override bool AutoScroll
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{
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get
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{
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return base.AutoScroll;
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}
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set
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{
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base.AutoScroll = value;
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}
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}
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public event EventHandler<ExpandCollapseEventArgs> ExpandCollapse;
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protected virtual void OnExpandCollapse()
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{
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pictureBox1.Image = isExpanded ? ExpandedImage : CollapsedImage;
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EventHandler<ExpandCollapseEventArgs> handler = ExpandCollapse;
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if (handler != null)
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handler(this, new ExpandCollapseEventArgs(isExpanded));
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}
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private void OnMouseDown(object sender, MouseEventArgs e)
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{
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// just invert current state
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IsExpanded = !IsExpanded;
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}
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}
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}
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