mirror of
https://github.com/KillzXGaming/Switch-Toolbox
synced 2024-11-24 05:23:08 +00:00
65 lines
1.9 KiB
C#
65 lines
1.9 KiB
C#
using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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using System.Windows.Forms;
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using Switch_Toolbox.Library;
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using Switch_Toolbox.Library.IO;
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using Switch_Toolbox.Library.Rendering;
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using Switch_Toolbox.Library.Forms;
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using SuperBMDLib.Geometry;
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namespace FirstPlugin
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{
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public class BMDShapeWrapper : GenericRenderedObject
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{
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SuperBMDLib.Model ParentModel;
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Shape BMDShape;
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private STGenericMaterial material;
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public BMDShapeWrapper(Shape shape, SuperBMDLib.Model model, int Index)
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{
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BMDShape = shape;
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ParentModel = model;
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material = new STGenericMaterial();
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// material.Text = $"Material {Index}";
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var mat = model.Materials.m_Materials[Index];
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int textureUnit = 1;
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if (mat.TextureIndices[0] != -1)
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{
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int texIndex = mat.TextureIndices[0];
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STGenericMatTexture matTexture = new STGenericMatTexture();
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matTexture.Name = ParentModel.Textures[texIndex].Name;
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matTexture.Type = STGenericMatTexture.TextureType.Diffuse;
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matTexture.textureUnit = textureUnit++;
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matTexture.wrapModeS = 0;
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matTexture.wrapModeT = 0;
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material.TextureMaps.Add(matTexture);
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}
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}
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public override STGenericMaterial GetMaterial()
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{
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return material;
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}
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public override void OnClick(TreeView treeView)
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{
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STPropertyGrid editor = (STPropertyGrid)LibraryGUI.GetActiveContent(typeof(STPropertyGrid));
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if (editor == null)
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{
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editor = new STPropertyGrid();
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LibraryGUI.LoadEditor(editor);
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}
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editor.Text = Text;
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editor.Dock = DockStyle.Fill;
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editor.LoadProperty(BMDShape, null);
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}
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}
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}
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