Switch-Toolbox/Switch_Toolbox_Library/FileFormats/Animation/SEANIM.cs

243 lines
10 KiB
C#

using SELib;
using OpenTK;
using System.Linq;
using System;
namespace Toolbox.Library.Animations
{
public class SEANIM
{
public static Animation Read(string FileName, STSkeleton skeleton)
{
Animation anim = new Animation();
var seanim = SEAnim.Read(FileName);
anim.FrameCount = seanim.FrameCount;
anim.CanLoop = seanim.Looping;
foreach (var bone in seanim.Bones)
{
STBone genericBone = skeleton.GetBone(bone);
if (genericBone != null)
{
var boneAnim = new Animation.KeyNode(bone);
boneAnim.RotType = Animation.RotationType.EULER;
boneAnim.UseSegmentScaleCompensate = false;
anim.Bones.Add(boneAnim);
float PositionX = 0;
float PositionY = 0;
float PositionZ = 0;
float RotationX = 0;
float RotationY = 0;
float RotationZ = 0;
float ScaleX = 0;
float ScaleY = 0;
float ScaleZ = 0;
if (seanim.AnimType == AnimationType.Relative)
{
PositionX = genericBone.Position.X;
PositionY = genericBone.Position.Y;
PositionZ = genericBone.Position.Z;
RotationX = genericBone.EulerRotation.X;
RotationY = genericBone.EulerRotation.Y;
RotationZ = genericBone.EulerRotation.Z;
ScaleX = genericBone.Scale.X;
ScaleY = genericBone.Scale.Y;
ScaleZ = genericBone.Scale.Z;
}
System.Console.WriteLine(bone);
if (seanim.AnimationPositionKeys.ContainsKey(bone))
{
var translationKeys = seanim.AnimationPositionKeys[bone];
foreach (SEAnimFrame animFrame in translationKeys)
{
System.Console.WriteLine(animFrame.Frame + " T " + ((SELib.Utilities.Vector3)animFrame.Data).X);
System.Console.WriteLine(animFrame.Frame + " T " + ((SELib.Utilities.Vector3)animFrame.Data).Y);
System.Console.WriteLine(animFrame.Frame + " T " + ((SELib.Utilities.Vector3)animFrame.Data).Z);
boneAnim.XPOS.Keys.Add(new Animation.KeyFrame()
{
Value = (float)((SELib.Utilities.Vector3)animFrame.Data).X + PositionX,
Frame = animFrame.Frame,
});
boneAnim.YPOS.Keys.Add(new Animation.KeyFrame()
{
Value = (float)((SELib.Utilities.Vector3)animFrame.Data).Y + PositionY,
Frame = animFrame.Frame,
});
boneAnim.ZPOS.Keys.Add(new Animation.KeyFrame()
{
Value = (float)((SELib.Utilities.Vector3)animFrame.Data).Z + PositionZ,
Frame = animFrame.Frame,
});
}
}
if (seanim.AnimationRotationKeys.ContainsKey(bone))
{
var rotationnKeys = seanim.AnimationRotationKeys[bone];
foreach (SEAnimFrame animFrame in rotationnKeys)
{
var quat = ((SELib.Utilities.Quaternion)animFrame.Data);
var euler = STMath.ToEulerAngles(quat.X, quat.Y, quat.Z, quat.W);
System.Console.WriteLine(animFrame.Frame + " R " + euler.X);
System.Console.WriteLine(animFrame.Frame + " R " + euler.Y);
System.Console.WriteLine(animFrame.Frame + " R " + euler.Z);
boneAnim.XROT.Keys.Add(new Animation.KeyFrame()
{
Value = euler.X + RotationX,
Frame = animFrame.Frame,
});
boneAnim.YROT.Keys.Add(new Animation.KeyFrame()
{
Value = euler.Y + RotationY,
Frame = animFrame.Frame,
});
boneAnim.ZROT.Keys.Add(new Animation.KeyFrame()
{
Value = euler.Z + RotationZ,
Frame = animFrame.Frame,
});
}
}
if (seanim.AnimationScaleKeys.ContainsKey(bone))
{
var scaleKeys = seanim.AnimationScaleKeys[bone];
foreach (SEAnimFrame animFrame in scaleKeys)
{
System.Console.WriteLine(animFrame.Frame + " S " + ((SELib.Utilities.Vector3)animFrame.Data).X);
System.Console.WriteLine(animFrame.Frame + " S " + ((SELib.Utilities.Vector3)animFrame.Data).Y);
System.Console.WriteLine(animFrame.Frame + " S " + ((SELib.Utilities.Vector3)animFrame.Data).Z);
boneAnim.XSCA.Keys.Add(new Animation.KeyFrame()
{
Value = (float)((SELib.Utilities.Vector3)animFrame.Data).X + ScaleX,
Frame = animFrame.Frame,
});
boneAnim.YSCA.Keys.Add(new Animation.KeyFrame()
{
Value = (float)((SELib.Utilities.Vector3)animFrame.Data).Y + ScaleY,
Frame = animFrame.Frame,
});
boneAnim.ZSCA.Keys.Add(new Animation.KeyFrame()
{
Value = (float)((SELib.Utilities.Vector3)animFrame.Data).Z + ScaleZ,
Frame = animFrame.Frame,
});
}
}
else
{
boneAnim.XSCA.Keys.Add(new Animation.KeyFrame()
{
Value = 1,
Frame = 0,
});
boneAnim.YSCA.Keys.Add(new Animation.KeyFrame()
{
Value = 1,
Frame = 0,
});
boneAnim.ZSCA.Keys.Add(new Animation.KeyFrame()
{
Value = 1,
Frame = 0,
});
}
}
}
return anim;
}
private static void WriteKey(Animation.KeyGroup keys)
{
foreach (Animation.KeyFrame key in keys.Keys)
{
}
}
public static void Save(STSkeletonAnimation anim, string FileName)
{
STSkeleton skeleton = anim.GetActiveSkeleton();
SEAnim seAnim = new SEAnim();
seAnim.Looping = anim.Loop;
seAnim.AnimType = AnimationType.Absolute;
anim.SetFrame(0);
for (int frame = 0; frame < Math.Max(1, anim.FrameCount); frame++)
{
anim.SetFrame(frame);
anim.NextFrame();
foreach (STAnimGroup boneAnim in anim.AnimGroups)
{
if (boneAnim.GetTracks().Any(x => x.HasKeys))
{
STBone bone = skeleton.GetBone(boneAnim.Name);
if (bone == null) continue;
Vector3 position = bone.GetPosition();
Quaternion rotation = bone.GetRotation();
Vector3 scale = bone.GetScale();
seAnim.AddTranslationKey(boneAnim.Name, frame, position.X, position.Y, position.Z);
seAnim.AddRotationKey(boneAnim.Name, frame, rotation.X, rotation.Y, rotation.Z, rotation.W);
seAnim.AddScaleKey(boneAnim.Name, frame, scale.X, scale.Y, scale.Z);
}
}
}
seAnim.Write(FileName);
}
public static void SaveAnimation(string FileName, Animation anim, STSkeleton skeleton)
{
anim.SetFrame(anim.FrameCount - 1); //from last frame
for (int f = 0; f < anim.FrameCount; ++f) //go through each frame with nextFrame
anim.NextFrame(skeleton);
anim.NextFrame(skeleton); //go on first frame
SEAnim seAnim = new SEAnim();
seAnim.Looping = anim.CanLoop;
seAnim.AnimType = AnimationType.Absolute;
//Reset active animation to 0
anim.SetFrame(0);
for (int frame = 0; frame < anim.FrameCount; frame++)
{
anim.NextFrame(skeleton, false, true);
foreach (Animation.KeyNode boneAnim in anim.Bones)
{
if (boneAnim.HasKeyedFrames(frame))
{
STBone bone = skeleton.GetBone(boneAnim.Text);
if (bone == null) continue;
Vector3 position = bone.GetPosition();
Quaternion rotation = bone.GetRotation();
Vector3 scale = bone.GetScale();
seAnim.AddTranslationKey(boneAnim.Text, frame, position.X, position.Y, position.Z);
seAnim.AddRotationKey(boneAnim.Text, frame, rotation.X, rotation.Y, rotation.Z, rotation.W);
seAnim.AddScaleKey(boneAnim.Text, frame, scale.X, scale.Y, scale.Z);
}
}
}
seAnim.Write(FileName);
}
}
}