mirror of
https://github.com/KillzXGaming/Switch-Toolbox
synced 2024-12-18 08:53:08 +00:00
77 lines
2 KiB
C#
77 lines
2 KiB
C#
using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.IO;
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using System.Threading.Tasks;
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using Switch_Toolbox;
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using System.Windows.Forms;
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using Switch_Toolbox.Library;
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using Switch_Toolbox.Library.Forms;
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using VGAudio.Formats;
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using VGAudio.Containers.NintendoWare;
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namespace FirstPlugin
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{
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public class BFSTM : VGAdudioFile, IEditor<AudioPlayer>, IFileFormat
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{
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public bool CanSave { get; set; }
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public string[] Description { get; set; } = new string[] { "Cafe Stream" };
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public string[] Extension { get; set; } = new string[] { "*.bfstm" };
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public string FileName { get; set; }
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public string FilePath { get; set; }
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public IFileInfo IFileInfo { get; set; }
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public bool Identify(System.IO.Stream stream)
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{
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using (var reader = new Switch_Toolbox.Library.IO.FileReader(stream, true))
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{
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return reader.CheckSignature(4, "FSTM");
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}
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}
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public Type[] Types
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{
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get
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{
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List<Type> types = new List<Type>();
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return types.ToArray();
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}
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}
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public AudioPlayer OpenForm()
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{
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if (audioData == null)
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throw new Exception("Audio data is null!");
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AudioPlayer form = new AudioPlayer();
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form.Text = FileName;
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form.Dock = DockStyle.Fill;
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try
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{
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form.LoadFile(audioData, this);
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}
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catch (Exception ex)
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{
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STErrorDialog.Show("Failed to open audio player!", "Audio Player" , ex.ToString());
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}
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return form;
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}
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public void Load(System.IO.Stream stream)
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{
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CanSave = true;
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LoadAudio(stream, this);
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}
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public void Unload()
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{
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}
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public byte[] Save()
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{
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return SaveAudio();
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}
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}
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}
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