mirror of
https://github.com/KillzXGaming/Switch-Toolbox
synced 2024-11-22 20:43:09 +00:00
633 lines
19 KiB
C#
633 lines
19 KiB
C#
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using OpenTK;
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using System;
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using System.Collections;
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using System.Collections.Generic;
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using System.ComponentModel;
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using System.Diagnostics;
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using System.Drawing.Design;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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using System.Windows.Forms;
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using System.Windows.Forms.Design;
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namespace OdysseyEditor
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{
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public struct Transform
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{
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public Vector3 Pos, Rot, Scale;
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}
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public class LevelObj : ICloneable
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{
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public const string N_Translate = "Translate";
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public const string N_Rotate = "Rotate";
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public const string N_Scale = "Scale";
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public const string N_Id = "Id";
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public const string N_Name = "UnitConfigName";
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public const string N_Links = "Links";
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public Dictionary<string, dynamic> Prop = new Dictionary<string, dynamic>();
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public LevelObj(dynamic bymlNode)
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{
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if (bymlNode is Dictionary<string, dynamic>) Prop = (Dictionary<string, dynamic>)bymlNode;
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else throw new Exception("Not a dictionary");
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if (Prop.ContainsKey(N_Links)) Prop[N_Links] = new LinksNode(Prop[N_Links]);
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}
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public LevelObj(bool empty = false)
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{
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if (empty) return;
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Prop.Add(N_Translate, new Dictionary<string, dynamic>());
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Prop[N_Translate].Add("X", (Single)0);
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Prop[N_Translate].Add("Y", (Single)0);
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Prop[N_Translate].Add("Z", (Single)0);
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Prop.Add(N_Rotate, new Dictionary<string, dynamic>());
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Prop[N_Rotate].Add("X", (Single)0);
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Prop[N_Rotate].Add("Y", (Single)0);
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Prop[N_Rotate].Add("Z", (Single)0);
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Prop.Add(N_Scale, new Dictionary<string, dynamic>());
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Prop[N_Scale].Add("X", (Single)1);
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Prop[N_Scale].Add("Y", (Single)1);
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Prop[N_Scale].Add("Z", (Single)1);
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Prop.Add(N_Links, new LinksNode());
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this[N_Name] = "newObj";
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this[N_Id] = "obj0";
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}
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public dynamic this [string name]
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{
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get
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{
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if (Prop.ContainsKey(name)) return Prop[name];
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else return null;
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}
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set
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{
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if (Prop.ContainsKey(name)) Prop[name] = value;
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else Prop.Add(name,value);
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}
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}
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public Vector3 Pos
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{
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get { return new Vector3(this[N_Translate]["X"], this[N_Translate]["Y"], this[N_Translate]["Z"]); }
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set {
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this[N_Translate]["X"] = (Single)value.X;
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this[N_Translate]["Y"] = (Single)value.Y;
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this[N_Translate]["Z"] = (Single)value.Z;
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}
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}
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public Vector3 Rot
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{
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get { return new Vector3(this[N_Rotate]["X"], this[N_Rotate]["Y"], this[N_Rotate]["Z"]); }
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set
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{
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this[N_Rotate]["X"] = (Single)value.X;
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this[N_Rotate]["Y"] = (Single)value.Y;
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this[N_Rotate]["Z"] = (Single)value.Z;
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}
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}
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[Browsable(false)]
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public Vector3 ModelView_Pos
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{
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get { return new Vector3(this[N_Translate]["X"], -this[N_Translate]["Z"], this[N_Translate]["Y"]); }
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set //set when dragging
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{
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this[N_Translate]["X"] = (Single)value.X;
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this[N_Translate]["Y"] = (Single)value.Z;
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this[N_Translate]["Z"] = -(Single)value.Y;
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}
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}
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[Browsable(false)]
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public Vector3 ModelView_Rot
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{
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get { return new Vector3(this[N_Rotate]["X"], -this[N_Rotate]["Z"], this[N_Rotate]["Y"]); } //TODO: check if it matches in-game
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}
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public Vector3 Scale
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{
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get { return new Vector3(this[N_Scale]["X"], this[N_Scale]["Y"], this[N_Scale]["Z"]); }
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set
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{
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this[N_Scale]["X"] = (Single)value.X;
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this[N_Scale]["Y"] = (Single)value.Y;
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this[N_Scale]["Z"] = (Single)value.Z;
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}
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}
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[Browsable(false)]
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public Vector3 ModelView_Scale
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{
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get { return new Vector3(this[N_Scale]["X"], this[N_Scale]["Z"], this[N_Scale]["Y"]); }
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}
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[Browsable(false)]
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public Transform transform
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{
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get { return new Transform() { Pos = Pos, Rot = Rot, Scale = Scale }; }
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set
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{
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Pos = value.Pos;
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Rot = value.Rot;
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Scale = value.Scale;
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}
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}
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public string ID
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{
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get { return this[N_Id]; }
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set { this[N_Id] = value;}
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}
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public string Name
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{
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get { return this.ToString(); }
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set { this[N_Name] = value; }
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}
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public override string ToString()
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{
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string name = this[N_Name];
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if (name == null) name = "LevelObj id: " + this[N_Id];
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if (name == null) name = "LevelObj";
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return name;
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}
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public LevelObj Clone()
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{
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return new LevelObj(DeepCloneDictArr.DeepClone(Prop));
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}
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object ICloneable.Clone()
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{
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return Clone();
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}
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//[Editor(typeof(LevelObjEditor), typeof(UITypeEditor))]
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[Description("This contains every property of this object")]
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public Dictionary<string, dynamic> Properties
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{
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get { return Prop; }
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set { Prop = value; }
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}
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public Transform transform_screen => new Transform() { Pos = ModelView_Pos, Rot = ModelView_Rot, Scale = ModelView_Scale };
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}
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class LinksNode : Dictionary<string, dynamic>, ICloneable //wrapper so we can use the custom editor
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{
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public LinksNode(Dictionary<string, dynamic> dict) : base(dict)
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{
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}
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public LinksNode() : base()
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{
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}
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public LinksNode Clone()
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{
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return new LinksNode(DeepCloneDictArr.DeepClone(this));
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}
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object ICloneable.Clone()
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{
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return Clone();
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}
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}
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///*
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//class LevelObjEditor : UITypeEditor
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//{
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// public override UITypeEditorEditStyle GetEditStyle(ITypeDescriptorContext context)
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// {
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// return UITypeEditorEditStyle.Modal;
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// }
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// public override object EditValue(ITypeDescriptorContext context, System.IServiceProvider provider, object value)
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// {
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// IWindowsFormsEditorService svc = provider.GetService(typeof(IWindowsFormsEditorService)) as IWindowsFormsEditorService;
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// Dictionary<string, dynamic> v = value as Dictionary<string, dynamic>;
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// if (svc != null && v != null)
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// {
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// using (FrmObjEditor form = new FrmObjEditor(v))
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// {
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// form.ShowDialog();
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// v = form.Value.Prop;
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// }
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// }
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// return v; // can also replace the wrapper object here
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// }
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//}*/
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////[Editor(typeof(C0ListEditor), typeof(UITypeEditor))]
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//public class C0List : ICloneable
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//{
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// List<LevelObj> l = new List<LevelObj>();
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// public List<LevelObj> List
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// {
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// get { return l; }
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// set { l = value; }
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// }
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// public C0List Clone()
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// {
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// C0List C = new C0List();
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// foreach (LevelObj lev in l) C.l.Add(lev.Clone());
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// return C;
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// }
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// public override string ToString()
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// {
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// return "C0 list";
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// }
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// object ICloneable.Clone()
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// {
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// return Clone();
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// }
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//}
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///*
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//class C0ListEditor : UITypeEditor
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//{
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// public override UITypeEditorEditStyle GetEditStyle(ITypeDescriptorContext context)
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// {
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// return UITypeEditorEditStyle.Modal;
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// }
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// public override object EditValue(ITypeDescriptorContext context, System.IServiceProvider provider, object value)
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// {
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// IWindowsFormsEditorService svc = provider.GetService(typeof(IWindowsFormsEditorService)) as IWindowsFormsEditorService;
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// C0List v = value as C0List;
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// if (svc != null && v != null)
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// {
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// ((Form1)System.Windows.Forms.Application.OpenForms["Form1"]).EditC0List(v.List);
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// }
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// return v;
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// }
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//}
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//*/
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//[TypeConverter(typeof(ExpandableObjectConverter))]
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//public class Rail : ICloneable
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//{
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// public object this[string propertyName]
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// {
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// get { return this.GetType().GetProperty(propertyName).GetValue(this, null); }
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// set { this.GetType().GetProperty(propertyName).SetValue(this, value, null); }
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// }
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// public Point3D[] GetPointArray()
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// {
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// List<Point3D> points = new List<Point3D>();
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// foreach (Rail.Point p in Points) points.Add(new Point3D(p.X, -p.Z, p.Y));
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// return points.ToArray();
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// }
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// List<int> _Args = new List<int>();
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// string _LayerName;
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// internal List<Point> _points = new List<Point>();
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// //Multi file name ?
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// public string _closed;
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// int _l_id;
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// string _name;
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// int _no;
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// string _type;
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// public Rail(bool Adding = false, Vector3d? BasePosition = null)
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// {
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// _LayerName = "共通";
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// _closed = "FALSE";
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// _name = "empty rail";
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// _type = "Bezier";
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// if (Adding) _points.Add(new Point());
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// if (Adding) _points.Add(new Point(1));
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// if (BasePosition != null)
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// {
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// _points[0].X = (float)((Vector3d)BasePosition).X;
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// _points[0].Y = (float)((Vector3d)BasePosition).Z;
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// _points[0].Z = -(float)((Vector3d)BasePosition).Y;
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// _points[1].X = (float)((Vector3d)BasePosition).X;
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// _points[1].Y = (float)((Vector3d)BasePosition).Z;
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// _points[1].Z = -(float)((Vector3d)BasePosition).Y;
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// }
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// }
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// public override string ToString()
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// {
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// return _name;
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// }
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// public string Name
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// {
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// set
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// {
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// _name = JapChars(value);
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// }
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// get { return _name; }
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// }
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// public string Type
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// {
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// set { _type = value; }
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// get { return _type; }
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// }
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// public bool Closed
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// {
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// set { _closed = value == false ? "OPEN" : "CLOSE"; }
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// get { return _closed == "OPEN" ? false : true; }
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// }
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// public int no
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// {
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// set { _no = value; }
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// get { return _no; }
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// }
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// public int l_id
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// {
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// set { _l_id = value; }
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// get { return _l_id; }
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// }
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// public List<int> Arg
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// {
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// set { _Args = value; }
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// get { return _Args; }
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// }
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// internal string JapChars(string input)
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// {
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// byte[] bytes = Encoding.Default.GetBytes(input);
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// Encoding Enc = Encoding.GetEncoding(932);
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// return input;//Enc.GetString(bytes);
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// }
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// public Rail Clone()
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// {
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// Rail R = new Rail();
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// foreach (int i in _Args) R._Args.Add(i);
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// R.LayerName = (string)_LayerName.Clone();
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// foreach (Point p in _points) R._points.Add(p.Clone());
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// R._closed = (string)_closed.Clone();
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// R.l_id = _l_id;
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// R.Name = (string)_name.Clone();
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// R.no = _no;
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// R.Type = (string)_type.Clone();
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// return R;
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// }
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// object ICloneable.Clone()
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// {
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// return Clone();
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// }
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// public string LayerName
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// {
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// set {
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// _LayerName = JapChars(value);
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// }
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// get { return _LayerName; }
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// }
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// // [Editor(typeof(RailPointEditor), typeof(UITypeEditor))]
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// public List<Point> Points
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// {
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// set { _points = value; }
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// get { return _points; }
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// }
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// // [TypeConverter(typeof(ExpandableObjectConverter))]
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// public class Point : ICloneable
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// {
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// List<int> _Args = new List<int>();
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// int _ID;
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// public List<Single> _X = new List<Single>();
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// public List<Single> _Y = new List<Single>();
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// public List<Single> _Z = new List<Single>();
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// public Point(int id = 0)
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// {
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// _ID = id;
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// }
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// public override string ToString()
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// {
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// return "Point ID: " + _ID.ToString();
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// }
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// public Point Clone()
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// {
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// Point N = new Point();
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// foreach (int i in _Args) N._Args.Add(i);
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// N.ID = _ID;
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// foreach (int s in _X) N._X.Add(s);
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// foreach (int s in _Y) N._Y.Add(s);
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// foreach (int s in _Z) N._Z.Add(s);
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// return N;
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// }
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// public Point Clone_increment()
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// {
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// Point N = new Point();
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// foreach (int i in _Args) N._Args.Add(i);
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// N.ID = _ID + 1;
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// foreach (int s in _X) N._X.Add(s + 100);
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// foreach (int s in _Y) N._Y.Add(s);
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// foreach (int s in _Z) N._Z.Add(s);
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// return N;
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// }
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// object ICloneable.Clone()
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// {
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// return Clone();
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// }
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// public List<int> Args
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// {
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// set { _Args = value; }
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// get { return _Args; }
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// }
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// public int ID
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// {
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// set { _ID = value; }
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// get { return _ID; }
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// }
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// public Single X
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// {
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// set { _X.Clear(); _X.Add(value); _X.Add(value); _X.Add(value); }
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// get {
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// if (_X.Count == 0) X = 0;
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// return _X[0];
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// }
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// }
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// public Single Y
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// {
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// set { _Y.Clear(); _Y.Add(value); _Y.Add(value); _Y.Add(value); }
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// get {
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// if (_Y.Count == 0) Y = 0;
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// return _Y[0];
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// }
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// }
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// public Single Z
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// {
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// set { _Z.Clear(); _Z.Add(value); _Z.Add(value); _Z.Add(value); }
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// get {
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// if (_Z.Count == 0) Z = 0;
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// return _Z[0];
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// }
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// }
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// }
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//}
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///*
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//class RailPointEditor : UITypeEditor
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//{
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// public override UITypeEditorEditStyle GetEditStyle(ITypeDescriptorContext context)
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// {
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// return UITypeEditorEditStyle.Modal;
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// }
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// public override object EditValue(ITypeDescriptorContext context, System.IServiceProvider provider, object value)
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// {
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// IWindowsFormsEditorService svc = provider.GetService(typeof(IWindowsFormsEditorService)) as IWindowsFormsEditorService;
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// List<Rail.Point> v = value as List<Rail.Point>;
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// if (svc != null && v != null)
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// {
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// using (FrmRailPointEditor form = new FrmRailPointEditor(v))
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// {
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// form.ShowDialog();
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// v = form.Value;
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// }
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// }
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// return v; // can also replace the wrapper object here
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// }
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//}*/
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//[TypeConverter(typeof(ExpandableObjectConverter))]
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//class Node : ICloneable
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//{
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// string _StringValue;
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// public string _StringNodeType;
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// NodeTypes _NodeType;
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// [Description("This is the value of this node as a string, change it respecting the type")]
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// public string StringValue
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// {
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// set
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// {
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// if (_NodeType == NodeTypes.Int) Int32.Parse(value); //Crashes if the value is invalid
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// else if (_NodeType == NodeTypes.Single) Single.Parse(value);
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// _StringValue = value;
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// }
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// get { return _StringValue; }
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// }
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// [Description("The node type can't be changed, it tells what kind of data contains the node")]
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// public NodeTypes NodeType
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// {
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// //set { _NodeType = value; }
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// get { return _NodeType; }
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// }
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// public override string ToString()
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// {
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|
// string Prev = "";
|
|
// if (_NodeType == NodeTypes.Empty) Prev += "Empty";
|
|
// else if (_NodeType == NodeTypes.String) Prev += "String";
|
|
// else if (_NodeType == NodeTypes.Int) Prev += "Int";
|
|
// else if (_NodeType == NodeTypes.Single) Prev += "Single";
|
|
// else Prev += string.Format("Unk Type ({0})", _StringNodeType);
|
|
// Prev += " : ";
|
|
// Prev += _StringValue;
|
|
// return Prev;
|
|
// }
|
|
|
|
// public enum NodeTypes
|
|
// {
|
|
// String = 0xA0,
|
|
// Empty = 0xA1,
|
|
// Int = 0xD1,
|
|
// Single = 0xD2,
|
|
// Other
|
|
// }
|
|
|
|
// string JapChars(string input)
|
|
// {
|
|
// byte[] bytes = Encoding.Default.GetBytes(input);
|
|
// Encoding Enc = Encoding.GetEncoding(932);
|
|
// return input; //Enc.GetString(bytes);
|
|
// }
|
|
|
|
// public Node(string _stringValue, string _type)
|
|
// {
|
|
// _NodeType = NodeTypes.Other;
|
|
// if (_type == "A0") _NodeType = NodeTypes.String;
|
|
// else if (_type == "A1") _NodeType = NodeTypes.Empty;
|
|
// else if (_type == "D1") _NodeType = NodeTypes.Int;
|
|
// else if (_type == "D2") _NodeType = NodeTypes.Single;
|
|
// _StringNodeType = _type;
|
|
// ApplyValue(_stringValue, _NodeType);
|
|
// }
|
|
|
|
// void ApplyValue(string _stringValue, NodeTypes _type)
|
|
// {
|
|
// _StringValue = _stringValue;
|
|
// switch (_type)
|
|
// {
|
|
// case NodeTypes.String:
|
|
// _StringValue = JapChars(_StringValue);
|
|
// _NodeType = NodeTypes.String;
|
|
// break;
|
|
// case NodeTypes.Empty:
|
|
// _NodeType = NodeTypes.Empty;
|
|
// break;
|
|
// default:
|
|
// _NodeType = _type;
|
|
// break;
|
|
// }
|
|
// }
|
|
|
|
// public Node Clone()
|
|
// {
|
|
// return new Node(this._StringValue, this._StringNodeType);
|
|
// }
|
|
|
|
// object ICloneable.Clone()
|
|
// {
|
|
// return Clone();
|
|
// }
|
|
|
|
// public static bool operator ==(Node first, Node second)
|
|
// {
|
|
// return first.NodeType == second.NodeType && first.StringValue == second.StringValue;
|
|
// }
|
|
|
|
// public static bool operator !=(Node first, Node second)
|
|
// {
|
|
// return first.NodeType != second.NodeType || first.StringValue != second.StringValue;
|
|
// }
|
|
|
|
// public override bool Equals(object Obj)
|
|
// {
|
|
// return (Node)Obj == this;
|
|
// }
|
|
//}
|
|
/*String = 0xA0,
|
|
Empty = 0xA1,
|
|
Int = 0xD1,
|
|
Single = 0xD2,
|
|
*/
|
|
|
|
}
|