mirror of
https://github.com/KillzXGaming/Switch-Toolbox
synced 2024-11-26 22:40:27 +00:00
376 lines
16 KiB
C#
376 lines
16 KiB
C#
using Syroot.BinaryData;
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using System.IO;
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using System;
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using System.IO.Compression;
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using OpenTK;
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using System.Windows.Forms;
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namespace Toolbox.Library.IO
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{
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public class STFileLoader
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{
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/// <summary>
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/// Gets the <see cref="TreeNodeFile"/> from a file or byte array.
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/// </summary>
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/// <param name="FileName">The name of the file</param>
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/// <param name="data">The byte array of the data</param>
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/// <param name="InArchive">If the file is in an archive so it can be saved back</param>
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/// <param name="archiveNode">The node being replaced from an archive</param>
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/// <param name="ArchiveHash">The unique hash from an archive for saving</param>
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/// <param name="Compressed">If the file is being compressed or not</param>
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/// <param name="CompType">The type of <see cref="CompressionType"/> being used</param>
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/// <returns></returns>
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public static TreeNode GetNodeFileFormat(string FileName, byte[] data = null, bool InArchive = false,
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TreeNode archiveNode = null, bool LeaveStreamOpen = false, bool Compressed = false, CompressionType CompType = 0)
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{
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IFileFormat format = OpenFileFormat(FileName, data, LeaveStreamOpen, InArchive, archiveNode);
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if (format is TreeNode)
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return (TreeNode)format;
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else
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return null;
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}
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public static IFileFormat OpenFileFormat(string FileName, Type[] FileTypes, byte[] data = null)
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{
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//Todo. Create a compression list like IFileFormat to decompress via an Identiy method
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data = CheckCompression(FileName, data);
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Stream stream;
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if (data != null)
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stream = new MemoryStream(data);
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else
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stream = File.OpenRead(FileName);
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foreach (IFileFormat fileFormat in FileManager.GetFileFormats())
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{
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fileFormat.FileName = Path.GetFileName(FileName);
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fileFormat.IFileInfo = new IFileInfo();
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foreach (Type type in FileTypes)
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{
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if (fileFormat.Identify(stream) && fileFormat.GetType() == type)
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return OpenFileFormat(FileName, data);
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}
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}
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return null;
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}
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public static IFileFormat OpenFileFormat(string FileName, Type FileType, byte[] data = null)
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{
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CheckCompression(FileName, data);
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Stream stream;
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if (data != null)
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stream = new MemoryStream(data);
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else
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stream = File.OpenRead(FileName);
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foreach (IFileFormat fileFormat in FileManager.GetFileFormats())
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{
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if (fileFormat.GetType() == FileType)
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return OpenFileFormat(FileName, data);
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}
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return null;
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}
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private static byte[] CheckCompression(string FileName, byte[] data)
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{
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if (data != null)
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{
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using (var reader = new FileReader(data))
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{
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return DecompressData(reader, FileName, data);
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}
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}
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else
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{
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using (var reader = new FileReader(FileName))
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{
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return DecompressData(reader, FileName, data);
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}
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}
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}
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private static byte[] DecompressData(FileReader reader, string FileName, byte[] data)
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{
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reader.ByteOrder = ByteOrder.BigEndian;
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reader.Position = 0;
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uint MagicHex = reader.ReadUInt32();
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string Magic = reader.ReadMagic(0, 4);
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reader.Position = 0;
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if (Magic == "Yaz0")
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{
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if (data != null)
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return EveryFileExplorer.YAZ0.Decompress(data);
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else
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return EveryFileExplorer.YAZ0.Decompress(FileName);
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}
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if (MagicHex == 0x28B52FFD || MagicHex == 0xFD2FB528)
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{
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if (data != null)
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return STLibraryCompression.ZSTD.Decompress(data);
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else
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return STLibraryCompression.ZSTD.Decompress(File.ReadAllBytes(FileName));
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}
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return data;
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}
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/// <summary>
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/// Gets the <see cref="IFileFormat"/> from a file or byte array.
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/// </summary>
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/// <param name="FileName">The name of the file</param>
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/// <param name="data">The byte array of the data</param>
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/// <param name="InArchive">If the file is in an archive so it can be saved back</param>
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/// <param name="archiveNode">The node being replaced from an archive</param>
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/// <param name="Compressed">If the file is being compressed or not</param>
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/// <param name="CompType">The type of <see cref="CompressionType"/> being used</param>
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/// <returns></returns>
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public static IFileFormat OpenFileFormat(string FileName, byte[] data = null, bool LeaveStreamOpen = false, bool InArchive = false,
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TreeNode archiveNode = null, bool Compressed = false, CompressionType CompType = 0, uint DecompressedSize = 0, uint CompressedSize = 0)
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{
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uint DecompressedFileSize = 0;
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uint CompressedFileSize = 0;
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FileReader fileReader;
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if (data != null)
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fileReader = new FileReader(data);
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else
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fileReader = new FileReader(FileName);
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if (CompType == CompressionType.None)
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DecompressedFileSize = (uint)fileReader.BaseStream.Length;
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if (CompType != CompressionType.None)
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CompressedFileSize = (uint)fileReader.BaseStream.Length;
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if (fileReader.BaseStream.Length <= 4)
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{
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fileReader.Close();
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fileReader.Dispose();
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return null;
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}
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Cursor.Current = Cursors.WaitCursor;
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fileReader.ByteOrder = ByteOrder.BigEndian;
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uint MagicHex = fileReader.ReadUInt32();
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string Magic = fileReader.ReadMagic(0, 4);
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fileReader.Position = 0;
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ushort MagicHex2 = fileReader.ReadUInt16();
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//Another hacky magic check if decomp size is first
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fileReader.Position = 4;
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ushort MagicHex3 = fileReader.ReadUInt16();
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Stream stream;
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if (data != null)
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stream = new MemoryStream(data);
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else
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stream = File.OpenRead(FileName);
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//Note this method will soon be how all compression formats are handled rather than being checked here
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foreach (ICompressionFormat compressionFormat in FileManager.GetCompressionFormats())
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{
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if (compressionFormat.Identify(stream))
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{
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compressionFormat.Decompress(stream);
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}
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}
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if (Magic == "Yaz0")
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{
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if (data != null)
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data = EveryFileExplorer.YAZ0.Decompress(data);
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else
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data = EveryFileExplorer.YAZ0.Decompress(FileName);
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return OpenFileFormat(FileName, data, LeaveStreamOpen, InArchive, archiveNode, true,
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CompressionType.Yaz0, DecompressedFileSize, CompressedFileSize);
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}
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if (Path.GetExtension(FileName) == ".cbtex")
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{
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fileReader.Position = 0;
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byte compType = fileReader.ReadByte();
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if (compType == 0x50)
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{
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if (data == null)
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data = File.ReadAllBytes(FileName);
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fileReader.ByteOrder = Syroot.BinaryData.ByteOrder.BigEndian;
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fileReader.Seek(4, System.IO.SeekOrigin.Begin);
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uint decompSize = fileReader.ReadUInt32();
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uint compSize = (uint)fileReader.BaseStream.Length - 8;
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var comp = new STLibraryCompression.MTA_CUSTOM();
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data = comp.Decompress(data, decompSize);
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return OpenFileFormat(FileName, data, LeaveStreamOpen, InArchive, archiveNode, true,
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CompressionType.MarioTennisCustom, DecompressedFileSize, CompressedFileSize);
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}
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fileReader.Position = 0;
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}
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if (Path.GetExtension(FileName) == ".lz")
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{
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if (data == null)
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data = File.ReadAllBytes(FileName);
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data = LZ77_WII.Decompress(fileReader.getSection(16, data.Length - 16));
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return OpenFileFormat(FileName, data, LeaveStreamOpen, InArchive, archiveNode, true,
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CompressionType.Yaz0, DecompressedFileSize, CompressedFileSize);
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}
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if (MagicHex == 0x28B52FFD || MagicHex == 0xFD2FB528)
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{
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if (data != null)
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data = STLibraryCompression.ZSTD.Decompress(fileReader.getSection(0, data.Length));
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else
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data = STLibraryCompression.ZSTD.Decompress(File.ReadAllBytes(FileName));
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return OpenFileFormat(FileName, data, LeaveStreamOpen, InArchive, archiveNode, true,
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CompressionType.Zstb, DecompressedFileSize, CompressedFileSize);
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}
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if (Magic == "ZCMP" || MagicHex2 == 0x789C || MagicHex2 == 0x78DA || Path.GetExtension(FileName) == ".z" && CompType == CompressionType.None)
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{
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if (data == null)
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data = File.ReadAllBytes(FileName);
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data = STLibraryCompression.ZLIB.Decompress(data);
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return OpenFileFormat(FileName, data, LeaveStreamOpen, InArchive, archiveNode, true,
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CompressionType.Zlib, DecompressedFileSize, CompressedFileSize);
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}
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if (MagicHex3 == 0x789C || MagicHex3 == 0x78DA && CompType == CompressionType.None)
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{
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if (data == null)
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data = File.ReadAllBytes(FileName);
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fileReader.Position = 0;
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int OuSize = fileReader.ReadInt32();
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int InSize = data.Length - 4;
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data = STLibraryCompression.ZLIB.Decompress(fileReader.getSection(4, InSize));
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return OpenFileFormat(FileName, data, LeaveStreamOpen, InArchive, archiveNode, true,
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CompressionType.Zlib, DecompressedFileSize, CompressedFileSize);
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}
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if (Path.GetExtension(FileName) == ".carc" && CompType == CompressionType.None)
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{
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if (data == null)
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data = File.ReadAllBytes(FileName);
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data = STLibraryCompression.ZLIB.Decompress(fileReader.getSection(0x10, data.Length - 0x10));
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return OpenFileFormat(FileName, data, LeaveStreamOpen, InArchive, archiveNode, true,
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CompressionType.Zlib, DecompressedFileSize, CompressedFileSize);
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}
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if (Magic == "ZLIB")
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{
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if (data == null)
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data = File.ReadAllBytes(FileName);
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data = STLibraryCompression.GZIP.Decompress(fileReader.getSection(64, data.Length - 64));
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return OpenFileFormat(FileName, data, LeaveStreamOpen, InArchive, archiveNode, true,
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CompressionType.Zlib, DecompressedFileSize, CompressedFileSize);
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}
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if (MagicHex == 0x1f8b0808 || MagicHex2 == 0x1f8b && CompType == CompressionType.None)
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{
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if (data == null)
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data = File.ReadAllBytes(FileName);
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data = STLibraryCompression.GZIP.Decompress(data);
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return OpenFileFormat(FileName, data, LeaveStreamOpen, InArchive, archiveNode, true,
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CompressionType.Gzip, DecompressedFileSize, CompressedFileSize);
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}
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if (MagicHex == 0x184D2204)
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{
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if (data == null)
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data = File.ReadAllBytes(FileName);
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data = STLibraryCompression.Type_LZ4.Decompress(data);
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return OpenFileFormat(FileName, data, LeaveStreamOpen, InArchive, archiveNode, true,
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CompressionType.Lz4, DecompressedFileSize, CompressedFileSize);
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}
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if (Path.GetExtension(FileName) == ".lz" && CompType == CompressionType.None)
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{
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if (data == null)
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data = File.ReadAllBytes(FileName);
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data = STLibraryCompression.LZ77.Decompress(fileReader.getSection(16, data.Length - 16));
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return OpenFileFormat(FileName, data, LeaveStreamOpen, InArchive, archiveNode, true,
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CompressionType.Zlib, DecompressedFileSize, CompressedFileSize);
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}
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if (Path.GetExtension(FileName) == ".cmp" && CompType == CompressionType.None)
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{
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if (data == null)
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data = File.ReadAllBytes(FileName);
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fileReader.Position = 0;
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int OuSize = fileReader.ReadInt32();
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int InSize = data.Length - 4;
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data = STLibraryCompression.Type_LZ4F.Decompress(fileReader.getSection(4, InSize));
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return OpenFileFormat(FileName, data, InArchive, LeaveStreamOpen, archiveNode, true,
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CompressionType.Lz4f, DecompressedFileSize, CompressedFileSize);
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}
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fileReader.Close();
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fileReader.Dispose();
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foreach (IFileFormat fileFormat in FileManager.GetFileFormats())
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{
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//Set the file name so we can check it's extension in the identifier.
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//Most is by magic but some can be extension or name.
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fileFormat.FileName = Path.GetFileName(FileName);
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fileFormat.IFileInfo = new IFileInfo();
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if (fileFormat.Identify(stream))
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{
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fileFormat.IFileInfo.DecompressedSize = DecompressedFileSize;
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fileFormat.IFileInfo.CompressedSize = CompressedFileSize;
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return SetFileFormat(fileFormat, FileName, stream, LeaveStreamOpen, InArchive, archiveNode, Compressed, CompType);
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}
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}
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return null;
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}
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private static IFileFormat SetFileFormat(IFileFormat fileFormat, string FileName, Stream stream, bool LeaveStreamOpen = false, bool InArchive = false,
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TreeNode archiveNode = null, bool Compressed = false, CompressionType CompType = 0)
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{
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fileFormat.IFileInfo.CompressionType = CompType;
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fileFormat.IFileInfo.FileIsCompressed = Compressed;
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fileFormat.FileName = Path.GetFileName(FileName);
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fileFormat.FilePath = FileName;
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fileFormat.IFileInfo.InArchive = InArchive;
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fileFormat.IFileInfo.FileIsCompressed = Compressed;
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if (Compressed)
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fileFormat.IFileInfo.CompressionType = CompType;
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fileFormat.Load(stream);
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if (fileFormat is TreeNode)
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{
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if (archiveNode != null)
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{
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((TreeNode)fileFormat).Text = archiveNode.Text;
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((TreeNode)fileFormat).ImageKey = archiveNode.ImageKey;
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((TreeNode)fileFormat).SelectedImageKey = archiveNode.SelectedImageKey;
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}
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}
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//After file has been loaded and read, we'll dispose unless left open
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if (!LeaveStreamOpen)
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{
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// stream.Close();
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// stream.Dispose();
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}
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return fileFormat;
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}
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}
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}
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