mirror of
https://github.com/KillzXGaming/Switch-Toolbox
synced 2024-11-26 14:30:26 +00:00
185 lines
6.7 KiB
C#
185 lines
6.7 KiB
C#
using System;
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using System.Collections.Generic;
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using System.Text;
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using System.IO;
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using System.Threading.Tasks;
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using System.Text.RegularExpressions;
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using Toolbox.Library.Security.Cryptography;
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using System.Runtime.InteropServices;
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using Syroot.BinaryData;
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using System.Linq;
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using System.Runtime.Serialization.Formatters.Binary;
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using System.Runtime.Serialization;
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namespace Toolbox.Library.IO
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{
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public static class IOExtensions
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{
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public static OpenTK.Vector2 ToTKVector2(this Syroot.Maths.Vector2F vec2) {
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return new OpenTK.Vector2(vec2.X, vec2.Y);
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}
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public static OpenTK.Vector3 ToTKVector3(this Syroot.Maths.Vector3F vec3) {
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return new OpenTK.Vector3(vec3.X, vec3.Y, vec3.Z);
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}
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public static OpenTK.Vector4 ToTKVector4(this Syroot.Maths.Vector4F vec4) {
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return new OpenTK.Vector4(vec4.X, vec4.Y, vec4.Z, vec4.W);
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}
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public static byte[] DeserializeToBytes<T>(this T structure) where T : struct
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{
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using (MemoryStream stream = new MemoryStream())
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{
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BinaryFormatter bf = new BinaryFormatter();
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bf.Serialize(stream, structure);
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stream.Flush();
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stream.Seek(0, SeekOrigin.Begin);
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return stream.ToArray();
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}
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}
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public static T SerializeToStruct<T>(this byte[] buffer) where T : struct
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{
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using (MemoryStream stream = new MemoryStream(buffer))
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{
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BinaryFormatter bf = new BinaryFormatter();
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var data = bf.Deserialize(stream);
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return (T)data;
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}
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}
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//Structs can be a bit faster and more memory efficent
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//From https://github.com/IcySon55/Kuriimu/blob/master/src/Kontract/IO/Extensions.cs
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//Read
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public static unsafe T BytesToStruct<T>(this byte[] buffer, bool isBigEndian = false, int offset = 0)
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{
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if (offset < 0) throw new ArgumentOutOfRangeException(nameof(offset));
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AdjustBigEndianByteOrder(typeof(T), buffer, isBigEndian);
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fixed (byte* pBuffer = buffer)
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return Marshal.PtrToStructure<T>((IntPtr)pBuffer + offset);
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}
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// Write
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public static unsafe byte[] StructToBytes<T>(this T item, bool isBigEndian)
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{
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var buffer = new byte[Marshal.SizeOf(typeof(T))];
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fixed (byte* pBuffer = buffer)
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Marshal.StructureToPtr(item, (IntPtr)pBuffer, false);
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AdjustBigEndianByteOrder(typeof(T), buffer, isBigEndian);
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return buffer;
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}
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//Adjust byte order for big endian
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private static void AdjustBigEndianByteOrder(Type type, byte[] buffer, bool isBigEndian, int startOffset = 0)
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{
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if (!isBigEndian)
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return;
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if (type.IsPrimitive)
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{
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if (type == typeof(short) || type == typeof(ushort) ||
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type == typeof(int) || type == typeof(uint) ||
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type == typeof(long) || type == typeof(ulong))
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{
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Array.Reverse(buffer);
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return;
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}
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}
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foreach (var field in type.GetFields())
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{
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var fieldType = field.FieldType;
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// Ignore static fields
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if (field.IsStatic) continue;
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if (fieldType.BaseType == typeof(Enum) && fieldType != typeof(ByteOrder))
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fieldType = fieldType.GetFields()[0].FieldType;
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// Swap bytes only for the following types (incomplete just like BinaryReaderX is)
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if (fieldType == typeof(short) || fieldType == typeof(ushort) ||
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fieldType == typeof(int) || fieldType == typeof(uint) ||
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fieldType == typeof(long) || fieldType == typeof(ulong))
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{
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var offset = Marshal.OffsetOf(type, field.Name).ToInt32();
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// Enums
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if (fieldType.IsEnum)
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fieldType = Enum.GetUnderlyingType(fieldType);
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// Check for sub-fields to recurse if necessary
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var subFields = fieldType.GetFields().Where(subField => subField.IsStatic == false).ToArray();
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var effectiveOffset = startOffset + offset;
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if (subFields.Length == 0)
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Array.Reverse(buffer, effectiveOffset, Marshal.SizeOf(fieldType));
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else
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AdjustBigEndianByteOrder(fieldType, buffer, isBigEndian, effectiveOffset);
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}
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}
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}
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//https://github.com/exelix11/EditorCore/blob/872d210f85ec0409f8a6ac3a12fc162aaf4cd90c/EditorCoreCommon/CustomClasses.cs#L367
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public static bool Matches(this byte[] arr, string magic) =>
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arr.Matches(0, magic.ToCharArray());
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public static bool Matches(this byte[] arr, uint magic) =>
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arr.Matches(0, BitConverter.GetBytes(magic));
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public static bool Matches(this byte[] arr, uint startIndex, params byte[] magic)
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{
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if (arr.Length < magic.Length + startIndex) return false;
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for (uint i = 0; i < magic.Length; i++)
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{
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if (arr[i + startIndex] != magic[i]) return false;
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}
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return true;
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}
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public static byte[] ToByteArray(this string str, int length)
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{
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return Encoding.ASCII.GetBytes(str.PadRight(length, ' '));
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}
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public static uint EncodeCrc32(this string str)
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{
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return Crc32.Compute(str);
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}
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public static bool Matches(this byte[] arr, uint startIndex, params char[] magic)
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{
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if (arr.Length < magic.Length + startIndex) return false;
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for (uint i = 0; i < magic.Length; i++)
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{
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if (arr[i + startIndex] != magic[i]) return false;
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}
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return true;
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}
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public static uint Reverse(this uint x)
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{
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// swap adjacent 16-bit blocks
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x = (x >> 16) | (x << 16);
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// swap adjacent 8-bit blocks
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return ((x & 0xFF00FF00) >> 8) | ((x & 0x00FF00FF) << 8);
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}
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//https://stackoverflow.com/questions/2230826/remove-invalid-disallowed-bad-characters-from-filename-or-directory-folder/12800424#12800424
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public static string RemoveIllegaleFileNameCharacters(this string str)
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{
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return string.Join("_", str.Split(Path.GetInvalidFileNameChars()));
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}
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public static string RemoveIllegaleFolderNameCharacters(this string str)
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{
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return string.Join("_", str.Split(Path.GetInvalidPathChars()));
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}
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}
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}
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