mirror of
https://github.com/KillzXGaming/Switch-Toolbox
synced 2024-12-25 12:23:08 +00:00
308 lines
8.1 KiB
C#
308 lines
8.1 KiB
C#
using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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using OpenGl_EditorFramework;
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using OpenTK;
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using System.ComponentModel;
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namespace FirstPlugin.Turbo.CourseMuuntStructs
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{
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public interface IObj
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{
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dynamic this[string name] { get; set; }
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}
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public class CourseMuuntScene
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{
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private dynamic root;
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[Description("The effect index used globally across the course.")]
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[Category("Scene")]
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[DisplayName("Effect Index")]
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public int EffectSW
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{
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get { return root["EffectSW"]; }
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set { root["EffectSW"] = value; }
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}
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[Description("Enables or disables headlights for the course.")]
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[Category("Scene")]
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[DisplayName("HeadLight")]
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public bool HeadLight
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{
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get { return (root["HeadLight"] == 1) ? true : false; }
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set { root["HeadLight"] = value == true ? 1 : 0; }
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}
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[Description("Determines if First Curve is left or right. This determines Latiku's direction.")]
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[Category("Scene")]
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[DisplayName("IsFirstLeft")]
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public bool IsFirstLeft
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{
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get
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{
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if (FirstCurve == "left")
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return true;
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else
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return false;
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}
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set
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{
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if (value == true)
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FirstCurve = "left";
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else
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FirstCurve = "right";
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}
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}
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private string FirstCurve
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{
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get { return root["FirstCurve"]; }
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set { root["FirstCurve"] = value; }
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}
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[Description("Unknown Value")]
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[Category("Scene")]
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[DisplayName("IsJugemAbove")]
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public bool IsJugemAbove
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{
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get { return root["IsJugemAbove"]; }
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set { root["IsJugemAbove"] = value; }
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}
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[Description("Unknown Value")]
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[Category("Scene")]
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[DisplayName("JugemAbove")]
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public int JugemAbove
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{
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get { return root["JugemAbove"]; }
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set { root["JugemAbove"] = value; }
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}
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[Description("Unknown Value")]
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[Category("Scene")]
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[DisplayName("LapJugemPos")]
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public int LapJugemPos
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{
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get { return root["LapJugemPos"]; }
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set { root["LapJugemPos"] = value; }
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}
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[Description("The number of laps to be finished during the track.")]
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[Category("Scene")]
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[DisplayName("LapNumber")]
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public int LapNumber
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{
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get { return root["LapNumber"]; }
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set { root["LapNumber"] = value; }
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}
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[Description("The number of pattern sets picked randomly at start.")]
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[Category("Scene")]
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[DisplayName("PatternNum")]
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public int PatternNum
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{
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get { return root["PatternNum"]; }
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set { root["PatternNum"] = value; }
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}
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[Category("Object Parameters")]
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public int OBJPrm1
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{
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get { return root["OBJPrm1"]; }
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set { root["OBJPrm1"] = value; }
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}
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[Category("Object Parameters")]
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public int OBJPrm2
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{
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get { return root["OBJPrm2"]; }
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set { root["OBJPrm2"] = value; }
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}
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[Category("Object Parameters")]
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public int OBJPrm3
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{
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get { return root["OBJPrm3"]; }
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set { root["OBJPrm3"] = value; }
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}
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[Category("Object Parameters")]
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public int OBJPrm4
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{
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get { return root["OBJPrm4"]; }
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set { root["OBJPrm4"] = value; }
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}
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[Category("Object Parameters")]
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public int OBJPrm5
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{
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get { return root["OBJPrm5"]; }
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set { root["OBJPrm5"] = value; }
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}
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[Category("Object Parameters")]
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public int OBJPrm6
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{
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get { return root["OBJPrm6"]; }
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set { root["OBJPrm6"] = value; }
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}
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[Category("Object Parameters")]
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public int OBJPrm7
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{
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get { return root["OBJPrm7"]; }
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set { root["OBJPrm7"] = value; }
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}
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[Category("Object Parameters")]
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public int OBJPrm8
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{
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get { return root["OBJPrm8"]; }
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set { root["OBJPrm8"] = value; }
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}
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public CourseMuuntScene(dynamic rootNode)
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{
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root = rootNode;
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}
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public List<BFRES> BfresObjects = new List<BFRES>();
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public List<KCL> KclObjects = new List<KCL>();
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public void AddRenderableKcl(string FilePath)
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{
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KCL kcl = (KCL)Switch_Toolbox.Library.IO.STFileLoader.OpenFileFormat(FilePath);
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KclObjects.Add(kcl);
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}
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public void AddRenderableBfres(string FilePath)
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{
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BFRES bfres = (BFRES)Switch_Toolbox.Library.IO.STFileLoader.OpenFileFormat(FilePath);
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BfresObjects.Add(bfres);
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}
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}
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public class IntroCamera
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{
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}
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public class EnemyPaths
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{
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private dynamic root;
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}
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public class Path
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{
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public List<object> Properties = new List<object>();
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public List<PathPoint> PathPoints = new List<PathPoint>();
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}
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public class PathPoint : IObj
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{
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public const string N_Translate = "Translate";
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public const string N_Rotate = "Rotate";
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public const string N_Scale = "Scale";
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public const string N_Id = "UnitIdNum";
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public const string N_ObjectID = "ObjId";
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public PathPoint(dynamic bymlNode)
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{
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if (bymlNode is Dictionary<string, dynamic>) Prop = (Dictionary<string, dynamic>)bymlNode;
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else throw new Exception("Not a dictionary");
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}
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[Browsable(false)]
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public Dictionary<string, dynamic> Prop { get; set; } = new Dictionary<string, dynamic>();
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public dynamic this[string name]
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{
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get
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{
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if (Prop.ContainsKey(name)) return Prop[name];
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else return null;
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}
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set
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{
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if (Prop.ContainsKey(name)) Prop[name] = value;
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else Prop.Add(name, value);
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}
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}
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public List<object> Properties = new List<object>();
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public List<NextPoint> NextPoints = new List<NextPoint>();
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public List<PrevPoint> PrevPoints = new List<PrevPoint>();
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public List<ControlPoint> ControlPoints = new List<ControlPoint>();
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[Category("Rotate")]
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public Vector3 Rotate
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{
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get { return new Vector3(this[N_Rotate]["X"], this[N_Rotate]["Y"], this[N_Rotate]["Z"]); ; }
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set
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{
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this[N_Rotate]["X"] = value.X;
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this[N_Rotate]["Y"] = value.Y;
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this[N_Rotate]["Z"] = value.Z;
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}
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}
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[Category("Scale")]
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public Vector3 Scale
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{
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get { return new Vector3(this[N_Scale]["X"], this[N_Scale]["Y"], this[N_Scale]["Z"]); ; }
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set
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{
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this[N_Scale]["X"] = value.X;
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this[N_Scale]["Y"] = value.Y;
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this[N_Scale]["Z"] = value.Z;
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}
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}
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[Category("Translate")]
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public Vector3 Translate
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{
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get { return new Vector3(this[N_Translate]["X"], this[N_Translate]["Y"], this[N_Translate]["Z"]); ; }
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set
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{
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this[N_Translate]["X"] = value.X;
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this[N_Translate]["Y"] = value.Y;
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this[N_Translate]["Z"] = value.Z;
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}
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}
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}
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public class PointId
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{
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public int PathID { get; set; } //For groups
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public int PtID { get; set; } //For points
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}
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public class NextPoint : PointId { };
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public class PrevPoint : PointId { };
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public class ControlPoint
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{
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public Vector3 Point1;
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public Vector3 Point2;
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}
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public class ObjectNode
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{
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public Dictionary<string, dynamic> Properties { get; set; } = new Dictionary<string, dynamic>();
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}
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}
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