mirror of
https://github.com/KillzXGaming/Switch-Toolbox
synced 2024-11-23 13:03:15 +00:00
105 lines
2.3 KiB
C#
105 lines
2.3 KiB
C#
using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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using System.Runtime.InteropServices;
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using Toolbox.Library.IO;
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namespace DKCTF
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{
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//Documentation from https://github.com/Kinnay/Nintendo-File-Formats/wiki/DKCTF-Types#cformdescriptor
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[StructLayout(LayoutKind.Sequential, Pack = 1)]
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public class CFormDescriptor
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{
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public Magic Magic = "RFRM";
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public ulong DataSize;
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public ulong Unknown;
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public Magic FormType;
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public uint VersionA;
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public uint VersionB;
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}
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[StructLayout(LayoutKind.Sequential, Pack = 1)]
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public class CChunkDescriptor
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{
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public Magic ChunkType;
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public long DataSize;
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public uint Unknown;
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public long DataOffset;
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}
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[StructLayout(LayoutKind.Sequential, Pack = 1)]
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public class CMayaSpline
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{
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public Magic ChunkType;
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public ulong DataSize;
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public uint Unknown;
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public ulong DataOffset;
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}
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[StructLayout(LayoutKind.Sequential, Pack = 1)]
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public class CMayaSplineKnot
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{
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public float Time;
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public float Value;
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public ETangentType TangentType1;
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public ETangentType TangentType2;
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public float FieldC;
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public float Field10;
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public float Field14;
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public float Field18;
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}
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[StructLayout(LayoutKind.Sequential, Pack = 1)]
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public class CObjectTag
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{
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public Magic Type;
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public CGuid Objectid;
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}
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[StructLayout(LayoutKind.Sequential, Pack = 1)]
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public class CObjectId
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{
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public CGuid Guid;
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public override string ToString()
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{
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return Guid.ToString();
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}
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}
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[StructLayout(LayoutKind.Sequential, Pack = 1)]
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public class CGuid
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{
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public uint Part1;
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public ushort Part2;
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public ushort Part3;
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public ulong Part4;
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public override string ToString()
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{
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return $"{Part1}|{Part2}|{Part3}|{Part4}";
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}
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}
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public enum ETangentType
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{
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Linear,
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Flat,
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Smooth,
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Step,
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Clamped,
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Fixed,
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}
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public enum EInfinityType
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{
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Constant,
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Linear,
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Cycle,
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CycleRelative,
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Oscillate,
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}
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}
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