Switch-Toolbox/File_Format_Library/GL/GXToOpenGL.cs
KillzXGaming 7cf2e9c571 Cleanup
2019-07-16 17:45:10 -04:00

154 lines
6.8 KiB
C#

using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using OpenTK.Graphics.OpenGL;
using OpenTK;
using SuperBMDLib.Materials;
using SuperBMDLib.Materials.Enums;
namespace FirstPlugin
{
//From https://github.com/LordNed/JStudio/blob/b9c4eabb1c7e80a8da7f63f8d5003df704de369c/JStudio/GXToOpenGL.cs
public static class GXToOpenGL
{
public static TextureWrapMode GetWrapMode(BinaryTextureImage.WrapModes fromMode)
{
switch (fromMode)
{
case BinaryTextureImage.WrapModes.ClampToEdge: return TextureWrapMode.ClampToEdge;
case BinaryTextureImage.WrapModes.Repeat: return TextureWrapMode.Repeat;
case BinaryTextureImage.WrapModes.MirroredRepeat: return TextureWrapMode.MirroredRepeat;
}
return TextureWrapMode.Repeat;
}
public static TextureMinFilter GetMinFilter(BinaryTextureImage.FilterMode fromMode)
{
switch (fromMode)
{
case BinaryTextureImage.FilterMode.Nearest: return TextureMinFilter.Nearest;
case BinaryTextureImage.FilterMode.Linear: return TextureMinFilter.Linear;
case BinaryTextureImage.FilterMode.NearestMipmapNearest: return TextureMinFilter.NearestMipmapNearest;
case BinaryTextureImage.FilterMode.NearestMipmapLinear: return TextureMinFilter.NearestMipmapLinear;
case BinaryTextureImage.FilterMode.LinearMipmapNearest: return TextureMinFilter.LinearMipmapNearest;
case BinaryTextureImage.FilterMode.LinearMipmapLinear: return TextureMinFilter.LinearMipmapLinear;
}
return TextureMinFilter.Nearest;
}
public static TextureMagFilter GetMagFilter(BinaryTextureImage.FilterMode fromMode)
{
switch (fromMode)
{
case BinaryTextureImage.FilterMode.Nearest: return TextureMagFilter.Nearest;
case BinaryTextureImage.FilterMode.Linear: return TextureMagFilter.Linear;
}
return TextureMagFilter.Nearest;
}
public static void SetBlendState(SuperBMDLib.Materials.BlendMode blendMode)
{
if (blendMode.Type == SuperBMDLib.Materials.Enums.BlendMode.Blend)
{
GL.Enable(EnableCap.Blend);
GL.BlendFunc(GetBlendFactorSrc(blendMode.SourceFact), GetBlendFactorDest(blendMode.DestinationFact));
}
else if (blendMode.Type == SuperBMDLib.Materials.Enums.BlendMode.None)
{
GL.Disable(EnableCap.Blend);
}
else
{
// Logic, Subtract?
}
}
public static BlendingFactor GetBlendFactorSrc(BlendModeControl sourceFactor)
{
switch (sourceFactor)
{
case BlendModeControl.Zero: return BlendingFactor.Zero;
case BlendModeControl.One: return BlendingFactor.One;
case BlendModeControl.SrcColor: return BlendingFactor.SrcColor;
case BlendModeControl.InverseSrcColor: return BlendingFactor.OneMinusSrcColor;
case BlendModeControl.SrcAlpha: return BlendingFactor.SrcAlpha;
case BlendModeControl.InverseSrcAlpha: return BlendingFactor.OneMinusSrcAlpha;
case BlendModeControl.DstAlpha: return BlendingFactor.DstAlpha;
case BlendModeControl.InverseDstAlpha: return BlendingFactor.OneMinusDstAlpha;
default:
Console.WriteLine("Unsupported GXBlendModeControl: \"{0}\" in GetOpenGLBlendSrc!", sourceFactor);
return BlendingFactor.SrcAlpha;
}
}
public static BlendingFactor GetBlendFactorDest(BlendModeControl destinationFactor)
{
switch (destinationFactor)
{
case BlendModeControl.Zero: return BlendingFactor.Zero;
case BlendModeControl.One: return BlendingFactor.One;
case BlendModeControl.SrcColor: return BlendingFactor.SrcColor;
case BlendModeControl.InverseSrcColor: return BlendingFactor.OneMinusSrcColor;
case BlendModeControl.SrcAlpha: return BlendingFactor.SrcAlpha;
case BlendModeControl.InverseSrcAlpha: return BlendingFactor.OneMinusSrcAlpha;
case BlendModeControl.DstAlpha: return BlendingFactor.DstAlpha;
case BlendModeControl.InverseDstAlpha: return BlendingFactor.OneMinusDstAlpha;
default:
Console.WriteLine("Unsupported GXBlendModeControl: \"{0}\" in GetOpenGLBlendDest!", destinationFactor);
return BlendingFactor.OneMinusSrcAlpha;
}
}
public static void SetCullState(CullMode cullState)
{
GL.Enable(EnableCap.CullFace);
switch (cullState)
{
case CullMode.None: GL.Disable(EnableCap.CullFace); break;
case CullMode.Front: GL.CullFace(CullFaceMode.Front); break;
case CullMode.Back: GL.CullFace(CullFaceMode.Back); break;
case CullMode.All: GL.CullFace(CullFaceMode.FrontAndBack); break;
}
}
public static void SetDepthState(ZMode depthState, bool bDepthOnlyPrePass)
{
if (depthState.Enable || bDepthOnlyPrePass)
{
GL.Enable(EnableCap.DepthTest);
GL.DepthMask(depthState.UpdateEnable || bDepthOnlyPrePass);
switch (depthState.Function)
{
case CompareType.Never: GL.DepthFunc(DepthFunction.Never); break;
case CompareType.Less: GL.DepthFunc(DepthFunction.Less); break;
case CompareType.Equal: GL.DepthFunc(DepthFunction.Equal); break;
case CompareType.LEqual: GL.DepthFunc(DepthFunction.Lequal); break;
case CompareType.Greater: GL.DepthFunc(DepthFunction.Greater); break;
case CompareType.NEqual: GL.DepthFunc(DepthFunction.Notequal); break;
case CompareType.GEqual: GL.DepthFunc(DepthFunction.Gequal); break;
case CompareType.Always: GL.DepthFunc(DepthFunction.Always); break;
default: Console.WriteLine("Unsupported GXCompareType: \"{0}\" in GetOpenGLDepthFunc!", depthState.Function); break;
}
}
else
{
GL.Disable(EnableCap.DepthTest);
GL.DepthMask(false);
}
}
public static void SetDitherEnabled(bool ditherEnabled)
{
if (ditherEnabled)
GL.Enable(EnableCap.Dither);
else
GL.Disable(EnableCap.Dither);
}
}
}