mirror of
https://github.com/KillzXGaming/Switch-Toolbox
synced 2024-12-29 22:33:08 +00:00
141 lines
3.9 KiB
C#
141 lines
3.9 KiB
C#
using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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using Switch_Toolbox;
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using System.Windows.Forms;
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using Switch_Toolbox.Library;
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using Switch_Toolbox.Library.IO;
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namespace FirstPlugin
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{
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public class U8 : IArchiveFile, IFileFormat, IDirectoryContainer
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{
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public FileType FileType { get; set; } = FileType.Archive;
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public bool CanSave { get; set; }
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public string[] Description { get; set; } = new string[] { "U8" };
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public string[] Extension { get; set; } = new string[] { "*.u8"};
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public string FileName { get; set; }
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public string FilePath { get; set; }
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public IFileInfo IFileInfo { get; set; }
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public bool CanAddFiles { get; set; }
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public bool CanRenameFiles { get; set; }
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public bool CanReplaceFiles { get; set; }
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public bool CanDeleteFiles { get; set; }
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public bool Identify(System.IO.Stream stream)
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{
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using (var reader = new Switch_Toolbox.Library.IO.FileReader(stream, true))
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{
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reader.ByteOrder = Syroot.BinaryData.ByteOrder.BigEndian;
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return reader.ReadUInt32() == 0x55AA382D;
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}
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}
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public Type[] Types
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{
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get
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{
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List<Type> types = new List<Type>();
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return types.ToArray();
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}
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}
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public List<INode> nodes = new List<INode>();
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public IEnumerable<ArchiveFileInfo> Files => null;
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public IEnumerable<INode> Nodes => nodes;
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public string Name
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{
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get { return FileName; }
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set { FileName = value; }
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}
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private readonly uint Magic = 0x55AA382D;
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public void Load(System.IO.Stream stream)
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{
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using (var reader = new FileReader(stream))
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{
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reader.ByteOrder = Syroot.BinaryData.ByteOrder.BigEndian;
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uint Signature = reader.ReadUInt32();
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uint FirstNodeOffset = reader.ReadUInt32();
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uint NodeSectionSize = reader.ReadUInt32();
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uint FileDataOffset = reader.ReadUInt32();
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byte[] Reserved = new byte[4];
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var RootNode = new NodeEntry();
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RootNode.Read(reader);
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nodes.Add(RootNode);
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}
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}
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public void SaveFile(FileWriter writer)
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{
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long pos = writer.Position;
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writer.ByteOrder = Syroot.BinaryData.ByteOrder.BigEndian;
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writer.Write(Magic);
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}
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public class NodeEntry : INode
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{
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public NodeType nodeType
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{
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get { return (NodeType)(flags >> 24); }
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}
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public enum NodeType
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{
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Directory,
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File,
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}
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private uint _stringPoolOffset
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{
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get { return flags & 0x00ffffff; }
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}
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private uint flags;
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public uint Setting1; //Offset (file) or parent index (directory)
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public uint Setting2; //Size (file) or node count (directory)
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public string Name { get; set; }
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public void Read(FileReader reader)
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{
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flags = reader.ReadUInt32();
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Setting1 = reader.ReadUInt32();
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Setting2 = reader.ReadUInt32();
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}
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}
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public void Unload()
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{
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}
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public byte[] Save()
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{
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var mem = new System.IO.MemoryStream();
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SaveFile(new FileWriter(mem));
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return mem.ToArray();
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}
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public bool AddFile(ArchiveFileInfo archiveFileInfo)
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{
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return false;
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}
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public bool DeleteFile(ArchiveFileInfo archiveFileInfo)
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{
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return false;
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}
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}
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}
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