Switch-Toolbox/Switch_Toolbox_Library/Animations/MaterialAnimation.cs
2019-06-03 20:04:15 -04:00

97 lines
2.7 KiB
C#

using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Windows.Forms;
using Switch_Toolbox.Library.NodeWrappers;
namespace Switch_Toolbox.Library.Animations
{
public class MaterialAnimation : Animation
{
public AnimationType AnimType;
public enum AnimationType
{
ShaderParam,
Color,
TextureSrt,
TexturePattern,
Visibilty,
}
public virtual void NextFrame(Viewport viewport)
{
if (Frame > FrameCount) return;
}
public List<string> Textures = new List<string>();
public List<Material> Materials = new List<Material>();
public class Material : STGenericWrapper
{
public List<ParamKeyGroup> Params = new List<ParamKeyGroup>();
public List<SamplerKeyGroup> Samplers = new List<SamplerKeyGroup>();
public Material()
{
ImageKey = "material";
SelectedImageKey = "material";
}
public Material(string Name)
{
Text = Name;
ImageKey = "material";
SelectedImageKey = "material";
}
}
public class ParamKeyGroup : TreeNodeCustom
{
public AnimationType Type;
public string UniformName;
//Params will have multiple curves for values
public List<KeyGroup> Values = new List<KeyGroup>();
}
public class SamplerKeyGroup : KeyGroup
{
MaterialAnimation MaterialAnimation;
public SamplerKeyGroup(MaterialAnimation materialAnimation)
{
ImageKey = "sampler";
SelectedImageKey = "sampler";
MaterialAnimation = materialAnimation;
}
public virtual string GetActiveTextureNameByIndex(int index)
{
return MaterialAnimation.Textures[(int)index];
}
public virtual string GetActiveTextureNameByFrame(float frame)
{
var KeyFrame = GetKeyFrame(frame);
return MaterialAnimation.Textures[(int)KeyFrame.Value];
}
public virtual void SetActiveTextureName(int Frame, string TextureName)
{
if (!MaterialAnimation.Textures.Contains(TextureName))
MaterialAnimation.Textures.Add(TextureName);
int index = MaterialAnimation.Textures.IndexOf(TextureName);
SetValue(index, Frame);
}
public virtual STGenericTexture GetActiveTexture(int Frame) { return null; }
}
}
}