Switch-Toolbox/Switch_Toolbox_Library/Generics/GenericTexture.cs
2019-03-30 16:43:07 -04:00

784 lines
33 KiB
C#

using System;
using System.IO;
using System.Collections.Generic;
using System.Drawing;
using System.ComponentModel;
using System.Threading.Tasks;
using System.Windows.Forms;
using Switch_Toolbox.Library.IO;
using OpenTK.Graphics.OpenGL;
using Switch_Toolbox.Library.Rendering;
using Ryujinx.Graphics.Gal.Texture; //For ASTC
using Switch_Toolbox.Library.NodeWrappers;
namespace Switch_Toolbox.Library
{
public enum STChannelType
{
Red,
Green,
Blue,
Alpha,
One,
Zero
}
public class EditedBitmap
{
public int ArrayLevel = 0;
public Bitmap bitmap;
}
public abstract class STGenericTexture : STGenericWrapper
{
public STGenericTexture()
{
RenderableTex = new RenderableTex();
RenderableTex.GLInitialized = false;
}
public bool IsSwizzled { get; set; } = true;
/// <summary>
/// Is the texture edited or not. Used for the image editor for saving changes.
/// </summary>
public bool IsEdited { get; set; } = false;
/// <summary>
/// An array of <see cref="EditedBitmap"/> from the image editor to be saved back.
/// </summary>
public EditedBitmap[] EditedImages { get; set; }
//If the texture can be edited or not. Disables some functions in image editor if false
//If true, the editors will call "SetImageData" for setting data back to the original data.
public abstract bool CanEdit { get; set; }
public STChannelType RedChannel;
public STChannelType GreenChannel;
public STChannelType BlueChannel;
public STChannelType AlphaChannel;
public abstract byte[] GetImageData(int ArrayLevel = 0, int MipLevel = 0);
public List<Surface> GetSurfaces()
{
var surfaces = new List<Surface>();
for (int arrayLevel = 0; arrayLevel < ArrayCount; arrayLevel++)
{
List<byte[]> mips = new List<byte[]>();
for (int mipLevel = 0; mipLevel < MipCount; mipLevel++)
{
mips.Add(GetImageData(arrayLevel, mipLevel));
}
surfaces.Add(new Surface() { mipmaps = mips });
}
return surfaces;
}
public abstract void SetImageData(Bitmap bitmap, int ArrayLevel);
/// <summary>
/// The total amount of surfaces for the texture.
/// </summary>
public uint ArrayCount
{
get { return arrayCount; }
set { arrayCount = value; }
}
private uint arrayCount = 1;
/// <summary>
/// The total amount of mipmaps for the texture.
/// </summary>
public uint MipCount
{
get { return mipCount; }
set {
if (value == 0)
mipCount = 1;
else if (value > 14)
throw new Exception($"Invalid mip map count! Texture: {Text} Value: {value}");
else
mipCount = value;
}
}
private uint mipCount = 1;
/// <summary>
/// The width of the image in pixels.
/// </summary>
public uint Width { get; set; }
/// <summary>
/// The height of the image in pixels.
/// </summary>
public uint Height { get; set; }
/// <summary>
/// The depth of the image in pixels. Used for 3D types.
/// </summary>
public uint Depth { get; set; }
/// <summary>
/// The <see cref="TEX_FORMAT"/> Format of the image.
/// </summary>
public TEX_FORMAT Format { get; set; }
public RenderableTex RenderableTex { get; set; }
public abstract TEX_FORMAT[] SupportedFormats { get;}
public static uint GetBytesPerPixel(TEX_FORMAT Format)
{
return FormatTable[Format].BytesPerPixel;
}
public static uint GetBlockHeight(TEX_FORMAT Format)
{
return FormatTable[Format].BlockHeight;
}
public static uint GetBlockWidth(TEX_FORMAT Format)
{
return FormatTable[Format].BlockWidth;
}
public static uint GetBlockDepth(TEX_FORMAT Format)
{
return FormatTable[Format].BlockDepth;
}
// Based on Ryujinx's image table
// https://github.com/Ryujinx/Ryujinx/blob/c86aacde76b5f8e503e2b412385c8491ecc86b3b/Ryujinx.Graphics/Graphics3d/Texture/ImageUtils.cs
// A nice way to get bpp, block data, and buffer types for formats
private static readonly Dictionary<TEX_FORMAT, FormatInfo> FormatTable =
new Dictionary<TEX_FORMAT, FormatInfo>()
{
{ TEX_FORMAT.R32G32B32A32_FLOAT, new FormatInfo(16, 1, 1, 1, TargetBuffer.Color) },
{ TEX_FORMAT.R32G32B32A32_SINT, new FormatInfo(16, 1, 1, 1, TargetBuffer.Color) },
{ TEX_FORMAT.R32G32B32A32_UINT, new FormatInfo(16, 1, 1, 1, TargetBuffer.Color) },
{ TEX_FORMAT.R16G16B16A16_FLOAT, new FormatInfo(8, 1, 1, 1, TargetBuffer.Color) },
{ TEX_FORMAT.R16G16B16A16_SINT, new FormatInfo(8, 1, 1, 1, TargetBuffer.Color) },
{ TEX_FORMAT.R16G16B16A16_SNORM, new FormatInfo(8, 1, 1, 1, TargetBuffer.Color) },
{ TEX_FORMAT.R32G32_FLOAT, new FormatInfo(8, 1, 1, 1, TargetBuffer.Color) },
{ TEX_FORMAT.R32G32_SINT, new FormatInfo(8, 1, 1, 1, TargetBuffer.Color) },
{ TEX_FORMAT.R32G32_UINT, new FormatInfo(8, 1, 1, 1, TargetBuffer.Color) },
{ TEX_FORMAT.R8G8B8A8_SINT, new FormatInfo(4, 1, 1, 1, TargetBuffer.Color) },
{ TEX_FORMAT.R8G8B8A8_SNORM, new FormatInfo(4, 1, 1, 1, TargetBuffer.Color) },
{ TEX_FORMAT.R8G8B8A8_UINT, new FormatInfo(4, 1, 1, 1, TargetBuffer.Color) },
{ TEX_FORMAT.R8G8B8A8_UNORM, new FormatInfo(4, 1, 1, 1, TargetBuffer.Color) },
{ TEX_FORMAT.R8G8B8A8_UNORM_SRGB, new FormatInfo(4, 1, 1, 1, TargetBuffer.Color) },
{ TEX_FORMAT.R32G8X24_FLOAT, new FormatInfo(4, 1, 1, 1, TargetBuffer.Color) },
{ TEX_FORMAT.R10G10B10A2_UINT, new FormatInfo(4, 1, 1, 1, TargetBuffer.Color) },
{ TEX_FORMAT.R10G10B10A2_UNORM, new FormatInfo(4, 1, 1, 1, TargetBuffer.Color) },
{ TEX_FORMAT.R32_SINT, new FormatInfo(4, 1, 1, 1, TargetBuffer.Color) },
{ TEX_FORMAT.R32_UINT, new FormatInfo(4, 1, 1, 1, TargetBuffer.Color) },
{ TEX_FORMAT.R32_FLOAT, new FormatInfo(4, 1, 1, 1, TargetBuffer.Color) },
{ TEX_FORMAT.B4G4R4A4_UNORM, new FormatInfo(2, 1, 1, 1, TargetBuffer.Color) },
{ TEX_FORMAT.R16G16_FLOAT, new FormatInfo(4, 1, 1, 1, TargetBuffer.Color) },
{ TEX_FORMAT.R16G16_SINT, new FormatInfo(4, 1, 1, 1, TargetBuffer.Color) },
{ TEX_FORMAT.R16G16_SNORM, new FormatInfo(4, 1, 1, 1, TargetBuffer.Color) },
{ TEX_FORMAT.R16G16_UINT, new FormatInfo(4, 1, 1, 1, TargetBuffer.Color) },
{ TEX_FORMAT.R16G16_UNORM, new FormatInfo(4, 1, 1, 1, TargetBuffer.Color) },
{ TEX_FORMAT.R8G8_SINT, new FormatInfo(2, 1, 1, 1, TargetBuffer.Color) },
{ TEX_FORMAT.R8G8_SNORM, new FormatInfo(2, 1, 1, 1, TargetBuffer.Color) },
{ TEX_FORMAT.R8G8_UINT, new FormatInfo(2, 1, 1, 1, TargetBuffer.Color) },
{ TEX_FORMAT.R8G8_UNORM, new FormatInfo(2, 1, 1, 1, TargetBuffer.Color) },
{ TEX_FORMAT.R16_SINT, new FormatInfo(2, 1, 1, 1, TargetBuffer.Color) },
{ TEX_FORMAT.R16_SNORM, new FormatInfo(2, 1, 1, 1, TargetBuffer.Color) },
{ TEX_FORMAT.R16_UINT, new FormatInfo(2, 1, 1, 1, TargetBuffer.Color) },
{ TEX_FORMAT.R16_UNORM, new FormatInfo(2, 1, 1, 1, TargetBuffer.Color) },
{ TEX_FORMAT.A8_UNORM, new FormatInfo(1, 1, 1, 1, TargetBuffer.Color) },
{ TEX_FORMAT.R8_SINT, new FormatInfo(1, 1, 1, 1, TargetBuffer.Color) },
{ TEX_FORMAT.R8_SNORM, new FormatInfo(1, 1, 1, 1, TargetBuffer.Color) },
{ TEX_FORMAT.R8_UINT, new FormatInfo(1, 1, 1, 1, TargetBuffer.Color) },
{ TEX_FORMAT.R8_UNORM, new FormatInfo(1, 1, 1, 1, TargetBuffer.Color) },
{ TEX_FORMAT.R11G11B10_FLOAT, new FormatInfo(4, 1, 1, 1, TargetBuffer.Color) },
{ TEX_FORMAT.B5G6R5_UNORM, new FormatInfo(2, 1, 1, 1, TargetBuffer.Color) },
{ TEX_FORMAT.BC1_UNORM, new FormatInfo(8, 4, 4, 1, TargetBuffer.Color) },
{ TEX_FORMAT.BC1_UNORM_SRGB, new FormatInfo(8, 4, 4, 1, TargetBuffer.Color) },
{ TEX_FORMAT.BC2_UNORM, new FormatInfo(16, 4, 4, 1, TargetBuffer.Color) },
{ TEX_FORMAT.BC2_UNORM_SRGB, new FormatInfo(16, 4, 4, 1, TargetBuffer.Color) },
{ TEX_FORMAT.BC3_UNORM, new FormatInfo(16, 4, 4, 1, TargetBuffer.Color) },
{ TEX_FORMAT.BC3_UNORM_SRGB, new FormatInfo(16, 4, 4, 1, TargetBuffer.Color) },
{ TEX_FORMAT.BC4_UNORM, new FormatInfo(8, 4, 4, 1, TargetBuffer.Color) },
{ TEX_FORMAT.BC4_SNORM, new FormatInfo(8, 4, 4, 1, TargetBuffer.Color) },
{ TEX_FORMAT.BC5_UNORM, new FormatInfo(16, 4, 4, 1, TargetBuffer.Color) },
{ TEX_FORMAT.BC5_SNORM, new FormatInfo(16, 4, 4, 1, TargetBuffer.Color) },
{ TEX_FORMAT.BC6H_SF16, new FormatInfo(16, 4, 4, 1, TargetBuffer.Color) },
{ TEX_FORMAT.BC6H_UF16, new FormatInfo(16, 4, 4, 1, TargetBuffer.Color) },
{ TEX_FORMAT.BC7_UNORM, new FormatInfo(16, 4, 4, 1, TargetBuffer.Color) },
{ TEX_FORMAT.BC7_UNORM_SRGB, new FormatInfo(16, 4, 4, 1, TargetBuffer.Color) },
{ TEX_FORMAT.ASTC_4x4_UNORM, new FormatInfo(16, 4, 4, 1, TargetBuffer.Color) },
{ TEX_FORMAT.ASTC_4x4_SRGB, new FormatInfo(16, 4, 4, 1, TargetBuffer.Color) },
{ TEX_FORMAT.ASTC_5x5_UNORM, new FormatInfo(16, 5, 5, 1, TargetBuffer.Color) },
{ TEX_FORMAT.ASTC_6x6_SRGB, new FormatInfo(16, 6, 6, 1, TargetBuffer.Color) },
{ TEX_FORMAT.ASTC_8x8_UNORM, new FormatInfo(16, 8, 8, 1, TargetBuffer.Color) },
{ TEX_FORMAT.ASTC_8x8_SRGB, new FormatInfo(16, 8, 8, 1, TargetBuffer.Color) },
{ TEX_FORMAT.ASTC_10x10_UNORM, new FormatInfo(16, 10, 10, 1, TargetBuffer.Color) },
{ TEX_FORMAT.ASTC_10x10_SRGB, new FormatInfo(16, 10, 10, 1, TargetBuffer.Color) },
{ TEX_FORMAT.ASTC_12x12_UNORM, new FormatInfo(16, 12, 12, 1, TargetBuffer.Color) },
{ TEX_FORMAT.ASTC_12x12_SRGB, new FormatInfo(16, 12, 12, 1, TargetBuffer.Color) },
{ TEX_FORMAT.ASTC_5x4_UNORM, new FormatInfo(16, 5, 4, 1, TargetBuffer.Color) },
{ TEX_FORMAT.ASTC_5x4_SRGB, new FormatInfo(16, 5, 4, 1, TargetBuffer.Color) },
{ TEX_FORMAT.ASTC_6x5_UNORM, new FormatInfo(16, 6, 5, 1, TargetBuffer.Color) },
{ TEX_FORMAT.ASTC_6x5_SRGB, new FormatInfo(16, 6, 5, 1, TargetBuffer.Color) },
{ TEX_FORMAT.ASTC_8x6_UNORM, new FormatInfo(16, 8, 6, 1, TargetBuffer.Color) },
{ TEX_FORMAT.ASTC_8x6_SRGB, new FormatInfo(16, 8, 6, 1, TargetBuffer.Color) },
{ TEX_FORMAT.ASTC_10x8_UNORM, new FormatInfo(16, 10, 8, 1, TargetBuffer.Color) },
{ TEX_FORMAT.ASTC_10x8_SRGB, new FormatInfo(16, 10, 8, 1, TargetBuffer.Color) },
{ TEX_FORMAT.ASTC_12x10_UNORM, new FormatInfo(16, 12, 10, 1, TargetBuffer.Color) },
{ TEX_FORMAT.ASTC_12x10_SRGB, new FormatInfo(16, 12, 10, 1, TargetBuffer.Color) },
{ TEX_FORMAT.ASTC_8x5_UNORM, new FormatInfo(16, 8, 5, 1, TargetBuffer.Color) },
{ TEX_FORMAT.ASTC_8x5_SRGB, new FormatInfo(16, 8, 5, 1, TargetBuffer.Color) },
{ TEX_FORMAT.ASTC_10x5_UNORM, new FormatInfo(16, 10, 5, 1, TargetBuffer.Color) },
{ TEX_FORMAT.ASTC_10x5_SRGB, new FormatInfo(16, 10, 5, 1, TargetBuffer.Color) },
{ TEX_FORMAT.ASTC_10x6_UNORM, new FormatInfo(16, 10, 6, 1, TargetBuffer.Color) },
{ TEX_FORMAT.ASTC_10x6_SRGB, new FormatInfo(16, 10, 6, 1, TargetBuffer.Color) },
{ TEX_FORMAT.D16_UNORM, new FormatInfo(2, 1, 1, 1, TargetBuffer.Depth) },
{ TEX_FORMAT.D24_UNORM_S8_UINT, new FormatInfo(4, 1, 1, 1, TargetBuffer.Depth) },
{ TEX_FORMAT.D32_FLOAT, new FormatInfo(4, 1, 1, 1, TargetBuffer.Depth) },
{ TEX_FORMAT.D32_FLOAT_S8X24_UINT, new FormatInfo(8, 1, 1, 1,TargetBuffer.DepthStencil) }
};
/// <summary>
/// A Surface contains mip levels of compressed/uncompressed texture data
/// </summary>
public class Surface
{
public List<byte[]> mipmaps = new List<byte[]>();
}
public void CreateGenericTexture(uint width, uint height, List<Surface> surfaces, TEX_FORMAT format )
{
Width = width;
Height = height;
Format = format;
}
private enum TargetBuffer
{
Color = 1,
Depth = 2,
Stencil = 3,
DepthStencil = 4,
}
public void DisposeRenderable()
{
if (RenderableTex != null)
{
RenderableTex.Dispose();
RenderableTex = null;
}
}
private class FormatInfo
{
public uint BytesPerPixel { get; private set; }
public uint BlockWidth { get; private set; }
public uint BlockHeight { get; private set; }
public uint BlockDepth { get; private set; }
public TargetBuffer TargetBuffer;
public FormatInfo(uint bytesPerPixel, uint blockWidth, uint blockHeight, uint blockDepth, TargetBuffer targetBuffer)
{
BytesPerPixel = bytesPerPixel;
BlockWidth = blockWidth;
BlockHeight = blockHeight;
BlockDepth = blockDepth;
TargetBuffer = targetBuffer;
}
}
/// <summary>
/// Gets a <see cref="Bitmap"/> given an array and mip index.
/// </summary>
/// <param name="ArrayIndex">The index of the surface/array. Cubemaps will have 6</param>
/// <param name="MipLevel">The index of the mip level.</param>
/// <returns></returns>
public Bitmap GetBitmap(int ArrayLevel = 0, int MipLevel = 0)
{
uint width = Math.Max(1, Width >> MipLevel);
uint height = Math.Max(1, Height >> MipLevel);
byte[] data = GetImageData(ArrayLevel, MipLevel);
try
{
if (data == null)
throw new Exception("Data is null!");
if (Format == TEX_FORMAT.BC5_SNORM)
return DDSCompressor.DecompressBC5(data, (int)width, (int)height, true);
Bitmap bitmap = BitmapExtension.GetBitmap(DecodeBlock(data, width, height, Format),
(int)width, (int)height, System.Drawing.Imaging.PixelFormat.Format32bppArgb);
return bitmap;
}
catch (Exception ex)
{
Forms.STErrorDialog.Show($"Texture failed to load!", "Texture [GetBitmap({MipLevel},{ArrayLevel})]", DebugInfo() + " \n" + ex);
try
{
if (Format == TEX_FORMAT.BC1_UNORM)
return DDSCompressor.DecompressBC1(data, (int)Width, (int)Height, false);
else if (Format == TEX_FORMAT.BC1_UNORM_SRGB)
return DDSCompressor.DecompressBC1(data, (int)Width, (int)Height, true);
else if (Format == TEX_FORMAT.BC3_UNORM_SRGB)
return DDSCompressor.DecompressBC3(data, (int)Width, (int)Height, false);
else if (Format == TEX_FORMAT.BC3_UNORM)
return DDSCompressor.DecompressBC3(data, (int)Width, (int)Height, true);
else if (Format == TEX_FORMAT.BC4_UNORM)
return DDSCompressor.DecompressBC4(data, (int)Width, (int)Height, false);
else if (Format == TEX_FORMAT.BC4_SNORM)
return DDSCompressor.DecompressBC4(data, (int)Width, (int)Height, true);
else if (Format == TEX_FORMAT.BC5_UNORM)
return DDSCompressor.DecompressBC5(data, (int)Width, (int)Height, false);
else
{
Runtime.OpenTKInitialized = true;
LoadOpenGLTexture();
return RenderableTex.GLTextureToBitmap(RenderableTex);
}
}
catch
{
Forms.STErrorDialog.Show($"Texture failed to load!", "Texture [GetBitmap({MipLevel},{ArrayLevel})]", DebugInfo() + " \n" + ex);
}
return null;
}
/* try
{
Bitmap bitmap = BitmapExtension.GetBitmap(DecodeBlock(data, width, height, Format),
(int)width, (int)height, System.Drawing.Imaging.PixelFormat.Format32bppArgb);
return bitmap;
}
catch (Exception ex)
{
MessageBox.Show($"Failed to texture {Text} \n{DebugInfo()}\n {ex.ToString()}");
return null;
}*/
}
public static Bitmap DecodeBlockGetBitmap(byte[] data, uint Width, uint Height, TEX_FORMAT Format)
{
Bitmap bitmap = BitmapExtension.GetBitmap(DecodeBlock(data, Width, Height, Format),
(int)Width, (int)Height, System.Drawing.Imaging.PixelFormat.Format32bppArgb);
return bitmap;
}
/// <summary>
/// Decodes a byte array of image data given the source image in bytes, width, height, and DXGI format.
/// </summary>
/// <param name="byte[]">The byte array of the image</param>
/// <param name="Width">The width of the image in pixels.</param>
/// <param name="Height">The height of the image in pixels.</param>
/// <param name=" DDS.DXGI_FORMAT">The image format.</param>
/// <returns>Returns a byte array of decoded data. </returns>
public static byte[] DecodeBlock(byte[] data, uint Width, uint Height, TEX_FORMAT Format)
{
if (data == null) throw new Exception($"Data is null!");
if (Format <= 0) throw new Exception($"Invalid Format!");
if (data.Length <= 0) throw new Exception($"Data is empty!");
if (Width <= 0) throw new Exception($"Invalid width size {Width}!");
if (Height <= 0) throw new Exception($"Invalid height size {Height}!");
if (Format == TEX_FORMAT.R32G8X24_FLOAT)
return ConvertBgraToRgba(DDSCompressor.DecodePixelBlock(data, (int)Width, (int)Height, DDS.DXGI_FORMAT.DXGI_FORMAT_R32G8X24_TYPELESS));
if (Format == TEX_FORMAT.BC5_SNORM)
return ConvertBgraToRgba(DDSCompressor.DecompressBC5(data, (int)Width, (int)Height, true, true));
if (IsCompressed(Format))
return ConvertBgraToRgba(DDSCompressor.DecompressBlock(data, (int)Width, (int)Height, (DDS.DXGI_FORMAT)Format));
else
{
//If blue channel becomes first, do not swap them!
// if (Format.ToString().StartsWith("B") || Format == TEX_FORMAT.B5G6R5_UNORM)
// return DDSCompressor.DecodePixelBlock(data, (int)Width, (int)Height, (DDS.DXGI_FORMAT)Format);
if (IsAtscFormat(Format))
return ConvertBgraToRgba(ASTCDecoder.DecodeToRGBA8888(data, (int)GetBlockWidth(Format), (int)GetBlockHeight(Format), 1, (int)Width, (int)Height, 1));
else
return ConvertBgraToRgba(DDSCompressor.DecodePixelBlock(data, (int)Width, (int)Height, (DDS.DXGI_FORMAT)Format));
}
}
public string DebugInfo()
{
return $"Texture Info:\n" +
$"Name: {Text}\n" +
$"Format: {Format}\n" +
$"Height: {Height}\n" +
$"Width: {Width}\n" +
$"Block Height: {GetBlockHeight(Format)}\n" +
$"Block Width: {GetBlockWidth(Format)}\n" +
$"Bytes Per Pixel: {GetBytesPerPixel(Format)}\n" +
$"Array Count: {ArrayCount}\n" +
$"Mip Map Count: {MipCount}\n" +
"";
}
public uint GenerateMipCount(int Width, int Height)
{
return GenerateMipCount((uint)Width, (uint)Height);
}
public uint GenerateMipCount(uint Width, uint Height)
{
uint MipmapNum = 0;
uint num = Math.Max(Width, Height);
int width = (int)Width;
int height = (int)Height;
while (true)
{
num >>= 1;
width = width / 2;
height = height / 2;
if (width <= 0 || height <= 0)
break;
if (num > 0)
++MipmapNum;
else
break;
}
return MipmapNum;
}
public byte[] GenerateMipsAndCompress(Bitmap bitmap, TEX_FORMAT Format, float alphaRef = 0.5f)
{
byte[] DecompressedData = BitmapExtension.ImageToByte(bitmap);
DecompressedData = ConvertBgraToRgba(DecompressedData);
Bitmap Image = BitmapExtension.GetBitmap(DecompressedData, bitmap.Width, bitmap.Height);
List<byte[]> mipmaps = new List<byte[]>();
mipmaps.Add(STGenericTexture.CompressBlock(DecompressedData,
bitmap.Width, bitmap.Height, Format, alphaRef));
for (int mipLevel = 0; mipLevel < MipCount; mipLevel++)
{
if (Image.Width / 2 > 0 && Image.Height / 2 > 0)
{
Image = BitmapExtension.Resize(Image, Image.Width / 2, Image.Height / 2);
mipmaps.Add(STGenericTexture.CompressBlock(BitmapExtension.ImageToByte(Image),
Image.Width, Image.Height, Format, alphaRef));
}
}
Image.Dispose();
return Utils.CombineByteArray(mipmaps.ToArray());
}
public static byte[] CompressBlock(byte[] data, int width, int height, TEX_FORMAT format, float alphaRef)
{
if (IsCompressed(format))
return DDSCompressor.CompressBlock(data, width, height, (DDS.DXGI_FORMAT)format, alphaRef);
else if (IsAtscFormat(format))
return null;
else
return DDSCompressor.EncodePixelBlock(data, width, height, (DDS.DXGI_FORMAT)format);
}
public void LoadDDS(string path)
{
SetNameFromPath(path);
DDS dds = new DDS();
LoadDDS(path);
Width = dds.header.width;
Height = dds.header.height;
Format = dds.GetFormat();
MipCount = dds.header.mipmapCount;
}
public void LoadTGA(string path)
{
SetNameFromPath(path);
Bitmap tga = Paloma.TargaImage.LoadTargaImage(path);
}
public void LoadBitmap(string path)
{
SetNameFromPath(path);
}
public void LoadASTC(string path)
{
ASTC astc = new ASTC();
astc.Load(new FileStream(path, FileMode.Open));
}
public void ExportImage()
{
SaveFileDialog sfd = new SaveFileDialog();
sfd.FileName = Text;
sfd.DefaultExt = "bftex";
sfd.Filter = "Supported Formats|*.dds; *.png;*.tga;*.jpg;*.tiff|" +
"Microsoft DDS |*.dds|" +
"Portable Network Graphics |*.png|" +
"Joint Photographic Experts Group |*.jpg|" +
"Bitmap Image |*.bmp|" +
"Tagged Image File Format |*.tiff|" +
"All files(*.*)|*.*";
if (sfd.ShowDialog() == DialogResult.OK)
{
Export(sfd.FileName);
}
}
public void Export(string FileName, bool ExportSurfaceLevel = false,
bool ExportMipMapLevel = false, int SurfaceLevel = 0, int MipLevel = 0)
{
string ext = Path.GetExtension(FileName);
ext = ext.ToLower();
switch (ext)
{
case ".dds":
SaveDDS(FileName);
break;
case ".astc":
SaveASTC(FileName);
break;
default:
SaveBitMap(FileName);
break;
}
}
public void SaveASTC(string FileName, int SurfaceLevel = 0, int MipLevel = 0)
{
ASTC atsc = new ASTC();
atsc.BlockDimX = (byte)GetBlockHeight(Format);
atsc.BlockDimY = (byte)GetBlockWidth(Format);
atsc.BlockDimZ = (byte)1;
}
public void SaveTGA(string FileName, int SurfaceLevel = 0, int MipLevel = 0)
{
}
public void SaveBitMap(string FileName, int SurfaceLevel = 0, int MipLevel = 0)
{
Bitmap bitMap = GetBitmap(MipLevel, SurfaceLevel);
bitMap.Save(FileName);
bitMap.Dispose();
}
public void SaveDDS(string FileName, int SurfaceLevel = 0, int MipLevel = 0)
{
var data = GetImageData(SurfaceLevel, MipLevel);
var surfaces = new List<Surface>();
if (Depth == 0)
Depth = 1;
DDS dds = new DDS();
dds.header = new DDS.Header();
dds.header.width = Width;
dds.header.height = Height;
dds.header.depth = Depth;
dds.header.mipmapCount = (uint)MipCount;
dds.header.pitchOrLinearSize = (uint)data.Length;
dds.SetFlags((DDS.DXGI_FORMAT)Format);
if (dds.IsDX10)
{
if (dds.DX10header == null)
dds.DX10header = new DDS.DX10Header();
dds.DX10header.ResourceDim = 3;
dds.DX10header.arrayFlag = 1;
}
dds.Save(dds, FileName, GetSurfaces());
}
public void LoadOpenGLTexture()
{
if (RenderableTex == null)
RenderableTex = new RenderableTex();
RenderableTex.GLInitialized = false;
RenderableTex.LoadOpenGLTexture(this);
}
public static bool IsAtscFormat(TEX_FORMAT Format)
{
if (Format.ToString().Contains("ASTC"))
return true;
else
return false;
}
public static bool IsCompressed(TEX_FORMAT Format)
{
switch (Format)
{
case TEX_FORMAT.BC1_UNORM:
case TEX_FORMAT.BC1_UNORM_SRGB:
case TEX_FORMAT.BC1_TYPELESS:
case TEX_FORMAT.BC2_UNORM_SRGB:
case TEX_FORMAT.BC2_UNORM:
case TEX_FORMAT.BC2_TYPELESS:
case TEX_FORMAT.BC3_UNORM_SRGB:
case TEX_FORMAT.BC3_UNORM:
case TEX_FORMAT.BC3_TYPELESS:
case TEX_FORMAT.BC4_UNORM:
case TEX_FORMAT.BC4_TYPELESS:
case TEX_FORMAT.BC4_SNORM:
case TEX_FORMAT.BC5_UNORM:
case TEX_FORMAT.BC5_TYPELESS:
case TEX_FORMAT.BC5_SNORM:
case TEX_FORMAT.BC6H_UF16:
case TEX_FORMAT.BC6H_SF16:
case TEX_FORMAT.BC7_UNORM:
case TEX_FORMAT.BC7_UNORM_SRGB:
return true;
default:
return false;
}
}
public static STChannelType[] SetChannelsByFormat(TEX_FORMAT Format)
{
STChannelType[] channels = new STChannelType[4];
switch (Format)
{
case TEX_FORMAT.BC5_UNORM:
case TEX_FORMAT.BC5_SNORM:
channels[0] = STChannelType.Red;
channels[1] = STChannelType.Green;
channels[2] = STChannelType.Zero;
channels[3] = STChannelType.One;
break;
case TEX_FORMAT.BC4_UNORM:
case TEX_FORMAT.BC4_SNORM:
channels[0] = STChannelType.Red;
channels[1] = STChannelType.Red;
channels[2] = STChannelType.Red;
channels[3] = STChannelType.Red;
break;
default:
channels[0] = STChannelType.Red;
channels[1] = STChannelType.Green;
channels[2] = STChannelType.Blue;
channels[3] = STChannelType.Alpha;
break;
}
return channels;
}
private void SetNameFromPath(string path)
{
//Replace extensions manually. This is because using the
//GetFileNameWithoutExtension function can remove .0, .1, texture names.
var name = Path.GetFileName(path);
name.Replace(".tga", string.Empty);
name.Replace(".png", string.Empty);
name.Replace(".jpg", string.Empty);
name.Replace(".dds", string.Empty);
name.Replace(".jpeg", string.Empty);
name.Replace(".tiff", string.Empty);
name.Replace(".gif", string.Empty);
name.Replace(".dds2", string.Empty);
name.Replace(".jpe", string.Empty);
name.Replace(".jfif", string.Empty);
name.Replace(".bmp", string.Empty);
name.Replace(".pdn", string.Empty);
name.Replace(".psd", string.Empty);
name.Replace(".hdr", string.Empty);
Text = name;
}
private static byte[] ConvertBgraToRgba(byte[] bytes)
{
for (int i = 0; i < bytes.Length; i += 4)
{
var temp = bytes[i];
bytes[i] = bytes[i + 2];
bytes[i + 2] = temp;
}
return bytes;
}
public Properties GenericProperties
{
get
{
Properties prop = new Properties();
prop.Height = Height;
prop.Width = Width;
prop.Format = Format;
prop.Depth = Depth;
prop.MipCount = MipCount;
prop.ArrayCount = ArrayCount;
prop.ImageSize = (uint)GetImageData().Length;
return prop;
}
}
public class Properties
{
[Browsable(true)]
[ReadOnly(true)]
[Description("Height of the image.")]
[Category("Image Info")]
public uint Height { get; set; }
[Browsable(true)]
[ReadOnly(true)]
[Description("Width of the image.")]
[Category("Image Info")]
public uint Width { get; set; }
[Browsable(true)]
[ReadOnly(true)]
[Description("Format of the image.")]
[Category("Image Info")]
public TEX_FORMAT Format { get; set; }
[Browsable(true)]
[ReadOnly(true)]
[Description("Depth of the image (3D type).")]
[Category("Image Info")]
public uint Depth { get; set; }
[Browsable(true)]
[ReadOnly(true)]
[Description("Mip map count of the image.")]
[Category("Image Info")]
public uint MipCount { get; set; }
[Browsable(true)]
[ReadOnly(true)]
[Description("Array count of the image for multiple surfaces.")]
[Category("Image Info")]
public uint ArrayCount { get; set; }
[Browsable(true)]
[ReadOnly(true)]
[Description("The image size in bytes.")]
[Category("Image Info")]
public uint ImageSize { get; set; }
}
}
}