Switch-Toolbox/File_Format_Library/FileFormats/Grezzo
KillzXGaming e4722ed1af Alot of additions.
General
- Always allow multiple instances of the tool by default. (UseSingleInstance in config.XML)
- Yaz0 now uses a new library using c code. This improves compression times and is comparable to wzst's yaz0 compressor. Thanks to AboodXD for helping port the code.
- Add flat buffer templates for gfbmdl and gfbanm.
- Redid UV editor. Now using new 2D engine with some improvements. Should work better with mutliple file formats than just bfres.
- Auto compress bfres with .sbfres extension.

BFLYT:
-Add animation reference list to panes if they have any animations.
- Note the animation editor in it is not functional yet.

GFBMDL
- Progress on model importing. Currently crashes on many tests so saving is currently disabled till i figure out why.
- Add new texture map display with UV coordinates shown. Displays how transforms are handled.
- Add option to export materials and models entirely as .json files.

DAE
- improve bone/joint check.
2019-12-07 20:16:13 -05:00
..
CMB.cs Alot of additions. 2019-12-07 20:16:13 -05:00
CMB_Enums.cs Fix cmb full modes 2019-08-03 17:12:09 -04:00
CSAB.cs Update grezzo formats to support skeleton animations 2019-11-26 17:05:37 -05:00
CTXB.cs Add batch export option for all supported texture formats. 2019-11-10 12:36:56 -05:00
GAR.cs Update grezzo formats to support skeleton animations 2019-11-26 17:05:37 -05:00
ZSI.cs Use file streams for non archive based writing. Allow giant file saving from opened streams. 2019-08-06 17:35:18 -04:00