mirror of
https://github.com/KillzXGaming/Switch-Toolbox
synced 2024-11-16 09:38:05 +00:00
102 lines
2.9 KiB
C#
102 lines
2.9 KiB
C#
using System;
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using System.Collections.Generic;
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using System.IO;
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using System.Text;
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using System.Threading.Tasks;
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using System.Windows.Forms;
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namespace Switch_Toolbox.Library
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{
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public interface IArchiveFile : IFileFormat
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{
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bool CanAddFiles { get; }
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bool CanRenameFiles { get; }
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bool CanReplaceFiles { get; }
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bool CanDeleteFiles { get; }
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IEnumerable<ArchiveFileInfo> Files { get; }
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bool AddFile(ArchiveFileInfo archiveFileInfo);
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bool DeleteFile(ArchiveFileInfo archiveFileInfo);
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}
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//This abstract class can be more advanced than the interface
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public abstract class ArchiveFile : TreeNodeCustom
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{
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public bool CanAddFiles { get; }
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public bool CanRenameFiles { get; }
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public bool CanReplaceFiles { get; }
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public bool CanDeleteFiles { get; }
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List<ArchiveFileInfo> Files { get; }
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public virtual void FillTreeNodes()
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{
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}
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/* private void ExportAll(string Folder, STProgressBar progressBar)
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{
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int Curfile = 0;
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foreach (ArchiveFileInfo file in Files)
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{
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int value = (Curfile * 100) / Files.Count;
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progressBar.Value = value;
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progressBar.Refresh();
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try
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{
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if (!String.IsNullOrWhiteSpace(Path.GetDirectoryName($"{Folder}/{file.FullPath}")))
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{
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if (!File.Exists(file.FullPath))
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{
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if (!Directory.Exists($"{Folder}/{file.FullPath}"))
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{
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Directory.CreateDirectory(Path.GetDirectoryName($"{Folder}/{file.FullPath}"));
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}
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}
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}
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File.WriteAllBytes($"{Folder}/{file.FullPath}", file.FileData);
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}
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catch
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{
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}
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Curfile++;
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if (value == 99)
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value = 100;
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progressBar.Value = value;
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progressBar.Refresh();
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}
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}*/
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public bool AddFile(ArchiveFileInfo archiveFileInfo)
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{
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return false;
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}
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public bool DeleteFile(ArchiveFileInfo archiveFileInfo)
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{
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return false;
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}
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}
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public abstract class ArchiveFileInfo : TreeNodeCustom
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{
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IFileFormat FileFormat = null; //Format attached for saving
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protected Stream _fileData = null;
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public string FileName { get; set; } = string.Empty; //Full File Name
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public string Name { get; set; } = string.Empty; //File Name (No Path)
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public virtual Stream FileData
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{
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get
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{
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_fileData.Position = 0;
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return _fileData;
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}
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set { _fileData = value; }
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}
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}
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}
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