mirror of
https://github.com/KillzXGaming/Switch-Toolbox
synced 2024-12-22 19:03:09 +00:00
5081e39414
Fixed MKAGPDX models a bit so they aren't all missing mesh data. Skinned ones are still buggy! BMD wip support using SuperBMDLib. Adjusted gui loading a little bit.
538 lines
No EOL
18 KiB
C#
538 lines
No EOL
18 KiB
C#
using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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using FirstPlugin.Forms;
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using System.Windows.Forms;
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using Switch_Toolbox.Library;
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using Switch_Toolbox.Library.IO;
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using Switch_Toolbox.Library.Forms;
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namespace FirstPlugin
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{
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public class SHARCFB : TreeNodeFile, IFileFormat
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{
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public FileType FileType { get; set; } = FileType.Shader;
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public bool CanSave { get; set; }
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public string[] Description { get; set; } = new string[] { "Binary Shader Archive" };
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public string[] Extension { get; set; } = new string[] { "*.sharcfb" };
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public string FileName { get; set; }
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public string FilePath { get; set; }
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public IFileInfo IFileInfo { get; set; }
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public bool Identify(System.IO.Stream stream)
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{
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using (var reader = new Switch_Toolbox.Library.IO.FileReader(stream, true))
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{
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return reader.CheckSignature(4, "BAHS");
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}
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}
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public Type[] Types
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{
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get
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{
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List<Type> types = new List<Type>();
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return types.ToArray();
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}
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}
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public Header header;
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public void Load(System.IO.Stream stream)
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{
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header = new Header();
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header.Read(new FileReader(stream));
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this.Text = header.Name;
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Nodes.Add("BinaryData");
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Nodes.Add("ShaderPrograms");
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Nodes[0].Nodes.Add("Vertex Shaders");
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Nodes[0].Nodes.Add("Fragment Shaders");
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Nodes[0].Nodes.Add("Geometry Shaders");
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int v = 0;
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int p = 0;
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int g = 0;
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foreach (BinaryData item in header.BinaryDatas)
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{
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if (item.Type == BinaryData.ShaderType.GX2VertexShader)
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{
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item.Text += $"Binary [{v++}]";
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Nodes[0].Nodes[0].Nodes.Add(item);
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}
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if (item.Type == BinaryData.ShaderType.GX2PixelShader)
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{
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item.Text += $"Binary [{p++}]";
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Nodes[0].Nodes[1].Nodes.Add(item);
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}
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if (item.Type == BinaryData.ShaderType.GX2GeometryShader)
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{
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item.Text += $"Binary [{g++}]";
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Nodes[0].Nodes[2].Nodes.Add(item);
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}
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}
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if (header.sharcNX != null)
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{
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foreach (var item in header.sharcNX.header.ShaderPrograms)
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{
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Nodes[1].Nodes.Add(item);
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}
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}
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else
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{
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foreach (ShaderProgram item in header.ShaderPrograms)
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{
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Nodes[1].Nodes.Add(item);
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}
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}
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}
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public void Unload()
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{
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}
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public byte[] Save()
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{
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return null;
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}
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//Docs https://github.com/Kinnay/Wii-U-File-Formats/wiki/SHARCFB-File-Format
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public class Header
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{
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public string Name;
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public uint Version;
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public List<BinaryData> BinaryDatas = new List<BinaryData>();
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public List<ShaderProgram> ShaderPrograms = new List<ShaderProgram>();
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public bool IsNX = false;
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public SHARCFBNX sharcNX;
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public void Read(FileReader reader)
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{
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reader.ByteOrder = Syroot.BinaryData.ByteOrder.BigEndian;
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reader.ReadSignature(4, "BAHS");
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uint Version = reader.ReadUInt32();
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uint FileSize = reader.ReadUInt32();
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uint ByteOrderMark = reader.ReadUInt32();
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if (ByteOrderMark == 1)
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reader.ByteOrder = Syroot.BinaryData.ByteOrder.BigEndian;
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else
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reader.ByteOrder = Syroot.BinaryData.ByteOrder.LittleEndian;
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uint unk = reader.ReadUInt32();
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uint NameLength = reader.ReadUInt32();
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if (NameLength == 4096)
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{
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IsNX = true;
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sharcNX = new SHARCFBNX();
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sharcNX.header = new SHARCFBNX.Header();
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sharcNX.header.Read(reader);
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return;
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}
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Name = reader.ReadString((int)NameLength);
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var pos = reader.Position;
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uint BinarySectionSize = reader.ReadUInt32();
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uint BinaryFileCount = reader.ReadUInt32();
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for (int i = 0; i < BinaryFileCount; i++)
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{
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BinaryData binary = new BinaryData();
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binary.Read(reader);
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BinaryDatas.Add(binary);
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}
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reader.Seek(BinarySectionSize + pos, System.IO.SeekOrigin.Begin);
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pos = reader.Position;
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uint ProgramSectionSize = reader.ReadUInt32();
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uint ProgramCount = reader.ReadUInt32();
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for (int i = 0; i < ProgramCount; i++)
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{
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ShaderProgram program = new ShaderProgram();
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program.Read(reader);
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ShaderPrograms.Add(program);
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}
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reader.Close();
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reader.Dispose();
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}
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public void Write(FileWriter reader)
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{
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}
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}
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public class ShaderProgram : TreeNodeCustom
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{
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public enum ShaderType
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{
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GX2VertexShader = 0x1,
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GX2PixelShader = 0x2,
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GX2ComputeShader = 0x3,
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GX2GeometryShader = 0x4,
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}
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public ShaderType Type;
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public VariationMacroData variationMacroData;
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public VariationSymbolData variationSymbolData;
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public ShaderSymbolData UniformVariables;
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public ShaderSymbolData UniformBlocks;
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public ShaderSymbolData SamplerVariables;
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public ShaderSymbolData AttributeVariables;
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public override void OnClick(TreeView treeview)
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{
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ShaderEditor editor = (ShaderEditor)LibraryGUI.GetActiveContent(typeof(ShaderEditor));
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if (editor == null)
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{
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editor = new ShaderEditor();
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LibraryGUI.LoadEditor(editor);
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}
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editor.Text = Text;
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editor.Dock = DockStyle.Fill;
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editor.FillEditor(this, ((SHARCFB)Parent.Parent).header);
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}
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public void Read(FileReader reader)
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{
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var pos = reader.Position;
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uint SectionSize = reader.ReadUInt32();
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uint NameLength = reader.ReadUInt32();
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Type = reader.ReadEnum<ShaderType>(false);
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uint index = reader.ReadUInt32();
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Text = reader.ReadString((int)NameLength);
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variationMacroData = new VariationMacroData();
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variationSymbolData = new VariationSymbolData();
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UniformVariables = new ShaderSymbolData();
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UniformBlocks = new ShaderSymbolData();
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SamplerVariables = new ShaderSymbolData();
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AttributeVariables = new ShaderSymbolData();
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variationMacroData.Read(reader);
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variationSymbolData.Read(reader);
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UniformVariables.Read(reader);
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UniformBlocks.Read(reader);
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SamplerVariables.Read(reader);
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AttributeVariables.Read(reader);
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reader.Seek(SectionSize + pos, System.IO.SeekOrigin.Begin);
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}
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}
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public class BinaryData : TreeNodeCustom
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{
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public enum ShaderType
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{
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GX2VertexShader,
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GX2PixelShader,
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GX2GeometryShader,
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}
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public ShaderType Type;
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public byte[] Data;
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public override void OnClick(TreeView treeview)
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{
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HexEditor editor = (HexEditor)LibraryGUI.GetActiveContent(typeof(HexEditor));
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if (editor == null)
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{
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editor = new HexEditor();
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LibraryGUI.LoadEditor(editor);
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}
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editor.Text = Text;
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editor.Dock = DockStyle.Fill;
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editor.LoadData(Data);
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}
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private void ExportShader(object sender, EventArgs args)
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{
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SaveFileDialog sfd = new SaveFileDialog();
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sfd.DefaultExt = "bin";
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sfd.FileName = "shader";
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sfd.Filter = "Supported Formats|*.bin;";
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if (sfd.ShowDialog() == DialogResult.OK)
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{
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System.IO.File.WriteAllBytes(sfd.FileName, Data);
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}
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}
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public void Read(FileReader reader)
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{
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var pos = reader.Position;
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uint SectionSize = reader.ReadUInt32();
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Type = reader.ReadEnum<ShaderType>(true);
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uint Offset = reader.ReadUInt32();
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uint BinarySize = reader.ReadUInt32();
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Data = reader.ReadBytes((int)BinarySize);
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reader.Seek(SectionSize + pos, System.IO.SeekOrigin.Begin);
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ContextMenu = new ContextMenu();
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ContextMenu.MenuItems.Add(new MenuItem("Export Shader", ExportShader));
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}
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public void Write(FileWriter reader)
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{
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}
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}
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}
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public class VariationMacroData
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{
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public List<VariationMacro> macros = new List<VariationMacro>();
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public void Read(FileReader reader, uint Version = 12)
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{
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var SectionPos = reader.Position;
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uint SectionSize = reader.ReadUInt32();
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uint SectionCount = reader.ReadUInt32();
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for (int i = 0; i < SectionCount; i++)
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{
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VariationMacro variation = new VariationMacro();
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variation.Read(reader, Version);
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macros.Add(variation);
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}
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reader.Seek(SectionPos + SectionSize, System.IO.SeekOrigin.Begin);
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}
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}
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public class VariationMacro
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{
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public string Name { get; set; }
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public string Value { get; set; }
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public void Read(FileReader reader, uint Version)
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{
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var pos = reader.Position;
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uint SectionSize = reader.ReadUInt32();
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uint NameLength = reader.ReadUInt32();
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uint ValueLength = reader.ReadUInt32();
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Name = reader.ReadString((int)NameLength);
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Value = reader.ReadString((int)ValueLength);
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Console.WriteLine("VariationMacro ------------------");
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Console.WriteLine(Name);
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Console.WriteLine(Value);
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Console.WriteLine("------------------");
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reader.Seek(pos + SectionSize, System.IO.SeekOrigin.Begin);
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}
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}
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public class VariationSymbolData
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{
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public List<VariationSymbol> symbols = new List<VariationSymbol>();
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public void Read(FileReader reader)
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{
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var SectionPos = reader.Position;
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uint SectionSize = reader.ReadUInt32();
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uint SectionCount = reader.ReadUInt32();
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for (int i = 0; i < SectionCount; i++)
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{
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VariationSymbol symbol = new VariationSymbol();
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symbol.Read(reader);
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symbols.Add(symbol);
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}
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reader.Seek(SectionPos + SectionSize, System.IO.SeekOrigin.Begin);
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}
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}
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public class VariationSymbol
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{
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public string Name { get; set; }
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public string DefaultValue { get; set; }
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public string SymbolName { get; set; }
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public void Read(FileReader reader)
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{
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var pos = reader.Position;
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uint SectionSize = reader.ReadUInt32();
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uint macroNameLength = reader.ReadUInt32();
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uint defaultValueLength = reader.ReadUInt32();
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uint symbolNameLength = reader.ReadUInt32();
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Name = reader.ReadString((int)macroNameLength);
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DefaultValue = reader.ReadString((int)defaultValueLength);
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SymbolName = reader.ReadString((int)symbolNameLength);
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Console.WriteLine("VariationSymbol ------------------");
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Console.WriteLine(Name);
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Console.WriteLine(DefaultValue);
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Console.WriteLine(SymbolName);
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Console.WriteLine("------------------");
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reader.Seek(pos + SectionSize, System.IO.SeekOrigin.Begin);
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}
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}
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public class ShaderSymbolData
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{
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public List<ShaderSymbol> symbols = new List<ShaderSymbol>();
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public void Read(FileReader reader, uint Version = 12, bool SkipReading = false)
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{
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var SectionPos = reader.Position;
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uint SectionSize = reader.ReadUInt32();
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uint SectionCount = reader.ReadUInt32();
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if (!SkipReading)
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{
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for (int i = 0; i < SectionCount; i++)
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{
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ShaderSymbol symbol = new ShaderSymbol();
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symbol.Read(reader, Version);
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symbols.Add(symbol);
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}
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}
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reader.Seek(SectionPos + SectionSize, System.IO.SeekOrigin.Begin);
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}
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}
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public class ShaderSymbol
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{
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public string Name { get; set; }
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public byte[] DefaultValue { get; set; }
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public string SymbolName { get; set; }
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public byte[] flags;
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public string flagData { get; set; }
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public List<SharcNXValue> sharcNXValues = new List<SharcNXValue>();
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public string DefaultValueString
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{
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get
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{
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return DefaultValueToString();
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}
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}
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private string DefaultValueToString()
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{
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if (DefaultValue != null)
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{
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using (var reader = new FileReader(DefaultValue))
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{
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if (DefaultValue.Length == 32)
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{
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float[] values = reader.ReadSingles(4);
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return $"{values[0]},{values[1]},{values[2]},{values[3]}" +
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$"{values[4]},{values[5]},{values[6]},{values[7]}";
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}
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if (DefaultValue.Length == 16)
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{
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float[] values = reader.ReadSingles(4);
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return $"{values[0]},{values[1]},{values[2]},{values[3]}";
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}
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if (DefaultValue.Length == 12)
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{
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float[] values = reader.ReadSingles(3);
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return $"{values[0]},{values[1]},{values[2]}";
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}
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if (DefaultValue.Length == 8)
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{
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float[] values = reader.ReadSingles(3);
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return $"{values[0]},{values[1]}";
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}
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if (DefaultValue.Length == 4)
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{
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float[] values = reader.ReadSingles(3);
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return $"{values[0]}}}";
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}
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return reader.ReadString(DefaultValue.Length);
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}
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}
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else
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{
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return "";
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}
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}
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public void Read(FileReader reader, uint Version)
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{
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var pos = reader.Position;
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uint SectionSize = reader.ReadUInt32();
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if (Version >= 13)
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{
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uint shaderVariableSize = reader.ReadUInt32();
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uint variationNameLength = reader.ReadUInt32();
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Name = reader.ReadString((int)variationNameLength);
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uint ValueSectionSize = reader.ReadUInt32();
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uint ValueCount = reader.ReadUInt32();
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for (int i = 0; i < ValueCount; i++)
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{
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SharcNXValue value = new SharcNXValue();
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value.Read(reader);
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sharcNXValues.Add(value);
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}
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}
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else
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{
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uint shaderVariableSize = reader.ReadUInt32();
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uint variationNameLength = reader.ReadUInt32();
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uint symbolNameLength = reader.ReadUInt32();
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uint defaultValueLength = reader.ReadUInt32();
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uint variationCount = reader.ReadUInt32();
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Name = reader.ReadString((int)variationNameLength);
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SymbolName = reader.ReadString((int)symbolNameLength);
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DefaultValue = reader.ReadBytes((int)defaultValueLength);
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Console.WriteLine("----------------SHADER SYMBOL -----------");
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Console.WriteLine(SectionSize);
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Console.WriteLine(Name);
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Console.WriteLine(SymbolName);
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Console.WriteLine(DefaultValue);
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Console.WriteLine("-----------------------------------------");
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flags = new byte[variationCount];
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for (int i = 0; i < variationCount; i++)
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{
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// flags[i] = reader.ReadByte();
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// flagData += " " + flags[i];
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}
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}
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reader.Seek(pos + SectionSize, System.IO.SeekOrigin.Begin);
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}
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public class SharcNXValue
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{
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public string Name { get; set; }
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public void Read(FileReader reader)
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{
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var pos = reader.Position;
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uint dataSize = reader.ReadUInt32();
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uint unk = reader.ReadUInt32();
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uint stringLength = reader.ReadUInt32();
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Name = reader.ReadString((int)stringLength);
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reader.Seek(pos + dataSize, System.IO.SeekOrigin.Begin);
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}
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}
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}
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} |