mirror of
https://github.com/KillzXGaming/Switch-Toolbox
synced 2024-11-26 14:30:26 +00:00
121 lines
3 KiB
C#
121 lines
3 KiB
C#
using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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using System.Windows.Forms;
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using OpenTK;
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namespace Toolbox.Library.Animations
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{
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public class BooleanKeyGroup : TreeNode
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{
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//Determines which bone to toggle in a list
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public uint AnimDataOffset;
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public bool Constant = false;
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public float Scale { get; set; }
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public float Offset { get; set; }
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public float StartFrame { get; set; }
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public float EndFrame { get; set; }
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public float Delta { get; set; }
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public bool HasAnimation()
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{
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return Keys.Count > 0;
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}
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public List<BooleanKeyFrame> Keys = new List<BooleanKeyFrame>();
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public float FrameCount
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{
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get
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{
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float fc = 0;
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foreach (BooleanKeyFrame k in Keys)
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if (k.Frame > fc) fc = k.Frame;
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return fc;
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}
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}
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public bool SetBoolean(float Frame, bool Value)
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{
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for (int i = 0; i < Keys.Count; i++)
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{
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BooleanKeyFrame key = Keys[i];
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if (key.Frame == Frame)
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{
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key.Visible = Value;
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return true;
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}
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}
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return false;
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}
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public BooleanKeyFrame GetKeyFrame(float frame)
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{
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BooleanKeyFrame key = null;
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int i;
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for (i = 0; i < Keys.Count; i++)
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{
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if (Keys[i].Frame == frame)
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{
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key = Keys[i];
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break;
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}
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if (Keys[i].Frame > frame)
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{
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break;
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}
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}
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if (key == null)
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{
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key = new BooleanKeyFrame();
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key.Frame = frame;
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Keys.Insert(i, key);
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}
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return key;
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}
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int LastFound = 0;
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float LastFrame;
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public bool GetValue(float frame)
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{
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BooleanKeyFrame k1 = (BooleanKeyFrame)Keys[0], k2 = (BooleanKeyFrame)Keys[0];
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int i = 0;
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if (frame < LastFrame)
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LastFound = 0;
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for (i = LastFound; i < Keys.Count; i++)
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{
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LastFound = i % (Keys.Count);
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BooleanKeyFrame k = Keys[LastFound];
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if (k.Frame < frame)
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{
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k1 = k;
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}
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else
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{
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k2 = k;
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break;
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}
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}
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LastFound -= 1;
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if (LastFound < 0)
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LastFound = 0;
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if (LastFound >= Keys.Count - 2)
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LastFound = 0;
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LastFrame = frame;
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if (k1.InterType == InterpolationType.STEPBOOL)
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return k1.Visible;
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return k1.Visible;
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}
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}
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}
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