mirror of
https://github.com/KillzXGaming/Switch-Toolbox
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b161949a1f
* avoid using LINQ for array slicing * separate pitch and block linear swizzle functions * use tegra_swizzle lib for swizzle/deswizzle for block linear * clean up tegra swizzle and remove redundant allocation * add an additional binary for 32 bit * add check to force valid block heights * fix sizes for 32 bit swizzle ffi * simplify mipmap offsets, fix clamping blockHeightLog2 * prevent 0 values for width/height * port updated nutexb block height function from Cross Mod * update tegra_swizzle to include corrected block height functions
130 KiB
130 KiB