mirror of
https://github.com/KillzXGaming/Switch-Toolbox
synced 2024-12-20 18:03:16 +00:00
5081e39414
Fixed MKAGPDX models a bit so they aren't all missing mesh data. Skinned ones are still buggy! BMD wip support using SuperBMDLib. Adjusted gui loading a little bit.
538 lines
No EOL
18 KiB
C#
538 lines
No EOL
18 KiB
C#
using System;
|
|
using System.Collections.Generic;
|
|
using System.Linq;
|
|
using System.Text;
|
|
using System.Threading.Tasks;
|
|
using FirstPlugin.Forms;
|
|
using System.Windows.Forms;
|
|
using Switch_Toolbox.Library;
|
|
using Switch_Toolbox.Library.IO;
|
|
using Switch_Toolbox.Library.Forms;
|
|
|
|
namespace FirstPlugin
|
|
{
|
|
public class SHARCFB : TreeNodeFile, IFileFormat
|
|
{
|
|
public FileType FileType { get; set; } = FileType.Shader;
|
|
|
|
public bool CanSave { get; set; }
|
|
public string[] Description { get; set; } = new string[] { "Binary Shader Archive" };
|
|
public string[] Extension { get; set; } = new string[] { "*.sharcfb" };
|
|
public string FileName { get; set; }
|
|
public string FilePath { get; set; }
|
|
public IFileInfo IFileInfo { get; set; }
|
|
|
|
public bool Identify(System.IO.Stream stream)
|
|
{
|
|
using (var reader = new Switch_Toolbox.Library.IO.FileReader(stream, true))
|
|
{
|
|
return reader.CheckSignature(4, "BAHS");
|
|
}
|
|
}
|
|
|
|
public Type[] Types
|
|
{
|
|
get
|
|
{
|
|
List<Type> types = new List<Type>();
|
|
return types.ToArray();
|
|
}
|
|
}
|
|
|
|
public Header header;
|
|
|
|
public void Load(System.IO.Stream stream)
|
|
{
|
|
header = new Header();
|
|
header.Read(new FileReader(stream));
|
|
|
|
this.Text = header.Name;
|
|
|
|
Nodes.Add("BinaryData");
|
|
Nodes.Add("ShaderPrograms");
|
|
Nodes[0].Nodes.Add("Vertex Shaders");
|
|
Nodes[0].Nodes.Add("Fragment Shaders");
|
|
Nodes[0].Nodes.Add("Geometry Shaders");
|
|
|
|
int v = 0;
|
|
int p = 0;
|
|
int g = 0;
|
|
foreach (BinaryData item in header.BinaryDatas)
|
|
{
|
|
if (item.Type == BinaryData.ShaderType.GX2VertexShader)
|
|
{
|
|
item.Text += $"Binary [{v++}]";
|
|
Nodes[0].Nodes[0].Nodes.Add(item);
|
|
}
|
|
if (item.Type == BinaryData.ShaderType.GX2PixelShader)
|
|
{
|
|
item.Text += $"Binary [{p++}]";
|
|
Nodes[0].Nodes[1].Nodes.Add(item);
|
|
}
|
|
if (item.Type == BinaryData.ShaderType.GX2GeometryShader)
|
|
{
|
|
item.Text += $"Binary [{g++}]";
|
|
Nodes[0].Nodes[2].Nodes.Add(item);
|
|
}
|
|
}
|
|
|
|
if (header.sharcNX != null)
|
|
{
|
|
foreach (var item in header.sharcNX.header.ShaderPrograms)
|
|
{
|
|
Nodes[1].Nodes.Add(item);
|
|
}
|
|
}
|
|
else
|
|
{
|
|
foreach (ShaderProgram item in header.ShaderPrograms)
|
|
{
|
|
Nodes[1].Nodes.Add(item);
|
|
}
|
|
}
|
|
}
|
|
public void Unload()
|
|
{
|
|
|
|
}
|
|
public byte[] Save()
|
|
{
|
|
return null;
|
|
}
|
|
|
|
//Docs https://github.com/Kinnay/Wii-U-File-Formats/wiki/SHARCFB-File-Format
|
|
public class Header
|
|
{
|
|
public string Name;
|
|
public uint Version;
|
|
public List<BinaryData> BinaryDatas = new List<BinaryData>();
|
|
public List<ShaderProgram> ShaderPrograms = new List<ShaderProgram>();
|
|
|
|
public bool IsNX = false;
|
|
public SHARCFBNX sharcNX;
|
|
|
|
public void Read(FileReader reader)
|
|
{
|
|
reader.ByteOrder = Syroot.BinaryData.ByteOrder.BigEndian;
|
|
reader.ReadSignature(4, "BAHS");
|
|
uint Version = reader.ReadUInt32();
|
|
uint FileSize = reader.ReadUInt32();
|
|
uint ByteOrderMark = reader.ReadUInt32();
|
|
|
|
if (ByteOrderMark == 1)
|
|
reader.ByteOrder = Syroot.BinaryData.ByteOrder.BigEndian;
|
|
else
|
|
reader.ByteOrder = Syroot.BinaryData.ByteOrder.LittleEndian;
|
|
|
|
uint unk = reader.ReadUInt32();
|
|
uint NameLength = reader.ReadUInt32();
|
|
|
|
if (NameLength == 4096)
|
|
{
|
|
IsNX = true;
|
|
sharcNX = new SHARCFBNX();
|
|
sharcNX.header = new SHARCFBNX.Header();
|
|
sharcNX.header.Read(reader);
|
|
return;
|
|
}
|
|
|
|
Name = reader.ReadString((int)NameLength);
|
|
|
|
|
|
var pos = reader.Position;
|
|
uint BinarySectionSize = reader.ReadUInt32();
|
|
uint BinaryFileCount = reader.ReadUInt32();
|
|
|
|
for (int i = 0; i < BinaryFileCount; i++)
|
|
{
|
|
BinaryData binary = new BinaryData();
|
|
binary.Read(reader);
|
|
BinaryDatas.Add(binary);
|
|
}
|
|
reader.Seek(BinarySectionSize + pos, System.IO.SeekOrigin.Begin);
|
|
pos = reader.Position;
|
|
uint ProgramSectionSize = reader.ReadUInt32();
|
|
uint ProgramCount = reader.ReadUInt32();
|
|
|
|
for (int i = 0; i < ProgramCount; i++)
|
|
{
|
|
ShaderProgram program = new ShaderProgram();
|
|
program.Read(reader);
|
|
ShaderPrograms.Add(program);
|
|
}
|
|
|
|
reader.Close();
|
|
reader.Dispose();
|
|
}
|
|
public void Write(FileWriter reader)
|
|
{
|
|
|
|
}
|
|
}
|
|
public class ShaderProgram : TreeNodeCustom
|
|
{
|
|
public enum ShaderType
|
|
{
|
|
GX2VertexShader = 0x1,
|
|
GX2PixelShader = 0x2,
|
|
GX2ComputeShader = 0x3,
|
|
GX2GeometryShader = 0x4,
|
|
}
|
|
public ShaderType Type;
|
|
|
|
public VariationMacroData variationMacroData;
|
|
public VariationSymbolData variationSymbolData;
|
|
public ShaderSymbolData UniformVariables;
|
|
public ShaderSymbolData UniformBlocks;
|
|
public ShaderSymbolData SamplerVariables;
|
|
public ShaderSymbolData AttributeVariables;
|
|
|
|
public override void OnClick(TreeView treeview)
|
|
{
|
|
ShaderEditor editor = (ShaderEditor)LibraryGUI.GetActiveContent(typeof(ShaderEditor));
|
|
if (editor == null)
|
|
{
|
|
editor = new ShaderEditor();
|
|
LibraryGUI.LoadEditor(editor);
|
|
}
|
|
|
|
editor.Text = Text;
|
|
editor.Dock = DockStyle.Fill;
|
|
editor.FillEditor(this, ((SHARCFB)Parent.Parent).header);
|
|
}
|
|
|
|
public void Read(FileReader reader)
|
|
{
|
|
var pos = reader.Position;
|
|
|
|
uint SectionSize = reader.ReadUInt32();
|
|
uint NameLength = reader.ReadUInt32();
|
|
|
|
Type = reader.ReadEnum<ShaderType>(false);
|
|
uint index = reader.ReadUInt32();
|
|
|
|
Text = reader.ReadString((int)NameLength);
|
|
|
|
variationMacroData = new VariationMacroData();
|
|
variationSymbolData = new VariationSymbolData();
|
|
UniformVariables = new ShaderSymbolData();
|
|
UniformBlocks = new ShaderSymbolData();
|
|
SamplerVariables = new ShaderSymbolData();
|
|
AttributeVariables = new ShaderSymbolData();
|
|
|
|
variationMacroData.Read(reader);
|
|
variationSymbolData.Read(reader);
|
|
UniformVariables.Read(reader);
|
|
UniformBlocks.Read(reader);
|
|
SamplerVariables.Read(reader);
|
|
AttributeVariables.Read(reader);
|
|
|
|
reader.Seek(SectionSize + pos, System.IO.SeekOrigin.Begin);
|
|
}
|
|
}
|
|
|
|
public class BinaryData : TreeNodeCustom
|
|
{
|
|
public enum ShaderType
|
|
{
|
|
GX2VertexShader,
|
|
GX2PixelShader,
|
|
GX2GeometryShader,
|
|
}
|
|
|
|
public ShaderType Type;
|
|
public byte[] Data;
|
|
|
|
public override void OnClick(TreeView treeview)
|
|
{
|
|
HexEditor editor = (HexEditor)LibraryGUI.GetActiveContent(typeof(HexEditor));
|
|
if (editor == null)
|
|
{
|
|
editor = new HexEditor();
|
|
LibraryGUI.LoadEditor(editor);
|
|
}
|
|
|
|
editor.Text = Text;
|
|
editor.Dock = DockStyle.Fill;
|
|
editor.LoadData(Data);
|
|
}
|
|
|
|
private void ExportShader(object sender, EventArgs args)
|
|
{
|
|
SaveFileDialog sfd = new SaveFileDialog();
|
|
sfd.DefaultExt = "bin";
|
|
sfd.FileName = "shader";
|
|
sfd.Filter = "Supported Formats|*.bin;";
|
|
|
|
if (sfd.ShowDialog() == DialogResult.OK)
|
|
{
|
|
System.IO.File.WriteAllBytes(sfd.FileName, Data);
|
|
}
|
|
}
|
|
|
|
public void Read(FileReader reader)
|
|
{
|
|
var pos = reader.Position;
|
|
|
|
uint SectionSize = reader.ReadUInt32();
|
|
Type = reader.ReadEnum<ShaderType>(true);
|
|
uint Offset = reader.ReadUInt32();
|
|
uint BinarySize = reader.ReadUInt32();
|
|
Data = reader.ReadBytes((int)BinarySize);
|
|
|
|
reader.Seek(SectionSize + pos, System.IO.SeekOrigin.Begin);
|
|
|
|
ContextMenu = new ContextMenu();
|
|
ContextMenu.MenuItems.Add(new MenuItem("Export Shader", ExportShader));
|
|
}
|
|
|
|
public void Write(FileWriter reader)
|
|
{
|
|
|
|
}
|
|
}
|
|
|
|
}
|
|
|
|
public class VariationMacroData
|
|
{
|
|
public List<VariationMacro> macros = new List<VariationMacro>();
|
|
public void Read(FileReader reader, uint Version = 12)
|
|
{
|
|
var SectionPos = reader.Position;
|
|
uint SectionSize = reader.ReadUInt32();
|
|
uint SectionCount = reader.ReadUInt32();
|
|
|
|
for (int i = 0; i < SectionCount; i++)
|
|
{
|
|
VariationMacro variation = new VariationMacro();
|
|
variation.Read(reader, Version);
|
|
macros.Add(variation);
|
|
}
|
|
reader.Seek(SectionPos + SectionSize, System.IO.SeekOrigin.Begin);
|
|
}
|
|
}
|
|
public class VariationMacro
|
|
{
|
|
public string Name { get; set; }
|
|
public string Value { get; set; }
|
|
|
|
public void Read(FileReader reader, uint Version)
|
|
{
|
|
var pos = reader.Position;
|
|
uint SectionSize = reader.ReadUInt32();
|
|
|
|
uint NameLength = reader.ReadUInt32();
|
|
uint ValueLength = reader.ReadUInt32();
|
|
Name = reader.ReadString((int)NameLength);
|
|
Value = reader.ReadString((int)ValueLength);
|
|
|
|
|
|
Console.WriteLine("VariationMacro ------------------");
|
|
Console.WriteLine(Name);
|
|
Console.WriteLine(Value);
|
|
Console.WriteLine("------------------");
|
|
|
|
|
|
reader.Seek(pos + SectionSize, System.IO.SeekOrigin.Begin);
|
|
}
|
|
}
|
|
|
|
public class VariationSymbolData
|
|
{
|
|
public List<VariationSymbol> symbols = new List<VariationSymbol>();
|
|
public void Read(FileReader reader)
|
|
{
|
|
var SectionPos = reader.Position;
|
|
uint SectionSize = reader.ReadUInt32();
|
|
uint SectionCount = reader.ReadUInt32();
|
|
|
|
for (int i = 0; i < SectionCount; i++)
|
|
{
|
|
VariationSymbol symbol = new VariationSymbol();
|
|
symbol.Read(reader);
|
|
symbols.Add(symbol);
|
|
}
|
|
reader.Seek(SectionPos + SectionSize, System.IO.SeekOrigin.Begin);
|
|
}
|
|
}
|
|
public class VariationSymbol
|
|
{
|
|
public string Name { get; set; }
|
|
public string DefaultValue { get; set; }
|
|
public string SymbolName { get; set; }
|
|
|
|
public void Read(FileReader reader)
|
|
{
|
|
var pos = reader.Position;
|
|
uint SectionSize = reader.ReadUInt32();
|
|
uint macroNameLength = reader.ReadUInt32();
|
|
uint defaultValueLength = reader.ReadUInt32();
|
|
uint symbolNameLength = reader.ReadUInt32();
|
|
Name = reader.ReadString((int)macroNameLength);
|
|
DefaultValue = reader.ReadString((int)defaultValueLength);
|
|
SymbolName = reader.ReadString((int)symbolNameLength);
|
|
|
|
Console.WriteLine("VariationSymbol ------------------");
|
|
Console.WriteLine(Name);
|
|
Console.WriteLine(DefaultValue);
|
|
Console.WriteLine(SymbolName);
|
|
Console.WriteLine("------------------");
|
|
|
|
reader.Seek(pos + SectionSize, System.IO.SeekOrigin.Begin);
|
|
}
|
|
}
|
|
|
|
public class ShaderSymbolData
|
|
{
|
|
public List<ShaderSymbol> symbols = new List<ShaderSymbol>();
|
|
public void Read(FileReader reader, uint Version = 12, bool SkipReading = false)
|
|
{
|
|
var SectionPos = reader.Position;
|
|
uint SectionSize = reader.ReadUInt32();
|
|
uint SectionCount = reader.ReadUInt32();
|
|
|
|
if (!SkipReading)
|
|
{
|
|
for (int i = 0; i < SectionCount; i++)
|
|
{
|
|
ShaderSymbol symbol = new ShaderSymbol();
|
|
symbol.Read(reader, Version);
|
|
symbols.Add(symbol);
|
|
}
|
|
}
|
|
|
|
reader.Seek(SectionPos + SectionSize, System.IO.SeekOrigin.Begin);
|
|
}
|
|
}
|
|
|
|
public class ShaderSymbol
|
|
{
|
|
public string Name { get; set; }
|
|
public byte[] DefaultValue { get; set; }
|
|
public string SymbolName { get; set; }
|
|
public byte[] flags;
|
|
public string flagData { get; set; }
|
|
|
|
public List<SharcNXValue> sharcNXValues = new List<SharcNXValue>();
|
|
|
|
public string DefaultValueString
|
|
{
|
|
get
|
|
{
|
|
return DefaultValueToString();
|
|
}
|
|
}
|
|
|
|
private string DefaultValueToString()
|
|
{
|
|
if (DefaultValue != null)
|
|
{
|
|
using (var reader = new FileReader(DefaultValue))
|
|
{
|
|
if (DefaultValue.Length == 32)
|
|
{
|
|
float[] values = reader.ReadSingles(4);
|
|
return $"{values[0]},{values[1]},{values[2]},{values[3]}" +
|
|
$"{values[4]},{values[5]},{values[6]},{values[7]}";
|
|
}
|
|
if (DefaultValue.Length == 16)
|
|
{
|
|
float[] values = reader.ReadSingles(4);
|
|
return $"{values[0]},{values[1]},{values[2]},{values[3]}";
|
|
}
|
|
if (DefaultValue.Length == 12)
|
|
{
|
|
float[] values = reader.ReadSingles(3);
|
|
return $"{values[0]},{values[1]},{values[2]}";
|
|
}
|
|
if (DefaultValue.Length == 8)
|
|
{
|
|
float[] values = reader.ReadSingles(3);
|
|
return $"{values[0]},{values[1]}";
|
|
}
|
|
if (DefaultValue.Length == 4)
|
|
{
|
|
float[] values = reader.ReadSingles(3);
|
|
return $"{values[0]}}}";
|
|
}
|
|
|
|
return reader.ReadString(DefaultValue.Length);
|
|
}
|
|
}
|
|
else
|
|
{
|
|
return "";
|
|
}
|
|
}
|
|
|
|
public void Read(FileReader reader, uint Version)
|
|
{
|
|
var pos = reader.Position;
|
|
uint SectionSize = reader.ReadUInt32();
|
|
|
|
if (Version >= 13)
|
|
{
|
|
uint shaderVariableSize = reader.ReadUInt32();
|
|
uint variationNameLength = reader.ReadUInt32();
|
|
Name = reader.ReadString((int)variationNameLength);
|
|
uint ValueSectionSize = reader.ReadUInt32();
|
|
uint ValueCount = reader.ReadUInt32();
|
|
|
|
for (int i = 0; i < ValueCount; i++)
|
|
{
|
|
SharcNXValue value = new SharcNXValue();
|
|
value.Read(reader);
|
|
sharcNXValues.Add(value);
|
|
}
|
|
}
|
|
else
|
|
{
|
|
uint shaderVariableSize = reader.ReadUInt32();
|
|
uint variationNameLength = reader.ReadUInt32();
|
|
uint symbolNameLength = reader.ReadUInt32();
|
|
uint defaultValueLength = reader.ReadUInt32();
|
|
uint variationCount = reader.ReadUInt32();
|
|
|
|
Name = reader.ReadString((int)variationNameLength);
|
|
SymbolName = reader.ReadString((int)symbolNameLength);
|
|
DefaultValue = reader.ReadBytes((int)defaultValueLength);
|
|
|
|
Console.WriteLine("----------------SHADER SYMBOL -----------");
|
|
Console.WriteLine(SectionSize);
|
|
Console.WriteLine(Name);
|
|
Console.WriteLine(SymbolName);
|
|
Console.WriteLine(DefaultValue);
|
|
Console.WriteLine("-----------------------------------------");
|
|
|
|
flags = new byte[variationCount];
|
|
for (int i = 0; i < variationCount; i++)
|
|
{
|
|
// flags[i] = reader.ReadByte();
|
|
|
|
// flagData += " " + flags[i];
|
|
}
|
|
}
|
|
|
|
|
|
reader.Seek(pos + SectionSize, System.IO.SeekOrigin.Begin);
|
|
}
|
|
|
|
public class SharcNXValue
|
|
{
|
|
public string Name { get; set; }
|
|
|
|
public void Read(FileReader reader)
|
|
{
|
|
var pos = reader.Position;
|
|
|
|
uint dataSize = reader.ReadUInt32();
|
|
uint unk = reader.ReadUInt32();
|
|
uint stringLength = reader.ReadUInt32();
|
|
Name = reader.ReadString((int)stringLength);
|
|
|
|
reader.Seek(pos + dataSize, System.IO.SeekOrigin.Begin);
|
|
}
|
|
}
|
|
}
|
|
} |