mirror of
https://github.com/KillzXGaming/Switch-Toolbox
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39 lines
No EOL
3.1 KiB
XML
39 lines
No EOL
3.1 KiB
XML
<?xml version="1.0" encoding="utf-8"?><span>
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<doc>
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<assembly>
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<name>System.Buffers</name>
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</assembly>
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<members>
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<member name="T:System.Buffers.ArrayPool`1">
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<summary>Provides a resource pool that enables reusing instances of type <see cref="T[]"></see>.</summary>
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<typeparam name="T">The type of the objects that are in the resource pool.</typeparam>
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</member>
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<member name="M:System.Buffers.ArrayPool`1.#ctor">
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<summary>Initializes a new instance of the <see cref="ArrayPool{T}"></see> class.</summary>
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</member>
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<member name="M:System.Buffers.ArrayPool`1.Create">
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<summary>Creates a new instance of the <see cref="ArrayPool{T}"></see> class.</summary>
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<returns>A new instance of the <see cref="ArrayPool{T}"></see> class.</returns>
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</member>
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<member name="M:System.Buffers.ArrayPool`1.Create(System.Int32,System.Int32)">
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<summary>Creates a new instance of the <see cref="ArrayPool{T}"></see> class using the specifed configuration.</summary>
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<param name="maxArrayLength">The maximum length of an array instance that may be stored in the pool.</param>
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<param name="maxArraysPerBucket">The maximum number of array instances that may be stored in each bucket in the pool. The pool groups arrays of similar lengths into buckets for faster access.</param>
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<returns>A new instance of the <see cref="ArrayPool{T}"></see> class with the specified configuration.</returns>
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</member>
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<member name="M:System.Buffers.ArrayPool`1.Rent(System.Int32)">
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<summary>Retrieves a buffer that is at least the requested length.</summary>
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<param name="minimumLength">The minimum length of the array.</param>
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<returns>An array of type <see cref="T[]"></see> that is at least <paramref name="minimumLength">minimumLength</paramref> in length.</returns>
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</member>
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<member name="M:System.Buffers.ArrayPool`1.Return(`0[],System.Boolean)">
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<summary>Returns an array to the pool that was previously obtained using the <see cref="Rent"></see> method on the same <see cref="ArrayPool{T}"></see> instance.</summary>
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<param name="array">A buffer to return to the pool that was previously obtained using the <see cref="Rent"></see> method.</param>
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<param name="clearArray">Indicates whether the contents of the buffer should be cleared before reuse. If <paramref name="bufferLength">bufferLength</paramref> is set to true, and if the pool will store the buffer to enable subsequent reuse, the <see cref="Return"></see> method will clear the <paramref name="array">array</paramref> of its contents so that a subsequent caller using the <see cref="Rent"></see> method will not see the content of the previous caller. If <paramref name="bufferLength">bufferLength</paramref> is set to false or if the pool will release the buffer, the array's contents are left unchanged.</param>
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</member>
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<member name="P:System.Buffers.ArrayPool`1.Shared">
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<summary>Gets a shared <see cref="ArrayPool{T}"></see> instance.</summary>
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<returns>A shared <see cref="ArrayPool{T}"></see> instance.</returns>
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</member>
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</members>
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</doc></span> |