mirror of
https://github.com/KillzXGaming/Switch-Toolbox
synced 2024-12-20 18:03:16 +00:00
5081e39414
Fixed MKAGPDX models a bit so they aren't all missing mesh data. Skinned ones are still buggy! BMD wip support using SuperBMDLib. Adjusted gui loading a little bit.
116 lines
3.8 KiB
C#
116 lines
3.8 KiB
C#
using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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using Switch_Toolbox.Library.IO;
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using Switch_Toolbox.Library;
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using Switch_Toolbox.Library.Forms;
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using System.Windows.Forms;
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using FirstPlugin.Forms;
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namespace FirstPlugin
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{
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public class SHARCFBNX : TreeNodeCustom
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{
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public Header header;
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public class Header
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{
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public List<ShaderProgram> ShaderPrograms = new List<ShaderProgram>();
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public void Read(FileReader reader)
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{
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reader.Position = 0;
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reader.ByteOrder = Syroot.BinaryData.ByteOrder.BigEndian;
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reader.ReadSignature(4, "BAHS");
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uint Version = reader.ReadUInt32();
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uint FileSize = reader.ReadUInt32();
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uint ByteOrderMark = reader.ReadUInt32();
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if (ByteOrderMark == 1)
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reader.ByteOrder = Syroot.BinaryData.ByteOrder.BigEndian;
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else
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reader.ByteOrder = Syroot.BinaryData.ByteOrder.LittleEndian;
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uint unk = reader.ReadUInt32();
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uint Alignment = reader.ReadUInt32();
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uint BinaryArraySize = reader.ReadUInt32();
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uint BinaryArrayOffset = reader.ReadUInt32();
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reader.Seek(336, System.IO.SeekOrigin.Begin); //String table always at 336
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//String Table here
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reader.Seek(336 + Alignment, System.IO.SeekOrigin.Begin);
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var Position = reader.Position; //All offsets will be relative to this
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uint ShaderProgramArrayOffset = reader.ReadUInt32();
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reader.Seek(Position + ShaderProgramArrayOffset, System.IO.SeekOrigin.Begin);
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uint ProgramArraySize = reader.ReadUInt32();
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uint ProgramCount = reader.ReadUInt32();
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for (int i = 0; i < ProgramCount; i++)
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{
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ShaderProgram program = new ShaderProgram();
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program.Read(reader);
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ShaderPrograms.Add(program);
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}
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reader.Close();
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reader.Dispose();
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}
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}
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public class ShaderProgram : TreeNodeCustom
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{
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public VariationMacroData variationMacroData;
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public VariationSymbolData variationSymbolData;
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public ShaderSymbolData UniformVariables;
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public override void OnClick(TreeView treeview)
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{
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ShaderEditor editor = (ShaderEditor)LibraryGUI.GetActiveContent(typeof(ShaderEditor));
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if (editor == null)
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{
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editor = new ShaderEditor();
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LibraryGUI.LoadEditor(editor);
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}
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editor.Text = Text;
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editor.Dock = DockStyle.Fill;
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editor.FillEditor(this, ((SHARCFB)Parent.Parent).header.sharcNX.header);
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}
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public void Read(FileReader reader)
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{
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var pos = reader.Position;
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uint SectionSize = reader.ReadUInt32();
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uint NameLength = reader.ReadUInt32();
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uint ShaderType = reader.ReadUInt32();
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uint index = reader.ReadUInt32();
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Text = reader.ReadString((int)NameLength);
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variationMacroData = new VariationMacroData();
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variationSymbolData = new VariationSymbolData();
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UniformVariables = new ShaderSymbolData();
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variationMacroData.Read(reader);
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variationSymbolData.Read(reader);
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UniformVariables.Read(reader);
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reader.Seek(SectionSize + pos, System.IO.SeekOrigin.Begin);
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}
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}
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}
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}
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