mirror of
https://github.com/KillzXGaming/Switch-Toolbox
synced 2024-12-18 17:03:42 +00:00
80 lines
2.4 KiB
C#
80 lines
2.4 KiB
C#
using System;
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using System.Collections.Generic;
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using System.ComponentModel;
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using System.Data;
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using System.Drawing;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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using System.Windows.Forms;
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using Switch_Toolbox.Library.Forms;
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using Switch_Toolbox.Library;
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using Bfres.Structs;
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namespace FirstPlugin
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{
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public partial class SmoothNormalsMultiMeshForm : STForm
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{
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public SmoothNormalsMultiMeshForm()
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{
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InitializeComponent();
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}
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public void LoadMeshes(List<FMDL> Models)
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{
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treeViewCustom1.BeginUpdate();
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for (int fmdl = 0; fmdl < Models.Count; fmdl++)
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{
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treeViewCustom1.Nodes.Add(new TreeNode(Models[fmdl].Text)
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{
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Tag = Models[fmdl],
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ImageKey = "model",
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SelectedImageKey = "model",
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});
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for (int fshp = 0; fshp < Models[fmdl].shapes.Count; fshp++)
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{
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treeViewCustom1.Nodes[fmdl].Nodes.Add(new TreeNode(Models[fmdl].shapes[fshp].Text)
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{
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ImageKey = "mesh",
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SelectedImageKey = "mesh",
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});
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}
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}
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treeViewCustom1.EndUpdate();
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}
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public List<STGenericObject> GetSelectedMeshes()
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{
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List<STGenericObject> Meshes = new List<STGenericObject>();
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foreach (TreeNode model in treeViewCustom1.Nodes)
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{
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foreach (TreeNode shape in model.Nodes)
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{
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if (shape.Checked)
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Meshes.Add(((FMDL)model.Tag).GetShape(shape.Text));
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}
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}
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return Meshes;
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}
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private void stButton2_Click(object sender, EventArgs e)
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{
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if (GetSelectedMeshes().Count == 0)
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{
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DialogResult = DialogResult.None;
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MessageBox.Show("Make sure there is atleast one mesh that is checked!");
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}
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}
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private void treeViewCustom1_AfterCheck(object sender, TreeViewEventArgs e)
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{
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bool HasChildren = e.Node.Nodes.Count > 0;
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if (HasChildren)
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{
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foreach (TreeNode child in e.Node.Nodes)
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child.Checked = e.Node.Checked;
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}
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}
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}
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}
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