mirror of
https://github.com/KillzXGaming/Switch-Toolbox
synced 2024-12-22 19:03:09 +00:00
397 lines
12 KiB
C#
397 lines
12 KiB
C#
using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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using Switch_Toolbox;
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using System.Windows.Forms;
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using Switch_Toolbox.Library;
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using Switch_Toolbox.Library.IO;
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namespace FirstPlugin
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{
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public class RARC : IArchiveFile, IFileFormat, IDirectoryContainer
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{
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public FileType FileType { get; set; } = FileType.Archive;
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public bool CanSave { get; set; }
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public string[] Description { get; set; } = new string[] { "RARC" };
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public string[] Extension { get; set; } = new string[] { "*.rarc", "*.arc", "*.yaz0" };
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public string FileName { get; set; }
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public string FilePath { get; set; }
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public IFileInfo IFileInfo { get; set; }
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public bool CanAddFiles { get; set; }
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public bool CanRenameFiles { get; set; }
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public bool CanReplaceFiles { get; set; }
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public bool CanDeleteFiles { get; set; }
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public bool Identify(System.IO.Stream stream)
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{
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using (var reader = new Switch_Toolbox.Library.IO.FileReader(stream, true))
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{
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return reader.CheckSignature(4, "RARC");
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}
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}
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public Type[] Types
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{
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get
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{
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List<Type> types = new List<Type>();
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return types.ToArray();
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}
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}
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public List<FileEntry> files = new List<FileEntry>();
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public List<INode> nodes = new List<INode>();
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public IEnumerable<ArchiveFileInfo> Files => files;
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public IEnumerable<INode> Nodes => nodes;
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public string Name
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{
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get { return FileName; }
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set { FileName = value; }
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}
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private DirectoryEntry[] Directories;
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private uint HeaderSize = 32;
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private uint Unknown = 256;
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public void Load(System.IO.Stream stream)
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{
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using (var reader = new FileReader(stream))
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{
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reader.ByteOrder = Syroot.BinaryData.ByteOrder.BigEndian;
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reader.ReadSignature(4, "RARC");
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uint FileSize = reader.ReadUInt32();
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HeaderSize = reader.ReadUInt32();
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uint DataOffset = reader.ReadUInt32();
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uint FileDataSize = reader.ReadUInt32();
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uint EndOfFileOffset = reader.ReadUInt32();
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byte[] Padding = reader.ReadBytes(8);
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//Info Block
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long pos = reader.Position;
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uint DirectoryCount = reader.ReadUInt32();
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uint DirectoryOffset = reader.ReadUInt32() + (uint)pos;
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uint TotalNodeCount = reader.ReadUInt32();
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uint NodeOffset = reader.ReadUInt32() + (uint)pos;
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uint StringTableSize = reader.ReadUInt32();
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uint StringTablOffset = reader.ReadUInt32() + (uint)pos;
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ushort NodeCount = reader.ReadUInt16();
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Unknown = reader.ReadUInt16();
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byte[] Padding2 = reader.ReadBytes(4);
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Directories = new DirectoryEntry[DirectoryCount];
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for (int dir = 0; dir < DirectoryCount; dir++)
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Directories[dir] = new DirectoryEntry(this);
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Console.WriteLine($"DirectoryCount {DirectoryCount}");
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Console.WriteLine($"StringTablOffset {StringTablOffset}");
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reader.SeekBegin(DirectoryOffset);
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for (int dir = 0; dir < DirectoryCount; dir++)
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{
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Directories[dir].Read(reader);
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}
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for (int dir = 0; dir < DirectoryCount; dir++)
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{
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uint NamePointer = StringTablOffset + Directories[dir].NameOffset;
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Directories[dir].Name = ReadStringAtTable(reader, NamePointer);
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for (int n = 0; n < Directories[dir].NodeCount; n++)
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{
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reader.SeekBegin(NodeOffset + ((n + Directories[dir].FirstNodeIndex) * 0x14));
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FileEntry entry = new FileEntry();
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entry.Read(reader);
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NamePointer = StringTablOffset + entry.NameOffset;
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entry.Name = ReadStringAtTable(reader, NamePointer);
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//These make it crash so just skip them
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//Unsure what purpose these have
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if (entry.Name == "." || entry.Name == "..")
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continue;
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if (entry.IsDirectory)
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{
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Directories[dir].AddNode(Directories[entry.Offset]);
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}
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else
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{
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using (reader.TemporarySeek(pos + DataOffset + entry.Offset, System.IO.SeekOrigin.Begin))
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{
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entry.FileData = reader.ReadBytes((int)entry.Size);
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}
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entry.FileName = entry.Name;
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Directories[dir].AddNode(entry);
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}
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}
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}
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this.Name = Directories[0].Name;
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nodes.AddRange(Directories[0].Nodes);
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}
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}
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public int GetTotalCount()
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{
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int count = 0;
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foreach (var dir in Directories)
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GetTotalCount(dir, count);
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return count;
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}
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public int GetFileCount()
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{
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int count = 0;
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foreach (var dir in Directories)
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GetFileCount(dir, count);
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return count;
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}
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public int GetDirectoryCount()
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{
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int count = 0;
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foreach (var dir in Directories)
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GetDirectoryCount(dir, count);
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return count;
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}
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private int GetTotalCount(INode node, int count)
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{
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count++;
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foreach (var c in ((DirectoryEntry)node).nodes)
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return GetDirectoryCount(c, count);
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return count;
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}
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private int GetFileCount(INode node, int count)
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{
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if (node is FileEntry)
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count++;
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foreach (var c in ((DirectoryEntry)node).nodes)
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return GetDirectoryCount(c, count);
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return count;
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}
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private int GetDirectoryCount(INode node, int count)
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{
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if (node is DirectoryEntry)
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count++;
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foreach (var c in ((DirectoryEntry)node).nodes)
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return GetDirectoryCount(c, count);
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return count;
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}
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public void SaveFile(FileWriter writer)
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{
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long pos = writer.Position;
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writer.ByteOrder = Syroot.BinaryData.ByteOrder.BigEndian;
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writer.WriteSignature("RARC");
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writer.Write(uint.MaxValue); //FileSize
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writer.Write(HeaderSize);
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writer.Write(uint.MaxValue); //DataOffset
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writer.Write(uint.MaxValue); //End of file
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writer.Seek(8); //padding
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writer.SeekBegin(HeaderSize);
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long InfoPos = writer.Position;
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writer.Write(GetDirectoryCount());
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writer.Write(uint.MaxValue); //DirectoryOffset
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writer.Write(GetFileCount());
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writer.Write(uint.MaxValue); //File Node Offset
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writer.Write(uint.MaxValue); //String pool size
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writer.Write(uint.MaxValue); //String pool offset
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writer.Write((ushort)GetFileCount());
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writer.Write((ushort)Unknown);
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writer.Write(0); //padding
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//Write directory Offset
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WriteOffset(writer, 0x4, InfoPos);
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for (int dir = 0; dir < Directories.Length; dir++)
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{
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Directories[dir].Write(writer);
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}
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for (int dir = 0; dir < Directories.Length; dir++)
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{
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}
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//Write file size
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using (writer.TemporarySeek(pos + 0x4, System.IO.SeekOrigin.Begin))
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{
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writer.Write((uint)writer.BaseStream.Length);
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}
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}
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private void WriteDirectories()
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{
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}
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private void WriteOffset(FileWriter writer, long Target, long RelativePosition)
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{
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long Position = writer.Position;
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using (writer.TemporarySeek(RelativePosition + Target, System.IO.SeekOrigin.Begin))
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{
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writer.Write((uint)Position);
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}
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}
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private string ReadStringAtTable(FileReader reader, uint NameOffset)
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{
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using (reader.TemporarySeek(NameOffset, System.IO.SeekOrigin.Begin))
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{
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return reader.ReadZeroTerminatedString();
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}
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}
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private static ushort CalculateHash(string Name)
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{
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ushort Hash = 0;
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for (int i = 0; i < Name.Length; i++)
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{
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Hash *= 3;
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Hash += Name[i];
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}
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return Hash;
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}
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private void CreateDirectoryEntry()
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{
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}
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public class DirectoryEntry : IDirectoryContainer
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{
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public RARC ParentArchive { get; }
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public string Name { get; set; }
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private uint Identifier;
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internal uint NameOffset; //Relative to string table
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public ushort Hash { get; set; }
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public ushort NodeCount;
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public uint FirstNodeIndex { get; set; }
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public DirectoryEntry(RARC rarc) { ParentArchive = rarc; }
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public IEnumerable<INode> Nodes { get { return nodes; } }
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public List<INode> nodes = new List<INode>();
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public void AddNode(INode node)
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{
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nodes.Add(node);
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}
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internal long _positionPtr;
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public void Read(FileReader reader)
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{
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Identifier = reader.ReadUInt32();
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NameOffset = reader.ReadUInt32();
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Hash = reader.ReadUInt16();
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NodeCount = reader.ReadUInt16();
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FirstNodeIndex = reader.ReadUInt32();
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}
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public void Write(FileWriter writer)
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{
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_positionPtr = writer.Position;
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Hash = CalculateHash(Name);
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writer.Write(Identifier);
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writer.Write(NameOffset);
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writer.Write(Hash);
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writer.Write(NodeCount);
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writer.Write(FirstNodeIndex);
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}
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}
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public void Unload()
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{
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}
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public byte[] Save()
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{
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var mem = new System.IO.MemoryStream();
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SaveFile(new FileWriter(mem));
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return mem.ToArray();
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}
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public bool AddFile(ArchiveFileInfo archiveFileInfo)
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{
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return false;
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}
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public bool DeleteFile(ArchiveFileInfo archiveFileInfo)
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{
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return false;
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}
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public class FileEntry : ArchiveFileInfo
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{
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//According to this to determine directory or not
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//https://github.com/LordNed/WArchive-Tools/blob/3c7fdefe54b4c7634a042847b7455de61705033f/ArchiveToolsLib/Archive/Archive.cs#L44
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public bool IsDirectory { get { return (Flags & 2) >> 1 == 1; } }
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public ushort FileId { get; set; }
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public ushort Hash { get; set; }
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public byte Flags { get; set; }
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internal uint Size;
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internal uint Offset;
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internal ushort NameOffset;
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internal long _positionPtr;
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public void Read(FileReader reader)
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{
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FileId = reader.ReadUInt16();
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Hash = reader.ReadUInt16();
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Flags = reader.ReadByte();
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reader.Seek(1); //Padding
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NameOffset = reader.ReadUInt16();
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Offset = reader.ReadUInt32();
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Size = reader.ReadUInt32();
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}
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public void Write(FileWriter writer)
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{
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_positionPtr = writer.Position;
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SaveFileFormat();
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writer.Write(FileId);
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writer.Write(Hash);
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writer.Write(Flags);
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writer.Seek(1); //Padding
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writer.Write(NameOffset);
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writer.Write(uint.MaxValue);
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writer.Write(FileData.Length);
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}
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}
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}
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}
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