Switch-Toolbox/Switch_Toolbox_Library/OpenGL
KillzXGaming e4722ed1af Alot of additions.
General
- Always allow multiple instances of the tool by default. (UseSingleInstance in config.XML)
- Yaz0 now uses a new library using c code. This improves compression times and is comparable to wzst's yaz0 compressor. Thanks to AboodXD for helping port the code.
- Add flat buffer templates for gfbmdl and gfbanm.
- Redid UV editor. Now using new 2D engine with some improvements. Should work better with mutliple file formats than just bfres.
- Auto compress bfres with .sbfres extension.

BFLYT:
-Add animation reference list to panes if they have any animations.
- Note the animation editor in it is not functional yet.

GFBMDL
- Progress on model importing. Currently crashes on many tests so saving is currently disabled till i figure out why.
- Add new texture map display with UV coordinates shown. Displays how transforms are handled.
- Add option to export materials and models entirely as .json files.

DAE
- improve bone/joint check.
2019-12-07 20:16:13 -05:00
..
GLShaderGeneric.cs Add all the latest files 2019-10-15 19:27:17 -04:00
IPickableObject.cs Add proper hash matching for GFPAK 2019-11-21 21:46:51 -05:00
OpenGL2DEnums.cs Update files. 2019-10-26 20:28:56 -04:00
OpenGLHelper.cs Update files. 2019-10-26 20:28:56 -04:00
Render2D.cs Update files. 2019-10-26 20:28:56 -04:00
ShaderManager.cs Try to fix build errors 2019-11-09 17:36:52 -05:00
STRectangle.cs More additions. 2019-10-20 12:57:48 -04:00
Viewport2D.cs Alot of additions. 2019-12-07 20:16:13 -05:00
Viewport2D.resx Add proper hash matching for GFPAK 2019-11-21 21:46:51 -05:00