mirror of
https://github.com/KillzXGaming/Switch-Toolbox
synced 2024-11-26 14:30:26 +00:00
2cc2269bab
Supports loading rigged models and viewing textures for both the Wii U and Switch versions of the game. Keep in mind the Switch version lacks LZSS 3 byte compression and will be missing vertex data for certain models.
30 lines
1 KiB
C#
30 lines
1 KiB
C#
using System;
|
|
using System.Collections.Generic;
|
|
using System.Linq;
|
|
using System.Text;
|
|
using System.Threading.Tasks;
|
|
using System.Runtime.InteropServices;
|
|
|
|
namespace Toolbox.Library.IO
|
|
{
|
|
[StructLayout(LayoutKind.Sequential, Pack = 1)]
|
|
public struct Magic
|
|
{
|
|
int value;
|
|
public static implicit operator string(Magic magic) => Encoding.ASCII.GetString(BitConverter.GetBytes(magic.value));
|
|
public static implicit operator Magic(string s) => new Magic { value = BitConverter.ToInt32(Encoding.ASCII.GetBytes(s), 0) };
|
|
|
|
public override string ToString()
|
|
{
|
|
return Encoding.ASCII.GetString(BitConverter.GetBytes(value));
|
|
}
|
|
}
|
|
|
|
[StructLayout(LayoutKind.Sequential, Pack = 1)]
|
|
public struct Magic8
|
|
{
|
|
long value;
|
|
public static implicit operator string(Magic8 magic) => Encoding.ASCII.GetString(BitConverter.GetBytes(magic.value));
|
|
public static implicit operator Magic8(string s) => new Magic8 { value = BitConverter.ToInt64(Encoding.ASCII.GetBytes(s), 0) };
|
|
}
|
|
}
|