Switch-Toolbox/Switch_Toolbox_Library/IO/Bits/Bit.cs
KillzXGaming 04eec01042 Tons more layout editor improvements.
- The UI has been completely redone. It's far much more clean and intuitive to edit with.
- All major pane types can be created now. Part panes are not supported but will be added in a future update due to being more complex to mess with.
- Window panes can be fully customized now, with custom frame adjusting, adding, and editing materials per frame and content regions.
- Picture panes have improved UV editing, and vertex color editing (which can set by corner or all at once).
- Text boxes will have a dialog for selecting the font file. These also can be switchted in the text editor.
- Improved pane deleting signifcantly. Material references are removed, and undo/redo works perfectly fine.
- Fixed many flags for properties which didn't get set correctly if edited.
- Fixed layout saving for text boxes with using the wrong encoding. Also some padding fixes.
- Text panes now auto calculate the text length and allow restricted lengths to be edited.
- Properties can now be scrolled down, and kept at that state when refocused.
- Add a selection box for selecting multiple panes at once
- Textures can be added, removed and edited in editor. Make sure these are in the same archive!!!
 Wii U auto does it in the same archive opened, switch must have a bntx in it. Automatic creaton of these will come
 - Picture panes can be generated via textures. Drag and drop one from a list. Also keeps the original image sizes.
 - Fixed window pane rendering with 1 frame and flipping textures.
 - Materials can add textures, and have new custom blend and alpha modes.
 when i finish the new layout export dialog.
- Added an edit option for image editor to gamma fix smash ultimate bntx.
2019-10-13 21:02:39 -04:00

32 lines
1,009 B
C#

using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace Toolbox.Library.IO
{
public class Bit
{
//From https://github.com/AustinHasten/BenzinNX/blob/06a5a600748696beac3555cd48a5837b22b0b026/include/ReadTypes.py#L33
public static uint ExtractBits(uint val, int numBits, int startBit)
{
uint mask = 0;
for (int i = startBit; i < startBit + numBits; i++)
mask |= (0x80000000 >> i);
return (val & mask) >> (32 - (startBit + numBits));
}
public static uint BitInsert(uint value, int newValue, int numBits, int startBit)
{
uint mask = 0;
for (int i = startBit; i < startBit + numBits; i++)
mask |= (0x80000000 >> i);
value &= mask == 0 ? (uint)1 : (uint)0;
value |= (uint)(newValue << (32 - (startBit + numBits))) & mask;
return value;
}
}
}