mirror of
https://github.com/KillzXGaming/Switch-Toolbox
synced 2024-12-30 06:43:09 +00:00
5081e39414
Fixed MKAGPDX models a bit so they aren't all missing mesh data. Skinned ones are still buggy! BMD wip support using SuperBMDLib. Adjusted gui loading a little bit.
1964 lines
77 KiB
C#
1964 lines
77 KiB
C#
using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.IO;
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using System.Data;
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using System.Threading;
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using System.Windows.Forms;
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using Switch_Toolbox.Library;
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using Switch_Toolbox.Library.Forms;
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using Switch_Toolbox.Library.IO;
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using Bfres.Structs;
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using ResU = Syroot.NintenTools.Bfres;
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using Syroot.NintenTools.NSW.Bfres;
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using Switch_Toolbox.Library.Animations;
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using Switch_Toolbox.Library.NodeWrappers;
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using GL_EditorFramework.Interfaces;
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using FirstPlugin.Forms;
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using FirstPlugin.NodeWrappers;
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using OpenTK;
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namespace FirstPlugin
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{
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public class BFRES : BFRESWrapper, IFileFormat
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{
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public FileType FileType { get; set; } = FileType.Resource;
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public bool CanSave { get; set; }
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public string[] Description { get; set; } = new string[] { "BFRES" };
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public string[] Extension { get; set; } = new string[] {
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"*.bfres", "*.sbfres", "*.sbmapopen", "*.sbstftex", "*.sbitemico", "*.sbmaptex", "*.sbreviewtex" };
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public string FileName { get; set; }
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public string FilePath { get; set; }
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public IFileInfo IFileInfo { get; set; }
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public bool Identify(Stream stream)
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{
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using (var reader = new FileReader(stream, true))
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{
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return reader.CheckSignature(4, "FRES");
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}
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}
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public Type[] Types
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{
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get
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{
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List<Type> types = new List<Type>();
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types.Add(typeof(MenuExt));
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return types.ToArray();
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}
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}
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public override string ExportFilter => Utils.GetAllFilters(new BFRES());
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//Stores the skeleton and models in this
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public DrawableContainer DrawableContainer = new DrawableContainer();
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class MenuExt : IFileMenuExtension
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{
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public STToolStripItem[] NewFileMenuExtensions => newFileExt;
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public STToolStripItem[] NewFromFileMenuExtensions => null;
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public STToolStripItem[] EditMenuExtensions => editExt;
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public STToolStripItem[] ToolsMenuExtensions => toolExt;
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public STToolStripItem[] TitleBarExtensions => null;
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public STToolStripItem[] CompressionMenuExtensions => null;
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public STToolStripItem[] ExperimentalMenuExtensions => null;
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public ToolStripButton[] IconButtonMenuExtensions => null;
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STToolStripItem[] toolExt = new STToolStripItem[1];
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STToolStripItem[] newFileExt = new STToolStripItem[2];
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STToolStripItem[] editExt = new STToolStripItem[1];
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public MenuExt()
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{
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// toolExt[0] = new STToolStripItem("Models");
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// toolExt[0].DropDownItems.Add(new STToolStripItem("Batch Export (BFRES)", Export));
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editExt[0] = new STToolStripItem("Use Advanced Editor As Default", AdvancedEditor);
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newFileExt[0] = new STToolStripItem("BFRES (Switch)", NewSwitchBfres);
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newFileExt[1] = new STToolStripItem("BFRES (Wii U)", NewWiiUBfres);
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editExt[0].Checked = !PluginRuntime.UseSimpleBfresEditor;
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}
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private void AdvancedEditor(object sender, EventArgs args)
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{
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BFRES file = null;
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ObjectEditor editor = (ObjectEditor)LibraryGUI.GetActiveForm();
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if (editor != null)
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{
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file = (BFRES)editor.GetActiveFile();
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}
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if (editExt[0].Checked)
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{
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editExt[0].Checked = false;
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PluginRuntime.UseSimpleBfresEditor = true;
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if (file != null)
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file.LoadSimpleMode();
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}
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else
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{
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editExt[0].Checked = true;
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PluginRuntime.UseSimpleBfresEditor = false;
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if (file != null)
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file.LoadAdvancedMode();
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}
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}
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private void NewWiiUBfres(object sender, EventArgs args)
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{
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BFRES bfres = new BFRES();
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bfres.IFileInfo = new IFileInfo();
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bfres.FileName = "Untitled.bfres";
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bfres.Load(new MemoryStream(BfresWiiU.CreateNewBFRES("Untitled.bfres")));
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ObjectEditor editor = new ObjectEditor(bfres);
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editor.Text = "Untitled-" + 0;
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LibraryGUI.CreateMdiWindow(editor);
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}
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private void NewSwitchBfres(object sender, EventArgs args)
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{
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BFRES bfres = new BFRES();
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bfres.IFileInfo = new IFileInfo();
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bfres.FileName = "Untitled.bfres";
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bfres.Load(new MemoryStream(CreateNewBFRESSwitch("Untitled.bfres")));
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ObjectEditor editor = new ObjectEditor(bfres);
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editor.Text = "Untitled-" + 0;
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LibraryGUI.CreateMdiWindow(editor);
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}
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private void DebugInfo(object sender, EventArgs args)
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{
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OpenFileDialog ofd = new OpenFileDialog();
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ofd.Filter = Utils.GetAllFilters(new BFRES());
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if (ofd.ShowDialog() != DialogResult.OK)
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return;
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var debugInfo = new DebugInfoBox();
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debugInfo.Show();
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debugInfo.PrintDebugInfo(ofd.FileName);
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}
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private void Export(object sender, EventArgs args)
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{
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string formats = FileFilters.FMDL_EXPORT;
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string[] forms = formats.Split('|');
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List<string> Formats = new List<string>();
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for (int i = 0; i < forms.Length; i++)
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{
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if (i > 1 || i == (forms.Length - 1)) //Skip lines with all extensions
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{
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if (!forms[i].StartsWith("*"))
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Formats.Add(forms[i]);
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}
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}
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BatchFormatExport form = new BatchFormatExport(Formats);
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if (form.ShowDialog() == DialogResult.OK)
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{
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string Extension = form.GetSelectedExtension();
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OpenFileDialog ofd = new OpenFileDialog();
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ofd.Multiselect = true;
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ofd.Filter = Utils.GetAllFilters(new Type[] { typeof(BFRES), typeof(SARC) });
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if (ofd.ShowDialog() == DialogResult.OK)
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{
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FolderSelectDialog folderDialog = new FolderSelectDialog();
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if (folderDialog.ShowDialog() == DialogResult.OK)
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{
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foreach (string file in ofd.FileNames)
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{
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var FileFormat = STFileLoader.OpenFileFormat(file, new Type[] { typeof(BFRES), typeof(SARC) });
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if (FileFormat == null)
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continue;
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SearchBinary(FileFormat, folderDialog.SelectedPath, Extension);
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}
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}
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}
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}
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}
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private void SearchBinary(IFileFormat FileFormat, string Folder, string Extension)
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{
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if (FileFormat is SARC)
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{
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foreach (var file in ((SARC)FileFormat).Files)
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{
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var archiveFile = STFileLoader.OpenFileFormat(file.FileName, new Type[] { typeof(BFRES), typeof(SARC) }, file.FileData);
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if (archiveFile == null)
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continue;
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SearchBinary(archiveFile, Folder, Extension);
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}
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}
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if (FileFormat is BFRES)
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{
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// ((BFRES)FileFormat).Export(Path.Combine(Folder, $"{FileFormat.FileName}{Extension}"));
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}
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FileFormat.Unload();
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}
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}
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private static byte[] CreateNewBFRESSwitch(string Name)
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{
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MemoryStream mem = new MemoryStream();
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ResFile resFile = new ResFile();
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resFile.Name = Name;
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resFile.Save(mem);
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var data = mem.ToArray();
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mem.Close();
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mem.Dispose();
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return data;
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}
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public BoundingBox GetBoundingBox()
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{
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Vector3 Min = new Vector3(0);
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Vector3 Max = new Vector3(0);
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var Models = GetModels();
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if (Models == null)
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return new BoundingBox();
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foreach (FMDL model in Models)
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{
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foreach (var shape in model.shapes)
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{
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foreach (var vertex in shape.vertices)
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{
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Min.X = Math.Min(Min.X, vertex.pos.X);
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Min.Y = Math.Min(Min.Y, vertex.pos.Y);
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Min.Z = Math.Min(Min.Z, vertex.pos.Z);
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Max.X = Math.Max(Max.X, vertex.pos.X);
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Max.Y = Math.Max(Max.Y, vertex.pos.Y);
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Max.Z = Math.Max(Max.Z, vertex.pos.Z);
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}
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}
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}
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return new BoundingBox()
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{
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Max = Max,
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Min = Min,
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};
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}
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public void OnPropertyChanged()
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{
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if (resFile != null)
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{
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Text = resFile.Name;
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}
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else
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{
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Text = resFileU.Name;
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}
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STPropertyGrid editor = (STPropertyGrid)LibraryGUI.GetActiveContent(typeof(STPropertyGrid));
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if (editor != null)
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editor.Refresh();
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}
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public void LoadAdvancedMode()
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{
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foreach (var model in BFRESRender.models)
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{
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foreach (var mat in model.materials.Values)
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{
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foreach (var tex in mat.TextureMaps)
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{
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mat.Nodes.RemoveByKey(tex.Name);
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}
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}
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}
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}
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public void LoadSimpleMode()
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{
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ObjectEditor editor = (ObjectEditor)LibraryGUI.GetActiveForm();
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if (editor == null)
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return;
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editor.BeginUpdate();
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foreach (var model in BFRESRender.models)
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{
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foreach (var mat in model.materials.Values)
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{
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mat.Nodes.Clear();
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foreach (MatTexture tex in mat.TextureMaps)
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{
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mat.Nodes.Add(new MatTextureWrapper(tex.Name, tex.Name, tex));
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}
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}
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}
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foreach (TreeNode node in Nodes)
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{
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if (node is BFRESAnimFolder)
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{
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foreach (BFRESGroupNode animFolder in node.Nodes)
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{
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if (animFolder.Type == BRESGroupType.SkeletalAnim)
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{
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foreach (FSKA anim in animFolder.Nodes)
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{
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foreach (FSKA.BoneAnimNode bone in ((FSKA)anim).Bones)
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{
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int index = 0;
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if (bone.BoneAnimU != null)
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{
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foreach (var curve in bone.BoneAnimU.Curves)
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GetSkeletonAnimCurveOffset(curve.AnimDataOffset);
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}
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else
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{
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foreach (var curve in bone.BoneAnim.Curves)
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GetSkeletonAnimCurveOffset(curve.AnimDataOffset);
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}
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}
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}
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}
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if (animFolder.Type == BRESGroupType.ColorAnim)
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{
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foreach (var anim in animFolder.Nodes)
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{
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if (anim is FMAA)
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{
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foreach (FMAA.MaterialAnimEntry mat in ((FMAA)anim).Nodes)
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{
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}
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}
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}
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}
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}
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}
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}
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editor.EndUpdate();
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}
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private string GetSkeletonAnimCurveOffset(uint offset)
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{
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switch ((FSKA.TrackType)offset)
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{
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case FSKA.TrackType.XPOS: return "Translate_X";
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case FSKA.TrackType.YPOS: return "Translate_Y";
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case FSKA.TrackType.ZPOS: return "Translate_Z";
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case FSKA.TrackType.XROT: return "Rotate_X";
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case FSKA.TrackType.YROT: return "Rotate_Y";
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case FSKA.TrackType.ZROT: return "Rotate_Z";
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case FSKA.TrackType.WROT: return "Rotate_W";
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case FSKA.TrackType.XSCA: return "Scale_X";
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case FSKA.TrackType.YSCA: return "Scale_Y";
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case FSKA.TrackType.ZSCA: return "Scale_Z";
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default: offset.ToString(); break;
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}
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return "";
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}
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public bool HasShapes()
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{
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BFRESRender.UpdateModelList();
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for (int i = 0; i < BFRESRender.models.Count; i++)
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{
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if (BFRESRender.models[i].shapes.Count > 0)
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return true;
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}
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return false;
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}
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public STForm ActiveFormEditor; //For active form windows as editors
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private bool DrawablesLoaded = false;
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public void LoadEditors(object SelectedSection)
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{
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BfresEditor bfresEditor = (BfresEditor)LibraryGUI.GetActiveContent(typeof(BfresEditor));
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bool HasModels = false;
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bool hasShapes = HasShapes();
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if (bfresEditor == null)
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{
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HasModels = BFRESRender.models.Count > 0;
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bfresEditor = new BfresEditor(HasModels);
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bfresEditor.Dock = DockStyle.Fill;
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LibraryGUI.LoadEditor(bfresEditor);
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}
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bool ViewportToggled = bfresEditor.DisplayViewport;
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if (SelectedSection is FTEX)
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{
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ImageEditorBase editorFtex = (ImageEditorBase)bfresEditor.GetActiveEditor(typeof(ImageEditorBase));
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if (editorFtex == null)
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{
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editorFtex = new ImageEditorBase();
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editorFtex.Dock = DockStyle.Fill;
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bfresEditor.LoadEditor(editorFtex);
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}
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editorFtex.Text = Text;
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editorFtex.LoadProperties(((FTEX)SelectedSection).texture);
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editorFtex.LoadImage((FTEX)SelectedSection);
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if (Runtime.DisplayViewport && ViewportToggled)
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editorFtex.SetEditorOrientation(true);
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if (((FTEX)SelectedSection).texture.UserData != null)
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{
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UserDataEditor userEditor = (UserDataEditor)editorFtex.GetActiveTabEditor(typeof(UserDataEditor));
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if (userEditor == null)
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{
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userEditor = new UserDataEditor();
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userEditor.Name = "User Data";
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editorFtex.AddCustomControl(userEditor, typeof(UserDataEditor));
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}
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userEditor.LoadUserData(((FTEX)SelectedSection).texture.UserData);
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}
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return;
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}
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if (SelectedSection is TextureData)
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{
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ImageEditorBase editor = (ImageEditorBase)bfresEditor.GetActiveEditor(typeof(ImageEditorBase));
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if (editor == null)
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{
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editor = new ImageEditorBase();
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editor.Dock = DockStyle.Fill;
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bfresEditor.LoadEditor(editor);
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}
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if (((TextureData)SelectedSection).Texture.UserData != null)
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{
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UserDataEditor userEditor = (UserDataEditor)editor.GetActiveTabEditor(typeof(UserDataEditor));
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if (userEditor == null)
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{
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userEditor = new UserDataEditor();
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userEditor.Name = "User Data";
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editor.AddCustomControl(userEditor, typeof(UserDataEditor));
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}
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userEditor.LoadUserData(((TextureData)SelectedSection).Texture.UserData.ToList());
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}
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editor.Text = Text;
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if (Runtime.DisplayViewport && ViewportToggled)
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editor.SetEditorOrientation(true);
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editor.LoadProperties(((TextureData)SelectedSection).Texture);
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editor.LoadImage((TextureData)SelectedSection);
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return;
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}
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if (SelectedSection is BNTX)
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{
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STPropertyGrid editor = (STPropertyGrid)bfresEditor.GetActiveEditor(typeof(STPropertyGrid));
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if (editor == null)
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{
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editor = new STPropertyGrid();
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editor.Dock = DockStyle.Fill;
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bfresEditor.LoadEditor(editor);
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}
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editor.LoadProperty(((BNTX)SelectedSection).BinaryTexFile, OnPropertyChanged);
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return;
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}
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if (SelectedSection is ExternalFileData)
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{
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ArchiveFilePanel editor = (ArchiveFilePanel)LibraryGUI.GetActiveContent(typeof(ArchiveFilePanel));
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if (editor == null)
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{
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editor = new ArchiveFilePanel();
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editor.Dock = DockStyle.Fill;
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LibraryGUI.LoadEditor(editor);
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}
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editor.LoadFile(((ExternalFileData)SelectedSection).ArchiveFileInfo);
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editor.UpdateEditor();
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return;
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}
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if (!DrawablesLoaded)
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{
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ObjectEditor.AddContainer(DrawableContainer);
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DrawablesLoaded = true;
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}
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if (Runtime.UseOpenGL)
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bfresEditor.LoadViewport(this, hasShapes, DrawableContainer);
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if (SelectedSection is BFRES && hasShapes)
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bfresEditor.FrameCamera(BFRESRender);
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bool IsSimpleEditor = PluginRuntime.UseSimpleBfresEditor;
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if (IsSimpleEditor)
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{
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if (SelectedSection is MatTextureWrapper)
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{
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SamplerEditorSimple editorT = (SamplerEditorSimple)bfresEditor.GetActiveEditor(typeof(SamplerEditorSimple));
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if (editorT == null)
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{
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editorT = new SamplerEditorSimple();
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editorT.Dock = DockStyle.Fill;
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bfresEditor.LoadEditor(editorT);
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}
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editorT.Text = Text;
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editorT.LoadTexture(((MatTextureWrapper)SelectedSection).textureMap);
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return;
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}
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STPropertyGrid editor = (STPropertyGrid)bfresEditor.GetActiveEditor(typeof(STPropertyGrid));
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if (editor == null)
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{
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editor = new STPropertyGrid();
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editor.Dock = DockStyle.Fill;
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bfresEditor.LoadEditor(editor);
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}
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editor.Text = Text;
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if (SelectedSection is BFRES)
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{
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if (resFile != null)
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editor.LoadProperty(resFile, OnPropertyChanged);
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else
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editor.LoadProperty(resFileU, OnPropertyChanged);
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}
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else if (SelectedSection is FMDL)
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{
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if (((FMDL)SelectedSection).ModelU != null)
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{
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editor.LoadProperty(((FMDL)SelectedSection).ModelU, OnPropertyChanged);
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}
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|
else
|
|
editor.LoadProperty(((FMDL)SelectedSection).Model, OnPropertyChanged);
|
|
}
|
|
else if (SelectedSection is FSHP)
|
|
{
|
|
if (((FSHP)SelectedSection).ShapeU != null)
|
|
editor.LoadProperty(((FSHP)SelectedSection).ShapeU, OnPropertyChanged);
|
|
else
|
|
editor.LoadProperty(((FSHP)SelectedSection).Shape, OnPropertyChanged);
|
|
}
|
|
else if (SelectedSection is FMAT)
|
|
{
|
|
if (((FMAT)SelectedSection).MaterialU != null)
|
|
editor.LoadProperty(((FMAT)SelectedSection).MaterialU, OnPropertyChanged);
|
|
else
|
|
editor.LoadProperty(((FMAT)SelectedSection).Material, OnPropertyChanged);
|
|
}
|
|
else if (SelectedSection is BfresBone)
|
|
{
|
|
if (((BfresBone)SelectedSection).BoneU != null)
|
|
editor.LoadProperty(((BfresBone)SelectedSection).BoneU, OnPropertyChanged);
|
|
else
|
|
editor.LoadProperty(((BfresBone)SelectedSection).Bone, OnPropertyChanged);
|
|
}
|
|
else if (SelectedSection is FSKL.fsklNode)
|
|
{
|
|
if (((FSKL.fsklNode)SelectedSection).SkeletonU != null)
|
|
editor.LoadProperty(((FSKL.fsklNode)SelectedSection).SkeletonU, OnPropertyChanged);
|
|
else
|
|
editor.LoadProperty(((FSKL.fsklNode)SelectedSection).Skeleton, OnPropertyChanged);
|
|
}
|
|
else if (SelectedSection is FSKA)
|
|
{
|
|
if (((FSKA)SelectedSection).SkeletalAnimU != null)
|
|
editor.LoadProperty(((FSKA)SelectedSection).SkeletalAnimU, OnPropertyChanged);
|
|
else
|
|
editor.LoadProperty(((FSKA)SelectedSection).SkeletalAnim, OnPropertyChanged);
|
|
}
|
|
else if (SelectedSection is FMAA)
|
|
{
|
|
editor.LoadProperty(((FMAA)SelectedSection).MaterialAnim, OnPropertyChanged);
|
|
}
|
|
else
|
|
editor.LoadProperty(null, OnPropertyChanged);
|
|
}
|
|
else
|
|
{
|
|
|
|
if (SelectedSection is BFRES)
|
|
{
|
|
STPropertyGrid editor = (STPropertyGrid)bfresEditor.GetActiveEditor(typeof(STPropertyGrid));
|
|
if (editor == null)
|
|
{
|
|
editor = new STPropertyGrid();
|
|
editor.Dock = DockStyle.Fill;
|
|
bfresEditor.LoadEditor(editor);
|
|
}
|
|
editor.Text = Text;
|
|
|
|
if (resFile != null)
|
|
editor.LoadProperty(resFile, OnPropertyChanged);
|
|
else
|
|
editor.LoadProperty(resFileU, OnPropertyChanged);
|
|
}
|
|
else if (SelectedSection is BFRESGroupNode)
|
|
{
|
|
STPropertyGrid editor = (STPropertyGrid)bfresEditor.GetActiveEditor(typeof(STPropertyGrid));
|
|
if (editor == null)
|
|
{
|
|
editor = new STPropertyGrid();
|
|
editor.Dock = DockStyle.Fill;
|
|
bfresEditor.LoadEditor(editor);
|
|
}
|
|
editor.Text = Text;
|
|
editor.LoadProperty(null, null);
|
|
}
|
|
else if (SelectedSection is FSKL.fsklNode)
|
|
{
|
|
FSKLEditor editor = (FSKLEditor)bfresEditor.GetActiveEditor(typeof(FSKLEditor));
|
|
if (editor == null)
|
|
{
|
|
editor = new FSKLEditor();
|
|
editor.Text = Text;
|
|
editor.Dock = DockStyle.Fill;
|
|
bfresEditor.LoadEditor(editor);
|
|
}
|
|
editor.LoadSkeleton(((FSKL.fsklNode)SelectedSection).fskl);
|
|
}
|
|
else if (SelectedSection is BfresBone)
|
|
{
|
|
BfresBoneEditor editor = (BfresBoneEditor)bfresEditor.GetActiveEditor(typeof(BfresBoneEditor));
|
|
if (editor == null)
|
|
{
|
|
editor = new BfresBoneEditor();
|
|
editor.Text = Text;
|
|
editor.Dock = DockStyle.Fill;
|
|
bfresEditor.LoadEditor(editor);
|
|
}
|
|
editor.LoadBone((BfresBone)SelectedSection);
|
|
}
|
|
else if (SelectedSection is FSHP)
|
|
{
|
|
BfresShapeEditor editor = (BfresShapeEditor)bfresEditor.GetActiveEditor(typeof(BfresShapeEditor));
|
|
if (editor == null)
|
|
{
|
|
editor = new BfresShapeEditor();
|
|
editor.Text = Text;
|
|
editor.Dock = DockStyle.Fill;
|
|
bfresEditor.LoadEditor(editor);
|
|
}
|
|
editor.LoadShape((FSHP)SelectedSection);
|
|
}
|
|
else if (SelectedSection is FMAT)
|
|
{
|
|
FMATEditor editor = (FMATEditor)bfresEditor.GetActiveEditor(typeof(FMATEditor));
|
|
if (editor == null)
|
|
{
|
|
editor = new FMATEditor();
|
|
editor.Text = Text;
|
|
editor.Dock = DockStyle.Fill;
|
|
bfresEditor.LoadEditor(editor);
|
|
}
|
|
editor.LoadMaterial((FMAT)SelectedSection);
|
|
}
|
|
else if (SelectedSection is FSKA.BoneAnimNode)
|
|
{
|
|
BoneAnimEditor editor = (BoneAnimEditor)bfresEditor.GetActiveEditor(typeof(BoneAnimEditor));
|
|
if (editor == null)
|
|
{
|
|
editor = new BoneAnimEditor();
|
|
editor.Text = Text;
|
|
editor.Dock = DockStyle.Fill;
|
|
bfresEditor.LoadEditor(editor);
|
|
}
|
|
editor.LoadBoneAnim((FSKA.BoneAnimNode)SelectedSection);
|
|
}
|
|
else if (SelectedSection is FSCN.BfresCameraAnim)
|
|
{
|
|
SceneAnimEditor editor = (SceneAnimEditor)bfresEditor.GetActiveEditor(typeof(SceneAnimEditor));
|
|
if (editor == null)
|
|
{
|
|
editor = new SceneAnimEditor();
|
|
editor.Text = Text;
|
|
editor.Dock = DockStyle.Fill;
|
|
bfresEditor.LoadEditor(editor);
|
|
}
|
|
editor.LoadCameraAnim((FSCN.BfresCameraAnim)SelectedSection);
|
|
}
|
|
else if (SelectedSection is FSCN.BfresLightAnim)
|
|
{
|
|
SceneAnimEditor editor = (SceneAnimEditor)bfresEditor.GetActiveEditor(typeof(SceneAnimEditor));
|
|
if (editor == null)
|
|
{
|
|
editor = new SceneAnimEditor();
|
|
editor.Text = Text;
|
|
editor.Dock = DockStyle.Fill;
|
|
bfresEditor.LoadEditor(editor);
|
|
}
|
|
editor.LoadLightAnim((FSCN.BfresLightAnim)SelectedSection);
|
|
}
|
|
else if (SelectedSection is FSCN.BfresFogAnim)
|
|
{
|
|
SceneAnimEditor editor = (SceneAnimEditor)bfresEditor.GetActiveEditor(typeof(SceneAnimEditor));
|
|
if (editor == null)
|
|
{
|
|
editor = new SceneAnimEditor();
|
|
editor.Text = Text;
|
|
editor.Dock = DockStyle.Fill;
|
|
bfresEditor.LoadEditor(editor);
|
|
}
|
|
editor.LoadFogAnim((FSCN.BfresFogAnim)SelectedSection);
|
|
}
|
|
else if (SelectedSection is FMDL)
|
|
OpenSubFileEditor<FMDL>(SelectedSection, bfresEditor);
|
|
else if (SelectedSection is FSKA)
|
|
OpenSubFileEditor<FSKA>(SelectedSection, bfresEditor);
|
|
else if (SelectedSection is FSHU)
|
|
OpenSubFileEditor<FSHU>(SelectedSection, bfresEditor);
|
|
else if (SelectedSection is FSCN)
|
|
OpenSubFileEditor<FSCN>(SelectedSection, bfresEditor);
|
|
else if (SelectedSection is FSHA)
|
|
OpenSubFileEditor<FSHA>(SelectedSection, bfresEditor);
|
|
else if (SelectedSection is FTXP)
|
|
OpenSubFileEditor<FTXP>(SelectedSection, bfresEditor);
|
|
else if (SelectedSection is FMAA)
|
|
OpenSubFileEditor<FMAA>(SelectedSection, bfresEditor);
|
|
else if (SelectedSection is FVIS)
|
|
OpenSubFileEditor<FVIS>(SelectedSection, bfresEditor);
|
|
}
|
|
}
|
|
|
|
private SubFileEditor OpenSubFileEditor<T>(object node, BfresEditor bfresEditor) where T : STGenericWrapper
|
|
{
|
|
SubFileEditor editor = (SubFileEditor)bfresEditor.GetActiveEditor(typeof(SubFileEditor));
|
|
if (editor == null)
|
|
{
|
|
editor = new SubFileEditor();
|
|
editor.Dock = DockStyle.Fill;
|
|
bfresEditor.LoadEditor(editor);
|
|
}
|
|
editor.LoadSubFile<T>(node);
|
|
|
|
return editor;
|
|
}
|
|
|
|
public BFRESRender BFRESRender;
|
|
public void Load(System.IO.Stream stream)
|
|
{
|
|
CanSave = true;
|
|
|
|
ImageKey = "bfres";
|
|
SelectedImageKey = "bfres";
|
|
|
|
using (FileReader reader = new FileReader(stream, true))
|
|
{
|
|
reader.ByteOrder = Syroot.BinaryData.ByteOrder.BigEndian;
|
|
reader.Position = 4;
|
|
|
|
if (reader.ReadInt32() != 0x20202020)
|
|
IsWiiU = true;
|
|
|
|
reader.Position = 0;
|
|
}
|
|
|
|
|
|
LoadMenus(IsWiiU);
|
|
|
|
|
|
BFRESRender = new BFRESRender();
|
|
DrawableContainer.Drawables.Add(BFRESRender);
|
|
DrawableContainer.Name = FileName;
|
|
|
|
BFRESRender.ModelTransform = MarioCostumeEditor.SetTransform(FileName);
|
|
BFRESRender.ResFileNode = this;
|
|
|
|
|
|
if (IsWiiU)
|
|
{
|
|
LoadFile(new Syroot.NintenTools.Bfres.ResFile(stream));
|
|
}
|
|
else
|
|
{
|
|
LoadFile(new Syroot.NintenTools.NSW.Bfres.ResFile(stream));
|
|
}
|
|
|
|
var Models = GetModels();
|
|
if (Models != null)
|
|
{
|
|
foreach (FMDL mdl in Models)
|
|
{
|
|
BFRESRender.models.Add(mdl);
|
|
DrawableContainer.Drawables.Add(mdl.Skeleton);
|
|
}
|
|
}
|
|
}
|
|
public void Unload()
|
|
{
|
|
BFRESRender.Destroy();
|
|
DrawableContainer.Drawables.Clear();
|
|
|
|
ObjectEditor.RemoveContainer(DrawableContainer);
|
|
|
|
if (resFile != null)
|
|
{
|
|
resFile.Models.Clear();
|
|
resFile.SkeletalAnims.Clear();
|
|
resFile.MaterialAnims.Clear();
|
|
resFile.SceneAnims.Clear();
|
|
resFile.ShapeAnims.Clear();
|
|
resFile.BoneVisibilityAnims.Clear();
|
|
resFile.ModelDict.Clear();
|
|
resFile.SkeletalAnimDict.Clear();
|
|
resFile.MaterialAnimDict.Clear();
|
|
resFile.SceneAnimDict.Clear();
|
|
resFile.ShapeAnimDict.Clear();
|
|
resFile.BoneVisibilityAnimDict.Clear();
|
|
resFile.ExternalFiles.Clear();
|
|
resFile.ExternalFileDict.Clear();
|
|
}
|
|
else if (resFileU != null)
|
|
{
|
|
resFileU.Models.Clear();
|
|
resFileU.Textures.Clear();
|
|
resFileU.SkeletalAnims.Clear();
|
|
resFileU.ShaderParamAnims.Clear();
|
|
resFileU.ColorAnims.Clear();
|
|
resFileU.TexSrtAnims.Clear();
|
|
resFileU.TexPatternAnims.Clear();
|
|
resFileU.BoneVisibilityAnims.Clear();
|
|
resFileU.MatVisibilityAnims.Clear();
|
|
resFileU.ShapeAnims.Clear();
|
|
resFileU.SceneAnims.Clear();
|
|
resFileU.ExternalFiles.Clear();
|
|
}
|
|
|
|
foreach (var node in TreeViewExtensions.Collect(BFRESRender.ResFileNode.Nodes))
|
|
{
|
|
if (node is BFRESGroupNode)
|
|
{
|
|
if (((BFRESGroupNode)node).Type == BRESGroupType.Models)
|
|
{
|
|
for (int i = 0; i < ((BFRESGroupNode)node).Nodes.Count; i++)
|
|
{
|
|
FMDL model = ((FMDL)((BFRESGroupNode)node).Nodes[i]);
|
|
for (int shp = 0; shp < model.shapes.Count; shp++)
|
|
{
|
|
model.shapes[shp].vertices.Clear();
|
|
model.shapes[shp].faces.Clear();
|
|
foreach (var lod in model.shapes[shp].lodMeshes)
|
|
lod.faces.Clear();
|
|
}
|
|
}
|
|
}
|
|
if (((BFRESGroupNode)node).Type == BRESGroupType.Textures)
|
|
{
|
|
for (int i = 0; i < ((BFRESGroupNode)node).Nodes.Count; i++)
|
|
((FTEX)((BFRESGroupNode)node).Nodes[i]).Unload();
|
|
|
|
if (PluginRuntime.ftexContainers.Contains(((BFRESGroupNode)node)))
|
|
PluginRuntime.ftexContainers.Remove(((BFRESGroupNode)node));
|
|
}
|
|
|
|
((BFRESGroupNode)node).ResourceNodes.Clear();
|
|
((BFRESGroupNode)node).Nodes.Clear();
|
|
}
|
|
|
|
if (node is BNTX)
|
|
((BNTX)node).Unload();
|
|
}
|
|
Nodes.Clear();
|
|
|
|
GC.SuppressFinalize(this);
|
|
}
|
|
|
|
public byte[] Save()
|
|
{
|
|
MemoryStream mem = new MemoryStream();
|
|
|
|
var Models = GetModels();
|
|
if (Models != null)
|
|
{
|
|
foreach (FMDL mdl in Models)
|
|
{
|
|
for (int s = 0; s < mdl.shapes.Count; s++)
|
|
{
|
|
SetShaderAssignAttributes(mdl.shapes[s]);
|
|
}
|
|
}
|
|
}
|
|
|
|
|
|
if (IsWiiU)
|
|
SaveWiiU(mem);
|
|
else
|
|
SaveSwitch(mem);
|
|
|
|
return mem.ToArray();
|
|
}
|
|
|
|
public TreeNodeCollection GetModels()
|
|
{
|
|
foreach (var folder in Nodes)
|
|
{
|
|
if (folder is BFRESGroupNode && ((BFRESGroupNode)folder).Type == BRESGroupType.Models)
|
|
return ((BFRESGroupNode)folder).Nodes;
|
|
}
|
|
|
|
return null;
|
|
}
|
|
|
|
public ResFile resFile = null;
|
|
public ResU.ResFile resFileU = null;
|
|
|
|
public override void OnClick(TreeView treeView)
|
|
{
|
|
LoadEditors(this);
|
|
}
|
|
|
|
public BFRESGroupNode GetFTEXContainer
|
|
{
|
|
get
|
|
{
|
|
foreach (TreeNode folder in Nodes)
|
|
{
|
|
if (folder is BFRESGroupNode)
|
|
{
|
|
if (((BFRESGroupNode)folder).Type == BRESGroupType.Textures)
|
|
return (BFRESGroupNode)folder;
|
|
}
|
|
}
|
|
return null;
|
|
}
|
|
}
|
|
|
|
public BNTX GetBNTX
|
|
{
|
|
get
|
|
{
|
|
foreach (TreeNode folder in Nodes)
|
|
{
|
|
if (folder is BNTX)
|
|
return (BNTX)folder;
|
|
}
|
|
return null;
|
|
}
|
|
}
|
|
|
|
public bool HasTextures
|
|
{
|
|
get
|
|
{
|
|
foreach (TreeNode folder in Nodes)
|
|
{
|
|
if (folder is BFRESGroupNode)
|
|
{
|
|
bool hasTextures = (((BFRESGroupNode)folder).Type == BRESGroupType.Textures &&
|
|
folder.Nodes.Count > 0);
|
|
if (hasTextures) return true;
|
|
}
|
|
if (folder is BNTX)
|
|
{
|
|
return ((BNTX)folder).Textures.Count > 0;
|
|
}
|
|
}
|
|
return false;
|
|
}
|
|
}
|
|
|
|
public void LoadFile(ResU.ResFile res)
|
|
{
|
|
CanDelete = true;
|
|
|
|
resFileU = res;
|
|
|
|
Text = resFileU.Name;
|
|
|
|
var modelFolder = new BFRESGroupNode(BRESGroupType.Models, true);
|
|
var texturesFolder = new BFRESGroupNode(BRESGroupType.Textures, true);
|
|
var animFolder = new BFRESAnimFolder();
|
|
var externalFilesFolder = new BFRESGroupNode(BRESGroupType.Embedded, true);
|
|
|
|
texturesFolder.ShowNewContextMenu = false;
|
|
|
|
Nodes.Add(modelFolder);
|
|
Nodes.Add(texturesFolder);
|
|
Nodes.Add(animFolder);
|
|
Nodes.Add(externalFilesFolder);
|
|
|
|
animFolder.LoadMenus(IsWiiU);
|
|
PluginRuntime.ftexContainers.Add(texturesFolder);
|
|
|
|
if (resFileU.Models.Count > 0)
|
|
{
|
|
for (int i = 0; i < resFileU.Models.Count; i++)
|
|
{
|
|
var fmdl = new FMDL();
|
|
BfresWiiU.ReadModel(fmdl, resFileU.Models[i]);
|
|
modelFolder.AddNode(fmdl);
|
|
}
|
|
}
|
|
if (resFileU.Textures.Count > 0)
|
|
{
|
|
for (int i = 0; i < resFileU.Textures.Count; i++)
|
|
{
|
|
var ftex = new FTEX(resFileU.Textures[i]);
|
|
texturesFolder.AddNode(ftex);
|
|
ftex.UpdateMipMaps();
|
|
}
|
|
}
|
|
if (resFileU.SkeletalAnims.Count > 0)
|
|
{
|
|
var group = new BFRESGroupNode(BRESGroupType.SkeletalAnim, true);
|
|
animFolder.Nodes.Add(group);
|
|
|
|
for (int i = 0; i < resFileU.SkeletalAnims.Count; i++)
|
|
group.AddNode(new FSKA(resFileU.SkeletalAnims[i]));
|
|
}
|
|
if (resFileU.ShaderParamAnims.Count > 0)
|
|
{
|
|
var group = new BFRESGroupNode(BRESGroupType.ShaderParamAnim, true);
|
|
animFolder.Nodes.Add(group);
|
|
|
|
for (int i = 0; i < resFileU.ShaderParamAnims.Count; i++)
|
|
group.AddNode(new FSHU(resFileU.ShaderParamAnims[i], MaterialAnimation.AnimationType.ShaderParam));
|
|
}
|
|
if (resFileU.ColorAnims.Count > 0)
|
|
{
|
|
var group = new BFRESGroupNode(BRESGroupType.ColorAnim, true);
|
|
animFolder.Nodes.Add(group);
|
|
|
|
for (int i = 0; i < resFileU.ColorAnims.Count; i++)
|
|
group.AddNode(new FSHU(resFileU.ColorAnims[i], MaterialAnimation.AnimationType.Color));
|
|
}
|
|
if (resFileU.TexSrtAnims.Count > 0)
|
|
{
|
|
var group = new BFRESGroupNode(BRESGroupType.TexSrtAnim, true);
|
|
animFolder.Nodes.Add(group);
|
|
|
|
for (int i = 0; i < resFileU.TexSrtAnims.Count; i++)
|
|
group.AddNode(new FSHU(resFileU.TexSrtAnims[i], MaterialAnimation.AnimationType.TexturePattern));
|
|
}
|
|
if (resFileU.TexPatternAnims.Count > 0)
|
|
{
|
|
var group = new BFRESGroupNode(BRESGroupType.TexPatAnim, true);
|
|
animFolder.Nodes.Add(group);
|
|
|
|
for (int i = 0; i < resFileU.TexPatternAnims.Count; i++)
|
|
group.AddNode(new FTXP(resFileU.TexPatternAnims[i]));
|
|
}
|
|
if (resFileU.ShapeAnims.Count > 0)
|
|
{
|
|
var group = new BFRESGroupNode(BRESGroupType.ShapeAnim, true);
|
|
animFolder.Nodes.Add(group);
|
|
|
|
for (int i = 0; i < resFileU.ShapeAnims.Count; i++)
|
|
group.AddNode(new FSHA(resFileU.ShapeAnims[i]));
|
|
}
|
|
if (resFileU.BoneVisibilityAnims.Count > 0)
|
|
{
|
|
var group = new BFRESGroupNode(BRESGroupType.BoneVisAnim, true);
|
|
animFolder.Nodes.Add(group);
|
|
|
|
for (int i = 0; i < resFileU.BoneVisibilityAnims.Count; i++)
|
|
group.AddNode(new FVIS(resFileU.BoneVisibilityAnims[i]));
|
|
}
|
|
if (resFileU.MatVisibilityAnims.Count > 0)
|
|
{
|
|
var group = new BFRESGroupNode(BRESGroupType.MatVisAnim, true);
|
|
animFolder.Nodes.Add(group);
|
|
|
|
for (int i = 0; i < resFileU.MatVisibilityAnims.Count; i++)
|
|
group.AddNode(new FVIS(resFileU.MatVisibilityAnims[i]));
|
|
}
|
|
if (resFileU.SceneAnims.Count > 0)
|
|
{
|
|
var group = new BFRESGroupNode(BRESGroupType.SceneAnim, true);
|
|
animFolder.Nodes.Add(group);
|
|
|
|
for (int i = 0; i < resFileU.SceneAnims.Count; i++)
|
|
group.AddNode(new FSCN(resFileU.SceneAnims[i]));
|
|
}
|
|
if (resFileU.ExternalFiles.Count > 0)
|
|
{
|
|
foreach (var anim in resFileU.ExternalFiles)
|
|
{
|
|
externalFilesFolder.AddNode(new ExternalFileData(anim.Key, anim.Value.Data));
|
|
}
|
|
}
|
|
|
|
if (PluginRuntime.UseSimpleBfresEditor)
|
|
LoadSimpleMode();
|
|
}
|
|
public void LoadFile(ResFile res)
|
|
{
|
|
resFile = res;
|
|
|
|
Text = resFile.Name;
|
|
|
|
var modelFolder = new BFRESGroupNode(BRESGroupType.Models);
|
|
var texturesFolder = new BNTX() { ImageKey = "folder", SelectedImageKey = "folder", Text = "Textures" };
|
|
var animFolder = new BFRESAnimFolder();
|
|
var externalFilesFolder = new BFRESGroupNode(BRESGroupType.Embedded);
|
|
|
|
//Texture folder acts like a bntx for saving back
|
|
//This will only save if the user adds textures to it or the file has a bntx already
|
|
texturesFolder.IFileInfo = new IFileInfo();
|
|
texturesFolder.FileName = "Textures";
|
|
texturesFolder.Load(new MemoryStream(BNTX.CreateNewBNTX("Textures")));
|
|
|
|
animFolder.LoadMenus(IsWiiU);
|
|
|
|
Nodes.Add(modelFolder);
|
|
Nodes.Add(texturesFolder);
|
|
Nodes.Add(animFolder);
|
|
Nodes.Add(externalFilesFolder);
|
|
|
|
if (resFile.Models.Count > 0)
|
|
{
|
|
for (int i = 0; i < resFile.Models.Count; i++)
|
|
{
|
|
var fmdl = new FMDL();
|
|
BfresSwitch.ReadModel(fmdl, resFile.Models[i]);
|
|
modelFolder.AddNode(fmdl);
|
|
}
|
|
}
|
|
if (resFile.SkeletalAnims.Count > 0)
|
|
{
|
|
var group = new BFRESGroupNode(BRESGroupType.SkeletalAnim);
|
|
animFolder.Nodes.Add(group);
|
|
|
|
for (int i = 0; i < resFile.SkeletalAnims.Count; i++)
|
|
group.AddNode(new FSKA(resFile.SkeletalAnims[i]));
|
|
}
|
|
if (resFile.MaterialAnims.Count > 0)
|
|
{
|
|
var group = new BFRESGroupNode(BRESGroupType.ShaderParamAnim);
|
|
var group2 = new BFRESGroupNode(BRESGroupType.TexSrtAnim);
|
|
var group3 = new BFRESGroupNode(BRESGroupType.TexPatAnim);
|
|
var group4 = new BFRESGroupNode(BRESGroupType.ColorAnim);
|
|
var group5 = new BFRESGroupNode(BRESGroupType.MatVisAnim);
|
|
var group6 = new BFRESGroupNode(BRESGroupType.MaterialAnim);
|
|
|
|
bool HasShaderParamsAnim = false;
|
|
bool HasTextureSrtAnim = false;
|
|
bool HasTexturePatternAnim = false;
|
|
bool HasColorAnim = false;
|
|
bool HasMatVisAnim = false;
|
|
bool HasMaterialAnim = false;
|
|
|
|
for (int i = 0; i < resFile.MaterialAnims.Count; i++)
|
|
{
|
|
var anim = resFile.MaterialAnims[i];
|
|
if (FMAA.IsShaderParamAnimation(anim.Name))
|
|
{
|
|
group.AddNode(new FMAA(anim, MaterialAnimation.AnimationType.ShaderParam));
|
|
HasShaderParamsAnim = true;
|
|
}
|
|
else if (FMAA.IsSRTAnimation(anim.Name))
|
|
{
|
|
group2.AddNode(new FMAA(anim, MaterialAnimation.AnimationType.TextureSrt));
|
|
HasTextureSrtAnim = true;
|
|
}
|
|
else if(FMAA.IsTexturePattern(anim.Name))
|
|
{
|
|
group3.AddNode(new FMAA(anim, MaterialAnimation.AnimationType.TexturePattern));
|
|
HasTexturePatternAnim = true;
|
|
}
|
|
else if (FMAA.IsColorAnimation(anim.Name))
|
|
{
|
|
group4.AddNode(new FMAA(anim, MaterialAnimation.AnimationType.Color));
|
|
HasColorAnim = true;
|
|
}
|
|
else if (FMAA.IsVisibiltyAnimation(anim.Name))
|
|
{
|
|
group5.AddNode(new FMAA(anim, MaterialAnimation.AnimationType.Visibilty));
|
|
HasMatVisAnim = true;
|
|
}
|
|
else
|
|
{
|
|
group6.AddNode(new FMAA(anim, MaterialAnimation.AnimationType.ShaderParam));
|
|
HasMaterialAnim = true;
|
|
}
|
|
}
|
|
|
|
if (HasShaderParamsAnim)
|
|
animFolder.Nodes.Add(group);
|
|
if (HasTextureSrtAnim)
|
|
animFolder.Nodes.Add(group2);
|
|
if (HasTexturePatternAnim)
|
|
animFolder.Nodes.Add(group3);
|
|
if (HasColorAnim)
|
|
animFolder.Nodes.Add(group4);
|
|
if (HasMatVisAnim)
|
|
animFolder.Nodes.Add(group5);
|
|
if (HasMaterialAnim)
|
|
animFolder.Nodes.Add(group6);
|
|
}
|
|
if (resFile.BoneVisibilityAnims.Count > 0)
|
|
{
|
|
var group = new BFRESGroupNode(BRESGroupType.BoneVisAnim);
|
|
animFolder.Nodes.Add(group);
|
|
|
|
for (int i = 0; i < resFile.BoneVisibilityAnims.Count; i++)
|
|
group.AddNode(new FVIS(resFile.BoneVisibilityAnims[i]));
|
|
}
|
|
if (resFile.SceneAnims.Count > 0)
|
|
{
|
|
var group = new BFRESGroupNode(BRESGroupType.SceneAnim);
|
|
animFolder.Nodes.Add(group);
|
|
|
|
for (int i = 0; i < resFile.SceneAnims.Count; i++)
|
|
group.AddNode(new FSCN(resFile.SceneAnims[i]));
|
|
}
|
|
if (resFile.ShapeAnims.Count > 0)
|
|
{
|
|
var group = new BFRESGroupNode(BRESGroupType.ShapeAnim);
|
|
animFolder.Nodes.Add(group);
|
|
|
|
for (int i = 0; i < resFile.ShapeAnims.Count; i++)
|
|
group.AddNode(new FSHA(resFile.ShapeAnims[i]));
|
|
}
|
|
if (resFile.ExternalFiles.Count > 0)
|
|
{
|
|
int index = 0;
|
|
|
|
//This also can be set to true if we don't want to rebuild the bntx for debug purposes
|
|
bool IsTexturesReplaced = false;
|
|
|
|
foreach (var anim in resFile.ExternalFiles)
|
|
{
|
|
// group.AddNode(new ExternalFileData(Name, anim.Data) { FileFormat = file });
|
|
|
|
string Name = resFile.ExternalFileDict.GetKey(index++);
|
|
|
|
var file = STFileLoader.OpenFileFormat(Name, anim.Data, false, true);
|
|
|
|
//Only do once. There's usually one bntx embedded but incase there are multiple
|
|
if (file is BNTX && !IsTexturesReplaced)
|
|
{
|
|
((TreeNode)file).Text = texturesFolder.Text;
|
|
((TreeNode)file).ImageKey = texturesFolder.ImageKey;
|
|
((TreeNode)file).SelectedImageKey = texturesFolder.SelectedImageKey;
|
|
|
|
//Remove temporary bntx file with file one
|
|
PluginRuntime.bntxContainers.Remove(texturesFolder);
|
|
|
|
ReplaceNode(texturesFolder.Parent, texturesFolder, (TreeNode)file);
|
|
|
|
IsTexturesReplaced = true;
|
|
}
|
|
else
|
|
{
|
|
externalFilesFolder.AddNode(new ExternalFileData(Name, anim.Data));
|
|
}
|
|
}
|
|
}
|
|
|
|
if (PluginRuntime.UseSimpleBfresEditor)
|
|
LoadSimpleMode();
|
|
}
|
|
|
|
public static void ReplaceNode(TreeNode node, TreeNode replaceNode, TreeNode NewNode)
|
|
{
|
|
if (NewNode == null)
|
|
return;
|
|
|
|
int index = node.Nodes.IndexOf(replaceNode);
|
|
node.Nodes.RemoveAt(index);
|
|
node.Nodes.Insert(index, NewNode);
|
|
}
|
|
|
|
public override void Export(string FileName)
|
|
{
|
|
bool IsTex1 = FileName.Contains("Tex1");
|
|
bool HasTextures = false;
|
|
|
|
foreach (TreeNode group in Nodes)
|
|
{
|
|
if (group is BFRESGroupNode)
|
|
{
|
|
if (((BFRESGroupNode)group).Type == BRESGroupType.Textures && group.Nodes.Count > 0)
|
|
HasTextures = true;
|
|
}
|
|
}
|
|
|
|
if (IsTex1 && HasTextures)
|
|
{
|
|
STFileSaver.SaveFileFormat(this, FileName);
|
|
|
|
byte[] Tex2 = GenerateTex2();
|
|
|
|
SaveFileDialog sfd = new SaveFileDialog();
|
|
sfd.FileName = Path.GetFileName(FileName.Replace("Tex1", "Tex2"));
|
|
sfd.DefaultExt = ".sbfres";
|
|
|
|
List<IFileFormat> formats = new List<IFileFormat>();
|
|
formats.Add(this);
|
|
sfd.Filter = Utils.GetAllFilters(formats);
|
|
|
|
if (sfd.ShowDialog() == DialogResult.OK)
|
|
STFileSaver.SaveFileFormat(Tex2, true, 0, CompressionType.Yaz0, sfd.FileName);
|
|
}
|
|
else
|
|
STFileSaver.SaveFileFormat(this, FileName);
|
|
}
|
|
|
|
private byte[] GenerateTex2()
|
|
{
|
|
STProgressBar progressBar = new STProgressBar();
|
|
progressBar.Task = "Generating Tex2...";
|
|
progressBar.Value = 0;
|
|
progressBar.StartPosition = FormStartPosition.CenterScreen;
|
|
progressBar.Show();
|
|
progressBar.Refresh();
|
|
|
|
var mem = new MemoryStream();
|
|
|
|
var resFileU = BFRESRender.ResFileNode.resFileU;
|
|
|
|
//Create a tex2 file
|
|
ResU.ResFile resFileTex2 = new ResU.ResFile();
|
|
resFileTex2.Alignment = resFileU.Alignment;
|
|
resFileTex2.Name = resFileU.Name.Replace("Tex1", "Tex2");
|
|
resFileTex2.VersionMajor = resFileU.VersionMajor;
|
|
resFileTex2.VersionMajor2 = resFileU.VersionMajor2;
|
|
resFileTex2.VersionMinor = resFileU.VersionMinor;
|
|
resFileTex2.VersionMinor2 = resFileU.VersionMinor2;
|
|
resFileTex2.Textures = resFileU.Textures;
|
|
|
|
int curTex = 0;
|
|
foreach (var group in Nodes)
|
|
{
|
|
if (group is BFRESGroupNode)
|
|
{
|
|
if (((BFRESGroupNode)group).Type != BRESGroupType.Textures)
|
|
continue;
|
|
|
|
foreach (FTEX tex in ((BFRESGroupNode)group).Nodes)
|
|
{
|
|
if (resFileTex2.Textures.ContainsKey(tex.Text))
|
|
{
|
|
if (tex.texture.MipData == null || tex.texture.MipData.Length <= 0)
|
|
{
|
|
progressBar.Task = $"Generating Mipmaps for {tex.Text}";
|
|
progressBar.Value = ((curTex * 100) / resFileTex2.Textures.Count);
|
|
progressBar.Refresh();
|
|
|
|
FTEX.GenerateMipmaps(tex.texture.MipCount, tex.Format, tex.GetBitmap(), resFileTex2.Textures[tex.Text]);
|
|
}
|
|
else
|
|
{
|
|
resFileTex2.Textures[tex.Text].MipData = tex.texture.MipData;
|
|
resFileTex2.Textures[tex.Text].MipOffsets = tex.texture.MipOffsets;
|
|
resFileTex2.Textures[tex.Text].MipCount = tex.texture.MipCount;
|
|
resFileTex2.Textures[tex.Text].Swizzle = tex.Tex2Swizzle;
|
|
}
|
|
|
|
curTex++;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
progressBar.Task = $"Saving File";
|
|
progressBar.Value = 90;
|
|
|
|
resFileTex2.Save(mem);
|
|
|
|
progressBar.Value = 100;
|
|
progressBar.Close();
|
|
progressBar.Dispose();
|
|
|
|
return mem.ToArray();
|
|
}
|
|
|
|
private void SaveTex2(string fileName)
|
|
{
|
|
bool Compressed = fileName.EndsWith("sbfres");
|
|
|
|
byte[] data;
|
|
if (Compressed)
|
|
data = EveryFileExplorer.YAZ0.Decompress(fileName);
|
|
else
|
|
data = File.ReadAllBytes(fileName);
|
|
|
|
ResU.ResFile resFileTex2 = new ResU.ResFile(new MemoryStream(data));
|
|
|
|
|
|
foreach (BFRESGroupNode group in Nodes)
|
|
{
|
|
if (group.Type != BRESGroupType.Textures)
|
|
return;
|
|
|
|
foreach (FTEX tex in group.Nodes)
|
|
{
|
|
if (resFileTex2.Textures.ContainsKey(tex.Text))
|
|
{
|
|
resFileTex2.Textures[tex.Text].MipData = tex.texture.MipData;
|
|
resFileTex2.Textures[tex.Text].MipOffsets = tex.texture.MipOffsets;
|
|
resFileTex2.Textures[tex.Text].MipCount = tex.texture.MipCount;
|
|
}
|
|
}
|
|
}
|
|
MemoryStream mem2 = new MemoryStream();
|
|
resFileTex2.Save(mem2);
|
|
|
|
SaveFileDialog sfd = new SaveFileDialog();
|
|
sfd.FileName = FileName + "NewTex2.sbfres";
|
|
|
|
List<IFileFormat> formats = new List<IFileFormat>();
|
|
formats.Add(this);
|
|
sfd.Filter = Utils.GetAllFilters(formats);
|
|
|
|
if (sfd.ShowDialog() == DialogResult.OK)
|
|
STFileSaver.SaveFileFormat(mem2.ToArray(), Compressed, 0, CompressionType.Yaz0, sfd.FileName);
|
|
}
|
|
private void Rename(object sender, EventArgs args)
|
|
{
|
|
RenameDialog dialog = new RenameDialog();
|
|
dialog.SetString(Text);
|
|
|
|
if (dialog.ShowDialog() == DialogResult.OK)
|
|
{
|
|
Text = dialog.textBox1.Text;
|
|
}
|
|
}
|
|
private void Remove(object sender, EventArgs args)
|
|
{
|
|
Unload();
|
|
}
|
|
private void SaveSwitch(MemoryStream mem)
|
|
{
|
|
var resFile = BFRESRender.ResFileNode.resFile;
|
|
|
|
resFile.Models.Clear();
|
|
resFile.SkeletalAnims.Clear();
|
|
resFile.MaterialAnims.Clear();
|
|
resFile.SceneAnims.Clear();
|
|
resFile.ShapeAnims.Clear();
|
|
resFile.BoneVisibilityAnims.Clear();
|
|
resFile.ModelDict.Clear();
|
|
resFile.SkeletalAnimDict.Clear();
|
|
resFile.MaterialAnimDict.Clear();
|
|
resFile.SceneAnimDict.Clear();
|
|
resFile.ShapeAnimDict.Clear();
|
|
resFile.BoneVisibilityAnimDict.Clear();
|
|
resFile.ExternalFiles.Clear();
|
|
resFile.ExternalFileDict.Clear();
|
|
|
|
foreach (TreeNode node in Nodes)
|
|
{
|
|
if (node is BFRESGroupNode)
|
|
SaveBfresSwitchGroup((BFRESGroupNode)node, resFile);
|
|
|
|
if (node is BFRESAnimFolder)
|
|
{
|
|
foreach (var animGroup in node.Nodes)
|
|
SaveBfresSwitchGroup((BFRESGroupNode)animGroup, resFile);
|
|
}
|
|
if (node is BNTX)
|
|
{
|
|
if (SettingRemoveUnusedTextures)
|
|
RemoveUnusedTextures((BNTX)node);
|
|
|
|
if (((BNTX)node).Textures.Count > 0)
|
|
{
|
|
resFile.ExternalFiles.Add(new ExternalFile() { Data = ((BNTX)node).Save() });
|
|
resFile.ExternalFileDict.Add("textures.bntx");
|
|
}
|
|
}
|
|
}
|
|
|
|
ErrorCheck();
|
|
|
|
resFile.Save(mem);
|
|
}
|
|
|
|
private void RemoveUnusedTextures(BFRESGroupNode ftexGroup)
|
|
{
|
|
var models = GetModels();
|
|
if (models == null)
|
|
return;
|
|
|
|
List<string> Keys = ftexGroup.ResourceNodes.Select(x => x.Key).ToList();
|
|
|
|
var AllTextures = GetAllTextures();
|
|
for (int i = 0; i < Keys.Count; i++)
|
|
{
|
|
//If nowhere in the bfres contains the key, we can remove it
|
|
if (!AllTextures.Contains(Keys[i]))
|
|
{
|
|
ftexGroup.RemoveChild(ftexGroup.ResourceNodes[Keys[i]]);
|
|
}
|
|
}
|
|
}
|
|
|
|
private void RemoveUnusedTextures(BNTX bntx)
|
|
{
|
|
var models = GetModels();
|
|
if (models == null)
|
|
return;
|
|
|
|
List<string> Keys = bntx.Textures.Select(x => x.Key).ToList();
|
|
|
|
var AllTextures = GetAllTextures();
|
|
for (int i = 0; i < Keys.Count; i++)
|
|
{
|
|
//If nowhere in the bfres contains the key, we can remove it
|
|
if (!AllTextures.Contains(Keys[i]))
|
|
{
|
|
bntx.RemoveTexture(bntx.Textures[Keys[i]]);
|
|
}
|
|
}
|
|
}
|
|
|
|
private List<string> GetAllTextures()
|
|
{
|
|
List<string> AllTextures = new List<string>();
|
|
|
|
foreach (TreeNode group in Nodes)
|
|
{
|
|
if (group is BFRESGroupNode && ((BFRESGroupNode)group).Type == BRESGroupType.Models)
|
|
{
|
|
for (int i = 0; i < group.Nodes.Count; i++)
|
|
{
|
|
foreach (var material in ((FMDL)group.Nodes[i]).materials.Values)
|
|
{
|
|
foreach (var tex in material.TextureMaps)
|
|
{
|
|
if (!AllTextures.Contains(tex.Name))
|
|
AllTextures.Add(tex.Name);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
if (group is BFRESAnimFolder)
|
|
{
|
|
foreach (BFRESGroupNode animGroup in group.Nodes)
|
|
{
|
|
if (animGroup.Type == BRESGroupType.TexPatAnim)
|
|
{
|
|
for (int i = 0; i < group.Nodes.Count; i++)
|
|
{
|
|
foreach (var tex in ((MaterialAnimation)group.Nodes[i]).Textures)
|
|
{
|
|
if (!AllTextures.Contains(tex))
|
|
AllTextures.Add(tex);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
return AllTextures;
|
|
}
|
|
|
|
private static void SaveBfresSwitchGroup(BFRESGroupNode group, ResFile resFile)
|
|
{
|
|
switch (group.Type)
|
|
{
|
|
case BRESGroupType.Models:
|
|
for (int i = 0; i < group.Nodes.Count; i++)
|
|
{
|
|
((FMDL)group.Nodes[i]).Model.Name = ((FMDL)group.Nodes[i]).Text;
|
|
resFile.Models.Add(BfresSwitch.SetModel((FMDL)group.Nodes[i]));
|
|
}
|
|
break;
|
|
case BRESGroupType.SkeletalAnim:
|
|
for (int i = 0; i < group.Nodes.Count; i++)
|
|
{
|
|
((FSKA)group.Nodes[i]).SkeletalAnim.BoneAnims.Clear();
|
|
((FSKA)group.Nodes[i]).SkeletalAnim.Name = ((FSKA)group.Nodes[i]).Text;
|
|
for (int b = 0; b < ((FSKA)group.Nodes[i]).Bones.Count; b++)
|
|
((FSKA)group.Nodes[i]).SkeletalAnim.BoneAnims.Add(
|
|
((FSKA.BoneAnimNode)((FSKA)group.Nodes[i]).Bones[b]).SaveData(((FSKA)group.Nodes[i]).IsEdited));
|
|
|
|
resFile.SkeletalAnims.Add(((FSKA)group.Nodes[i]).SkeletalAnim);
|
|
}
|
|
break;
|
|
case BRESGroupType.TexPatAnim:
|
|
case BRESGroupType.ShaderParamAnim:
|
|
case BRESGroupType.ColorAnim:
|
|
case BRESGroupType.TexSrtAnim:
|
|
case BRESGroupType.MatVisAnim:
|
|
for (int i = 0; i < group.Nodes.Count; i++)
|
|
{
|
|
((FMAA)group.Nodes[i]).SaveAnimData();
|
|
resFile.MaterialAnims.Add(((FMAA)group.Nodes[i]).MaterialAnim);
|
|
}
|
|
break;
|
|
case BRESGroupType.BoneVisAnim:
|
|
for (int i = 0; i < group.Nodes.Count; i++)
|
|
{
|
|
((FVIS)group.Nodes[i]).SaveAnimData();
|
|
resFile.BoneVisibilityAnims.Add(((FVIS)group.Nodes[i]).VisibilityAnim);
|
|
}
|
|
break;
|
|
case BRESGroupType.ShapeAnim:
|
|
for (int i = 0; i < group.Nodes.Count; i++)
|
|
{
|
|
((FSHA)group.Nodes[i]).SaveAnimData();
|
|
resFile.ShapeAnims.Add(((FSHA)group.Nodes[i]).ShapeAnim);
|
|
}
|
|
break;
|
|
case BRESGroupType.SceneAnim:
|
|
for (int i = 0; i < group.Nodes.Count; i++)
|
|
{
|
|
((FSCN)group.Nodes[i]).SaveAnimData();
|
|
resFile.SceneAnims.Add(((FSCN)group.Nodes[i]).SceneAnim);
|
|
}
|
|
break;
|
|
case BRESGroupType.Embedded:
|
|
foreach (var ext in group.Nodes)
|
|
{
|
|
if (ext is ExternalFileData)
|
|
{
|
|
resFile.ExternalFiles.Add(new ExternalFile() { Data = ((ExternalFileData)ext).Data });
|
|
resFile.ExternalFileDict.Add(((ExternalFileData)ext).Text);
|
|
}
|
|
else if (ext is TreeNodeFile)
|
|
{
|
|
resFile.ExternalFiles.Add(new ExternalFile() { Data = ((IFileFormat)ext).Save() });
|
|
resFile.ExternalFileDict.Add(((TreeNodeFile)ext).Text);
|
|
}
|
|
|
|
}
|
|
break;
|
|
}
|
|
}
|
|
|
|
private void SaveMaterialAnims(TreeNodeCollection nodes)
|
|
{
|
|
|
|
}
|
|
|
|
|
|
private void SaveWiiU(MemoryStream mem)
|
|
{
|
|
var resFileU = BFRESRender.ResFileNode.resFileU;
|
|
|
|
resFileU.Models.Clear();
|
|
resFileU.Textures.Clear();
|
|
resFileU.SkeletalAnims.Clear();
|
|
resFileU.ShaderParamAnims.Clear();
|
|
resFileU.ColorAnims.Clear();
|
|
resFileU.TexSrtAnims.Clear();
|
|
resFileU.TexPatternAnims.Clear();
|
|
resFileU.BoneVisibilityAnims.Clear();
|
|
resFileU.MatVisibilityAnims.Clear();
|
|
resFileU.ShapeAnims.Clear();
|
|
resFileU.SceneAnims.Clear();
|
|
resFileU.ExternalFiles.Clear();
|
|
|
|
bool IsTex1 = FilePath.Contains("Tex1");
|
|
|
|
foreach (TreeNode node in Nodes)
|
|
{
|
|
if (node is BFRESGroupNode)
|
|
SaveBfresWiiUGroup(this, (BFRESGroupNode)node, resFileU);
|
|
|
|
if (node is BFRESAnimFolder)
|
|
{
|
|
foreach (var animGroup in node.Nodes)
|
|
SaveBfresWiiUGroup(this, (BFRESGroupNode)animGroup, resFileU);
|
|
}
|
|
}
|
|
|
|
// ErrorCheck();
|
|
resFileU.Save(mem);
|
|
}
|
|
|
|
private static void SaveBfresWiiUGroup(BFRES bfres, BFRESGroupNode group, ResU.ResFile resFileU)
|
|
{
|
|
switch (group.Type)
|
|
{
|
|
case BRESGroupType.Models:
|
|
for (int i = 0; i < group.Nodes.Count; i++)
|
|
{
|
|
((FMDL)group.Nodes[i]).ModelU.Name = group.Nodes[i].Text;
|
|
resFileU.Models.Add(group.Nodes[i].Text, BfresWiiU.SetModel((FMDL)group.Nodes[i]));
|
|
}
|
|
break;
|
|
case BRESGroupType.Textures:
|
|
if (bfres.SettingRemoveUnusedTextures)
|
|
bfres.RemoveUnusedTextures(group);
|
|
|
|
for (int i = 0; i < group.Nodes.Count; i++)
|
|
{
|
|
((FTEX)group.Nodes[i]).texture.Name = group.Nodes[i].Text;
|
|
resFileU.Textures.Add(group.Nodes[i].Text, ((FTEX)group.Nodes[i]).texture);
|
|
}
|
|
break;
|
|
case BRESGroupType.SkeletalAnim:
|
|
for (int i = 0; i < group.Nodes.Count; i++)
|
|
{
|
|
((FSKA)group.Nodes[i]).SkeletalAnimU.BoneAnims.Clear();
|
|
((FSKA)group.Nodes[i]).SkeletalAnimU.Name = ((FSKA)group.Nodes[i]).Text;
|
|
for (int b = 0; b < ((FSKA)group.Nodes[i]).Bones.Count; b++)
|
|
((FSKA)group.Nodes[i]).SkeletalAnimU.BoneAnims.Add(
|
|
((FSKA.BoneAnimNode)((FSKA)group.Nodes[i]).Bones[b]).SaveDataU(((FSKA)group.Nodes[i]).IsEdited));
|
|
|
|
resFileU.SkeletalAnims.Add(group.Nodes[i].Text, ((FSKA)group.Nodes[i]).SkeletalAnimU);
|
|
}
|
|
break;
|
|
case BRESGroupType.ShaderParamAnim:
|
|
for (int i = 0; i < group.Nodes.Count; i++)
|
|
{
|
|
((FSHU)group.Nodes[i]).SaveAnimData();
|
|
resFileU.ShaderParamAnims.Add(group.Nodes[i].Text, ((FSHU)group.Nodes[i]).ShaderParamAnim);
|
|
}
|
|
break;
|
|
case BRESGroupType.ColorAnim:
|
|
for (int i = 0; i < group.Nodes.Count; i++)
|
|
{
|
|
((FSHU)group.Nodes[i]).SaveAnimData();
|
|
resFileU.ColorAnims.Add(group.Nodes[i].Text, ((FSHU)group.Nodes[i]).ShaderParamAnim);
|
|
}
|
|
break;
|
|
case BRESGroupType.TexSrtAnim:
|
|
for (int i = 0; i < group.Nodes.Count; i++)
|
|
{
|
|
((FSHU)group.Nodes[i]).SaveAnimData();
|
|
resFileU.TexSrtAnims.Add(group.Nodes[i].Text, ((FSHU)group.Nodes[i]).ShaderParamAnim);
|
|
}
|
|
break;
|
|
case BRESGroupType.TexPatAnim:
|
|
for (int i = 0; i < group.Nodes.Count; i++)
|
|
{
|
|
((FTXP)group.Nodes[i]).SaveAnimData();
|
|
resFileU.TexPatternAnims.Add(group.Nodes[i].Text, ((FTXP)group.Nodes[i]).TexPatternAnim);
|
|
}
|
|
break;
|
|
case BRESGroupType.MatVisAnim:
|
|
for (int i = 0; i < group.Nodes.Count; i++)
|
|
{
|
|
((FVIS)group.Nodes[i]).SaveAnimData();
|
|
resFileU.MatVisibilityAnims.Add(group.Nodes[i].Text, ((FVIS)group.Nodes[i]).VisibilityAnimU);
|
|
}
|
|
break;
|
|
case BRESGroupType.BoneVisAnim:
|
|
for (int i = 0; i < group.Nodes.Count; i++)
|
|
{
|
|
((FVIS)group.Nodes[i]).SaveAnimData();
|
|
resFileU.BoneVisibilityAnims.Add(group.Nodes[i].Text, ((FVIS)group.Nodes[i]).VisibilityAnimU);
|
|
}
|
|
break;
|
|
case BRESGroupType.ShapeAnim:
|
|
for (int i = 0; i < group.Nodes.Count; i++)
|
|
{
|
|
((FSHA)group.Nodes[i]).SaveAnimData();
|
|
resFileU.ShapeAnims.Add(group.Nodes[i].Text, ((FSHA)group.Nodes[i]).ShapeAnimU);
|
|
}
|
|
break;
|
|
case BRESGroupType.SceneAnim:
|
|
for (int i = 0; i < group.Nodes.Count; i++)
|
|
{
|
|
((FSCN)group.Nodes[i]).SaveAnimData();
|
|
resFileU.SceneAnims.Add(group.Nodes[i].Text, ((FSCN)group.Nodes[i]).SceneAnimU);
|
|
}
|
|
break;
|
|
case BRESGroupType.Embedded:
|
|
foreach (TreeNode ext in group.Nodes)
|
|
{
|
|
if (ext is ExternalFileData)
|
|
{
|
|
resFileU.ExternalFiles.Add(ext.Text, new ResU.ExternalFile() { Data = ((ExternalFileData)ext).Data });
|
|
}
|
|
}
|
|
break;
|
|
}
|
|
}
|
|
|
|
public static void SetShaderAssignAttributes(FSHP shape)
|
|
{
|
|
var shd = shape.GetMaterial().shaderassign;
|
|
|
|
foreach (var att in shape.vertexAttributes)
|
|
{
|
|
if (!shd.attributes.ContainsValue(att.Name))
|
|
{
|
|
try
|
|
{
|
|
shd.attributes.Add(att.Name, att.Name);
|
|
}
|
|
catch (Exception ex)
|
|
{
|
|
Console.WriteLine("Attribute link failed! \n " + ex);
|
|
}
|
|
}
|
|
}
|
|
foreach (var tex in shape.GetMaterial().TextureMaps)
|
|
{
|
|
if (!shd.samplers.ContainsValue(tex.SamplerName))
|
|
{
|
|
try
|
|
{
|
|
shd.samplers.Add(tex.SamplerName, tex.SamplerName);
|
|
}
|
|
catch (Exception ex)
|
|
{
|
|
Console.WriteLine("Sampler link failed! \n " + ex);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
|
|
private void SetDuplicateShapeName(FSHP shape)
|
|
{
|
|
DialogResult dialogResult = MessageBox.Show($"A shape {shape.Text} already exists with that name", "", MessageBoxButtons.OK);
|
|
|
|
if (dialogResult == DialogResult.OK)
|
|
{
|
|
RenameDialog renameDialog = new RenameDialog();
|
|
renameDialog.Text = "Rename Texture";
|
|
if (renameDialog.ShowDialog() == DialogResult.OK)
|
|
{
|
|
shape.Text = renameDialog.textBox1.Text;
|
|
}
|
|
}
|
|
}
|
|
|
|
static bool ImportMissingTextures = false;
|
|
public static void CheckMissingTextures(FSHP shape)
|
|
{
|
|
// FSHP > Objects > FMDL > Models > BFRES
|
|
BFRES root = (BFRES)shape.Parent.Parent.Parent.Parent;
|
|
|
|
foreach (var node in root.Nodes)
|
|
{
|
|
if (node is BNTX)
|
|
{
|
|
BNTX bntx = (BNTX)node;
|
|
if (bntx.Textures.Count == 0)
|
|
return;
|
|
|
|
foreach (MatTexture tex in shape.GetMaterial().TextureMaps)
|
|
{
|
|
if (!bntx.Textures.ContainsKey(tex.Name))
|
|
{
|
|
if (!ImportMissingTextures)
|
|
{
|
|
DialogResult result = MessageBox.Show("Missing textures found! Would you like to use placeholders?", "", MessageBoxButtons.YesNo, MessageBoxIcon.Question);
|
|
|
|
if (result == DialogResult.Yes)
|
|
{
|
|
ImportMissingTextures = true;
|
|
}
|
|
else
|
|
return;
|
|
}
|
|
|
|
if (ImportMissingTextures)
|
|
bntx.ImportPlaceholderTexture(tex.Name);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
foreach (var node in root.Nodes)
|
|
{
|
|
if (node is BFRESGroupNode && ((BFRESGroupNode)node).Type == BRESGroupType.Textures)
|
|
{
|
|
if (((BFRESGroupNode)node).ResourceNodes.Count <= 0)
|
|
return;
|
|
|
|
foreach (MatTexture tex in shape.GetMaterial().TextureMaps)
|
|
{
|
|
if (!((BFRESGroupNode)node).ResourceNodes.ContainsKey(tex.Name))
|
|
{
|
|
if (!ImportMissingTextures)
|
|
{
|
|
DialogResult result = MessageBox.Show("Missing textures found! Would you like to use placeholders?", "", MessageBoxButtons.YesNo, MessageBoxIcon.Question);
|
|
|
|
if (result == DialogResult.Yes)
|
|
{
|
|
ImportMissingTextures = true;
|
|
}
|
|
else
|
|
{
|
|
return;
|
|
}
|
|
}
|
|
|
|
if (ImportMissingTextures)
|
|
((BFRESGroupNode)node).ImportPlaceholderTexture(tex.Name);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
public void ErrorCheck()
|
|
{
|
|
if (BFRESRender != null)
|
|
{
|
|
List<Errors> Errors = new List<Errors>();
|
|
foreach (FMDL model in BFRESRender.models)
|
|
{
|
|
foreach (FSHP shp in model.shapes)
|
|
{
|
|
if (!IsWiiU)
|
|
{
|
|
Syroot.NintenTools.NSW.Bfres.VertexBuffer vtx = shp.VertexBuffer;
|
|
Syroot.NintenTools.NSW.Bfres.Material mat = shp.GetMaterial().Material;
|
|
Syroot.NintenTools.NSW.Bfres.ShaderAssign shdr = mat.ShaderAssign;
|
|
|
|
for (int att = 0; att < vtx.Attributes.Count; att++)
|
|
{
|
|
if (!shdr.AttribAssigns.Contains(vtx.Attributes[att].Name))
|
|
STConsole.WriteLine($"Error! Attribute {vtx.Attributes[att].Name} is unlinked!");
|
|
}
|
|
for (int att = 0; att < mat.Samplers.Count; att++)
|
|
{
|
|
if (!shdr.SamplerAssigns.Contains(mat.SamplerDict.GetKey(att))) //mat.SamplerDict[att]
|
|
STConsole.WriteLine($"Error! Sampler {mat.Samplers[att].Name} is unlinked!");
|
|
}
|
|
}
|
|
else
|
|
{
|
|
Syroot.NintenTools.Bfres.VertexBuffer vtx = shp.VertexBufferU;
|
|
Syroot.NintenTools.Bfres.Material mat = shp.GetMaterial().MaterialU;
|
|
Syroot.NintenTools.Bfres.ShaderAssign shdr = mat.ShaderAssign;
|
|
|
|
for (int att = 0; att < vtx.Attributes.Count; att++)
|
|
{
|
|
ResU.ResString str = new ResU.ResString();
|
|
str.String = vtx.Attributes[att].Name;
|
|
if (!shdr.AttribAssigns.ContainsValue(str))
|
|
STConsole.WriteLine($"Error! Attribute {vtx.Attributes[att].Name} is unlinked!");
|
|
}
|
|
|
|
for (int att = 0; att < mat.Samplers.Count; att++)
|
|
{
|
|
ResU.ResString str2 = new ResU.ResString();
|
|
str2.String = mat.Samplers[att].Name;
|
|
if (!shdr.SamplerAssigns.ContainsValue(str2)) //mat.SamplerDict[att]
|
|
STConsole.WriteLine($"Error! Sampler {mat.Samplers[att].Name} is unlinked!");
|
|
}
|
|
}
|
|
}
|
|
}
|
|
// ErrorList errorList = new ErrorList();
|
|
// errorList.LoadList(Errors);
|
|
// errorList.Show();
|
|
}
|
|
}
|
|
public class Errors
|
|
{
|
|
public string Section = "None";
|
|
public string Section2 = "None";
|
|
public string Message = "";
|
|
public string Type = "Unkown";
|
|
}
|
|
}
|
|
}
|