mirror of
https://github.com/KillzXGaming/Switch-Toolbox
synced 2024-12-29 22:33:08 +00:00
225 lines
9.9 KiB
C#
225 lines
9.9 KiB
C#
using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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using Syroot.NintenTools.NSW.Bfres;
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using Switch_Toolbox.Library;
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using ResU = Syroot.NintenTools.Bfres;
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using Switch_Toolbox.Library.Animations;
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namespace Bfres.Structs
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{
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public class CurveHelper
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{
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public static AnimCurveFrameType GetFrameType(uint FrameCount)
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{
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if (FrameCount < byte.MaxValue) return AnimCurveFrameType.Byte;
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if (FrameCount < Int16.MaxValue) return AnimCurveFrameType.Decimal10x5;
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else return AnimCurveFrameType.Single;
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}
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public static AnimCurveKeyType GetKeyType(float Value)
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{
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if (Value < byte.MaxValue) return AnimCurveKeyType.SByte;
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if (Value < Int16.MaxValue) return AnimCurveKeyType.Int16;
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else return AnimCurveKeyType.Single;
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}
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public static Animation.KeyGroup CreateTrackWiiU(ResU.AnimCurve animCurve)
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{
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Animation.KeyGroup track = new Animation.KeyGroup();
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track.AnimDataOffset = animCurve.AnimDataOffset;
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track.Scale = animCurve.Scale;
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track.Offset = animCurve.Offset;
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track.StartFrame = animCurve.StartFrame;
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track.EndFrame = animCurve.EndFrame;
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track.Delta = animCurve.Delta;
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float tanscale = animCurve.Delta;
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if (tanscale == 0)
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tanscale = 1;
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if (animCurve.Scale == 0)
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animCurve.Scale = 1;
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for (int i = 0; i < (ushort)animCurve.Frames.Length; i++)
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{
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switch (animCurve.CurveType)
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{
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case ResU.AnimCurveType.Cubic: //4 elements are stored for cubic
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track.InterpolationType = InterpolationType.HERMITE;
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track.Keys.Add(new Animation.KeyFrame()
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{
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IsKeyed = true,
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InterType = InterpolationType.HERMITE,
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Frame = (int)animCurve.Frames[i],
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Value = animCurve.Offset + (animCurve.Keys[i, 0] * animCurve.Scale),
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Slope1 = animCurve.Offset + (animCurve.Keys[i, 1] * animCurve.Scale),
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Slope2 = animCurve.Offset + (animCurve.Keys[i, 2] * animCurve.Scale),
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Delta = animCurve.Offset + (animCurve.Keys[i, 3] * animCurve.Scale),
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});
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break;
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case ResU.AnimCurveType.Linear: //2 elements are stored for linear
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track.InterpolationType = InterpolationType.LINEAR;
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track.Keys.Add(new Animation.KeyFrame()
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{
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IsKeyed = true,
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InterType = InterpolationType.LINEAR,
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Frame = (int)animCurve.Frames[i],
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Value = animCurve.Offset + (animCurve.Keys[i, 0] * animCurve.Scale),
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Delta = animCurve.Offset + (animCurve.Keys[i, 1] * animCurve.Scale),
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});
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break;
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case ResU.AnimCurveType.StepInt: //1 element are stored for step
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track.InterpolationType = InterpolationType.STEP;
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track.Keys.Add(new Animation.KeyFrame()
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{
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IsKeyed = true,
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InterType = InterpolationType.STEP,
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Frame = (int)animCurve.Frames[i],
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Value = (int)animCurve.Offset + (int)animCurve.Keys[i, 0] * animCurve.Scale,
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Value1 = (int)animCurve.Offset + (int)animCurve.Keys[i, 0] * animCurve.Scale,
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});
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Console.WriteLine($"Frame {animCurve.Frames[i]} Offset " + (int)animCurve.Offset + " " + ((int)animCurve.Offset + (int)animCurve.Keys[i, 0] * animCurve.Scale));
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break;
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default:
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throw new Exception("Unsupported anim type!");
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}
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}
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return track;
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}
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public static BooleanKeyGroup CreateBooleanTrackWiiU(ResU.AnimCurve animCurve)
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{
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BooleanKeyGroup track = new BooleanKeyGroup();
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track.AnimDataOffset = animCurve.AnimDataOffset;
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track.Scale = animCurve.Scale;
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track.Offset = animCurve.Offset;
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track.StartFrame = animCurve.StartFrame;
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track.EndFrame = animCurve.EndFrame;
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track.Delta = animCurve.Delta;
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for (int i = 0; i < (ushort)animCurve.Frames.Length; i++)
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{
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switch (animCurve.CurveType)
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{
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case ResU.AnimCurveType.StepBool: //1 element are stored for step
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track.Keys.Add(new BooleanKeyFrame()
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{
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IsKeyed = true,
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InterType = InterpolationType.STEPBOOL,
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Frame = (int)animCurve.Frames[i],
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Visible = animCurve.KeyStepBoolData[i],
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});
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break;
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default:
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throw new Exception("Unsupported anim type!");
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}
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}
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return track;
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}
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public static BooleanKeyGroup CreateBooleanTrack(AnimCurve animCurve)
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{
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BooleanKeyGroup track = new BooleanKeyGroup();
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track.AnimDataOffset = animCurve.AnimDataOffset;
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track.Scale = animCurve.Scale;
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track.Offset = animCurve.Offset;
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track.StartFrame = animCurve.StartFrame;
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track.EndFrame = animCurve.EndFrame;
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track.Delta = animCurve.Delta;
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for (int i = 0; i < (ushort)animCurve.Frames.Length; i++)
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{
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switch (animCurve.CurveType)
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{
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case AnimCurveType.StepBool: //1 element are stored for step
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track.Keys.Add(new BooleanKeyFrame()
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{
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IsKeyed = true,
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InterType = InterpolationType.STEPBOOL,
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Frame = (int)animCurve.Frames[i],
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Visible = animCurve.KeyStepBoolData[i],
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});
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break;
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default:
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throw new Exception("Unsupported anim type!");
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}
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}
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return track;
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}
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public static Animation.KeyGroup CreateTrack(AnimCurve animCurve)
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{
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Animation.KeyGroup track = new Animation.KeyGroup();
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track.AnimDataOffset = animCurve.AnimDataOffset;
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track.Scale = animCurve.Scale;
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track.Offset = animCurve.Offset;
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track.StartFrame = animCurve.StartFrame;
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track.EndFrame = animCurve.EndFrame;
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track.Delta = animCurve.Delta;
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float tanscale = animCurve.Delta;
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if (tanscale == 0)
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tanscale = 1;
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if (animCurve.Scale == 0)
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animCurve.Scale = 1;
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for (int i = 0; i < (ushort)animCurve.Frames.Length; i++)
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{
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switch (animCurve.CurveType)
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{
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case AnimCurveType.Cubic: //4 elements are stored for cubic
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track.InterpolationType = InterpolationType.HERMITE;
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track.Keys.Add(new Animation.KeyFrame()
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{
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IsKeyed = true,
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InterType = InterpolationType.HERMITE,
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Frame = (int)animCurve.Frames[i],
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Value = animCurve.Offset + (animCurve.Keys[i, 0] * animCurve.Scale),
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Value1 = animCurve.Offset + (animCurve.Keys[i, 0] * animCurve.Scale),
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Slope1 = animCurve.Offset + (animCurve.Keys[i, 1] * animCurve.Scale),
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Slope2 = animCurve.Offset + (animCurve.Keys[i, 2] * animCurve.Scale),
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Delta = animCurve.Offset + (animCurve.Keys[i, 3] * animCurve.Scale),
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});
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break;
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case AnimCurveType.Linear: //2 elements are stored for linear
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track.InterpolationType = InterpolationType.LINEAR;
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track.Keys.Add(new Animation.KeyFrame()
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{
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IsKeyed = true,
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InterType = InterpolationType.LINEAR,
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Frame = (int)animCurve.Frames[i],
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Value = animCurve.Offset + (animCurve.Keys[i, 0] * animCurve.Scale),
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Value1 = animCurve.Offset + (animCurve.Keys[i, 0] * animCurve.Scale),
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Delta = animCurve.Offset + (animCurve.Keys[i, 1] * animCurve.Scale),
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});
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break;
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case AnimCurveType.StepInt: //1 element are stored for step
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track.InterpolationType = InterpolationType.STEP;
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track.Keys.Add(new Animation.KeyFrame()
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{
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IsKeyed = true,
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InterType = InterpolationType.STEP,
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Frame = (int)animCurve.Frames[i],
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Value = (int)animCurve.Offset + (int)animCurve.Keys[i, 0] * animCurve.Scale,
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Value1 = (int)animCurve.Offset + (int)animCurve.Keys[i, 0] * animCurve.Scale,
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});
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break;
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default:
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throw new Exception("Unsupported anim type!");
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}
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}
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return track;
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}
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}
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}
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